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R&D Beams: Tritanium and Rubidium shortage.

wrathofachilleswrathofachilles Member Posts: 937 Arc User
Dear devs,

You rather recently implemented an R&D system which, at first glance, looked like a failure to learn from the past... a massive grind, not account wide, heaps of resources (even more than the original rep system) go into it, but at least this produces products that can be sold off, so... maybe not so bad, especially when I saw that, on top of a daily, I could set up several items that would take an hour or two to finish and thus wouldn't be too terribly time consuming or distracting from actually playing the game.

Unfortunately, STO has turned into "sweatshop online" for me to try and upgrade my R&D schools. I chose to focus on one school at a time, starting with beams, rather than level up several schools very slowly. To that end, I've been grinding out items to try and accelerate my progress... which went swimmingly at first. I was thinking to myself "wow, this isn't nearly as bad as I thought it would be, I'm really cranking these things out and getting lots of exp, yaaaay." But now my progress has been severely stalled out by the fact that resources, even just "uncommon" ones seem to drop... never. I have a severe shortage of rubidium and tritanium, I do all the queues and none seem to drop these items with any greater frequency than any other. The emitter module and EPS conduits BOTH need tritanium, and the firing sequencer and surge protector BOTH need rubidium, and with that cross over, I'm at a constant shortage, and now run a little sweat shop popping out MK II items every 5 minutes (a massive distraction from the game) that give very little exp, because these are the only items I have the resources to craft. I looked through the other R&D schools, and none of the others seem to have more than one component that requires the same resource, except projectiles have a cross over of verteron particles and science has a cross over of tetrazine gas that I imagine will prove difficult when I get to working on those schools/items.

Since these cross over requirements for components seem to be a rare fluke that beams is particularly afflicted by, I am hoping they are a mistake and that you will change the requirements for these items so that they cease to provide this bottleneck to progress. One can even check the market to see that this artificial bottleneck has generally made rubidium and tritanium the most expensive materials in their respective rareness categories.

So please fixy fixy, dev magic to the rescue!
Post edited by wrathofachilles on

Comments

  • colonelsanderzcolonelsanderz Member Posts: 64 Arc User
    edited September 2014
    +1 to OP's observation. With the introduction of the upgrade system, even in its currently limited form, has exposed yet another supply imbalance on top of the already existing VR material issue. Our fleet beams crafter made 100 superior upgrade kits, and ran out of blue mats. I know that the superior kits aren't the only kits to upgrade things with, but unless you want to completely reinforce the blatant money grab philosophy already present with Cryptic, I would say that an increase in the drop rate of the rare and very rare mats needs a boost.
    ?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Rubidium is the worst. High quantities of it required even if it's a rare drop.
  • papertoastypapertoasty Member Posts: 248 Arc User
    edited September 2014
    noticed this with the VR materials, not so much with the rare materials
    i know they are VR and all, but when i was running CCE during the event, i didnt start getting the vr drop from the box till the last couple of days, and i ran it across 4 toons for the entire length of the event.
    drop rate needs to be increased
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    Having spent a bit more time poking around the R&D system, I also found that under "shields" there's a cross over of tritanium, so it looks like I'll have that shortage problem there again too. :/

    And yeah... it would be delightful if elite queue packs had a guaranteed content of the very rare material rather than a possibility of having it. Even if it was just a guarantee of 1 of it with a possibility of a lucky drop of extra, perhaps based on if the optionals are completed. Like there used to be a chance at a bundle of neural processors dropping. Is that still a thing? I know I haven't seen it in ages.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2014
    There's tons of this stuff on the exchange, and yes some of it is priced decently, while others are wayyyy overpriced.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    yes some of it is priced decently, while others are wayyyy overpriced.

    It isn't a matter of under priced/over priced. Some of the materials are less valuable/more common and others are more valuable/less common.

    For example, Craylon Gas is both valuable and uncommon, so it is worth a fortune. Trellium-K is not valuable and in massive supply, meaning it is dirt cheap. (worth less than certain rare materials it must be said)
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited September 2014
    Rare and Very Rare mats need to be changed in either drop rate or the places in which they can drop.

    Right now because certain mats are tied to certain events, there is a lot of disparity in mat prices. Compare Trellium-K to Craylon Gas for example. If instead the mats were on a weekly or daily rotation, then we might see a more even distribution of reasonable prices.
    EnYn9p9.jpg
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2014
    cbrjwrr wrote: »
    It isn't a matter of under priced/over priced. Some of the materials are less valuable/more common and others are more valuable/less common.

    For example, Craylon Gas is both valuable and uncommon, so it is worth a fortune. Trellium-K is not valuable and in massive supply, meaning it is dirt cheap. (worth less than certain rare materials it must be said)

    Yes, I agree, but some of those less common mats, are priced well, while at the same time you find people over pricing it!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Tetrazine gas and rubidium are a pain in Science. Also, why the heck do the components requirements become higher the rarer the mats are?

    Example science (There are the # of mats required)

    Common (Duranium overlap)
    3/2
    3/2

    Uncommon (No overlap)
    3/2
    3/5

    Rare (Tetrazine overlap needing 7 and 5 rubidium)
    4/1
    3/5

    Very rare (No overlap, but why did it have to be Plekton?)
    2/3 (500 dil)
    5/3 (4000 dil) - 5 Plekton which is a pain to farm in the first place

    Now back when we could farm VR mats in Exploration clusters during the bonus hour, getting the good mat drops was a chore but doable. Now you not only have to play PvE content, you don;t even get a guaranteed VR drop for them. You could run all 3 borg grounds, which take a good while, and not get anything. You could do it all day, and just get a couple.
  • toshiro157toshiro157 Member Posts: 21 Arc User
    edited October 2014
    Really the way the costs are setup seems reversed. As the items progress in Mk shouldn't the amounts of common/uncommon materials needed get higher instead of whatever the highest quality material is?

    So for mk x items you need:
    2 common components
    2 uncommon components
    4 rare components
    shouldn't that look more like:
    6 common
    4 uncommon
    2 rare

    as it stands I have a huge reserve of common, a decent amount of uncommon and few rare/very rare materials and crafting is taking my smallest stockpiles first.

    Related note, if you are short on common/uncommon/rare materials try doing the scanning doff missions in sector space, they are especially good for common/uncommon materials. The archaeological ruin duty officer missions work well too.
    Also the Request R&D Assistance duty officer mission at Starfleet Academy, New Romulus Command and the KDF Academy cost 1k dil but can give very rare materials and components along with the specialist duty officers (common quality).
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    Yes, I agree, but some of those less common mats, are priced well, while at the same time you find people over pricing it!

    Well don't buy the over-priced ones then.
  • birzarkbirzark Member Posts: 634 Arc User
    edited October 2014
    I did notice the shortage on tritanium myself, but the request for R&D assistance is a great mission, I get a ton of mats and i run it on 5 toons. Also during the last R&D event all the extra boxes that dropped really helped. I have mostly been doing the 20 hr mission which has been fine I'm almost to 15 in beams then i can work on the others when the extra slot opens up for me.
  • dreamreachdreamreach Member Posts: 2 Arc User
    edited November 2014
    I do not have the time, interest, energy to create and run 5 toons. I have 2 toons and that is way more time consuming as it is. So....Tritanium is an uncommon material, please have it drop as an uncommon, as in much more often then my VERY RARE sick bay doff missions occurs. I've been at this game over five months now and the Cryptic greed is beginning to push me over the edge. I left D&D because those #$%#$$!! couldn't keep their game up (premature emasculation), especially during the holidays.
    I subscribe to this game monthly because I believe in game companies making money...they aren't charities. But every person has a strong sense of fair and completely usurious. This game is bordering on that limit for me. Less fr........ Delta box drops and more item drops please and make UNCOMMON drops actually UNCOMMON instead of PIA grind, grind, grind, drip, drip, choke, choke, oh hey look....Finally I can make ONE component. Thank you Devs, if you are actually taking note of this, if you aren't......@#$@#$!#$!#$%@#$%@#$% : )
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2014
    dreamreach wrote: »
    I do not have the time, interest, energy to create and run 5 toons. I have 2 toons and that is way more time consuming as it is. So....Tritanium is an uncommon material, please have it drop as an uncommon, as in much more often then my VERY RARE sick bay doff missions occurs. I've been at this game over five months now and the Cryptic greed is beginning to push me over the edge. I left D&D because those #$%#$$!! couldn't keep their game up (premature emasculation), especially during the holidays.
    I subscribe to this game monthly because I believe in game companies making money...they aren't charities. But every person has a strong sense of fair and completely usurious. This game is bordering on that limit for me. Less fr........ Delta box drops and more item drops please and make UNCOMMON drops actually UNCOMMON instead of PIA grind, grind, grind, drip, drip, choke, choke, oh hey look....Finally I can make ONE component. Thank you Devs, if you are actually taking note of this, if you aren't......@#$@#$!#$!#$%@#$%@#$% : )

    If you need uncommon mats you have two options.
    1) Kick off all 23 scan/analyze assignments (spector space + sphere) at least once a day (you could park somewhere close to several sectors and kick the sector space ones all day)
    2) Wait for an R&D event and buy uncommon mats when their price crashes.

    Frankly, I took the slow route to get to 15 except in 2 schools for profiteering purposes (once a day). I would never sink so many resources on something that now doesn't even give decent returns. Do the once a day. Slow and steady gets you there in 100 days.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2014
    Can I get my dilith back for the unreplicatable materials I still have ?
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • mindshadow999mindshadow999 Member Posts: 241 Arc User
    edited November 2014
    dreamreach wrote: »
    So....Tritanium is an uncommon material, please have it drop as an uncommon

    I have more Tritanium than I know what to do with. It's all on the market if you'd like some? :confused:
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited November 2014
    I chose to focus on one school at a time, starting with beams, rather than level up several schools very slowly.

    Well, there's your problem.

    Really though, why would the devs "fix" something when you're deliberately acting contrary to their design?

    Yeah, the relative rarity vs utility of materials is an issue, but you're also going about it in a severely inefficient way.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited November 2014
    Dilithium mining is one place that could do with a rewards re-jig. If you get over 775 hand out rare mats, if you get over 850 or so, hand out very rares. Over 900, double the mats payout.

    It's a shame sitting there with 10 seconds to go and you already hit max reward score. Allow those skilled enough to mine these rare mats.

    Or even add rare and very rare mats to the rich dili claim rewards.
    AFMJGUR.jpg
  • huntingdon1701huntingdon1701 Member Posts: 155 Arc User
    edited November 2014
    Rubidium is a real shortage because it's used for beams, which everyone has more of than, say, shields. I have very other material in the 200s, but only 24 rubidium.

    It needs to drop more frequently, simply because it is used more. At the moment demand outstrips supply so far that the exhange isn't an effective way of addressing the shortfall, in the way that it does with other items where people have chosen to specialise in something else.
  • pdaworldpdaworld Member Posts: 21 Arc User
    edited November 2014
    I prepare for this when the new crafting system went live. I bought almost a 1000 of each material that I found selling for cheap
  • cenellcenell Member Posts: 88 Arc User
    edited November 2014
    You are all forgetting something, the "imbalance" is intentional, you want all those special materials? just go buy a bunch of their r&d supply boxes on the zen store, sure, you'll get a better chance to get all you want, and cryptic, gets paid. they do the same thing in neverwinter, event rolls around, its 5 days, oh no, your a casual gamer! you cant be on 15 hours a day!! what do you do? cryptic makes it easy for you, just buy this "box/bag/etc" and you can gain a bunch of "medals, marks, tokens" and get your item you always wanted.

    Face it, its meant to bring in income, if you haven't seen the pattern by now, don't bother asking for increases/adjustments, not going to happen.

    And I don't want to hear " oh you don't have to spend anything in STO. I KNOW that already, but you want it NOW, you pay NOW, THAT, is what they are counting on.
  • necaradan666necaradan666 Member Posts: 83 Arc User
    edited November 2014
    You get tons of mats if you replay the episodes, some of the earlier ones have four harvest nodes per area. Even more worth doing on R&D weekends.

    By doing dailies you are only using at most five common mats per day, until you become skilled enough to make useful or profitable stuff you can save up everything else. I had huge stacks of mats by the time I was able to start using them.

    Only since the upgrade system was introduced have I regularly run out of rubidium and z-particles but I like that stuff marked 'rare' isn't just pouring out of every TRIBBLE, and it's a nice bonus when you do find some.
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