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Opinion Question (mostly) for Vets

whiteshoreswhiteshores Member Posts: 46 Arc User
Hi all,

I've been a lifer since early on, but I've been away for a long time due to difficulties with my physical disability. I'm getting back into things now and trying to decide a ship I'd like to fly.

As a Tactical captain, I'm suited to escorts, but I like really big ships. Appearance is just part of the fun to me. I really liked the idea of getting, say, the JHD Dreadnought or the Adapted Battle Cruiser. I thought of doing things with them other than being pure beam boats.

I've also given thought to playing ships outside of that 'class' paraidgm. For example, flying a Dauntless because I think it looks like a pretty sleek ship.

Problem is, I've ran into many people who just won't go for that. Non-standard console setups can't be done; they'll be inadequate. Specific ships are meant for specific captain types, else you'll perform inadequately. If you hope to do anything above normal-level content, you'd best get in line with these expectations and play the cookie cutter role.

Are you of this line of thought? What do you say to people who are, if not? Personally, I'm after fun. My greatest accomplishment was finishing the entire Infected mission line on elite (a long time ago now) so I'm behind the times. Maybe I'm in the wrong and I really will TRIBBLE others over by not fitting in and favoring non-standard choices for ships and setups.
Post edited by whiteshores on

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    genghismaulgenghismaul Member Posts: 0 Arc User
    edited October 2014
    Two words T5U Avenger/Mogh =JOY oh that's three words :D
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    donowickdonowick Member Posts: 269 Arc User
    edited October 2014
    Hi all,

    I've been a lifer since early on, but I've been away for a long time due to difficulties with my physical disability. I'm getting back into things now and trying to decide a ship I'd like to fly.

    As a Tactical captain, I'm suited to escorts, but I like really big ships. Appearance is just part of the fun to me. I really liked the idea of getting, say, the JHD Dreadnought or the Adapted Battle Cruiser. I thought of doing things with them other than being pure beam boats.

    I've also given thought to playing ships outside of that 'class' paraidgm. For example, flying a Dauntless because I think it looks like a pretty sleek ship.

    Problem is, I've ran into many people who just won't go for that. Non-standard console setups can't be done; they'll be inadequate. Specific ships are meant for specific captain types, else you'll perform inadequately. If you hope to do anything above normal-level content, you'd best get in line with these expectations and play the cookie cutter role.

    Are you of this line of thought? What do you say to people who are, if not? Personally, I'm after fun. My greatest accomplishment was finishing the entire Infected mission line on elite (a long time ago now) so I'm behind the times. Maybe I'm in the wrong and I really will TRIBBLE others over by not fitting in and favoring non-standard choices for ships and setups.[


    To me it is your choice of what ship you want. I have tactical captains in cruisers and they do just fine and engineers in escorts that do ok. The beam arrays have been more effective in recent times. So do what you want and if you like doing it that way and it works for you have fun. :)
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    nickodaemusnickodaemus Member Posts: 711 Arc User
    edited October 2014
    Two words T5U Avenger/Mogh =JOY oh that's three words :D

    +1

    These are all I'm flying right now.

    Never been a huge DPS person; been struggling with it since before DR. Finally getting into a place where facerolling norm is giving me the idea that I *might* be able to handle advanced queues with my fleeties before too long.

    I will say, too that I picked up the fleet Varanus for my KDF toon, and it is very capable. Going to upgrade it as soon as I have some others mastered. No idea what my DPS will be, but I don't care for right now. No one notices when you fly it somewhere like the space battlezone in the Solanae sphere.
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    ashlotteashlotte Member Posts: 316 Arc User
    edited October 2014
    General rule of thumb: Tactical is one size fits all. They fly all ships well enough to hold their own. Even science vessels - though not as well as scientists and what the ships were originally intended to do.
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2014
    There's nothing wrong with a tac captain in a sci ship or carrier. Sci captain + escort is also a fun combo.
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    whiteshoreswhiteshores Member Posts: 46 Arc User
    edited October 2014
    Just wanted to thank everyone for their opinions. Makes me feel a little more reassured about trying different things. There are some I've wanted to play with on my Tac ...

    A JHD Dreadnought with cannons (or beams and torps, if I must) -- plus I have the advantage of the bug ship to better my hangars.

    An Adapted Battle Cruiser, also trying cannons (or beams and torps again, if I must), just because I think the ship looks really cool and it's a behemoth.

    Also gave some thought to investing in the Dauntless. I always thought its design was very cool from the moment it debuted on Voyager.

    The other ship suggestions are certainly worth looking at, too! I am just frankly tired of flying beam boats. I'd love to be able to use some cannons or something else without having to sacrifice the look I find enjoyable.
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    jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited October 2014
    Before DR I had an alt rom-sci in a fleet dhelan and I did better than the vast majority of people that I pugged with. Sci-scorts can be fun and debuffing the one or two bad guys worth debuffing is nice.

    People used to say good things about a tac wielding GW3 while rolling APA and APB. I never tried it though. At one time I was having good fun with a tac in tac-ish mirror science ship (forgot its name), made a nice shield tank and I did better than most in that boat as well.
    My carrier is more powerful than your gal-dread
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    gregkanegregkane Member Posts: 278 Arc User
    edited October 2014
    Just wanted to thank everyone for their opinions. Makes me feel a little more reassured about trying different things. There are some I've wanted to play with on my Tac ...

    A JHD Dreadnought with cannons (or beams and torps, if I must) -- plus I have the advantage of the bug ship to better my hangars.

    An Adapted Battle Cruiser, also trying cannons (or beams and torps again, if I must), just because I think the ship looks really cool and it's a behemoth.

    Also gave some thought to investing in the Dauntless. I always thought its design was very cool from the moment it debuted on Voyager.

    The other ship suggestions are certainly worth looking at, too! I am just frankly tired of flying beam boats. I'd love to be able to use some cannons or something else without having to sacrifice the look I find enjoyable.

    If u have a bug ship already u have a very capable ship right there isnt much better imo unless u wish to buy t6
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    cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    What is viable is not necessarily optimal, and what is optimal may not necessarily be viable.
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    jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited October 2014
    Just wanted to thank everyone for their opinions. Makes me feel a little more reassured about trying different things. There are some I've wanted to play with on my Tac ...

    A JHD Dreadnought with cannons (or beams and torps, if I must) -- plus I have the advantage of the bug ship to better my hangars.

    An Adapted Battle Cruiser, also trying cannons (or beams and torps again, if I must), just because I think the ship looks really cool and it's a behemoth.

    Also gave some thought to investing in the Dauntless. I always thought its design was very cool from the moment it debuted on Voyager.

    The other ship suggestions are certainly worth looking at, too! I am just frankly tired of flying beam boats. I'd love to be able to use some cannons or something else without having to sacrifice the look I find enjoyable.

    Please do eye over the Tholian Recluse Carrier.

    I've been having so much fun in one for months now, with the universal commander bridge officer station to options are endless. It is a beam boat, but wow is it a fun one. Free T5-U upgrade as well on lobi / lockbox ships, so they suddenly gained more value.

    Personally I did go down the Nukara / Tetryon config on it, but you can slap what ever makes you happy on it, as it is a beast of a ship.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2014
    OP, the most important thing in this game and for that matter - any game, is to enjoy and have fun with what you're doing or flying or whatever availible in game rocks your boat.
    Using myself as an example - the vast majority of my tactical captains are in cruisers, especially on the Fed side. On Fed-side only one uses the Tempest, all the others are in various cruisers. They all do more then fine and what's neccessary to ace the game. I'll say that I do prefer to pair up science captains in science ships, but that's more of my own flavor and thematic preference than anything else. I do have science captains in escorts and BoPs as well. My only engineer is flying a Kar'fi - a ship considered a tactical/science carrier.

    Personally, since like you I'm also after fun first and foremost - I found out a long time ago that meshing different ship with different carreer classes is far more beneficial for me in terms of the fun factor and my personal enjoyment. My tactical captains bring more firepower to my cruisers, which are already quite sturdy ships themselves. My engineer makes arguably one of the squishiest carriers endure a lot of punishment. I haven't played one, but the word around is that tactical captains are insanely effective in certain science ships.
    All that matching up carreer tracks with ship classes brings is a spike in the current/default profile - tac in an escort will have insane spike damage, engineer in a cruiser will outlast many things, etc. By mixing those, you get more versatility. Some people prefer this, other prefer dedicated profiles. Neither group is wrong per say, it's just a different approach to the game. Both can be efficient in STO.

    So don't worry and don't be afraid to mix it up. Do what's fun for you. If you feel you'll enjoy the Jem'Hadar Dread - by all means go for it. The primary reason for playing a game should always be fun and enjoyment.
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