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Surgical strikes and other intel abilities making pvp queues dead

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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    Did they fix the bug with Strikes? Or did you do that with it still bugged? Cause if you were using Plasma, uh - Strikes doesn't look all that impressive in the least.

    The bug was fixed awhile a go yes you don't have to run phasers anymore.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    The bug was fixed awhile a go yes you don't have to run phasers anymore.

    Hrmm...
    The comparison to existing abilities is never going to be 100% accurate for Surgical Strikes, because it can be slotted into Eng/Int and Sci/Int seats, where comparable Tactical abilities cannot.

    Also, regarding the aberrant Phaser damage: http://sto-forum.perfectworld.com/showthread.php?t=1274491 (Reported, and fixed twice - will appear in a future patch)

    ...but it's not in any of the patch notes.

    Will have to take a look again.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited November 2014
    Did they fix the bug with Strikes? Or did you do that with it still bugged? Cause if you were using Plasma, uh - Strikes doesn't look all that impressive in the least.

    Don't know actually, didn't even check the log except for torp hits.
    Actually, now that i think about it, plasma DHCs on Faeht do way worse with 5 fleet tac consoles then elachi for which i use only 4 fleet con+undine tac console+2pc lobi elachi set. it should even out but it doesn't.

    Also, Intel team is broken/badly designed.
    If enemy has you in lock he wont drop you after you activate IT.
    If he doesn't have you in lock he won't be able to aquire even though you can be clearly seen.

    But best thing is what i saw in Elite Patrol. Uber Sphere that sees through advanced cloak+IT+full aux with oberth uni con. it even shot me in romulan rep cloak. Bug? Supersnoop?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2014
    sharxtreme wrote: »
    After trying plasma DHC surgical strikes2 vs Gizmo's uber recluse tank I would say this is not an issue, and only small/Defenseless ships are affected by it, like BoPs, which doesn't say anything coz BoPs die to CSV/CRF/FAW/TS since forever.

    Its not BOP's that are dying to it, at least not mine a lot. I only been playing BOP on both tac and sci and I am seeing the Fed pugs on my team in non-cloaking ships getting slaughtered by eclipse intel ships and romulan intel ship using SS. They are using all the usual Fed ships, Avengers, other t6 ships, oddy, etc.

    Also I think that bug still may be causing it to be phaser damage so you might need phaser tac consoles for full effect.
    Tala -KDF Tac- House of Beautiful Orions
  • wast33wast33 Member Posts: 1,855 Arc User
    edited November 2014
    took my not-upgraded armitage (see sig) in a match yesterday: 14 kills, no death with two intel ships including toys on the other side (almost same experience on a fleet regent).... it still depends on the player/team.
    also slotting intel powers in my guardian would make it squishy lol. it not got vaped a single time yet... cool down guys...
    btw: nerf bops, they're op. for sure! trust me! :D

    edit: yepp, i also use things like phantom with a full intel cmd... i'm not innocent, no lol :(...
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    Please see the following post.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    The aforementioned changes did not make it into this build. They're still under review for one of the next patches.

    Sorry for any inconvenience.:)
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2014
    thissler wrote: »
    Sorry for any inconvenience.:)

    Looks like any fix will be too late anyway, PVPers are leaving in droves, queue didn't pop at all this morning when I was on. PVP is dead, this is a NGE (the update that ruined SWG) level disaster. Enjoy using your overpowered toys on NPC's, hope you have fun.
    Tala -KDF Tac- House of Beautiful Orions
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited November 2014
    marc8219 wrote: »
    You don't really have a choice but to play cloakers now because of how powerful the new intel abilitites are. If you aren't cloaked you get diabled by ionic turbulence then die to surgical strikes quickly. Even engineers in tanky ships like Recluse or Oddysey's are dying fast to that.
    Obviously PVP will be dead if it stays a cloakers only game so that is why intel abilities need to be looked at if pvp is to still be around.

    I loved cloaked ships, especially Klinks and Klink-Roms when I was playing. ;) My dream was that my opponents all came into Kerrat with BC. :)

    In reality, Kerrat has long become a cloaker's paradise way before Delta Rising. For one thing, some of us couldn't even step into Kerrat in a non-cloaked ship without attracting a full pack of HOBO gankers circling us like 10 to 1 or better still, been tagged by "faked Feds" scouting for HOBO. I think your crying now is late by at least 2 years.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2014
    iskandus wrote: »
    I loved cloaked ships, especially Klinks and Klink-Roms when I was playing. ;) My dream was that my opponents all came into Kerrat with BC. :)

    In reality, Kerrat has long become a cloaker's paradise way before Delta Rising. For one thing, some of us couldn't even step into Kerrat in a non-cloaked ship without attracting a full pack of HOBO gankers circling us like 10 to 1 or better still, been tagged by "faked Feds" scouting for HOBO. I think your crying now is late by at least 2 years.

    I haven't seen you since DR, you haven't seen how bad it has gotten. At least with our vapers in Kerrat we had to wait a few minutes between vapes, and there are only a handful of us that can consistently vape and get kills. Problem now is every noob with surgical strikes can constantly get kills, even without attack pattern alpha. Your T'Varo snooper would be useful in stopping some of these new intel ships as they all cloak too, but its a little late for that as queues are dead.
    Despite the animosity between HoBO and Fed Kerrat regulars like you I think we are going to all miss each other, we all wouldn't have came back if people on both sides weren't having fun.
    Tala -KDF Tac- House of Beautiful Orions
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2014
    just thought id give a heads up, SS1 is pretty terrible actually. its doesn't change your DPS at all, and gives less bonus crit and acc then SS2 does, SS2 actually does raise your DPS over base.

    SS1+APO3 has lower DPS then SS2+APO1, giving it absolutely no redeeming quality what so ever. at least CRF2 and APO3 had better DPS wile both were up, and CRF3+APO1 had better DPS over time, because CRF has a higher up time then APO. but with SS, you never want APO to be higher end then your SS

    im sure SS3 is just crazy.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited November 2014
    just thought id give a heads up, SS1 is pretty terrible actually. its doesn't change your DPS at all, and gives less bonus crit and acc then SS2 does, SS2 actually does raise your DPS over base.

    SS1+APO3 has lower DPS then SS2+APO1, giving it absolutely no redeeming quality what so ever. at least CRF2 and APO3 had better DPS wile both were up, and CRF3+APO1 had better DPS over time, because CRF has a higher up time then APO. but with SS, you never want APO to be higher end then your SS

    im sure SS3 is just crazy.

    Can just confirm it. I came to same conclusion.
  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2014
    sharxtreme wrote: »
    Can just confirm it. I came to same conclusion.

    That explains why I wasn't too impressed with it when I started using it. Only when I started using SS3 did I see any real reason to use it instead of FAW or BO.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    just thought id give a heads up, SS1 is pretty terrible actually. its doesn't change your DPS at all, and gives less bonus crit and acc then SS2 does, SS2 actually does raise your DPS over base.

    SS1+APO3 has lower DPS then SS2+APO1, giving it absolutely no redeeming quality what so ever. at least CRF2 and APO3 had better DPS wile both were up, and CRF3+APO1 had better DPS over time, because CRF has a higher up time then APO. but with SS, you never want APO to be higher end then your SS

    im sure SS3 is just crazy.

    As soon as you remember how DPS is calculated on the tooltip you'll go...duh.

    It does increase base damage.
    It does increase Acc and Crit Hit.
    SS was always an ability that added greater throughput than the tool tip suggests.
    And its buggy as hell. So even when I parse it I go...'Meh, is this gonna change? are these numbers reliable at all?

    Remember the "LOL surgical strikes sucks!"?
    Of course you do.

    And of course the higher rank of the same ability is better.
    And of course I don't use SS1 either. Why would I when I have reciprocity?
    But then that's really build specific. There may be some crappy situations where your only choice due to boff seating is SS1 or no SS at all.

    Unless of course you think this is a bug, or not as intended, or whatever.
    Then May I Kindly Direct you to Bug Reports...

    And I know how many reports you file already DDIS, really wish there was a better answer.:(
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2014
    thissler wrote: »
    As soon as you remember how DPS is calculated on the tooltip you'll go...duh.

    It does increase base damage.
    It does increase Acc and Crit Hit.
    SS was always an ability that added greater throughput than the tool tip suggests.
    And its buggy as hell. So even when I parse it I go...'Meh, is this gonna change? are these numbers reliable at all?

    Remember the "LOL surgical strikes sucks!"?
    Of course you do.

    And of course the higher rank of the same ability is better.
    And of course I don't use SS1 either. Why would I when I have reciprocity?
    But then that's really build specific. There may be some crappy situations where your only choice due to boff seating is SS1 or no SS at all.

    Unless of course you think this is a bug, or not as intended, or whatever.
    Then May I Kindly Direct you to Bug Reports...

    And I know how many reports you file already DDIS, really wish there was a better answer.:(

    yes im aware of how limited the tool tip displayed DPS is, it does not factor in any RNG like crit or accuracy, one of the main components boosted in this skill. so while SS1 shows the same DPS as base damage, it is dealing more thanks to the crit, i just thought that went without saying.

    surgical strikes tool tip made no mention of even matching DPS to base damage in its description, let alone increasing DPS on top of the crit and acc, just said it fired less volleys. thankfully there was more too it then that, so the skill isn't an effectiveness reducer. those PVE heros saying it sucked that got to test it, their incompetence has no excuses, and more then anyone can be blamed for a ruined PVP, that and smirk or whoever picked them for testing. how very thoughtless of them to so cavalierly have this stuff tested without a group of pvpers.

    i thought maybe some tier 6 retrofits with a LTC intel hybrid station would be cool, but it might be better just to stick OSS3 there, and forget SS1. and ya, the skill STILL only deals phaser damage, so your 3 to 5 disruptor or plasma or what have you tac consoles do nothing for you. i did this little test on my fed, so the results are accurate.
  • caldannachcaldannach Member Posts: 485 Arc User
    edited November 2014
    marc8219 wrote: »
    PVP queues are empty as I type this, Kerrat as well. Hardly anyone in my fleet is in game right now, and I hear from them on teamspeak and hear from other PVPers that nobody wants to log on and pvp when you get hit by multiple 50k DHC crits from surgical strikes, and you are disabled non-stop by ionic turbulence and emp probes.

    Surgical strikes is ridiculously OP, it seems like it is doing a lot more then the description says at the boff trainer. It says it is only supposed to improve accuracy and crit chance, but why are the crits hitting for so much more then normal? It seems like this ability is bugged and is either increasing base damage or crit severity also. This need to be fixed so it works as described.

    Ionic turbulence and other disables are also getting out of hand, it seems like nothing counters this, Omega, sci team do nothing even though you can activate them during this, and inertial dampers skill doesn't lower the disable enough if at all. With the amount of disables in this game now there also needs to be disable immunity in between disables like how placate immunity was added.

    Fix all these abilities now and also consider scaling them back even more at least just for pvp while there still is a community left.

    As someone has already said, some of the new intel abilities are clearly there to offset the new difficulty within the game. While i understand you are a pvp focused player, this game has always been focused on pve, so why should pve players suffer a nerf to something that helps them, just for the benefit a small minority of smacktalking pvpers?

    As suggested by someone else, a buff to pvp HP or some fix like that would be acceptable, but not a nerf for the majority of players.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • staq16staq16 Member Posts: 1,181 Arc User
    edited November 2014
    and ya, the skill STILL only deals phaser damage, so your 3 to 5 disruptor or plasma or what have you tac consoles do nothing for you. i did this little test on my fed, so the results are accurate.

    Ah, many thanks.

    That explains both the disappointing results on my Qib and why I've started getting phaser damage accolades...!
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited November 2014
    C/P from other thread since this belongs here.

    I did some testing with Spalato on new intel abilities/traits etc.

    Here's the vid https://www.youtube.com/watch?v=akBp0ji8dKc

    Difference between Ionic turbulence 2 and 3 is huuuuge.
    Combined with other stuns it's devastating and unclearable.
    In our tests we also noticed that Hazards clear it for duration of the hazards itself in pulses of half second, then it comes back, but turbulence still stays and hits even harder after hazards are gone.

    Also you will notice just how low damage i'm doing vs spalato's ship when he's standing still and debuffed by FOMM.
    Logs were hilarious, things like Your Enhanced Bio torp HY 2 deals 250(25000) kinetic damage or your Heavy Plasma Lance deals 300(35000) plasma damage.

    Many times a bug kicks in(due to some trait?) and all weapons do Physical Damage(zero), which means they don't do any damage at all.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    staq16 wrote: »
    Ah, many thanks.

    That explains both the disappointing results on my Qib and why I've started getting phaser damage accolades...!

    Quality Assurance is overrated!

    And thank you for beta testing the changes on the new Test Server.

    Holodeck!
    XzRTofz.gif
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited November 2014
    caldannach wrote: »
    As suggested by someone else, a buff to pvp HP or some fix like that would be acceptable, but not a nerf for the majority of players.
    Majority is an opposite to the quality. Developers have to be interested in making quality product instead.
    __________________
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2014
    caldannach wrote: »
    As someone has already said, some of the new intel abilities are clearly there to offset the new difficulty within the game. While i understand you are a pvp focused player, this game has always been focused on pve, so why should pve players suffer a nerf to something that helps them, just for the benefit a small minority of smacktalking pvpers?

    As suggested by someone else, a buff to pvp HP or some fix like that would be acceptable, but not a nerf for the majority of players.

    Even though I personally don't need or use intel in pve, I did specify I would prefer a nerf to only apply to pvp and not pve. They can make abilities do less damage or effect players for lower duration.
    Tala -KDF Tac- House of Beautiful Orions
  • geckoisalizardgeckoisalizard Member Posts: 80 Arc User
    edited November 2014
    marc8219 wrote: »
    Even though I personally don't need or use intel in pve, I did specify I would prefer a nerf to only apply to pvp and not pve. They can make abilities do less damage or effect players for lower duration.

    STOP MAKING SENSE!

    They should do this for ALL abilities. Reduction of crth/d, cap on flow caps/particle gens vs players. AoE abilities as well.
  • caldannachcaldannach Member Posts: 485 Arc User
    edited November 2014
    taut0u wrote: »
    Majority is an opposite to the quality. Developers have to be interested in making quality product instead.

    If you are talking about making toasters or something then i agree.

    We aren't.

    We are talking about the demographics of the game so quality over quantity is not a valid argument.

    However, Marc agrees so its all good. I actually saw that he posted about possibly making powers do less damage vs players, i guess kind of like some of the disable effects that are halved against players. If they could implement that for more things that would be swell, and it wouldn't affect the pve side of the game.

    I just wish pvp was more about taking down shield facings, and flying your ships than about cheese.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • torachtorach Member Posts: 259 Arc User
    edited November 2014
    heckgoblin wrote: »
    *reads OP, boggles*

    A Hobo complaining about the quality of PVP. Now I've heard everything.

    Say, aren't you guys usually mobbed up in Kerrat, flying multiple science Dyson destroyers with FBP/TBR/three different escape consoles, always vaping people from cloak before they get a chance to react, and constantly verbally abusing them and insulting them because you've found a way to kill them without retaliation?

    What's the matter? Upset that there are now counters to your horrible playstyle, and most sensible people have put your completely unlikeable, completely unsocialized members on ignore to escape your relentless harassment? Maybe if you weren't such total and irredeemable dickbags, people wouldn't try to cheese you so much...

    Btw, did you guys know you've got an actual neo-TRIBBLE in your fleet? He likes to send me taunts about Polish people dying in death camps. Classy, Hobos, classy.

    You're the ones who led PVP to becoming the way it is today. Now sleep in the bed you've made.

    Strange. vivid timing as well.. short while after DR is released, pvp is nothing but a smoldering pit of ashes.... Saying that HOBO's was the cause for people to stop pvp is utterly silly. Before DR i remember we used to have 2-3 zones in ker'rat filled with people. Almost every time i entered ker'rat i ended up with a zone full of players. NOW when i enter ker'rat there are max 5 players in the zone..

    But there are not many hobo's that now enter ker'rat.. so if what you saying is true, its not hobo's that killed pvp by being active.. its hobo's not being active in pvp that is killing it....


    I'm not going to say anything bad about anyone that just uses the skills/item and abilitites that is in the game, heck i would encourage everyone to do that.. but for me the problem is that i like to experiment with builds..

    I used to get build ideas all the time pre-DR and invested alot of resources into testing them. I was so looking forward to DR for many reasons, because almost every time they released a set of new items, traits etc it would give even more diversity to the game.... but i did not predict it to be as it is now.... I mean they made some skills/traits and even items so unbalanced and overpowered if used correctly that you either have to run builds centered around these abilities, or builds that are made to directly counter them... making it very difficult to even try to be innovative and try "something new". I might even dare to say more or less impossible..... and because of this i'm not even motivated to even spend time in game...

    and yeah i did get myself some tier6 ships.. yeah i did setup a build with surgical strikes and the new intel abilities... but i found it to be boring.. i mean it was way to easy, so it required almost no skill nor timing to be deadly... it just didnt feel right to be able to do 70-80k crits with *each shot* with my dhc... but the worst balance issue with surgical strikes is the cooldown..if you equip 2 surgical strikes skills on your ship.. if you are lucky enough to have survived the first assault there is almost no time to to be able to adapt to the next strike...

    Also as a sidenote the viral torpedo is just annoying cheeze that should never have been allowed in the game... a 5 second disable where you cannot do aaaaannyyything, even counter it,.. now thats just sad..... oh, lets not forget the neutronic torpedo.. i mean c'mon?

    The other abiltiies where annoying to play against as well. but atlast you can find ways of dealing with those without sacrificing your whole build to do so...

    And like i said in the start of this post, i will never judge people for using the skills.. go ahead.. but I choose not to, because i found it boring and it removed alot of options in gameplay..

    Saying it was hobo's fault and it was their behaviour that killed pvp is just not true... it all comes down to that Cryptic allowed this to be implemented into the game.. without adressing the issues that came with it. I mean it shouldnt take months or even years to "fix" this.. it should of been hours or days.....
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2014
    torach wrote: »

    ...


    Before DR i remember we used to have 2-3 zones in ker'rat filled with people. Almost every time i entered ker'rat i ended up with a zone full of players. NOW when i enter ker'rat there are max 5 players in the zone..

    ...

    I remember when kerrat had 10-20 zones....

    that's when kerrat was the best, but it hasn't been like that in a long time. :(
  • giveroffacialsgiveroffacials Member Posts: 0 Arc User
    edited November 2014
    rmy1081 wrote: »
    I remember when kerrat had 10-20 zones....

    that's when kerrat was the best, but it hasn't been like that in a long time. :(


    I mostly agree with heckgoblin, but isn't the drop in Kerrat post-dr due to the nerfing of rewards e.g. the disappearing cruisers?
    Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
    [SIGPIC][/SIGPIC]
  • edited November 2014
    This content has been removed.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    beameddown wrote: »
    most all folks are still working their way through the new content....


    Followed by many good common sense recommendations that the TLDR crowd will never see...


    good luck fellas:)

    Seriously. Anyone panicking over the very few possibilities that have turned up so far without a thought as to how things will work when everyone is flush just really hasn't experienced (or has and hasn't learned from) level/content expansions in other MMO's.

    No. You haven't. If you had EVERYONE would have been saying this, and not just one guy.

    One guy...with a really really hot creep avatar. :D
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    thissler wrote: »
    Seriously. Anyone panicking over the very few possibilities that have turned up so far without a thought as to how things will work when everyone is flush just really hasn't experienced (or has and hasn't learned from) level/content expansions in other MMO's.

    No. You haven't. If you had EVERYONE would have been saying this, and not just one guy.

    One guy...with a really really hot creep avatar. :D

    What are the odds that the masses will get there just in time for the next Specialization to be introduced? It's a PVE game...that would be good design to keep things going for the PVE crowd. NPCs don't get better...players do...the most casual PVE player will be rocking the Elite eventually while PVP will just die off.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    What are the odds that the masses will get there just in time for the next Specialization to be introduced? It's a PVE game...that would be good design to keep things going for the PVE crowd. NPCs don't get better...players do...the most casual PVE player will be rocking the Elite eventually while PVP will just die off.

    I don't know. And you don't either.

    I think, but I'm not sure, that you're trying to say that there will never be enough players with enough of the same skills at the same level at the same time to ever have some sort of balanced pvp. I'm not even sure. No matter. Let me state my position a different way.

    It is very common when a game expands that immediately upon experiencing the additions the players find that there are huge power gaps between classes and that these gaps may affect the entire game experience up to that point.

    And the answer is always that the DEVS balance for the endgame.

    I'm not saying that STO will be successful at this. I'm not saying I know for a fact that they're really good at this. I'm saying we can't KNOW until we get enough people to the end. So we should get to the end and work on it then.

    And if your stance is that we'll NEVER get enough people to the end because even if we do STO will add something else and TRIBBLE it all up, or it will never work out, or something else entirely that doesn't even matter for one very important reason. It's in the future.

    And you don't know. And neither do I. Until we get there.
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