But it has only 3 tac consoles and only lt.cmd. tac BOFF seat..
I wouldn't know how to utilise that one..
When you're running around with 150 power in all subsystems uncapped you don't need that extra tac console. Additionally, intel powers are fricking amazing and easily give you a large degree of versatility and ability to maximize your damage output.
Science Odyssey with four fleet emitter arrays and a good staple of Neutroniums. Engineers do great at healing. Leave DPS to tacs, and one thing, Intel isn't the solution to everything. Ended up in a T6 vs T6 match, opposing team lost because the couldn't get through the heals casted to my teammates. Period.
And we were losing big time before my team realized that they should have stayed nearby.
Other options would be the Recluse or Adapted Battlecruiser.
Science Odyssey with four fleet emitter arrays and a good staple of Neutroniums. Engineers do great at healing. Leave DPS to tacs, and one thing, Intel isn't the solution to everything. Ended up in a T6 vs T6 match, opposing team lost because the couldn't get through the heals casted to my teammates. Period.
And we were losing big time before my team realized that they should have stayed nearby.
Other options would be the Recluse or Adapted Battlecruiser.
This, and also don't forget the Advanced Obelisk. SRUs or whatever you want could help you and your team as well.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
My favorite cruiser is still the Cardassian Galor, if you can get one. Tough, maneuverable, and the only ship with Spiral Wave disruptors. I've managed , through spec and gear selection, to get up over 60k hull and 16k shields, with good DR. My last PvP with it , I had a fleet Defiant-R with all elite gear pummel me for 15m and it never got through my shields. DPS may not be as good as the new intel cruisers, but I haven't been able to make any other ship perform like her.
The old reliable Advanced Heavy Cruiser is very similar to the Galor, with a bit more dps and a little less tanky,and an almost identical boff layout
My favorite cruiser is still the Cardassian Galor, if you can get one. Tough, maneuverable, and the only ship with Spiral Wave disruptors. I've managed , through spec and gear selection, to get up over 60k hull and 16k shields, with good DR. My last PvP with it , I had a fleet Defiant-R with all elite gear pummel me for 15m and it never got through my shields. DPS may not be as good as the new intel cruisers, but I haven't been able to make any other ship perform like her.
The old reliable Advanced Heavy Cruiser is very similar to the Galor, with a bit more dps and a little less tanky,and an almost identical boff layout
Which ship for an engineer for pvp 1 vs 1 so it can beat a tac captain, in 1 vs 1 ship on ship. Not draw, but win.
i think somehow, at least from my perspective, u got the wrong approach on the matter... 1vs1 means nothing, as beating one tac-captain absolutely not necessarily means u'll pwn the next as well.
i'll suggest to join one of the pvp fleets left and ask for advice, or just visit one of the related ts servers. it's much easier to give advice in a spoken dialogue .
btw: charal on an engie could have been a threat to anything dps-wise some time ago (if done right). one thing i know about is to get any accolade that is connected to minor boosts (+2% tetryon damage f.e.), that is out there .
some thoughts on the build:
-get rid off the omega torp (dhc instead)
-dbb in first weap slot (no powerdrain on bo in first slot=most possible damage from ur dbb on a bo)
-get any 2(-or more) set u may like (borg f.e. or any other rep-set regarding what fits ur style; engines and deflector)
-get resilient fleet shields res-b or any other shield that may complement with other set-items u may use (dyson is also very good)
-get a 2nd crf instead of 2 bo's... dbb is for finishing spikes, but ur core-dps comes from the dhc's (alternatively i'd would go without ap-delta, bo in there and a 3rd ap-doff. 2 crf's and 2 bo's with apo on 32sec cd)
that's it on the first sight (not really checked consoles, nor skilltree). keep in mind that i play almost only tacs, so u may better get some engies to help u. as already been said in here, dps is not on the engies. theirs is to suck it up and survive while keeping everything around alive .
The problem with eng in pvp is simply that healer classes are counterproductive for 99% of the PvE grind required to stay competitive in pvp.
I think the OPs focus on DPS shows that quite clearly. I would recommend the talshiar destroyer as switching between a solid healer setup for pvp and a more dps focused loadout (if the loadout works) is easy on it.
otherwise as waste33 said: Don't try to tac on an eng. Find a group of players that makes pve less painful for you.
Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
--
"What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Science Odyssey with four fleet emitter arrays and a good staple of Neutroniums. Engineers do great at healing. Leave DPS to tacs, and one thing, Intel isn't the solution to everything. Ended up in a T6 vs T6 match, opposing team lost because the couldn't get through the heals casted to my teammates. Period.
And we were losing big time before my team realized that they should have stayed nearby.
Other options would be the Recluse or Adapted Battlecruiser.
I think I remember that match ;-)
Before the T6 hit holodeck, I asked evial85 about which is the best ship for a healer and, if I remeber well, he mentioned the Recluse and the Adapted battle cruiser , saying though that the second one slightly better than the Recluse because of his borg regenerative power thing.
So basically a healer class is counterproductive both for the PvE and PvP, if I understood correctly?
No.
Healer is awesome in PvP and can be helpful in a high DPS team in pve.
Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
--
"What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
So there is no chance that en eng captain can win against a tac captain 1vs1 solar winds while both are of equal skills and the tier of equipment?
in a hypothetical surrounding, in where both fly appropiate ships with appropiate and matching gear, with appropiate skilltrees, fitting (rep-)traits and comparable skill no tac should be able to kill any eng. same the other way round, or at least it will take quite some time lol (--> pressure damage, while the tacs' thing is spike damage) .
The problem with eng in pvp is simply that healer classes are counterproductive for 99% of the PvE grind required to stay competitive in pvp.
I think the OPs focus on DPS shows that quite clearly. I would recommend the talshiar destroyer as switching between a solid healer setup for pvp and a more dps focused loadout (if the loadout works) is easy on it.
otherwise as waste33 said: Don't try to tac on an eng. Find a group of players that makes pve less painful for you.
So PvE is a painful experience for an eng and PvP pointless.
Why don't they make an engineer class more competitive in space? What's the deal with ignoring an engineer completely?
Comments
Just tell me which ship would you recommend.
My current ship:
http://www.stoacademy.com/tools/skillplanner/?build=khyzonengineer_8527
2 purple AP doffs
3 blue WCE ones
http://sto.gamepedia.com/Eclipse_Intel_Cruiser
This one?
But it has only 3 tac consoles and only lt.cmd. tac BOFF seat..
I wouldn't know how to utilise that one..
When you're running around with 150 power in all subsystems uncapped you don't need that extra tac console. Additionally, intel powers are fricking amazing and easily give you a large degree of versatility and ability to maximize your damage output.
And we were losing big time before my team realized that they should have stayed nearby.
Other options would be the Recluse or Adapted Battlecruiser.
This, and also don't forget the Advanced Obelisk. SRUs or whatever you want could help you and your team as well.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
The old reliable Advanced Heavy Cruiser is very similar to the Galor, with a bit more dps and a little less tanky,and an almost identical boff layout
Fleet Defiant aren't a threat you know...
i think somehow, at least from my perspective, u got the wrong approach on the matter... 1vs1 means nothing, as beating one tac-captain absolutely not necessarily means u'll pwn the next as well.
i'll suggest to join one of the pvp fleets left and ask for advice, or just visit one of the related ts servers. it's much easier to give advice in a spoken dialogue .
btw: charal on an engie could have been a threat to anything dps-wise some time ago (if done right). one thing i know about is to get any accolade that is connected to minor boosts (+2% tetryon damage f.e.), that is out there .
some thoughts on the build:
-get rid off the omega torp (dhc instead)
-dbb in first weap slot (no powerdrain on bo in first slot=most possible damage from ur dbb on a bo)
-get any 2(-or more) set u may like (borg f.e. or any other rep-set regarding what fits ur style; engines and deflector)
-get resilient fleet shields res-b or any other shield that may complement with other set-items u may use (dyson is also very good)
-get a 2nd crf instead of 2 bo's... dbb is for finishing spikes, but ur core-dps comes from the dhc's (alternatively i'd would go without ap-delta, bo in there and a 3rd ap-doff. 2 crf's and 2 bo's with apo on 32sec cd)
that's it on the first sight (not really checked consoles, nor skilltree). keep in mind that i play almost only tacs, so u may better get some engies to help u. as already been said in here, dps is not on the engies. theirs is to suck it up and survive while keeping everything around alive .
I think the OPs focus on DPS shows that quite clearly. I would recommend the talshiar destroyer as switching between a solid healer setup for pvp and a more dps focused loadout (if the loadout works) is easy on it.
otherwise as waste33 said: Don't try to tac on an eng. Find a group of players that makes pve less painful for you.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
That's what engs are for.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
I think I remember that match ;-)
Before the T6 hit holodeck, I asked evial85 about which is the best ship for a healer and, if I remeber well, he mentioned the Recluse and the Adapted battle cruiser , saying though that the second one slightly better than the Recluse because of his borg regenerative power thing.
yes, engies are for that and/or for constant "keep at bay" damage
So basically a healer class is counterproductive both for the PvE and PvP, if I understood correctly?
No.
Healer is awesome in PvP and can be helpful in a high DPS team in pve.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
in a hypothetical surrounding, in where both fly appropiate ships with appropiate and matching gear, with appropiate skilltrees, fitting (rep-)traits and comparable skill no tac should be able to kill any eng. same the other way round, or at least it will take quite some time lol (--> pressure damage, while the tacs' thing is spike damage) .
So PvE is a painful experience for an eng and PvP pointless.
Why don't they make an engineer class more competitive in space? What's the deal with ignoring an engineer completely?