the intell abilities I chose are the EMP missile and the "run away" Virus burst. in the mirror incursion, that does not seem to work well. what does work is the particle synthesizer.
GW and TR share a cool down, I would drop GW3 to GW1 and run TBR3 with Pull Doff, Or run GW3 with FBP2 with the Debuff FBP doff.
APB1 could move to APB2, and TS3 down to TS2, you'll get the same gravimetric CC, with a bigger Debuff for the other weapons and skills, or you could drop APB completely for moving EM Probe to Ionic Turbulance for a Debuff and CC
I would use Aux2SIF in place of ET2 for a damage resist buff,
thanks can't see losing TS3. 4 clusters of 6 vs 5 clusters of 8 is too much of a difference. I originally was going to put feedback pulse in place of tykins have the reduce torpedo cooldown doff, reduce beam special attack cooldown doff and beam overload allow 35% shield penetration, and I think the other one buffed sci team.
Comments
I have a couple skill suggestions,
GW and TR share a cool down, I would drop GW3 to GW1 and run TBR3 with Pull Doff, Or run GW3 with FBP2 with the Debuff FBP doff.
APB1 could move to APB2, and TS3 down to TS2, you'll get the same gravimetric CC, with a bigger Debuff for the other weapons and skills, or you could drop APB completely for moving EM Probe to Ionic Turbulance for a Debuff and CC
I would use Aux2SIF in place of ET2 for a damage resist buff,
I would also min max weapons.
I would probably run it like
http://skillplanner.stoacademy.com/?build=controldpsdauntbynemo_0
Use the ancient omni and the regular omni
Grav doff
FBP debuff doff