Hello, I have just recently purchased a long range sci exp cruiser refit and I was wondering if anyone had a good build for a Tactical officer. Please keep in mind that I want to make the ship a phaser build. Thank you.
Very Rare Mk XII [acc]x3 Phaser Beam Arrays drop from lots of episode missions in the Delta Quadrant so best to go with that.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Very Rare Mk XII [acc]x3 Phaser Beam Arrays drop from lots of episode missions in the Delta Quadrant so best to go with that.
Those currently sit around 80k EC each on the Exchange so they are an excellent buy right now.
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while i salute your idea of mixing a sci vessel with atac captain, the only option you got are dmg dealing sci powers. I honestly don't think that the voyager is a particularely good ship for most of STOs gameplay, but it is an iconic Star Trek ship non the less.
As you'd do with any ship, you need HE, EptS, TT, TSS and another hull heal like ET, or aux2SIF.
As a TAC in a sci vessel you'd probably also go for offensive sci powers like TBR and GW. Those paired with AP Omega or AP alpha are incredibly powerfull. UNfortunately the voyager sci vessel doesn't support such a setup and therefore it is rather weak for the combo you want to use it for. But anyway, go for it.
Here's an easy PvE "bully build" if you just want to hold down your enemy and say "Stop hitting yourself!" http://skillplanner.stoacademy.com/?build=tactrep1_3722
The trick here is to get the enemy to shoot at you before you hit them back with feedback pulse, so you'll want to dive in with Fire at Will and attack pattern delta and tractor beam repulsors to draw their agro, then hit your attack pattern alpha and FBP.
(Weapons don't really matter, just put together the best beam boat you can come up with, making sure you have the same damage type as your tac consoles. The thing to remember is the bullies are cowards, hence EPtE and Aux2Damp if you need to run away. Also, pick up a Romulan Survivor matter-antimatter specialist doff to turn Aux2Damp into an extra damage resist button, and add that ability to your spacebar keybind. Also the same pack has Development Lab Officers which add a damage resistance debuff to feedback pulse. You can get rare versions of each of these for about 3-500k ec each, last I checked on the exchange.)
Here's a nasty drain build that works best with weapons with a polaron or tetryon proc. http://skillplanner.stoacademy.com/?build=tactrep2_3722
I'd go with Polaron beams because the Jem'hadar set boosts polaron damage. I'd use the Jem'hadar set because a) it's free* and b) its deflector boosts flow capacitors.
This one you want to build your weapons to engage in the frontal arc, since your tachyon beam and Tyken's rift only work in a 135' targeting arc. A plasmonic leech console, if you have one or can afford one, will help tremendously. (they drop from Tal Shiar lockbox, if you want to gamble. Last I saw they're 40million ec on the exchange, otherwise.)
Or here's the classic crowd control / exotic damage smorgasbord build: http://skillplanner.stoacademy.com/?build=tactrep3_3722
Again, weapons geared for frontal arc because that's where your grav wells and tykens rifts are. I'd use TBR mostly to push off pursuers. You'll want gravimetric scientists for aftershock grav wells and tyken's rifts, and there's a doff you can acquire with Tal Shiar Command Code mission chains (from the Tal Shiar lockbox) that reduces the cooldowns on such spatial anomalies. You should easily be able to squeeze a grav well and tyken's rift into the window where attack pattern alpha is active. Make sure you use grav well first to pin the baddies down before dropping the tykens on them. If you don't have or can't find a sci officer friend to train your sci boff in GW3, you can mix it up and go with TR3 and GW1 instead. It works almost as well.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Comments
Very Rare Mk XII [acc]x3 Phaser Beam Arrays drop from lots of episode missions in the Delta Quadrant so best to go with that.
Those currently sit around 80k EC each on the Exchange so they are an excellent buy right now.
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As you'd do with any ship, you need HE, EptS, TT, TSS and another hull heal like ET, or aux2SIF.
As a TAC in a sci vessel you'd probably also go for offensive sci powers like TBR and GW. Those paired with AP Omega or AP alpha are incredibly powerfull. UNfortunately the voyager sci vessel doesn't support such a setup and therefore it is rather weak for the combo you want to use it for. But anyway, go for it.
Here's an easy PvE "bully build" if you just want to hold down your enemy and say "Stop hitting yourself!"
http://skillplanner.stoacademy.com/?build=tactrep1_3722
The trick here is to get the enemy to shoot at you before you hit them back with feedback pulse, so you'll want to dive in with Fire at Will and attack pattern delta and tractor beam repulsors to draw their agro, then hit your attack pattern alpha and FBP.
(Weapons don't really matter, just put together the best beam boat you can come up with, making sure you have the same damage type as your tac consoles. The thing to remember is the bullies are cowards, hence EPtE and Aux2Damp if you need to run away. Also, pick up a Romulan Survivor matter-antimatter specialist doff to turn Aux2Damp into an extra damage resist button, and add that ability to your spacebar keybind. Also the same pack has Development Lab Officers which add a damage resistance debuff to feedback pulse. You can get rare versions of each of these for about 3-500k ec each, last I checked on the exchange.)
Here's a nasty drain build that works best with weapons with a polaron or tetryon proc.
http://skillplanner.stoacademy.com/?build=tactrep2_3722
I'd go with Polaron beams because the Jem'hadar set boosts polaron damage. I'd use the Jem'hadar set because a) it's free* and b) its deflector boosts flow capacitors.
This one you want to build your weapons to engage in the frontal arc, since your tachyon beam and Tyken's rift only work in a 135' targeting arc. A plasmonic leech console, if you have one or can afford one, will help tremendously. (they drop from Tal Shiar lockbox, if you want to gamble. Last I saw they're 40million ec on the exchange, otherwise.)
Or here's the classic crowd control / exotic damage smorgasbord build:
http://skillplanner.stoacademy.com/?build=tactrep3_3722
Again, weapons geared for frontal arc because that's where your grav wells and tykens rifts are. I'd use TBR mostly to push off pursuers. You'll want gravimetric scientists for aftershock grav wells and tyken's rifts, and there's a doff you can acquire with Tal Shiar Command Code mission chains (from the Tal Shiar lockbox) that reduces the cooldowns on such spatial anomalies. You should easily be able to squeeze a grav well and tyken's rift into the window where attack pattern alpha is active. Make sure you use grav well first to pin the baddies down before dropping the tykens on them. If you don't have or can't find a sci officer friend to train your sci boff in GW3, you can mix it up and go with TR3 and GW1 instead. It works almost as well.
And if you feel like investing some time/fleet creds/dilithium/zen into this thing, here's a fleet upgrade build with all of the goodies.
http://skillplanner.stoacademy.com/?build=tactrepultimate_3722
EDIT:
Or you can roll with a semi-canonical "Scorpion" build:
http://skillplanner.stoacademy.com/?build=scorpion_3722
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon