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Walk with me

damzelltrilldamzelltrill Member Posts: 443 Arc User
I want to do a Conversation, walk to a new location, conversation situation with a contact, but I can't seem to find a tutorial on how to do so.

Can someone point me at how to do so?
A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
"Nope, just my away team" the trill replies before ordering a round for the bar.
Post edited by damzelltrill on

Comments

  • captainazzaranocaptainazzarano Member Posts: 60 Arc User
    edited November 2014
    It's not impossible, but it can't be done in the way you'd like.

    You'd have to set a path and use invisible walls... after that, you'd basically pray that it would work. Or, if it's a custom interior, you can try, setting up a slope at a lower elevation, so that the other group members would first fall, slide down... I mean it would take a miracle to do it with the current tools. That's why you see so many foundry missions where NPCs don't move, or simply disappear after a conversation.
  • damzelltrilldamzelltrill Member Posts: 443 Arc User
    edited November 2014
    Nertz. Ok, thanks, I'll have to play around with it some then.

    I may be back asking how to make a contact fade out and reappear elsewhere.
    A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
    "Nope, just my away team" the trill replies before ordering a round for the bar.
  • captainazzaranocaptainazzarano Member Posts: 60 Arc User
    edited November 2014
    That's easy.

    You set visibility on Not Visible from Never to Objective/Component/Dialog Complete, on the State Tab.

    Then you set visibility on another NPC character of the same model in, say, a different room to Visible on Obj/Com/Dia Complete.
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