When you're doing something, like closing a rift in the Mirror Event, freeing a Borg ship in Disconnected, or in Azure...why does it always have to get interrupted?
I wouldn't even mind if you took enormous damage to keep doing it, but it is SO frustrating...it's also not consistent, because in Disconnected, you can close the Undine rifts while still being hit!
Honestly, take my shields offline, my weapons too, but just let me finish what I'm doing :-(
Yeah, i hate when this happens. 100% that in the last second they will interrupt me, when i am closing a rift during the Mirror Universe PvE.
The other thing is when i kill every ship around the rift, and i immediately start to close it, then a last torpedo comes out of the enemy ship's explosion and hits me... Interrupted!
Yeah, i hate when this happens. 100% that in the last second they will interrupt me, when i am closing a rift during the Mirror Universe PvE.
The other thing is when i kill every ship around the rift, and i immediately start to close it, then a last torpedo comes out of the enemy ship's explosion and hits me... Interrupted!
The list goes on... and on...
The second you're killed, your torpedoes vanish...but theirs? Oh, theirs can get you from the dead.
All through the episodes too...you're supposed to disable this, scan that and you just keep getting stopped and forced to restart :-(
Imagine it like this: Wesley Crusher is operating the console to close te rift. Ship takes damage. Everyone goes tumbling around the bridge. Wesley says he has to start all over. Shut up, Wesley.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
The other thing is when i kill every ship around the rift, and i immediately start to close it, then a last torpedo comes out of the enemy ship's explosion and hits me... Interrupted!.
Imagine it like this: Wesley Crusher is operating the console to close te rift. Ship takes damage. Everyone goes tumbling around the bridge. Wesley says he has to start all over. Shut up, Wesley.
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It's as if as captain of the ship, we personally do it all, and these scanners are located in a separate room to all the combat interfaces
Don't let them hear you, or they will make closing the rifts interruptible too.
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The other thing is when i kill every ship around the rift, and i immediately start to close it, then a last torpedo comes out of the enemy ship's explosion and hits me... Interrupted!
The list goes on... and on...
The second you're killed, your torpedoes vanish...but theirs? Oh, theirs can get you from the dead.
All through the episodes too...you're supposed to disable this, scan that and you just keep getting stopped and forced to restart :-(
That would be funny in another lifetime.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
And in Borg Disco it starts a plasma fire too.
This must be it XD
It needs to increase the time, not interrupt it.
Something like +1second per hit. But damage over time effects don't do this (so no plasma fire bull****)
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It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.