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Rate my Faeht

stonewbiestonewbie Member Posts: 1,454 Arc User
edited November 2014 in Romulan Discussion
Hey everybody,

Transferred my Scim stuff to my Faeht. I think i have it setup ok, but just wanted other people to take a look at it make sure i didnt miss anything. Gear tab and skill tree tab is all i need checked out. ALSO yes i am aware that i have all beam arrays on a ship with escort like turn rate. That isnt going to change so dont bother trying to suggest cannons or DBB. The reasons are part gameplay part personal, and i wont bore you guys with the details. I know what the pros and cons are of running that setup in my ship with my other defensive abilities and i'll accept the risks.

http://skillplanner.stoacademy.com/?build=stonewbfaehtmod1_0

WCE - ship power on EPT
DCE - chance reduc EPT
ME x2 - reduc ET charge time
DLS - reduc ST charge time
Beam Barrage Crafting trait


-If the content i'm doing ends up having too much AOE spam i might change THY2 to TS3 since HY hyperplas are destructibles.

-OSS1+EPTW2? or EPTW1+OSS2? or is it safe to drop EPTW and go with EPTS1+OSS2?

-how is the 3pc rom set bonus? i dont run meters so its hard to tell how effective its procs are. Reason i ask if because i might consider dropping hyper plas for a grav launcher and run TS2 x2.

-if Fleet Faehts come out i'm going to throw on my Tachyonic console. Or possible a fleet Neut if i find that i need the resists.

-Fleet Tac consoles x5 would be nice, but cant afford them since i'm working on 2-3 different toons. When i get around to buying them i'm going to get the severity ones since i've been told that my crit of ~21% is "through the roof".

-Fleet Sing Core - I might replace with the fleet core adds eng/shield or eng/aux when i have sing charges. That should make it easier for me to get the AMP bonus cause right now even when i have PL built up my shields, eng and aux arent getting high enough to get the amp bonus.

let me know what you guys think
thanks!
Post edited by stonewbie on

Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited November 2014
    You might want to tinker around with your sci boff. Without any points in particle gens or grav gen and not a single sci console your grav well is weak sauce.

    It's probably there to make sure your lame torpedos actually reach your enemies but with a weak well like that it won't matter. Everything fast you'd want to trap will escape with ease and things that would be caught in it are already so slow that they can't outrun the torps anyway.

    Maybe something like
    polarize hull I
    hazard emitters II
    science team III

    Polarize hull would make it eassier to get out of tractor beams cause staying still is very unhealthy for your not so tanky bird.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    I've actually noticed that very thing with my GW1. I've only done a little bit of stuff in DR though. Right now the only ones i'm seeing get away from my GW are the frigates in MI who can pop EPTE to get out of it. Even without EPTE it seems like they are able to pull that tether pretty far. Kazon which unsurprisingly all have AuxID. PH-HE-ST actually sounds like a good idea. More tractor breaks for me as well as a minor hull resist and bigger shield heal.

    My Cdr Tac is still just a regular SRO tac though. I dont know if i want to put a generic Intel/Tac in there just yet. If i have my tractor immunity through PH then i might be ableto drop APO3 for an Intel ability. But to do that i would have to sacrifice a little bit of crit which i can afford to lose and 5% severity which i dont know if i want to lose hehe.
  • ouroboros99ouroboros99 Member Posts: 0 Arc User
    edited November 2014
    One thing that jumps out at me is that if you're going to be running grav well you probably also want a good torp spread to take advantage of that better. If you want to stick with the Rom torp though HY3.

    I'd drop one of the FAW3s for torp spread 3 (or HY3 if using Rom torp) and turn one of the HY2s into an attack pattern beta 1. That will give you an attack pattern to use while Omega is on cooldown.

    I also might consider dropping sci team for TSS2 instead. TSS gives damage reduction in addition to the shield heal but it would ultimately depend on what sort of final aux power levels you end up with.

    Also make the EPtW2 an EPtS2 instead. You'll need the second shield heal and shield damage reduction a lot more than you'll need a bit more weapon power.

    Lastly, remove the heavy plasma lance and drop in a field generator, or exciter if you can get one. More shield capacity is more useful in the long run than a gimmick weapon with what's sure to be a huge cooldown.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    Straight up, just go back to the Scimitar if you're married to FAW.

    But wait. OMG!

    NO ONE in this entire forsaken thread recommended that you use INTEL on an INTEL ship!

    Seriously guys? And one person suggested you take off the lance. Wow. Stop doing that.

    Here.

    EDIT: I have the ship. I use a similar build. I just use cannons as I'm somewhat sensible. You should see my shoes.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    thissler wrote: »
    Straight up, just go back to the Scimitar if you're married to FAW.

    But wait. OMG!

    NO ONE in this entire forsaken thread recommended that you use INTEL on an INTEL ship!

    Seriously guys? And one person suggested you take off the lance. Wow. Stop doing that.

    Here.

    EDIT: I have the ship. I use a similar build. I just use cannons as I'm somewhat sensible. You should see my shoes.

    The only tac intel boffs i will be able to afford is the 200 dil common one. If i make that switch its a loss of 2% crit which i can probably afford and 5% severity which i'm not sure about, but based on how much i have i can probably also afford that loss. I looked at SS and it says that it buffs acc and crth. I'm at 27.7% accuracy right now and 21.2% crit chance. I've already had several people telling my that my crit is really high. And from what i hear extra accuracy gets converted into crit or something like that. Would the acc and crit from SS be overkill? or would it still benefit me more then an APO3+BFAW3 attack? I looked over all the intel abilities and the only one i liked the look of was ionic turbulence for the debuffing. For that i was thinking just swap an SRO for a common tac intel, then TT1+IT+BFAW+APO3. Or SS1 and SS2 if based on my stats it is still better then BFAW+APO.


    My stats are acc=27.7%, crtH=21.2%, crtD=98.9%


    And yah no i'm not getting rid of the lance. It's a nice toy to have...lolspike and on demand vulnerability+expose for a timed alpha strike.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    Mathematically, you already have more critical hit than your severity can efficiently convert to damage.
    Think one hit to ten severity. No I'm not going to do the math again for anyone.
    That's for maximum efficiency, balanced and smooth DPS curve. But...

    Surgical Strikes will adds GOBS more critical hit. You're adding gobs, not splitting hairs.
    You'll be fine. If you CAN convert some of your base chance to severity, do so. I'm not saying to avoid it. Just don't let anyone make you feel awful about it.

    FAW doesn't need ACC so much, and doesn't get the overflow, but I'm sure you know about that dire circumstance.

    Get a common TAC intel and train him. Try the build out.

    And don't put the free energy weapon in the slot that gets a free pass. Move it over. Just what I've been told. Never tested it. Doesn't hurt to do it.

    If you're looking for the HIGHEST maxed damage output TRIBBLE everything else, I'm not your guy. But the suggestions I gave I assure you you shouldn't have any issue with the PVE content on normal.

    Here's a short video showing how some of the Intel stuff works. Boff abilities anyways. Just a show and tell.

    EDIT: There's some buggy bits in Surgical Strikes just now. Seems limited to Cannons, Beams are fine. Give it a try, just be advised to keep an eye out for unintended behaviors...
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    Yah i think i'll give it a try see how i like SS. I wasnt really looking for exact math, just a general idea of if my stats were good/bad for trying it. I've heard about SS being buggy too in other posts, so i'll be sure to look out for anything weird.
  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited November 2014
    Have not figured out how to make this pig of a ship viable. Anyone have a build that can actually do ASTFs?
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    dpsloss88 wrote: »
    Have not figured out how to make this pig of a ship viable. Anyone have a build that can actually do ASTFs?

    I recommend a team.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2014
    I've been using SS with DBB and liking the results. It seems to work correctly with Romulan plasma DBB.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    Tried out the following build:

    TT1-IT1-SS1-SS2
    TT1-THY2-THY3
    OSS1-EPTW2
    ET1
    HE1-ST2-GW1


    It's not quite finished yet cause i need a tractor immunity in there. I was thinking either a PH or maybe drop the THY3 for APO1. So far it SS seems ok i guess. It seems like its more of a hit and miss thing. Sometimes i get lucky and an enemy ship will pop really fast, but other times it isnt as fast. Also the lack of AOE kinds sucks so i might also switch THY2 for TS2. Or maybe i'll do BFAW3 and SS2 and use the right ability for the right situation (since they share group CDs).
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    I use the DCE doffs and an Aux2ID doff. Aux2ID being my on demand resistance and tractor immunity. If it's down or I fail to get out of a Typhoon nest I fall back on BFI and evasive. So all my engineer spots are full with mundane abilities.

    For sure I use both Torpedo spreads. I did a run today with all MK X common arrays, as that's all I have. All good. Beams are very forgiving on constantly keeping on target and the spreads just pummeled everything in my Grav Well. I confess, I use the projected singularity as well. Just sort of like it.
  • sargathansargathan Member Posts: 12 Arc User
    edited November 2014
    i as well, am not a dps-guy, but flying a faeht myself i'd like to share my views

    old school AoE spammers are living a dangerous life currently post DR.
    from my own tests, grav well + FaW will get ripped in elite, at least with just a single neutronium console (mine is epic fleet mk14, just saying).

    mine is fitted differently, but things to brood over:

    http://sto.gamepedia.com/Skill:_Starship_Energy_Weapon_Specialization

    you have a lot of skill points going to "waste" there, unless you are really minmaxing, but slacking a bit on the (in my opinion) much needed lower skills boosting your subsystem energy for example is not my favorable thing. especially for a beam boat.
    3 points into weapon spec gives you 1% critH 12.5% critD already, beyond those 3 that skill is just too pricey.

    system override is not made for the faeht, it might be nice to use on advanced stfs, but is a very risky move in elite.
    half the time i popped without the starship trait ever activating. cutting your engines OR your shields short with override AND attracting much unwanted attention with FaW and GW could make your life rather hard in stfs.
    this might as well depend on your group though.

    surgical strikes gives a huge boost to your crit rate. as mentioned above my post already, i'd definitly check it out.

    further, i'd rather use 2x intel team for the reason of having more slightly more defense along with (possibly) needed threat reduction.

    i still use GW1 currently as a utility thing, used energy syphon before that, which honestly felt a lot better overall, might test other things when i get around to it.

    the 3piece rom bonus is imho not worth it, for no other reason then having no room for the console.

    doffs:
    2x chance to EptX CD reduce
    2x TT reduce
    2x something else, torp doffs if you stick with rom torp most likely.

    in all seriousness, try surgical strikes, the +30% critH you get from those more then make up for the +2% your rommie doff would give you.
    (did someone mention they slightly increase weapon damage as well? it's not just a crit bonus)

    this is close but not quite how i fly mine (just changed up your build a little)

    http://skillplanner.stoacademy.com/?build=stuffers_0

    on personal preference, i would wholeheartly suggest using a neutronium console instead of zero or shield absorb. even having one at epic mk14 feels "living dangerously on the edge" for me. but i might as well just plainly suck at flying.

    hope i didn't spout too much nonsense.

    cheers.


    edit:
    i use a fleet core boosting engines and aux, hypercharged [AMP] [E->A], the one boosting quantum absorption (forgot what the mod is called)
    energy on my subsystems is 125/110/86/76 during fights.
  • adzcriz1adzcriz1 Member Posts: 63 Arc User
    edited November 2014
    im using This.

    its taking a few tips from Mugatsu about stacking buffs.

    Primarily single target but has CSV1 and GW1 which i find handy on MIN to clean up packs
    ___________________
    @Mad-Larkin
    Fleet: http://www.unrepentantgaming.com

    [SIGPIC][/SIGPIC]
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    sargathan wrote: »

    *snip*


    I know i asked for people to look at my skill tree, but i dont think i want to use a token if its just to drop admiral tier skills from 6 to 3 and a few mid tier abilities from 6 to 9. I probably dont need those skill points up in the admiral tier at 6 with SS running. But if i do change the abilities it will probably have to wait until after i buy my delta pack with zen.

    As far as OSS goes i am running ET which i use to get rid of the subsystem disable. I dont even wait for a subsystem to go offline. Since OSS has a CD timer on its icon when it reaches 1-3 seconds i just pop ET. The disable gets 'cleansed' a lot faster and i dont have to worry about lag or ability activation times. However i do know that it is pretty wasteful to pop ET for this purpose rather then saving it for a hull heal. I like OSS and i'll keep running it until i get into content where i *need* to save ET for hull heals. At which points i'll have to drop it and probably put EPTS in its place since if i need the hull heals i'll probably want shields heals and shields resists too.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    Ohh and also, valdore console heals make me laugh when SS, OSS, EPTW, APA...pretty much all my cooldowns are active.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited November 2014
    Well, your build is just completely wrong for Faeht. Sorry to say it.

    This is my Faeht first build packed in a fast fun video
    https://www.youtube.com/watch?v=akBp0ji8dKc
    Keep in mind that SS is still bugged so you can go with APO3/CSV2 instead of APO1/SS2-3
    And if you don't like HY you can use Spread with neutronic torps instead.

    Your build is made for a wrong ship.
    Starting from weapon/skills choice (plasma FAW) on a tactical warbird with advanced cloak, your lack of using Intel skills, Doffs that are all over the place, no resist/turn consoles at all, and you are trying to boost plasma damage with Romulan rep set which is a bad idea like trying to use Embassy plasma consoles to boost plasma. romulan rep set is best for single hard attacks when you use Hull melt 3pc skill.

    Whole point of Faeht is to do heavy precise attacks, not trying to do constant dmg.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    Do you guys not read before you post?

    You know i appreciate the tips and everything, but you are the second person to suggest or hint that i use cannons. I already mentioned that i dont want to switch away from beam arrays. But since you are the second person to bring it up, i dont want to use cannons because i am blind as a bat IRL. I have glasses with lenses as thick as the bottom of a Coke bottle. I have eyesight so bad that i have a hard time keeping track of which way the nose of my Faeht is pointing. If it was a bigger ship with a more defined outline or shape i might have an easier time. But the Faeht is small, manueverable and has a dark colored hull. I'm not going to change camera modes either or buy a 60" flatscreen to play STO on either.


    I already said that i know the pros and cons of my weapon choice, and i'm ok with that.
  • annahannah Member Posts: 201 Arc User
    edited November 2014
    stonewbie wrote: »
    Tried out the following build:

    TT1-IT1-SS1-SS2
    TT1-THY2-THY3
    OSS1-EPTW2
    ET1
    HE1-ST2-GW1


    It's not quite finished yet cause i need a tractor immunity in there. I was thinking either a PH or maybe drop the THY3 for APO1. So far it SS seems ok i guess. It seems like its more of a hit and miss thing. Sometimes i get lucky and an enemy ship will pop really fast, but other times it isnt as fast. Also the lack of AOE kinds sucks so i might also switch THY2 for TS2. Or maybe i'll do BFAW3 and SS2 and use the right ability for the right situation (since they share group CDs).

    If i can make a suggestion. I would probably go with something like:

    TT1-OSS2-SS1-SS2/3
    TT1-APB1-APB2
    OSS1-EptW2
    EptS1
    PH1-ST2-HE3

    My reasons for those choises would be:
    dual copies of OSS gives you overall better energy uptimes. Plus Intelligence Team isn't all that good imo.
    Attack Patterns will boost your damage more then a torp will, plus you won't have the trouble of finding the point of the ship to fire the torps as you mentioned your eye sight problem.
    I would prob also replace the torpedo with another beam array.
    Also if you have the delta pack with Agent Nerul, he makes APB even more amazing.
    Swapped engineering team for shield heal/strength.
    Dropped grav well cause while its a nice skill, it's not all that useful since you're not running cannons with scatter volley. Also Hazard Emitters 3 is a pretty strong hull heal as well and makes up for the loss of engineering team to some extent.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited November 2014
    stonewbie wrote: »
    Do you guys not read before you post?

    I have eyesight so bad that i have a hard time keeping track of which way the nose of my Faeht is pointing. If it was a bigger ship with a more defined outline or shape i might have an easier time. But the Faeht is small, manueverable and has a dark colored hull. I'm not going to change camera modes either or buy a 60" flatscreen to play STO on either.


    I already said that i know the pros and cons of my weapon choice, and i'm ok with that.

    This may sound strange but if you actually did saw my vid i linked you would have seen that Faeht with Dyson shield has nice white hull.

    also use FAW2/OSS and SS2-3 on intel tac cmdr
  • annahannah Member Posts: 201 Arc User
    edited November 2014
    sharxtreme wrote: »
    This may sound strange but if you actually did saw my vid i linked you would have seen that Faeht with Dyson shield has nice white hull.

    also use FAW2/OSS and SS2-3 on intel tac cmdr

    the white hull is a veteran reward, he might not have access to it.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    annah wrote: »
    the white hull is a veteran reward, he might not have access to it.

    Dyson hull has a nice whiteness as well. I don't think Sharx is using vet. That being said vet is a possible option for an easier to see ship.

    Anyways...

    Newbie did you try out some torpedo spreads and Aux to Id for immunity or are you going for Omega...


    Where we at? I wanna see!

    Cheers and Hope to see the newest build soon!

    Oh and I don't mess with advanced. I just log in and cycle all my toons trying to keep up with mirror.
    Just lol at crushing frigates with the plasma lance.

    I giggle. tee hee!
  • annahannah Member Posts: 201 Arc User
    edited November 2014
    Yea Dyson shields would make it white-ish. Didn't think on that one tbh.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    http://www.stoacademy.com/tools/skillplanner/?build=stonewbiefaehtmod2_0

    Mirror Event Normal Mode - First Phase
    https://www.youtube.com/watch?v=9nyAzuSjjsE&feature=youtu.be

    Mirror Event Normal Mode - Final Phase
    https://www.youtube.com/watch?v=lc_-WNZc8gU&feature=youtu.be

    Before people get too excited and make some stupid "ur pc iz a potato" comments, I did another run before this one and i made a FRAPS recording at full size which was much better quality. But it was double the size and i dont feel like uploading 6-8gb worth of stuff so i went with half size. My PC can handle doing the recordings but i dont want to tie up my internet hookup uploading it. Even though it is a bit blurry you all know what icons all the abilities have and the combat text is still readable, health bars and most everything else is still pretty visible. If you guys really really want a higher res video i can probably do it. But it might just be a few attack runs during phase 1 (against MU cruisers i see) and the last phase.


    Thats the new build that i'm running right now too. Still not sure if i want to put a BFAW3 in there. For now i'll keep using the TS2 for aoe and see how that goes. I also got a different sing core that will allow me to get amp bonus from 3 subsystems a lot easier. I got a fleet neut as well because i noticed that the ship was kinda squishy, even in normal mode easy instances like Khitomer when i was flying close to a gate to test out how well it could take hits. If i ever get around to getting fleet tac consoles all 5 of them are going in the tac slots of course. And i might drop one of my universals, maybe the ZPEC or the valdore.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited November 2014
    stonewbie wrote: »

    Before people get too excited and make some stupid "ur pc iz a potato" comments, I did another run before this one and i made a FRAPS recording at full size which was much better quality. But it was double the size and i dont feel like uploading 6-8gb worth of stuff so i went with half size. My PC can handle doing the recordings but i dont want to tie up my internet hookup uploading it.

    Use Handbrake to resize and compress the video(completely free).
    You can go down from 8GB to 1GB without significant loss in quality.
    Also if you own Nvidia card, ShadowPlay is a great solution.
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