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Frustrated! DPS help please!

lordstipe2000lordstipe2000 Member Posts: 61 Arc User
So I've researched a lot and fine tuned a lot and still can't seem to break 10k DPS. I'm becoming increasingly frustrated so help please. Linked below is my current build!

Bah I'm having trouble copying the link but the build is up at the stoacademy skill planner under
Stipe4 for a federation engineer with the Eclipse cruiser.

Any help would be awesome!

www.skillplanner.stoacademy.com/?build=stipe4_0

Ok that might work
Post edited by lordstipe2000 on

Comments

  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited November 2014
    At first glance I would say to get those mk XI beam arrays to mk XII when you're able. The Aegis set is good starting gear but you might want to consider the Romulan rep set (no STFs required) for both its weapons and gear if you're going to focus on plasma. I don't see what you're getting out of that Obelisk core as the boosts are primarily to Aux power and it's set bonus boosts Antiproton damage which you're not using.
  • darkdog13darkdog13 Member Posts: 209 Arc User
    edited November 2014
    1)Choose between DBB and beam array up front not both. For a 4/4 ship i would go with beam arrays

    2)Drop the torps both in the front and back replace with beam array's

    3) Replace with deflector with counter command deflector from undine rep. Replace engines with romulan engines from rom rep. Replace warpcore with fleet amp warpcore. Replace shields with elite fleet resb shields.

    4)Drop 1 neutronium and replace with a universal like zero point energy conduit from rom rep.
    Replace exploiter tac consoles with Locater ones all +pla.

    5)Change boff layout to
    Tac:TT/apb1/faw3
    eng:epts1/a2b/eptw3
    Cmmd eng: is fine as it is you could replace dem with rsp3 if you want a rsp.
    Lt sci:Hazard emiiters 1/Science team 2
    Ens eng: is fine

    6)Doffs should be 3 vr tech's plus whatever else you want.

    All that with mk 12 vr beams should get you to at least 15k.
  • opo98opo98 Member Posts: 435 Arc User
    edited November 2014
    So I've researched a lot and fine tuned a lot and still can't seem to break 10k DPS. I'm becoming increasingly frustrated so help please. Linked below is my current build!

    Bah I'm having trouble copying the link but the build is up at the stoacademy skill planner under
    Stipe4 for a federation engineer with the Eclipse cruiser.

    Any help would be awesome!

    www.skillplanner.stoacademy.com/?build=stipe4_0

    Ok that might work

    Um, are you okay with sacrificing your torpedo, or do you really want it?
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited November 2014
    So I've researched a lot and fine tuned a lot and still can't seem to break 10k DPS. I'm becoming increasingly frustrated so help please. Linked below is my current build!

    Bah I'm having trouble copying the link but the build is up at the stoacademy skill planner under
    Stipe4 for a federation engineer with the Eclipse cruiser.

    Any help would be awesome!

    www.skillplanner.stoacademy.com/?build=stipe4_0

    Ok that might work

    This is MUGETSU 30k+++ DPS single target

    This is MUGETSU in action: https://www.youtube.com/watch?v=IZl9l4wljFc
  • lordstipe2000lordstipe2000 Member Posts: 61 Arc User
    edited November 2014
    opo98 wrote: »
    Um, are you okay with sacrificing your torpedo, or do you really want it?

    I can sacrifice it .. I'm just so indoctrinated to ships having torpedoes but I know they aren't the greatest..lol
  • opo98opo98 Member Posts: 435 Arc User
    edited November 2014
    I can sacrifice it .. I'm just so indoctrinated to ships having torpedoes but I know they aren't the greatest..lol

    http://skillplanner.stoacademy.com/?build=stipe4revised_0

    This is a cheap one that will do ya in a pinch for some great damage.

    Make sure to have a racist all human crew to go with it.
  • bareelbareel Member Posts: 3 Arc User
    edited November 2014
    This is MUGETSU 30k+++ DPS single target

    This is MUGETSU in action: https://www.youtube.com/watch?v=IZl9l4wljFc

    Aside from the blood pouring from my ears great video!

    I love the stacking of buffs followed by da boom!
  • opo98opo98 Member Posts: 435 Arc User
    edited November 2014
    This is MUGETSU 30k+++ DPS single target

    This is MUGETSU in action: https://www.youtube.com/watch?v=IZl9l4wljFc

    Lol Surgical Strikes.
  • darkdog13darkdog13 Member Posts: 209 Arc User
    edited November 2014
    This is MUGETSU 30k+++ DPS single target

    This is MUGETSU in action: https://www.youtube.com/watch?v=IZl9l4wljFc

    Nice ship.

    How does it work in a pug advanced where thing shoot back.
  • serevnserevn Member Posts: 0 Arc User
    edited November 2014
    Yeah I'd go with darkdog's suggestions. There really isn't any use for the torpedoes unless your going for a set or use the awesome new Neutronic torpedo with torpedo spread if you really want a torpedo (which I understand). I'd also try to fit in surgical strikes 3 and override subsystem safeties 3. As an engineer you'll be thankful the the brief spike in damage it gives.

    I don't know why you have the Projected Singularity console on that build. It might be fun at times, but largely useless. I'd put the Nukara Particle Converter instead of the zero point console unless you have any lobi consoles with crit boosts. Like the Tachyokinetic Converter. You probably want Acc/ CritD mods on your weapons. You could also switch out the tactical exploiter consoles for locator ones as your not a romulan with awesome crit stats, but that is preference.

    For your skills you should probably have maxed starship maneuvers and targeting systems. Along with at least some points in flow capacitors. I'd take out points from electro plasma systems and get a plasma integrated warpcore.

    That's all I can think off off the top of my head. I imagine you have the technician doffs to go with aux2batt.

    I just quickly tweaked your build a bit here http://www.stoacademy.com/tools/skillplanner/?build=passableinteleclipse_8336

    You can change whatever you want to your preference, run 2 surgical strikes with omega like sarcasm or whatever you want. Your an engineer so you don't have alpha to really make surgical strikes shine though. You'll be tankier though. So you can more easily kit your boffs out with more damage helping abilities.

    P.S. Romulan Boffs, if you can afford them, get them. It's like 80k fleet credits or something to get one with superior operative trait.

    P.P.S. You might want to take a look at Emergency Power to Engines, don't underestimate mobility.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    opo98 wrote: »
    Lol Surgical Strikes.

    If you already are in the 20 something or 30% crit hit rates, popping Surgical Strikes pretty much doubles your crit chances and for game purposes, is almost a guaranteed crit. Tremendous for single target smashing.

    Pop in Override Subsystem Protocols when you are going to spike your dmg output, you'll love the results.

    For the Qib / Eclipse Cmdr ENG Hybrid station, a very quick, hasty setup:

    Override Subsystem Protocols 1 & 2, Surgical Strikes 1 & 2.

    If you also have EPTW3 going with an Attack Pattern (or APA+BOFF Attack Pattern) or Sensor Scan, then you can yield some nice results.
    darkdog13 wrote: »
    Nice ship.

    How does it work in a pug advanced where thing shoot back.

    You don't PUG most advanced / elite space queues. Too many idiots.
    XzRTofz.gif
  • darkdog13darkdog13 Member Posts: 209 Arc User
    edited November 2014
    Did they fix Surgical Strikes to work with non phaser weapons yet?
  • lordstipe2000lordstipe2000 Member Posts: 61 Arc User
    edited November 2014
    Thank you all for the input so far. Time to start wading thru it.
  • lowy1lowy1 Member Posts: 964 Arc User
    edited November 2014
    If you're rocking plasma get the experimental Romulan BA and the zero point energy cpnsole. then a couple fleet sci consoles with the plasma damage buff.
    HzLLhLB.gif

  • bareelbareel Member Posts: 3 Arc User
    edited November 2014
    darkdog13 wrote: »
    Nice ship.

    How does it work in a pug advanced where thing shoot back.

    I would imagine it survives just fine considering the number of heals/cleanses/leech contained within. I've survived them with less.
  • tyrannyfighter22tyrannyfighter22 Member Posts: 93 Arc User
    edited November 2014
    OP thanks so much for posting this. I have had a few eclipse dps issues with my build and was just thinking about posting a thread on it:)

    To those that posted build ideas, they really helped and im going to implement most of them.

    Only issue is Im not wanting to drop my torpedos. I have the dyson gravametric torp, with the console and proton weapon that go with its set. Other then that im running all beam arrays.
  • oneratsonerats Member Posts: 0 Arc User
    edited November 2014
    http://skillplanner.stoacademy.com/?build=aux2batteclipse_0

    This is pretty much what I fly, though my weapons are still mainly CrtDx2 CrtH/Acc. I don't have the doffs to fly a zemok build (or rather, I've been buying them one by one for my new romulan) so I'm still making due with an Aux2batt setup. It's easier to get up and running than a zemok build, and a whole lot cheaper. I also tend to prefer it myself, as it has a lot more defense - especially when coupled with a borg 2 set and fleet resB shields.

    With this I seem to hit around 35k in ISA, switching to Surgical Strikes occasionally if I feel the current situation warrants additional single target damage over AoE.

    It won't reach the same levels of damage as the setup Jena posted earlier (at least not in ISA), but it will be a little easier to get set up (especially considering you could make due with rare technicians, and the exocomp is free tomorrow) and it will probably give you more defense in your average pug run than a non aux2batt setup.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited November 2014
    darkdog13 wrote: »
    1)Choose between DBB and beam array up front not both. For a 4/4 ship i would go with beam arrays

    2)Drop the torps both in the front and back replace with beam array's

    3) Replace with deflector with counter command deflector from undine rep. Replace engines with romulan engines from rom rep. Replace warpcore with fleet amp warpcore. Replace shields with elite fleet resb shields.

    4)Drop 1 neutronium and replace with a universal like zero point energy conduit from rom rep.
    Replace exploiter tac consoles with Locater ones all +pla.

    5)Change boff layout to
    Tac:TT/apb1/faw3
    eng:epts1/a2b/eptw3
    Cmmd eng: is fine as it is you could replace dem with rsp3 if you want a rsp.
    Lt sci:Hazard emiiters 1/Science team 2
    Ens eng: is fine

    6)Doffs should be 3 vr tech's plus whatever else you want.

    All that with mk 12 vr beams should get you to at least 15k.


    Excellent suggestions.

    If you listen to this, you'll see a marked improvement in DPS. If you take the suggestion to replace the Exploiters with Locators (Highly recommended) then I would use Romaln Beams with CritDx2 to try and get the most out of the Crits.

    It's not a very expensive build, you can get the 3 Very Rare DoFF's from the Betran Cluster colonization mission, don't waste money buying them.

    Good luck!
    Insert witty signature line here.
  • lindalefflindaleff Member Posts: 3,734 Arc User
    edited November 2014
    I see one major problem. You have Vulnerability Exploiters. ALWAYS use Locators.
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
    My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
    Click here to view my DeviantArt.
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited November 2014
    lindaleff wrote: »
    I see one major problem. You have Vulnerability Exploiters. ALWAYS use Locators.

    Actually, if the OP switched to surgical strikes, the exploiters would edge out the locators.
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