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With R&D and Crafting live, we desperately need an official modifier info dump

killdozer9211killdozer9211 Member Posts: 920 Arc User
edited November 2014 in Duty Officer System and R&D
There isn't really an "upgrades" subforum yet, so I assumed it would be rolled into here with the R&D stuff as well. Anyway...

Since R&D dropped, players have had questions and frustrations that still haven't been answered in an official capacity.

The Dev blog mentioned a [run] modifier for ground weapons crafted that still isn't in game, [pen] was supposed to be for torpedoes but is on energy weapons, things like [pvpdmg] weren't even mentioned.

Even today, there's still no definite list of all the mods introduced with R&D in each school.

There's really not even any any-game mention of the mods (or traits at level 15), so any noob that doesn't go to the forums or follow the dev blog wouldn't know anything about the benefits of crafting.

Now we've got the upgrade system and similar questions have arisen from it.

When items upgrade to UR, what pool of modifiers do they pull the new mods from?

Is it any modifier in that item family, what about those from fleet gear or crafting gear? Can I upgrade a not-crafted beam to have [over]? Can I upgrade a console to have [+Th]? If I upgrade my Counter Command Warp Core, or any non fleet warp core to Ultra Rare, do I get [AMP] or what?

What mods do warp cores upgrade to/through at all?

It was mentioned that certain items, in this example the maco deflector, have pre-decided set UR mods they'll receive. Can we get a list of the items that have been given this treatment, so we can see what they look like at MK 14 Legendary/Gold quality and plan our builds accordingly instead of spending dilithium to find out?

Please. Hawk. Bort. Somebody. This has gone on long enough. I can't craft or upgrade anything because I can't be sure of what I'm working towards. I know the process but not the possible outcomes.

I just want to know all my options. What are all of the new mods available through each crafting school? Are those mods and/or fleet-gear mods available through the upgrade system? What items don't get random mods assigned and what do they look like fully upgraded?

If anyone else has similar questions, please feel free to add them. I'd like to keep this thread towards the front of this subforum until this stuff gets answered.
Post edited by killdozer9211 on

Comments

  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    Just like my post here. :rolleyes:
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    Well, I did post all the mods for everything not weapons. Otherwise, AdjudicatorHawk has to fix ground weapons so they get the new mods.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    lucho80 wrote: »
    Well, I did post all the mods for everything not weapons. Otherwise, AdjudicatorHawk has to fix ground weapons so they get the new mods.

    The thing is, YOU shouldnt have to do it. We need one from the devs with a detailed description.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    The thing is, YOU shouldnt have to do it. We need one from the devs with a detailed description.

    The only ones that need more explaining are the PvP ones (and adjusdicatorhawk did explain them in a post), which are supposed to stack overall (but are probably bugged as all hell).

    The sci cooldown reduction ones could use a bit more explaining as to what exactly they cool down (A list of abilities each mod affects)

    The rest are pretty self explaining.
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited October 2014
    lucho80 wrote: »
    Well, I did post all the mods for everything not weapons. Otherwise, AdjudicatorHawk has to fix ground weapons so they get the new mods.

    And I appreciate the effort, but the thing is, until I see an official list, I really can't be sure that that is all of them, yknow? We don't have an official list like "ok, this is the engineering school, these are all the new/special mods you can craft things to have. this is the beam school..." etc.

    I've specifically held off on crafting and now upgrades too because I don't want to gamble with unknown factors. I'd like to know what I can actually aim for before I start spending my dilithium and time. I was kind of hoping they were waiting till DR release to round it out, but here we are...
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    And I appreciate the effort, but the thing is, until I see an official list, I really can't be sure that that is all of them, yknow? We don't have an official list like "ok, this is the engineering school, these are all the new/special mods you can craft things to have. this is the beam school..." etc.

    I've specifically held off on crafting and now upgrades too because I don't want to gamble with unknown factors. I'd like to know what I can actually aim for before I start spending my dilithium and time. I was kind of hoping they were waiting till DR release to round it out, but here we are...

    Here enjoy:

    Shields:
    [Amp] - Incoming heals improved 10%
    [Heal] - Outgoing heals improved 5% <- Doesn't specify if it boosts self heals.

    Deflector:
    [CdrS] - 10% reduction support sci abilities <- Yeah, a bit ambiguous, I guess it's the ones not exotic.
    [CrdD] - 10% reduction exotic dmg abilites

    Engines:
    [Damp] - Inertia dampeners skill boost +10
    [Inertia] - +10 Inertia rating

    Those are all for those 3 categories. You can also get PVPRes or PVPDmg in any of those. Again, those 2 mods are supposed to stack so you could have a ship with 8 weapons and 3 gear parts all with the same mod and it would all stack, but again, people say it's bugged.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    lucho80 wrote: »
    [Heal] - Outgoing heals improved 5% <- Doesn't specify if it boosts self heals.

    Deflector:
    [CdrS] - 10% reduction support sci abilities <- Yeah, a bit ambiguous, I guess it's the ones not

    You kinda made our points - "Doesn't specify" and "Ambiguous" are perfect examples of WHY we need an official infodump. Your efforts are great, mind you, but thats. Not. The point!!! ;)
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    You kinda made our points - "Doesn't specify" and "Ambiguous" are perfect examples of WHY we need an official infodump. Your efforts are great, mind you, but thats. Not. The point!!! ;)

    Jeez, ok, will not try to help then.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    lucho80 wrote: »
    Jeez, ok, will not try to help then.

    LOL I love it broseph *fistbump* but the devs need to do that shizzle.

    And they need to drink more Jumja.
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited October 2014
    Don't let it get buried. There's a list somewhere of all the mods introduced in each school and the pre-determined mods certain item upgrades get. It's not too much to ask for that list to be shared with us.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    Yeah - it shouldn't be hard list them, and to give a description about the powers. We shouldn't have to run to a gazillion places to know about them, what they do and their current status.
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  • ironchefbbqironchefbbq Member Posts: 198 Arc User
    edited October 2014
    lucho80 wrote: »
    Shields:
    [Amp] - Incoming heals improved 10%
    [Heal] - Outgoing heals improved 5% <- Doesn't specify if it boosts self heals.

    We can add [Aux] [Turn] [Spd] & [Full] to the list of modifiers for Shields. Yay bugs!
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited October 2014
    So there's no dump for the crafted mods yet?

    Is there a list for the lvl 15 crafting traits? They're not displayed on the UI anywhere.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    So there's no dump for the crafted mods yet?

    Is there a list for the lvl 15 crafting traits? They're not displayed on the UI anywhere.

    Lol yeah....the beam weapon trait? In the description:

    "-affects certain things"

    Wow. Very helpful!

    C'mon guys, this is something we need to pay Dil and by extension, REAL money for. You can do better than that. This is silly.
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  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited October 2014
    Don't you know yet? You have to craft (write) the mod (law) before you can know what's in the mod. :D
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited October 2014
    Personally, I'd much rather see proper research by players into how things actually work than official declarations of how things are supposed to work assuming there are no bugs.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    warpangel wrote: »
    Personally, I'd much rather see proper research by players into how things actually work than official declarations of how things are supposed to work assuming there are no bugs.

    Why not both? Why not have one of the debs list it and we can share the realities as players?

    I mean, they do it in the PvP forums all the time.
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited October 2014
    I mean, I know it's probably low priority and would take a couple hours on the clock to put it all together at this point, but that's because it's been so long. At some point, somewhere in the design process for these systems, some designer has to have sent some email to some coder or something saying "here's the final tally for things we're adding and what we need you to put in the game."

    Literally a copy/paste of that email translated into regular person non coder speak would be perfect.

    I know the devs are under pressure to put out a project and move on, but please, you guys need to think of players like me, who found this game from a quick Trek google search, downloaded it, and started with 0 forums presence, not knowing to read the dev blogs, and guided by a very lacking and out of date wiki.

    You're doing good work and making good systems, but no one in that situation will be able to understand, appreciate, or even fully use them correctly if you don't, if not in game, then at the very least put the information on the forums so we can spread it. I'd be upgrading a lot more things right now and you'd be getting a lot more of my dilithium if I had 100% confidence that I knew what I was doing.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    I think that we might be outta luck on this one. We'll just have to do the best that we can to compile it ourselves.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited November 2014
    I think that we might be outta luck on this one. We'll just have to do the best that we can to compile it ourselves.

    Well that just sucks. I hate to be a negative Nancy, but that's Lazy at best, and outright incompetent at worst. There is no reason that a monetized system doesn't have a stickied complete and detailed infodump.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2014
    Well that just sucks. I hate to be a negative Nancy, but that's Lazy at best, and outright incompetent at worst. There is no reason that a monetized system doesn't have a stickied complete and detailed infodump.

    Well, they first have to take the time to fix all the DR mess, and maybe they can then fix the ground weapons not getting mods problem, and then MAYBE they can fix some of these mods that don't seen to work, and then, at the very end, they will dump the info.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited November 2014
    lucho80 wrote: »
    Well, they first have to take the time to fix all the DR mess, and maybe they can then fix the ground weapons not getting mods problem, and then MAYBE they can fix some of these mods that don't seen to work, and then, at the very end, they will dump the info.

    You know, i'd be cool with that if they would at least communicate their intentions.
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2014
    And with all that on their plate, you want them to take time out to communicate about this?

    Man, let them "fix it" first.
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited November 2014
    I don't get how we've suddenly decided this should be at the back of the list? If anything, the info dump is overdue by several months for both crafting and upgrade systems at this point. We can't even confidently complain about bugs if we don't know what the absolute best "working as intended" outcome should be.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2014
    This is what I think is wanted from the OP:
    ... there's still no definite list of all the mods introduced with R&D in each school.
    and
    When items upgrade to UR, what pool of modifiers do they pull the new mods from?

    It is not unreasonable to request more information for, especially considering the resource investment needed in the player-optional crafting/upgrade system.

    Yet, I perceive, given a cleaner system than what we have now, the information requested would be more readily available. BUT, the system has bugs ... and they are crawling in a lot of places intermittently and inconsistently. I'm advocating they fix the system, then provide accurate information. otherwise, we'll be complaining about "official" documentation and broken promises.

    If the Devs were to address this request within the next two months, I'd be surprised.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited November 2014
    I don't get how we've suddenly decided this should be at the back of the list? If anything, the info dump is overdue by several months for both crafting and upgrade systems at


    Agreed. please read this thread too!

    http://sto-forum.perfectworld.com/showthread.php?t=1246321
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  • dareaudareau Member Posts: 2,390 Arc User
    edited November 2014
    And with all that on their plate, you want them to take time out to communicate about this?

    Man, let them "fix it" first.

    This infodump would be a perfect job for a community oriented person to draft/post while the coders were off coding. Now, if only we had some that weren't severely limited in the kinds of things they could do or say...

    It seems the communications blackout that has been in place since the announcement of DR is still more-or-less in place...
    I don't get how we've suddenly decided this should be at the back of the list? If anything, the info dump is overdue by several months for both crafting and upgrade systems at this point. We can't even confidently complain about bugs if we don't know what the absolute best "working as intended" outcome should be.

    Agreed. Built dozens of Mk VI deflectors, got zero [CdrS] ones and piles of ones with a broken [Stl] modifier... Is this WAI or should ir be bug reported?
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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