Because people actually want to play the story? Having to stop between each mission to do a dozen patrol missions isn't fun. It'd be like being forced to stop and go for a run or something every time you finish a chapter in a book.
It's far too grindy right now, not fun in the slightest. And that's not even factoring in the additional and even longer grind to max out your specializations afterwords.
Lol. If you guys think this mmo is grindy there really is no hope for you. Ever.
Thanks for pointing out the obvious. But it never occurred to you many players may have come to STO because it was less grindy ?
I know I did. I still play LOTRO every time they release a new area, and it's a grindy game, but I used to play STO because it was different.
Anyway, yes, 50->60 is very grindy and boring. But they said they will be working on it, so there is little hope.
Is it me or have cryptic made levelling up really really boring ?
It's not boring. It requires dedication. You have to WORK for your endgame gear or it isn't worth having. MMOs that don't require effort are not worth the time.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
It's not boring. It requires dedication. You have to WORK for your endgame gear or it isn't worth having. MMOs that don't require effort are not worth the time.
ROFL ... guess all these people who want to have fun, instead of a second job are crazy ... besides you DON'T have to WORK for endgame gear at all ... you just have to spend lots of Dilithium ... or are we talking about RL Work & Cash here ? ... which requires ZERO STO dedication, though ...
PS : I'm sorry Cryptic got to you, and you had to suffer through all these cooperate waterboarding & programming - sessions ... remember : THERE ARE FOUR LIGHTS ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
If you dont worry about gettin to 60, it is not so bad. It is only grindy cuz right now the queues are in awful shape. If things were as before, I do not believe people would be upset so much at the gaps in the Delta missions that do not level you straight thru to 60. Now the upgrade costs, that is too grindy and expensive!
This morning I had a thought about more or less the issue we are speaking of here. My first MMO I played was World of, you know that game we all know. The first expansion was Burning Crusade. Level cap was 60 and went to seventy. You could enter the new zone at level 58 and then play through till level seventy. The idea that at some level, 62 or 64 you had to stop and play in the old zones would be totally absurd. So yeah, we have a gamedesign issue here.
BTW, I remember, in WoW you had to level at some point through grind/kill mobs to get further in the game. The quests did you not give enough xp for the next zone. The devs there fixed that. In STO they do it just into the opposite way.
Finally, I do not like leveling as we know it. It railroads you. This level playing this content, that level playing that.
Very. I like the theory of making it a little steeper, but even the stories themselves seem grindy. It is like they want to increase use of certain content by forcing you to play it. I'm not a huge fan of grind content, I want story content, but I've no choice over level 50 now. People have different play styles and different types of content they like to play. Before you could just play through the story content and enjoy that but not you have to grind other content just to get to the next mission which, in the case of the patrol knock-offs, ends up being very grindy too.
PS : I'm sorry Cryptic got to you, and you had to suffer through all these cooperate waterboarding & programming - sessions ... remember : THERE ARE FOUR LIGHTS ...
I see 5 lights.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
I don't think it was too grindy however I just wanted to play the story. Having those breaks and having to do patrol missions and PvEs just to get to the next chapter was some what of a downer. I really did enjoy the story though.
At least once you finally get through the story on one toon there is little to no reason to do it gain. I have 0 desire or motivation to level another character to 60. The story is ok but the rewards are awful. There is no new endgame content at 60 other than 1 stf. You get no new abilities or new tier of skills. The specialization trees are nothing but fluff and boring passives. It is the most worthless 10 levels I have ever seen in any game. Why grind out those levels just to do the same exact content you were doing at 50 just with more HP?
Because people actually want to play the story? Having to stop between each mission to do a dozen patrol missions isn't fun. It'd be like being forced to stop and go for a run or something every time you finish a chapter in a book.
It's far too grindy right now, not fun in the slightest. And that's not even factoring in the additional and even longer grind to max out your specializations afterwords.
If you have to grind between mission to abe to advance then it is poor design decision. But it was inevitable since cryptic wanted that you dont reach top lvl in just 3h of gameplay.
Here simply earlier apochach one misison - one lvl up dont work.
And if they should make sure that you can run them without gridning in between then all mission should be for lvl 50-52 chars (last ones).But this will dont put player to test his newly agured skills in dr in lvl 60 in storyline missions.
And if they make them for lvl 58-60 chars......players will cry a river that they want them to play now and dont grind to play them later.
So which solution you propose ? to be easy grind as allways ? 3h for up 10 lvls ?
If you have to grind between mission to abe to advance then it is poor design decision. But it was inevitable since cryptic wanted that you dont reach top lvl in just 3h of gameplay.
Here simply earlier apochach one misison - one lvl up dont work.
And if they should make sure that you can run them without gridning in between then all mission should be for lvl 50-52 chars (last ones).But this will dont put player to test his newly agured skills in dr in lvl 60 in storyline missions.
And if they make them for lvl 58-60 chars......players will cry a river that they want them to play now and dont grind to play them later.
So which solution you propose ? to be easy grind as allways ? 3h for up 10 lvls ?
How about dropping the arbitrary level restrictions so people can just play the story? They didn't make sense with Daedric quests in The Elder Scrolls IV: Oblivion and they don't make sense now either.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Mindless grind is the worst part of any MMO. It's like a cancer of boringness that pervades MMOs and its a sure sign of laziness/greed/both on the part of the developers. Some MMOs are such a mind-numbing, soul destroying grind that they're becoming ghost towns.
Why do some people seem so keen to have STO turn into THAT sort of game? The phrase "It's just like any other MMO" should not be seen as a positive thing.
Why do some people seem so keen to have STO turn into THAT sort of game? The phrase "It's just like any other MMO" should not be seen as a positive thing.
Well "most" of other MMOs have at least enough Quests (even if it's just collect 5x Stuff) to level without Repetition ... I know lots of White Knights gonna jump out now and say "But Asia Grinder XY doesn't, have you ever played Megagrinder 2000 from Neverheardof-Entertainment, it's way worse ..."
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Well "most" of other MMOs have at least enough Quests (even if it's just collect 5x Stuff) to level without Repetition ... I know lots of White Knights gonna jump out now and say "but Asia Grinder XY doesn't / have you ever played Megagrinder 2000 it's way worse ..."
Just to clarify, I'm definitely on the side of "This game is way too grindy" - there's no way in hell I'm going to play through DR again, not with its repetitive patrol missions pretending to be awesome new story content. It was always a running joke in this game that you can get to level 50 in a few days, I did it myself. The thing is, even after I hit level 50 I've still kept playing for almost 18 months now. It didn't matter to me that I'd hit the highest possible rank because there was enough fun content to keep me coming back.
The Fun to Grind ratio has been shifted a bit too far lately - and yes, people are going to pop up and say "other MMOs are just as grindy" but there's a reason I don't play other MMOs and its name is "Stupid Pointless Long Winded Grind"
Well, if you don't worry about leveling, then it's not long at all. City of Heroes blocked content based on levels, but there was a lot ... a lot to do in that game (iirc). Knowing that "grind" happens in every MMO, then it's just a matter of breaking up the monotony.
Lol. If you guys think this mmo is grindy there really is no hope for you. Ever.
Actually, if you've looked over the history of this game, how progression has been, getting to the "end" level has always been quick and easy. When the cap was Lv40 long ago, it wasn't long to get there. When the cap was moved to Lv50, it was still the same.
Also this:
STO had traditionally allowed you to progress with your story missions to level cap. Seamlessly. Prior to DR, you did not have to stop your story mission progression because you did not meet a level requirement, because the missions gave you enough XPs to progress well. 2-3 story missions, new level. It did not force you to stop and repeat patrols / empire defense / etc. ad nauseum before you move to the next part of the story arc.
DR is very clumsy about it, esp considering how STO's history was. Cryptic ups the XP requirements but what else have they done?
- Nerf XPs from NPCs with about a NINETY PERCENT reduction.
- Nerf XPs from DOFFing missions if that wasn't enough. Roughly 40% less.
- Delta Story Missions are absolutely horrible in rewarding XPs in light of the steep increase to the next level.
Edit to add: ALL story missions are horrible in XP rewards for Lv50+.
Except for when STO was brand new and PVE content was the bare minimum (and practically nonexistent for the KDF), the history of STO allowed players to seamlessly progress via their story mission arcs, without having to stop and repeat some element of gameplay to infinity.
Then DR hits, and changes that trend that's existed since the early days of STO.
this just came into my mind: why cant we do all these/most of the Doff Missions with our own character?
Fly to Planet X, beam supplies on board, fly to System Y and deliver the cargo.
Scan System X for particles, bring them to Starbase Y.
Beam Cadets from the SA to your ship and transport them to Planet X.
I know it doesnt sound exciting but a random generator could come up with thousands of possible missions, and they could all be done in style of the former exploration missions.
So players would have to do something except grinding.
this just came into my mind: why cant we do all these/most of the Doff Missions with our own character?
Fly to Planet X, beam supplies on board, fly to System Y and deliver the cargo.
Scan System X for particles, bring them to Starbase Y.
Beam Cadets from the SA to your ship and transport them to Planet X.
I know it doesnt sound exciting but a random generator could come up with thousands of possible missions, and they could all be done in style of the former exploration missions.
So players would have to do something except grinding.
There was something along those lines.
Exploration missions.
But it was pretty screwy and needed fixing, some refining (didn't help that the game spawned mission vital npcs inside buildings, thereby killing progress). Instead of fixing it, Cryptic removed Exploration missions.
But it was pretty screwy and needed fixing, some refining (didn't help that the game spawned mission vital npcs inside buildings, thereby killing progress). Instead of fixing it, Cryptic removed Exploration missions.
Because people got lost inside clusters...
what I meant was rather the "handling" on how to do this. To do all these missions in the regular ship flying window.
1-50 and you have more than enough to get you through.
50-60 and you have large chunks of dead space on the xp bar.
You enter at 50 and do two missions before being faced with the first of many gaps where you're forced back out of the delta quadrant and into TD patrols or the same old pve stuff as before in a desperate quest to find meager scraps of xp.
Another level on and you get excited over a delta mission only to find it's a patrol mission. This process continues with increasing dullness as the patrols get more and more spread across the quadrant including some where you're not given accurate info about where they actually are. But dodgy information is there in the first mission when tuvoks first officer says he's in the conference room when he's in the ready room trying out some kel'no'reem.
I only got to level 52 and so far I hadn't had to grind yet to level. I'm just now doing the "Enemies in the usual places" mission with my Fed. He started the DR missions right off. My Romulan is almost lv52, but she is doing the Romulan Rep. While my KDF just hit lv51, but he is doing the Dyson Rep.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I only got to level 52 and so far I hadn't had to grind yet to level. I'm just now doing the "Enemies in the usual places" mission. My Romulan is almost lv52, but she is doing the Romulan Rep. While my KDF just hit lv51, but he is doing the Dyson Rep.
Trust me, the grind is about to reveal itself to you. My condolences.
There is much grinding ahead of you. If you think doing the same missions over and over again, looking for scraps of XP like a hungry rat looking for scraps of food, is fun then you're in luck.
There is much grinding ahead of you. If you think doing the same missions over and over again, looking for scraps of XP like a hungry rat looking for scraps of food, is fun then you're in luck.
We will see once I get there. I usually find fun that isn't in the game to keep it going. RPing has a good play in that. So we will see how I handle it. I will do an update later on. Unless they do some changes before then.
I grind several reps out already. So you have to level that in order to see more of the story. So I'm used to that part. Also I had to grind in order to see KDF missions. Since I started when KDF you had to get to Lv20 on a Fed first. I didn't mind grinding to get him leveled up then. So we will see how bad it will be.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Comments
Because people actually want to play the story? Having to stop between each mission to do a dozen patrol missions isn't fun. It'd be like being forced to stop and go for a run or something every time you finish a chapter in a book.
It's far too grindy right now, not fun in the slightest. And that's not even factoring in the additional and even longer grind to max out your specializations afterwords.
I know I did. I still play LOTRO every time they release a new area, and it's a grindy game, but I used to play STO because it was different.
Anyway, yes, 50->60 is very grindy and boring. But they said they will be working on it, so there is little hope.
It's not boring. It requires dedication. You have to WORK for your endgame gear or it isn't worth having. MMOs that don't require effort are not worth the time.
ROFL ... guess all these people who want to have fun, instead of a second job are crazy ... besides you DON'T have to WORK for endgame gear at all ... you just have to spend lots of Dilithium ... or are we talking about RL Work & Cash here ? ... which requires ZERO STO dedication, though ...
PS : I'm sorry Cryptic got to you, and you had to suffer through all these cooperate waterboarding & programming - sessions ... remember : THERE ARE FOUR LIGHTS ...
BTW, I remember, in WoW you had to level at some point through grind/kill mobs to get further in the game. The quests did you not give enough xp for the next zone. The devs there fixed that. In STO they do it just into the opposite way.
Finally, I do not like leveling as we know it. It railroads you. This level playing this content, that level playing that.
I see 5 lights.
If you have to grind between mission to abe to advance then it is poor design decision. But it was inevitable since cryptic wanted that you dont reach top lvl in just 3h of gameplay.
Here simply earlier apochach one misison - one lvl up dont work.
And if they should make sure that you can run them without gridning in between then all mission should be for lvl 50-52 chars (last ones).But this will dont put player to test his newly agured skills in dr in lvl 60 in storyline missions.
And if they make them for lvl 58-60 chars......players will cry a river that they want them to play now and dont grind to play them later.
So which solution you propose ? to be easy grind as allways ? 3h for up 10 lvls ?
How about dropping the arbitrary level restrictions so people can just play the story? They didn't make sense with Daedric quests in The Elder Scrolls IV: Oblivion and they don't make sense now either.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Sure I dont get any Ship Mastery Points but it works out this way too, without actually doing something.
Why do some people seem so keen to have STO turn into THAT sort of game? The phrase "It's just like any other MMO" should not be seen as a positive thing.
Free Tibet!
Well "most" of other MMOs have at least enough Quests (even if it's just collect 5x Stuff) to level without Repetition ... I know lots of White Knights gonna jump out now and say "But Asia Grinder XY doesn't, have you ever played Megagrinder 2000 from Neverheardof-Entertainment, it's way worse ..."
Just to clarify, I'm definitely on the side of "This game is way too grindy" - there's no way in hell I'm going to play through DR again, not with its repetitive patrol missions pretending to be awesome new story content. It was always a running joke in this game that you can get to level 50 in a few days, I did it myself. The thing is, even after I hit level 50 I've still kept playing for almost 18 months now. It didn't matter to me that I'd hit the highest possible rank because there was enough fun content to keep me coming back.
The Fun to Grind ratio has been shifted a bit too far lately - and yes, people are going to pop up and say "other MMOs are just as grindy" but there's a reason I don't play other MMOs and its name is "Stupid Pointless Long Winded Grind"
Free Tibet!
Actually, if you've looked over the history of this game, how progression has been, getting to the "end" level has always been quick and easy. When the cap was Lv40 long ago, it wasn't long to get there. When the cap was moved to Lv50, it was still the same.
Also this:
STO had traditionally allowed you to progress with your story missions to level cap. Seamlessly. Prior to DR, you did not have to stop your story mission progression because you did not meet a level requirement, because the missions gave you enough XPs to progress well. 2-3 story missions, new level. It did not force you to stop and repeat patrols / empire defense / etc. ad nauseum before you move to the next part of the story arc.
DR is very clumsy about it, esp considering how STO's history was. Cryptic ups the XP requirements but what else have they done?
- Nerf XPs from NPCs with about a NINETY PERCENT reduction.
- Nerf XPs from DOFFing missions if that wasn't enough. Roughly 40% less.
- Delta Story Missions are absolutely horrible in rewarding XPs in light of the steep increase to the next level.
Edit to add: ALL story missions are horrible in XP rewards for Lv50+.
Except for when STO was brand new and PVE content was the bare minimum (and practically nonexistent for the KDF), the history of STO allowed players to seamlessly progress via their story mission arcs, without having to stop and repeat some element of gameplay to infinity.
Then DR hits, and changes that trend that's existed since the early days of STO.
Fly to Planet X, beam supplies on board, fly to System Y and deliver the cargo.
Scan System X for particles, bring them to Starbase Y.
Beam Cadets from the SA to your ship and transport them to Planet X.
I know it doesnt sound exciting but a random generator could come up with thousands of possible missions, and they could all be done in style of the former exploration missions.
So players would have to do something except grinding.
There was something along those lines.
Exploration missions.
But it was pretty screwy and needed fixing, some refining (didn't help that the game spawned mission vital npcs inside buildings, thereby killing progress). Instead of fixing it, Cryptic removed Exploration missions.
Because people got lost inside clusters...
what I meant was rather the "handling" on how to do this. To do all these missions in the regular ship flying window.
50-60 and you have large chunks of dead space on the xp bar.
You enter at 50 and do two missions before being faced with the first of many gaps where you're forced back out of the delta quadrant and into TD patrols or the same old pve stuff as before in a desperate quest to find meager scraps of xp.
Another level on and you get excited over a delta mission only to find it's a patrol mission. This process continues with increasing dullness as the patrols get more and more spread across the quadrant including some where you're not given accurate info about where they actually are. But dodgy information is there in the first mission when tuvoks first officer says he's in the conference room when he's in the ready room trying out some kel'no'reem.
I only got to level 52 and so far I hadn't had to grind yet to level. I'm just now doing the "Enemies in the usual places" mission with my Fed. He started the DR missions right off. My Romulan is almost lv52, but she is doing the Romulan Rep. While my KDF just hit lv51, but he is doing the Dyson Rep.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Trust me, the grind is about to reveal itself to you. My condolences.
Free Tibet!
So its lv53? Or higher? You didn't answer the question.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Free Tibet!
We will see once I get there. I usually find fun that isn't in the game to keep it going. RPing has a good play in that. So we will see how I handle it. I will do an update later on. Unless they do some changes before then.
I grind several reps out already. So you have to level that in order to see more of the story. So I'm used to that part. Also I had to grind in order to see KDF missions. Since I started when KDF you had to get to Lv20 on a Fed first. I didn't mind grinding to get him leveled up then. So we will see how bad it will be.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.