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Dauntless build feedback requested

vetteguy904vetteguy904 Member Posts: 3,911 Arc User
edited November 2014 in Federation Discussion
http://skillplanner.stoacademy.com/?build=ekhornbeck_1513

the intell abilities I chose are the EMP missile and the "run away" Virus burst. in the mirror incursion, that does not seem to work well. what does work is the particle synthesizer.

a pretty fun little ship to fly
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Post edited by vetteguy904 on

Comments

  • rahadamanthrahadamanth Member Posts: 0 Arc User
    edited November 2014
    Not bad, you should post Doffs too

    I have a couple skill suggestions,

    GW and TR share a cool down, I would drop GW3 to GW1 and run TBR3 with Pull Doff, Or run GW3 with FBP2 with the Debuff FBP doff.

    APB1 could move to APB2, and TS3 down to TS2, you'll get the same gravimetric CC, with a bigger Debuff for the other weapons and skills, or you could drop APB completely for moving EM Probe to Ionic Turbulance for a Debuff and CC

    I would use Aux2SIF in place of ET2 for a damage resist buff,

    I would also min max weapons.

    I would probably run it like
    http://skillplanner.stoacademy.com/?build=controldpsdauntbynemo_0

    Use the ancient omni and the regular omni
    Grav doff
    FBP debuff doff
  • vetteguy904vetteguy904 Member Posts: 3,911 Arc User
    edited November 2014
    thanks can't see losing TS3. 4 clusters of 6 vs 5 clusters of 8 is too much of a difference. I originally was going to put feedback pulse in place of tykins have the reduce torpedo cooldown doff, reduce beam special attack cooldown doff and beam overload allow 35% shield penetration, and I think the other one buffed sci team.
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