I upgraded my Elite Fleet Res Shield array {Adapt} {Cap x2} {Reg} to Mk XIV last week and I have noticed they have been really well rubbish since upgrade and I mean RUBBISH!!...
So today I decided to upgrade my Borg Reg Shield to Mk XIII (what I was using before I got Elite Fleet) and it blows the Elite Fleet out of the water im actually staying alive instead of dying every 5 mins on elite....
Now I have to admit I am shocked by this mainly due to the Elite Fleet ones I have being one of the best in the game (or so i was led to believe pre DR etc..) and before I upgraded them I had zero problems with them but now im being blown up left and right...
Anyway what i would like to know is this just me or has anyone else been having problems with this shield array too??
Now i have to admit I have zero idea how to get figures for them both as in battle logs etc etc so im looking for help here to see if its a bug or not.
I have not used the Elite Fleet Shields in ages. They're very effective but boring to me. So I cannot say how their performance is since DR's release.
However, the Borg Shields are good... when used as part of the Full Borg Space Set. Statistically there's nothing special with the Borg Shields alone. Alone, they're rubbish. But as part of the full set you get nice bonuses to the emergency repairs of shields, hull, and cleansing hazards.
For PVP, I wouldn't use it. For PVE, even my old Mk XI Borg Space Set holds up very well. The shields aren't durable but hold up long enough. With the 2 & 3 piece bonus, I never had difficulty in keeping hull & shields in decent shape.
I noticed a severe drop off in the performance of my res fleet shield after upgrading as well. It gets knocked down way faster then it used to. I still get the adapt icon and animation but I'm not sure what's going on. The stats on it look really good but something just seems off.
Dyson is better, the proc heals me 80-120k per match and works amazing with borg 2pc.
Borg 3pc doesnt heal near that much, its more like 20-40k per match. Take the great 2pc and go dyson unless you want the tractor beam.
I'm assuming you mean the Solanae? I didn't use that one much, might give it a shot later today. I remember it only had something like a 1% chance to trigger the SIF leech when it was released and it wasn't worth it. I think it got doubled or something in a later patch. Never really had a problem keeping the hull up until the LOLHITPOINTS change.
The Borg shields can be good if you use a science ship or such with a high shield mod. The extra shield regen mastery, and the omega shield repair trait can make having your shields run down to 5% no big deal, as they'll regen back up to 100% by themselves in no time, even in battle.
But for ships without much regen capability, I haven't upgraded the fleet shields but they still seem to do alright at XII.
You have the wrong Fleet Shield m8, that is your problem in a nutshell. Reg is useless, you need the ResB. That the one which is 'best in game'.
I use the ResB, it just doesn't feel right since upgrading it. The solanae shield seems to hold up better then it does now. It seems to hold up well enough in a fleet alert, but in the newer content where I'm not scaled back to 50 it drains too quick and I have to keep hitting a shield heal. I might buy a new un-upgraded one and see what happens.
I'm assuming you mean the Solanae? I didn't use that one much, might give it a shot later today. I remember it only had something like a 1% chance to trigger the SIF leech when it was released and it wasn't worth it. I think it got doubled or something in a later patch. Never really had a problem keeping the hull up until the LOLHITPOINTS change.
It has a proc that when any shield facing goes to 0, you get 3600+ shield heal. Its low cap, but resists well and like i said the proc saves me more than 90% of the time. I rarely use ST and no longer use EP2S. Its the only shield i have for 5 chars. Its that good.
Much of the newer content has enemies with draining weapon effects. Might that be a problem?I can imagine a regenerating shield might prove more effective there.
Much of the newer content has enemies with draining weapon effects. Might that be a problem?I can imagine a regenerating shield might prove more effective there.
Nah good idea but something else is going on because it's not limited to just the DR races, its virtually anything fought at level 60. I've tried several different shields and they all work about like I remember but something about this fleet shield is just off.
As for the dyson set I blew a bunch of dilithium on it a couple months ago because it was the only set I didn't have all the pieces to. I found the cooldown on that shield to be way longer then the multi-regenerative shield proc on the full borg set. The solanae set has a slower speed in combat but I've found the 3 piece SIF leech actually does seem to work better then the borg two piece at this point. Then again I've noticed really odd behavior with that borg two piece for a while. Sometimes it will trigger back to back other times I'll go an entire match without it kicking in. It never really bothered me until DR because I never took the kind of pounding I do now knocking down hulls, even now it's not that big a deal unless multiple enemies target me for some reason which is only in certain stf's. I run a single target focused weapons load out in advanced STF's so I'm not aggro'ing multiple threats.
Still there's something off about the ResB shield now. I run the un-upgraded ResA through Mirror Invasion and the Argala system when I see Kazon, and it doesn't knock down nearly as fast as the MX XIV ResB does now.
I've stopped using my Elite Fleet now and switched to borg, i even ran elite stfs with it last night and managed to last the whole match well until the stupid timer ran out lol
I am kinda meh tbh it was expensive to upgrade to Mk XIV and now they are useless. . .
Nah good idea but something else is going on because it's not limited to just the DR races, its virtually anything fought at level 60. I've tried several different shields and they all work about like I remember but something about this fleet shield is just off.
As for the dyson set I blew a bunch of dilithium on it a couple months ago because it was the only set I didn't have all the pieces to. I found the cooldown on that shield to be way longer then the multi-regenerative shield proc on the full borg set. The solanae set has a slower speed in combat but I've found the 3 piece SIF leech actually does seem to work better then the borg two piece at this point. Then again I've noticed really odd behavior with that borg two piece for a while. Sometimes it will trigger back to back other times I'll go an entire match without it kicking in. It never really bothered me until DR because I never took the kind of pounding I do now knocking down hulls, even now it's not that big a deal unless multiple enemies target me for some reason which is only in certain stf's. I run a single target focused weapons load out in advanced STF's so I'm not aggro'ing multiple threats.
Still there's something off about the ResB shield now. I run the un-upgraded ResA through Mirror Invasion and the Argala system when I see Kazon, and it doesn't knock down nearly as fast as the MX XIV ResB does now.
I felt the same about the dyson shield until i parsed it compared to borg 3 set.
Dyson shield proc averages 100-120k shield heal per match.
Borg 3pc averages 40-60k shield heal per match.
I have the parse logs to prove this. Again... i was using 3pc borg set all the time until i went into PVP to test and got vaped non stop... Until i put that dyson shield on.
Still there's something off about the ResB shield now. I run the un-upgraded ResA through Mirror Invasion and the Argala system when I see Kazon, and it doesn't knock down nearly as fast as the MX XIV ResB does now.
Any way you'd be able to run some combat logs comparing the performance of your 2 fleet shields? If there has been a drop-off in performance the devs need to be informed, but they'll want proof.
Now i have to admit I have zero idea how to get figures for them both as in battle logs etc etc so im looking for help here to see if its a bug or not.
No, you're looking for us to confirm a feeling. You have no data. Since you have no data, you have no claim. "Feeling" doesn't cut it because you were probably in different teams, in different maps, in different situations. There are to many variables at play to determine whether or not it's the shield, you, team, or circumstance.
Also, you should have gotten the ResB rather than Reg.
we have run similar comparisons, my fleet mate has her 3 pc borg set mk XII(which was pre rep) and matches my own 3 pc set(post rep). I have also gotten the elite fleet resilient (ResA and ResB) shields, as the 5/5% absorb/bleed tends to improve lifespan, none of these said systems have gotten any upgrades at all from the new crafting.
During a mirror event, with my fleet friend using borg set MK XII and me using elite fleet, we both had very similar performances, despite the borg set not actually having phaser resists.
now, that said, during an argala run in DR on normal setting both shields performed as expected, same with elite, both ships are eng (ferengi D'kora and fleet Galaxy Dread) though I did not have to spam healing as much as she did during the elite kazon event.
I think the overall effectiveness comes down to a few factors, type of ship, BO layout, skills/traits.
the best suggestion I could make is trying them out in various situations, again noting none of these systems have had any upgrade enhancements applied to them at all.
we have run similar comparisons, my fleet mate has her 3 pc borg set mk XII(which was pre rep) and matches my own 3 pc set(post rep). I have also gotten the elite fleet resilient (ResA and ResB) shields, as the 5/5% absorb/bleed tends to improve lifespan, none of these said systems have gotten any upgrades at all from the new crafting.
During a mirror event, with my fleet friend using borg set MK XII and me using elite fleet, we both had very similar performances, despite the borg set not actually having phaser resists.
now, that said, during an argala run in DR on normal setting both shields performed as expected, same with elite, both ships are eng (ferengi D'kora and fleet Galaxy Dread) though I did not have to spam healing as much as she did during the elite kazon event.
I think the overall effectiveness comes down to a few factors, type of ship, BO layout, skills/traits.
the best suggestion I could make is trying them out in various situations, again noting none of these systems have had any upgrade enhancements applied to them at all.
There's your answer right there. The mirror event leans heavily on a random number generator. You simply can not reliably test something in there because it is...random. Trying to do so is ludicrous. But, Argala and ISA are much more predictable, repeatable, and verifiable. I'd certainly give ISA the edge on testing over Argala simply because it is even more controlled and predictable.
Run three ISAs with the same five team mates, same five ships, same five loadouts, same five flight paths, and then we can really look at the numbers. Until we have numbers, raw, objective, repeatable numbers, we can't start excluding possibilities.
So it's been a while since I'm too TRIBBLE off with my random loadout problems putting my weapons in tac console slots and engines in weapons slots and tac consoles in deflector slots but I finally bought a new Adaptive ResB shield today, did not so much as click the upgrade button, just equipped it and played a couple stf's. So far, though I have no empirical evidence to back it up, it is holding up much better then the upgraded MK XIV.
I use the ResB, it just doesn't feel right since upgrading it. The solanae shield seems to hold up better then it does now. It seems to hold up well enough in a fleet alert, but in the newer content where I'm not scaled back to 50 it drains too quick and I have to keep hitting a shield heal. I might buy a new un-upgraded one and see what happens.
He means you need Resilient ResB. They are better than Covariant and Regen because of the extra +5% absorb. Although I will say that I notice even my Elite Fleet Resilient shields are not feeling quite as strong as they used to, also.
It's weird, but hopefully we can get a Dev looking into this.
So did anyone manage to upgrade Elite Fleet Resilient Shields without losing the [Adapt] feature?
I upgraded to MKXIII and my shields no longer adapted (and hence felt much weaker).
I then re-purchased new MkXII elite fleet shields and they work fine...but I'd love to upgrade them (without breaking them).
Anyone had any luck?
I've tried them and Tbh the only set I've upgraded and seem worth it are the Borg ones the maco ones hold out but just can't touch the 3pc borg set imo
Comments
However, the Borg Shields are good... when used as part of the Full Borg Space Set. Statistically there's nothing special with the Borg Shields alone. Alone, they're rubbish. But as part of the full set you get nice bonuses to the emergency repairs of shields, hull, and cleansing hazards.
For PVP, I wouldn't use it. For PVE, even my old Mk XI Borg Space Set holds up very well. The shields aren't durable but hold up long enough. With the 2 & 3 piece bonus, I never had difficulty in keeping hull & shields in decent shape.
Borg 3pc doesnt heal near that much, its more like 20-40k per match. Take the great 2pc and go dyson unless you want the tractor beam.
I'm assuming you mean the Solanae? I didn't use that one much, might give it a shot later today. I remember it only had something like a 1% chance to trigger the SIF leech when it was released and it wasn't worth it. I think it got doubled or something in a later patch. Never really had a problem keeping the hull up until the LOLHITPOINTS change.
In game handle @darthvrooks
All the numbers when you look at the info are higher but it just isn't holding out and I'm popping heals all the time to get my shields back up.
But for ships without much regen capability, I haven't upgraded the fleet shields but they still seem to do alright at XII.
I use the ResB, it just doesn't feel right since upgrading it. The solanae shield seems to hold up better then it does now. It seems to hold up well enough in a fleet alert, but in the newer content where I'm not scaled back to 50 it drains too quick and I have to keep hitting a shield heal. I might buy a new un-upgraded one and see what happens.
In game handle @darthvrooks
Would be good to get another person to see if its me or not
Also, did you see this thread?
http://sto-forum.perfectworld.com/showthread.php?t=1259651
Not just us having weird shield problems.
In game handle @darthvrooks
No I mean Dyson... from the Dyson rep.
http://skillplanner.stoacademy.com/?build=defiant_7288
It has a proc that when any shield facing goes to 0, you get 3600+ shield heal. Its low cap, but resists well and like i said the proc saves me more than 90% of the time. I rarely use ST and no longer use EP2S. Its the only shield i have for 5 chars. Its that good.
Nah good idea but something else is going on because it's not limited to just the DR races, its virtually anything fought at level 60. I've tried several different shields and they all work about like I remember but something about this fleet shield is just off.
As for the dyson set I blew a bunch of dilithium on it a couple months ago because it was the only set I didn't have all the pieces to. I found the cooldown on that shield to be way longer then the multi-regenerative shield proc on the full borg set. The solanae set has a slower speed in combat but I've found the 3 piece SIF leech actually does seem to work better then the borg two piece at this point. Then again I've noticed really odd behavior with that borg two piece for a while. Sometimes it will trigger back to back other times I'll go an entire match without it kicking in. It never really bothered me until DR because I never took the kind of pounding I do now knocking down hulls, even now it's not that big a deal unless multiple enemies target me for some reason which is only in certain stf's. I run a single target focused weapons load out in advanced STF's so I'm not aggro'ing multiple threats.
Still there's something off about the ResB shield now. I run the un-upgraded ResA through Mirror Invasion and the Argala system when I see Kazon, and it doesn't knock down nearly as fast as the MX XIV ResB does now.
In game handle @darthvrooks
I am kinda meh tbh it was expensive to upgrade to Mk XIV and now they are useless. . .
I felt the same about the dyson shield until i parsed it compared to borg 3 set.
Dyson shield proc averages 100-120k shield heal per match.
Borg 3pc averages 40-60k shield heal per match.
I have the parse logs to prove this. Again... i was using 3pc borg set all the time until i went into PVP to test and got vaped non stop... Until i put that dyson shield on.
Any way you'd be able to run some combat logs comparing the performance of your 2 fleet shields? If there has been a drop-off in performance the devs need to be informed, but they'll want proof.
Sorry to put anyone out but I have zero idea how to get them or use a combat log lol. .
Noob to things like that
No, you're looking for us to confirm a feeling. You have no data. Since you have no data, you have no claim. "Feeling" doesn't cut it because you were probably in different teams, in different maps, in different situations. There are to many variables at play to determine whether or not it's the shield, you, team, or circumstance.
Also, you should have gotten the ResB rather than Reg.
During a mirror event, with my fleet friend using borg set MK XII and me using elite fleet, we both had very similar performances, despite the borg set not actually having phaser resists.
now, that said, during an argala run in DR on normal setting both shields performed as expected, same with elite, both ships are eng (ferengi D'kora and fleet Galaxy Dread) though I did not have to spam healing as much as she did during the elite kazon event.
I think the overall effectiveness comes down to a few factors, type of ship, BO layout, skills/traits.
the best suggestion I could make is trying them out in various situations, again noting none of these systems have had any upgrade enhancements applied to them at all.
There's your answer right there. The mirror event leans heavily on a random number generator. You simply can not reliably test something in there because it is...random. Trying to do so is ludicrous. But, Argala and ISA are much more predictable, repeatable, and verifiable. I'd certainly give ISA the edge on testing over Argala simply because it is even more controlled and predictable.
Run three ISAs with the same five team mates, same five ships, same five loadouts, same five flight paths, and then we can really look at the numbers. Until we have numbers, raw, objective, repeatable numbers, we can't start excluding possibilities.
In game handle @darthvrooks
He means you need Resilient ResB. They are better than Covariant and Regen because of the extra +5% absorb. Although I will say that I notice even my Elite Fleet Resilient shields are not feeling quite as strong as they used to, also.
It's weird, but hopefully we can get a Dev looking into this.
I upgraded to MKXIII and my shields no longer adapted (and hence felt much weaker).
I then re-purchased new MkXII elite fleet shields and they work fine...but I'd love to upgrade them (without breaking them).
Anyone had any luck?
I would triple check my reputation traits. There are a few that make any shield a good shield (namely omega and counter command tier 4s)
Resilient is generally a better shield for tanking (less bleed through) if you don't have high hull resist and/or speed.
Know the difference
It could save your life...