Pugs are broken and, to be frank, so are advanced STFs (drop the elite setting of fail when additional objectives are not met already) and the patrols are boring as hell . So after one hits 60 what do you do?
After I fill my rep (which just hit T3) I am wondering what to do? I can always run STFs for ancient power cells for gear but I am terrified of pugging an advanced queue. Went into Conduit advanced yesterday with fleeties and those nanite probes came in a light speed and failed the entire STF before we could blink. Never saw that before kind of put me off to be honest.
Any suggestions? How are you spending your post 60 game time?
And after you get the gear you want, create your build, etc THEN what?
Rom Fed completely stacked with crit and crit severity and beams. Rom Fed in a stealth bomber (Faeht) with all torpedo launchers. A Fed Sci toon with 400 particle generators, science crafting school trait and grav well, warp plasma and reverse tractor beam repulsor. An engineer with 100k into ground skills and ground traits and the best ground gear for myself and 2 boffs. A melee only fed klingon that will also have two klingon boffs accompanying me, or possibly alien boffs since they can get better +physical damage traits. A KDF in a Mirror Ki'Tang bird of prey and cannons. A KDF Sci toon in a Kar'fi torpedo boat built up as a seige/standoff weapon.
Pugs are broken and, to be frank, so are advanced STFs (drop the elite setting of fail when additional objectives are not met already) and the patrols are boring as hell . So after one hits 60 what do you do?
After I fill my rep (which just hit T3) I am wondering what to do? I can always run STFs for ancient power cells for gear but I am terrified of pugging an advanced queue. Went into Conduit advanced yesterday with fleeties and those nanite probes came in a light speed and failed the entire STF before we could blink. Never saw that before kind of put me off to be honest.
Any suggestions? How are you spending your post 60 game time?
And after you get the gear you want, create your build, etc THEN what?
I got my 5th today to level 60 (all tac's), now its all about XP for specilization points..
Getting back some dilitium after upgrading 4 ships to mk xiv (1 tac is a ground build).
I remember a time when i graduated to captain and i wanted to stay captain! But offcourse there were quite a few storyline missions and there was plenty of stuff to do with freinds... My point is it might not be so terrible to level a little slower. Offcourse when you are allready at the top level and you dont find anything motivating to do where you can find pleasure in the game, I do understand why you think: hey what to do now?
I also understand the feeling where you want to find other people that have the same feelings: im top level now what do i do. Well now there is the mirror event where there is a good dil reward... you could also think hey maybe play another toon, or if im just completely done with this all: lets find another game to play for the meanwhile.
Sorry if i dont make sense, but im typing from a feeling here. Not much i can offer you besides maybe chat with your freinds ingame. Or freinds outside of the game. Or watch some old youtube vids on how STO use to be and see how it changed, and things might have actually changed for the better.
Offcourse there is still room for LOTS of improvement. But the devs know this. And they are doing a lot of things we might not want to do (because of stress and what not). Woa game development is a stressfull life fulflilling thing!
Grind. GRIND. G.R.I.N.D. Grind. Grind some more. Grind.
Before DR there was plenty to do once you'd reached the highest rank. Everyone was at level 50 but people kept playing the game for years and years because there was fun stuff to do.
Now DR has dropped I might as well either hand over my bank details to Cryptic or just bend over.
Read the forums. Log on, do fleet alert, mirror (for FM), then do borg disconnected normal for DM. Refine dili, restart 20 hour crafting, restart Delta rep. Log out. Don't do the majority doff missions (they're a poor excuse for gameplay) and all other reps are at T5.
Still have a few episodes to do, but I'm going to take my time on them as the devs seem to be rebalancing stuff. Once I finish the episodes, then I'll have a look at other games that are available.
Supposedly the next version of Elite is out in December. That could be interesting. Same with Star Citizen.
If the grind was less brutal I probably would have been content to mindlessly gear and spec point up towards an unknown destination. The problem is when you start asking yourself what the point of the grind is, you start realising there is no point.
This game got way too caught up in increasing the grind and monetizing players, rather than creating a compelling gameplay experience. Think about the "content" DR introduced. You can do everything (over and over and over) and have nothing more than grinding levels left to do.
What a great system/expansion. Extremely low cost to develop given the dearth of actual content, extremely high time to complete. If only things like fun mattered as well, I'd probably still be playing this rather than waiting for things to change.
This game does space battles well, but even that could use a massive A.I. overhau, as well as a rethink on how roles, ships and encounters play out. Missions are incredibly linear and mind numbing in terms of both gameplay and story. Using a GUI reminiscent of 80s/90s RPGs to tell a story is almost bad enough to make me think it's an inside "joke" on the players.
It was naive of me to think we'd see these things revamped/improved to coincide with the new expansion, but what can I say? I really wanted to believe there was more to this company than putting players on a treadmill. After seeing what the expansion actually was, however, it became clear these things will always remain. Someone calling the shots at Cryptic or PWE is content wallowing in mediocrity (while it pays I suppose), which is a shame because there really is (or was) a good game trying to get out here, but we'll never see it fully realised.
At the end of the day continuing to play this game again was my own fault since I had no reason to assume any of this would ever be addressed, it's just a massive shame. I do hope one day we'll see a Star Trek game that just focuses on being a great game.
Veering off topic rant over. Bring on the dismissive replies
Go to your fleets Starbase, Head to the Tactical deck, and go into the Office on the left hand side of the room.
Take a seat, assume your new deskjob, and enjoy the Admirals paperwork
On a more serious note, the Foundry is a near inexhaustible source of story driven content if this is whats desired
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
I feel fairly certain, that as time goes on, they will determine that having STF give tiny amounts of XP was a mistake. The fact is we have to get through 55 more levels worth of specialization xp, the best way to do that, cannot be grinding Aragala from now until we hit cap. That just 100% guarantee of mass loss of player base.
So I'd chill and finish up your reps, your crafting, and MI event. Once all that's squared away then they will probably have come up with some plan to make STF useful and we can get back to how things were before the Xpac.
I feel fairly certain, that as time goes on, they will determine that having STF give tiny amounts of XP was a mistake.
Aw, c'mon, Since when should a STF be used for XP? I thought STFs were like "raids" in other MMOs ... You know, for gear. XP is an afterthought in STFs. Maybe I play a different game ...
Easiest way to see upgrades, marks, Elite RnD, and ancient power cells is Elite Bug Hunt. Seriously all you need is some fleet armor, shields and an antiproton wrist lance. That is what I started with. There is plenty to when reaching 60, you just have to change up your playstyle a bit.
Why would you play a game that kicks you in the balls, seems stupid ?
That used to puzzle me, too. The number of posts in General Discussion that berate the game, the devs, the devs parents, the devs choice in pets, the way the devs greet each other in the hallway, etc. would normally lead me to conclude that those posters would be leaving the game for greener nebulae. Instead, the same posts get posted repeatedly by the same posters, stretching forward to the heat death of the Universe.
I developed another hypothesis upon further reflection. It occurred to me that if these posters left the game, they'd have nothing about which to complain--and they like complaining more than they like playing this, or any, game. Complaining focuses attention on them, perhaps the only attention they get in their otherwise bland and colorless lives. (After all, negative attention is better than no attention at all, right?)
So there you have it--they endure this metaphorical discomfort in order to do the thing they enjoy most in the world: complain.
It's why I try not to rush to the endgame. Grind is the endgame, that's it. Sure you can max out all the reps and get all the gear but to what end? The content you play is still the same no matter what you turn up with.
Even the PvE mission levels. The only thing really separating normal from elite is the HP of ships and failing an optional means failing the mission. The mission itself is the same, same objectives, same optionals.
The bulk of the content is in the journey, I tend to stop once at the end and either take a break or make a new Captain and start again. Foundry is a good idea too, not played much of it recently so I'll look at that for a bit once I reach the end of the DR content.
Comments
Rom Fed completely stacked with crit and crit severity and beams. Rom Fed in a stealth bomber (Faeht) with all torpedo launchers. A Fed Sci toon with 400 particle generators, science crafting school trait and grav well, warp plasma and reverse tractor beam repulsor. An engineer with 100k into ground skills and ground traits and the best ground gear for myself and 2 boffs. A melee only fed klingon that will also have two klingon boffs accompanying me, or possibly alien boffs since they can get better +physical damage traits. A KDF in a Mirror Ki'Tang bird of prey and cannons. A KDF Sci toon in a Kar'fi torpedo boat built up as a seige/standoff weapon.
And doffs.
All that is still more fun than ANY NEW DQ CONTENT.
I got my 5th today to level 60 (all tac's), now its all about XP for specilization points..
Getting back some dilitium after upgrading 4 ships to mk xiv (1 tac is a ground build).
I also understand the feeling where you want to find other people that have the same feelings: im top level now what do i do. Well now there is the mirror event where there is a good dil reward... you could also think hey maybe play another toon, or if im just completely done with this all: lets find another game to play for the meanwhile.
Sorry if i dont make sense, but im typing from a feeling here. Not much i can offer you besides maybe chat with your freinds ingame. Or freinds outside of the game. Or watch some old youtube vids on how STO use to be and see how it changed, and things might have actually changed for the better.
Offcourse there is still room for LOTS of improvement. But the devs know this. And they are doing a lot of things we might not want to do (because of stress and what not). Woa game development is a stressfull life fulflilling thing!
Before DR there was plenty to do once you'd reached the highest rank. Everyone was at level 50 but people kept playing the game for years and years because there was fun stuff to do.
Now DR has dropped I might as well either hand over my bank details to Cryptic or just bend over.
Free Tibet!
Stand feet at shoulder length and wait for CRAPTIC to kick you in the balls again
dont forget to say
THANK YOU SIR MAY I HAVE ANOTHER!!!!!
I would laugh at this if it weren't eerily accurate....
Still have a few episodes to do, but I'm going to take my time on them as the devs seem to be rebalancing stuff. Once I finish the episodes, then I'll have a look at other games that are available.
Supposedly the next version of Elite is out in December. That could be interesting. Same with Star Citizen.
TRIBBLE this repetitive stuff.
If the grind was less brutal I probably would have been content to mindlessly gear and spec point up towards an unknown destination. The problem is when you start asking yourself what the point of the grind is, you start realising there is no point.
This game got way too caught up in increasing the grind and monetizing players, rather than creating a compelling gameplay experience. Think about the "content" DR introduced. You can do everything (over and over and over) and have nothing more than grinding levels left to do.
What a great system/expansion. Extremely low cost to develop given the dearth of actual content, extremely high time to complete. If only things like fun mattered as well, I'd probably still be playing this rather than waiting for things to change.
This game does space battles well, but even that could use a massive A.I. overhau, as well as a rethink on how roles, ships and encounters play out. Missions are incredibly linear and mind numbing in terms of both gameplay and story. Using a GUI reminiscent of 80s/90s RPGs to tell a story is almost bad enough to make me think it's an inside "joke" on the players.
It was naive of me to think we'd see these things revamped/improved to coincide with the new expansion, but what can I say? I really wanted to believe there was more to this company than putting players on a treadmill. After seeing what the expansion actually was, however, it became clear these things will always remain. Someone calling the shots at Cryptic or PWE is content wallowing in mediocrity (while it pays I suppose), which is a shame because there really is (or was) a good game trying to get out here, but we'll never see it fully realised.
At the end of the day continuing to play this game again was my own fault since I had no reason to assume any of this would ever be addressed, it's just a massive shame. I do hope one day we'll see a Star Trek game that just focuses on being a great game.
Veering off topic rant over. Bring on the dismissive replies
Occasionally I go to the Dyson sphere, but I've stopped that for now as I have over half a million in Refined dil and dil ore.
Take a seat, assume your new deskjob, and enjoy the Admirals paperwork
On a more serious note, the Foundry is a near inexhaustible source of story driven content if this is whats desired
The Foundry is the most interesting aspect of STO now, that's for certain.
As for Dyson... did they not nerf the Dil accrual for Dyson ground? If not, Imma go back there!
:eek:NARF!:eek:
So I'd chill and finish up your reps, your crafting, and MI event. Once all that's squared away then they will probably have come up with some plan to make STF useful and we can get back to how things were before the Xpac.
This... so much this. The "Foundry" folks do splendid work, and any bugs are a small price to pay.
BCW.
Aw, c'mon, Since when should a STF be used for XP? I thought STFs were like "raids" in other MMOs ... You know, for gear. XP is an afterthought in STFs. Maybe I play a different game ...
I find myself in that post.
Ok.. Bug Hunt is not bad.
What STO needs was patched out 4 weeks ago. Endgame that everybody could enjoy.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
That used to puzzle me, too. The number of posts in General Discussion that berate the game, the devs, the devs parents, the devs choice in pets, the way the devs greet each other in the hallway, etc. would normally lead me to conclude that those posters would be leaving the game for greener nebulae. Instead, the same posts get posted repeatedly by the same posters, stretching forward to the heat death of the Universe.
I developed another hypothesis upon further reflection. It occurred to me that if these posters left the game, they'd have nothing about which to complain--and they like complaining more than they like playing this, or any, game. Complaining focuses attention on them, perhaps the only attention they get in their otherwise bland and colorless lives. (After all, negative attention is better than no attention at all, right?)
So there you have it--they endure this metaphorical discomfort in order to do the thing they enjoy most in the world: complain.
Even the PvE mission levels. The only thing really separating normal from elite is the HP of ships and failing an optional means failing the mission. The mission itself is the same, same objectives, same optionals.
The bulk of the content is in the journey, I tend to stop once at the end and either take a break or make a new Captain and start again. Foundry is a good idea too, not played much of it recently so I'll look at that for a bit once I reach the end of the DR content.