Currently I'm using a Starfleet Tactical & I've reached level 16(just finished "Ultimate Klingon") & it stopped giving me missions. Also, I keep hearing people talking about setting up your crew & giving them jobs that can be done even if you're offline & also something about R&D? So I guess my overall question would be is if there are any Guides on these topics I can look at & what's the best way to start building myself up so I don't get my butt handed to me in higher levels??
Thanks in advance for any help given .. my IGN is ... Raith Va'lek.
You are going to have to do a few "Patrol Missions" to get your level back up. Throughout your leveling experience you will get quite a few of these gaps where they stop giving you storyline missions because you arent high enough of a level.
At your level you can easily go to Sirius Sector Block or Regulus Sector Block. Do you know what Sector Block you are in right now? do you know how to get to Sirius and Regulus blocks? go to either one of those and do some Patrol missions. Fly to some of the systems and when you get close see if an option comes up that says "Patrol System". Not all systems will have the options...major systems like Sol, Vulcan or Drozana. I recommend starting at the bottom of the sector blocks and just fly from system to system working your way up. I also recommend you do a bunch of them maybe 10 or so patrols. If you do that many patrol missions right now that you shouldnt have to stop at all during the rest of the storyline to 50. You dont have to do all of them right now though. Just know that when you stop getting storylines you have to do patrols to gain some levels.
For the other stuff that allows you to do missions when you are offline that is the Duty Officer System. Take a look at your minimap, at the bottom edge of it are some icons. You will see buttons for Zen Store, Dilithium Store, Duty Officers, PVE, PVP and Misc. Hover over them to see which one is which and then click on the Duty Officers button, the one with 3 heads on it. At the top click on Assignments, Roster and R&D (crafting) and just explore around a bit. Do that first and then come back with any questions that you have. There should be some how-to out there as well, probably in the duty officer subforums.
Awesome thanks for the help! I have figured out how to use the big map to navigate to different sectors. Currently I am at the Mining Facility near Bejor learning how to mine Dilithium(that 1st mission you get for it at like lvl 9, i just ignored it till now lol). I went to the Exchange & sold my last 75 Zen for enough Dilithium to buy the used suit leaving me about 11,500 left-ish.
Ahh cool, there should be some patrol missions in Beta Ursae sector too, the sector where Bajor is at. Also just fyi, in the future if you ever need more environmental suits you can buy them on the regular exchange for around 8000 energy credits. I'm guessing you only bought the one for like 100 dilithium which is not so bad. To give you an idea of how much value 8000 ec is...125 zen at current rates is about 20000 dilithium. That 125 zen can buy you a master key from the zen store. Master keys can be sold to players or on the exchange for 2 - 2.5 million energy credits.
Master Keys .. those are used to open those Delta Drop Boxes right? I got like nine of those on my last mission. Buying Zen is difficult for me so i guess I have a butload of energy credits to earn lol ... or maybe someone in my fleet has some, if i can ever catch any of them online.
Yes Master Keys you can buy on the Zen Store under the Items tab and it can be used to unlock any lockbox. But it is also tradeable to other players and you can put it up on the exchange for sale. Master Keys and Ship Upgrade Tokens is how you can convert zen into energy credits, or refined dilithium which you've earned, into zen, then into energy credits.
The smallest zen package is 500 zen, but if you dont want to spend IRL money then go into the doffing subforum i linked above. Search around or start a thread asking about how to earn dilithium through doff "contraband missions". And you can also ask about what level you can start doing that stuff. I think you can start doing the doff contraband stuff at level 11, but double check in that subforum just to make sure.
After a few days of doing doff missions you may have enough dilithium to convert into 125 zen which can buy you 1 master key which you can then sell for 2.3 million energy credits. You do that and you will have a lot of 'playing around' money to buy stuff with.
Master Keys .. those are used to open those Delta Drop Boxes right? I got like nine of those on my last mission. Buying Zen is difficult for me so i guess I have a butload of energy credits to earn lol ... or maybe someone in my fleet has some, if i can ever catch any of them online.
1 master key which you can then sell for 2.3 million energy credits. .
2.8 ish - the result set of a search for master key in all lists higher, and some people don't think to check the keys option where it is about 2.3 million EC.
Sure, it takes a little longer to sell, and you need to fiddle your pricing around to make sure your sale isn't ignored like the cheaper ones are, but it does net quite a return.
For the time being, R&D won't be of utmost importance to you. I recommend doing the Duty Officer (Doff) assignments that will give you R&D Materials. Then choose which R&D schools you think you might be interested in crafting stuff for, and down at the bottom of the list of things you can for that school will be a project called something like 'bonus research X school' that will take some of those materials as an input and give you a nice chunk of research points after about a day. Thus you'll be leveling up your R&D while you progress in other areas.
Also about EC, if you're a free (silver) player and not a subscriber (gold) your bank has a cap of 10 million EC. It may seem like a daunting amount now, but a few master key sales can easily push you over that and there are no mechanisms in place to prevent you from performing any sales that will exceed that cap. You will lose any EC over 10 million that you earn unless you purchase the EC cap increase (to 1 billion) from the C-Store for 500 Zen. Just something to be aware of.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Honestly you don't really need any of the stuff in the lock boxes, and the odds aren't in the player's favor, but if you do feel like opening a lock box, wait until you're 50 so it gives you higher-mark gear (assuming it gives you any gear and not one of the other things from the lock box loot table).
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
For the time being, R&D won't be of utmost importance to you. I recommend doing the Duty Officer (Doff) assignments that will give you R&D Materials. Then choose which R&D schools you think you might be interested in crafting stuff for, and down at the bottom of the list of things you can for that school will be a project called something like 'bonus research X school' that will take some of those materials as an input and give you a nice chunk of research points after about a day. Thus you'll be leveling up your R&D while you progress in other areas.
Also about EC, if you're a free (silver) player and not a subscriber (gold) your bank has a cap of 10 million EC. It may seem like a daunting amount now, but a few master key sales can easily push you over that and there are no mechanisms in place to prevent you from performing any sales that will exceed that cap. You will lose any EC over 10 million that you earn unless you purchase the EC cap increase (to 1 billion) from the C-Store for 500 Zen. Just something to be aware of.
I downloaded & play the game through Steam, so I assume I am a Silver. I'm guessing I would need to subscribe through Arc directly then?
I downloaded & play the game through Steam, so I assume I am a Silver. I'm guessing I would need to subscribe through Arc directly then?
You know that dilithium you earnt? Well, if you keep collecting it and selling it for Zen, you will be able to buy the EC cap removal from the C-Store.
At current rates, it will take 10 character days to do it.
Currently I'm using a Starfleet Tactical & I've reached level 16(just finished "Ultimate Klingon") & it stopped giving me missions. Also, I keep hearing people talking about setting up your crew & giving them jobs that can be done even if you're offline & also something about R&D? So I guess my overall question would be is if there are any Guides on these topics I can look at & what's the best way to start building myself up so I don't get my butt handed to me in higher levels??
Thanks in advance for any help given .. my IGN is ... Raith Va'lek.
It is possible to fall behind in level such that missions are not available. The story missions have a min level required to do them, and if you are 16 and the next one requires level 17, you can't see it until you level up! This is rare, but possible --- most of the time you will be at least the required level. It is also rare but possible to confuse the "pop up" NPCs so they don't pop up a message for the next mission. You can look to see if one is available by pressing the default key L and going to episodes, your current mission chain, ... and if there is a new one available you can get it to pop up the NPC and accept the mission from there.
Duty officers, once you get your first set, can be accessed from your mini-map menu, the button that is full of heads on the bottom. First, you have active duty officers to set up. This is in the overview / roster page where it has a button labeled "active space" or "active ground". You can slot up to 5 officers to give you small bonuses in space or ground combat. These choices are HUGE at higher levels, but early on, you won't have much to choose from that is worth using, just do your best you can study the high end officer setups when you have time to read the wiki or other web info sources.
Also give them assignments. You will see things like "scan a cloud for gas" which rewards you with some crafting materials. Once you find these assignments, its pretty easy to understand the interface. Each space sector has different missions, and they randomize once an hour or something but you have to go to some specific places to get some interesting missions. ALSO, important: under personal in the missions, when you are on a BASE like DS9 or Earth spacedock etc, you sometimes get missions to get a free bridge officer. These are important so you can slowly earn purple quality officers for free and store up a pile of "trainers" who have rare skills.
R&D is sort of but not quite a subset of the above missions. From the same place there is a tab for it, and here again once you find the interface its pretty simple to use. The aggravating part is you need quality duty officers to do decent crafting (R&D is crafting).
Find these interfaces and take a look, then ask questions if you do not understand it from here.
Crafting can help you as you level and esp alts, as you can soon craft purple quality weapons which mow down low level enemy (you are expected to use mostly green weapons until about level 40, then blue to 50, then purple...). You also need at least a few ranks of crafting to upgrade items under the new system, so focus on getting to rank 10 in all areas. There is nothing crafted except upgrade thingys that you really "need" to have. There are a few nice items, but you can get a buddy to craft those for you if it comes to that, such as the 360 beam weapons.
The game is sort of odd. What you need to do at low levels is try out different ship types, different weapon types, and get familiar with how things work such as officer skills in space (what do they do, which are useful) and so on. That is all. At 50, the reputation system opens and you will want to earn the top gear from that system, but you can't do it until then. Also at higher levels fleet stores have quality gear, so another thing you can do is earn fleet marks as you level up by doing a few fleet alert groups etc. If you reach higher levels (40+ really) with a sound knowledge of how to build a decent ship with officer skills and weapons and consoles etc that work together, you can do well with free/easy to earn gear until you can upgrade it with rep/fleet stuff. So the best thing you can do to prep for high levels is to learn the game, some of which is by doing, and some of which is reading the wiki etc.
With regards to Dilithium, I'd like to point out the Alpha Quadrant Midterm at Starfleet Academy, which is available every 20 hours and will get you 480 Dilithium Ore if you answer correctly. The answers can be found here.
That building also has a Personnel Officer, and if you speak with her and choose "Submit Request for Personnel", you can get assignments that give you free Duty Officers. Those assignments take 2 days to do, are repeatable, and have a 96 hour cooldown upon completion. I highly recommend grabbing those whenever they're off cooldown, because who doesn't like free DOffs?
Do note that General Recruitment and "Request R&D Assistance" requires 1000 Dilithium, so you probably don't want to do those.
Hmm ok so then stick them in my bank & let them rot until what level about, would you recommend?
Never. If you actually want something you will get it faster and more cheaply by selling the keys on the ah and using the ec to buy what you want.
For example, lockbox space ships (the jackpot prize) you need on average 200 keys to win by opening boxes, but they sell on the auctionhouse for only 180 million or so. Each key is (as I type this) 2.5 million ec. So, you can use 200 keys to "on average" get a ship, or sell 72 keys to guarantee you get one.
Not counting the ships, the average "stuff" you get in a lockbox is worth 200k or less ec, but the key is worth 2.5 million.
Honestly you don't really need any of the stuff in the lock boxes, and the odds aren't in the player's favor, but if you do feel like opening a lock box, wait until you're 50 so it gives you higher-mark gear (assuming it gives you any gear and not one of the other things from the lock box loot table).
Actually, the opposite advice is better. Because of the upgrade system, it is cheaper and you have a vastly higher chance to get violet/gold gear by opening the boxes at mark 4 and upgrading from there compared to waiting for mark 12. Some people even have dedicated characters frozen at level 15-19 just for opening weapon boxes.
You can, however, just buy the boxes on the auction house for 1/10 the price of a key. So, still not worth opening a box.
Edit: and if you're avoiding the upgrade system, it's cheaper to just buy the gear you want instead of a box or a key.
I think he meant stashing the boxes, not keys. In which case, yeah... either sell or stash them for now. You should not open any boxes until you are at least level 40. (Excepting the mention of upgrading in the previous post; however, upgrading gets very expensive itself unless you are crafting your own upgrade packs, which basically requires a character to have ground through the R&D system for multiple months. The original poster is a new player so this would not be the case.)
ya the cost/benefit on crafting vs buying for upgrading etc gets way messy.
Yeah.... I've been doing a bit of upgrading, and my rough analysis is this: crafting your own upgrade packs vs. buying them (either on exchange, or the green ones that can be bought from ground supplies vendors) - cost of the upgrade pack itself is about 80% lower to DIY. If not more.
Additionally, the higher level packs are far more efficient in their use of dilithium. (For each level, you're getting a 200-260% increase in tech points and only a 10-15% increase in dilithium usage).
Apologies to the op for going off topic.
@west, really? Every time I've checked it was far cheaper to buy a finished superior kit. 1 purple and 13 blue mats, running 110k to 400k for the purple and the blues getting used are all like z-particles (75k) or rubidium(120k), rarely beta tachyons (15k each).
Worked out to well over 1 million in materials to craft the kit compared to between 750k and 900k to buy off the ah in bulk.
Now, if there's a superior kit that uses trellium k and beta tachyons, hell that puppy'd only cost 150k each. But I don't think there is such a thing.
Edit, might have my specific matsmoff imy not at a computer just now to confirm exactly which is which.
Ok so today I did two "Patrol System" Missions in Sirius Sector & completed 7 DOFFS with a result of 6 Critical Successes & 1 Failure. All that bumped me up to lvl 17 which allowed me to get & after several respawns finally complete "Doomsday Weapon" Mission.
I forget who posted about the lvl 20 Ship Selection but thanks for the advice I'll keep that in mind.
As for the EC/Zen/Dilithium Situation ... as stated previously, I can't really buy Zen using a CC or anything due to bills, so I'm stuck resorting to selling/recycling what i can for the EC & earning/minig Dilithium as I can & converting.
My last remaining question for now is on the best way to build up the ships skills .. between weapons, flow capacitors & etc in order to stay effective? I've noticed starting this level that I've been getting my butt handed to me & having to respawn a lot. So far i've been pourig my points into all the ensign level stuff .. mainly weapons, power to shields, flow capacitors & hull repair. Do i need to go back to Starfleet & respec or am i still salvagable?
True, but if you run PVE's on a regular basis - even normal difficulty ones - you can easily generate your own green and blue mats, so I regard those as basically zero-cost.
As far as the specific mats, the projects use different mats depending on what kind of tech you are making the upgrade for (beams, cannons, etc.).
Getting back on the original poster's topic though...
In terms of the Dilithium/zen situation - fully understood. My suggestions - the TOS Enterprise and the EC cap increase - should (if memory serves) be a total of 1000 Zen. At current exchange rate that's around 160,000 dilithium, which would involve refining the maximum for 20 character/days. Not easy for a starting player, but not unachievable. (And note that a free account gets three character slots, and you can pool the dilithium once it is refined. This is why I refer to 'character/days' - if you have multi characters it would go faster.) I personally would use whatever EC you can get and spare to buy Contraband to convert to dilithium ore, until you can get the thousand Zen, but that's just me.
As for skills... you CAN later down the road get a captain retrain token to fix it if necessary (and sometimes when a new season comes out there's a bug that forces people to respec... can't really count on that but you could take advantage if/when it does), you would not have to start from scratch. That said, it's hard to make suggestions without knowing the direction you plan to go (what type of ships and weapons, fighting style, etc.)
Well honestly I tend to be more of a straight Tank type .. just run straight at 'em with guns blazing & hope the shields hold or regen fast enough. That said, a few people i've told this to on Teamspeak have told me to go with Cannons & High Yield Torpedos in front with Turretts Aft, & shields that have a high regen rate. As far as what type of ship not sure .. maybe a heavy escort?
I've been playing for years and even I get lost from time to time. I found the best way to lern is to shearch u-tube just type (STO) followed by a topic. (STO R&D). theres a dozen different vlogs on every aspect of the game. I find them very helpful. if you want to play the story. be careful as some vlogs will contain spoilers.
My last remaining question for now is on the best way to build up the ships skills .. between weapons, flow capacitors & etc in order to stay effective? I've noticed starting this level that I've been getting my butt handed to me & having to respawn a lot. So far i've been pourig my points into all the ensign level stuff .. mainly weapons, power to shields, flow capacitors & hull repair. Do i need to go back to Starfleet & respec or am i still salvagable?
If you are dying at lower levels it usually means you have not yet figured out the power of defensive officer skills. This may require going back to base to retrain your officers, which costs a tiny bit of EC (a couple thousand IIRC, might be just a few hundred, cant recall).
The staples for defense...
- tactical officer tactical team: this moves your shields instantly from the sides where you are not being shot to the sides that you are being shot on. If you can arrange to have most of the hits coming from one direction, the effectively gives you 4x shield capacity on that one facing.
- power to shields and science team. These heal your shields. One or the other, or both, whatever your ship can seat as lowbie ships are very limited. Engineering power to shields allows science seat for...
- hazard emitters! This clears off nasty hull burning plasma from evil romulans or borg, and it also heals your hull. It also clears off shield drain attacks.
How you build your captain's spec is going to vary depending on captain type and personal desires. But its usually good to have 6 points in "almost everything" so really when building your captain, a good generic approach is to find a few skills you can live without and put 6 points in everything else. Max/min builds are very complicated but a generic solid spec is quite easy.
My last remaining question for now is on the best way to build up the ships skills .. between weapons, flow capacitors & etc in order to stay effective? I've noticed starting this level that I've been getting my butt handed to me & having to respawn a lot. So far i've been pourig my points into all the ensign level stuff .. mainly weapons, power to shields, flow capacitors & hull repair. Do i need to go back to Starfleet & respec or am i still salvagable?
Make sure to select your faction and career type, dont worry about filling in the ship type or gear. Underneath Faction-Career-Rank are several buttons: Space-Ground-Skills-Specialization-etc etc. Click on Skills and start filling that out to how you have it right now and how you plan on having it once you reach level 50. If you want to do primarily space stuff then you will want to spend 300K points on space skills and only 66K ground skills. But on the other hand if you want to do mostly ground stuff then you can put up to 100K max points into ground skills and that will leave you with only 266K space skill points. Once you are done filling it in save it and post the link on here. Once we've seen how you plan on spending your skill points we will see how we can fix it. It may be necessary for you to start the character over if your skill points are done really poorly. You can respec your skill points but a respec token costs 500 zen. If you are still only level 20ish it might just be better to restart a new character and delete the existing one you have. But wait until we've critiqued your skill points before you go deleting anything.
Not sure if this will make sense as I am new as well. Well, I came back after three years ..anywho.
I have used the foundry to help level and found a google link about 2 foundry quests that help me level, are fun and also give me dil.
In foundry, search for a quest called " Investigate Officer Reports". I think you can also find it in your available quests in your quest log. Well, find that and then hail and accept.
Then search for "Sword of the Kuvah Magh" ,hail and accept.
I did those 2 quests along with some non combat foundry quests in between story missions and have always stayed on par for the quest levels.
Comments
At your level you can easily go to Sirius Sector Block or Regulus Sector Block. Do you know what Sector Block you are in right now? do you know how to get to Sirius and Regulus blocks? go to either one of those and do some Patrol missions. Fly to some of the systems and when you get close see if an option comes up that says "Patrol System". Not all systems will have the options...major systems like Sol, Vulcan or Drozana. I recommend starting at the bottom of the sector blocks and just fly from system to system working your way up. I also recommend you do a bunch of them maybe 10 or so patrols. If you do that many patrol missions right now that you shouldnt have to stop at all during the rest of the storyline to 50. You dont have to do all of them right now though. Just know that when you stop getting storylines you have to do patrols to gain some levels.
For the other stuff that allows you to do missions when you are offline that is the Duty Officer System. Take a look at your minimap, at the bottom edge of it are some icons. You will see buttons for Zen Store, Dilithium Store, Duty Officers, PVE, PVP and Misc. Hover over them to see which one is which and then click on the Duty Officers button, the one with 3 heads on it. At the top click on Assignments, Roster and R&D (crafting) and just explore around a bit. Do that first and then come back with any questions that you have. There should be some how-to out there as well, probably in the duty officer subforums.
http://sto-forum.perfectworld.com/forumdisplay.php?f=251
Krayat(Klingon Alien, Tactical) -- I.K.S. Sa'Tan
Krayat(Klingon Alien, Tactical) -- I.K.S. Sa'Tan
The smallest zen package is 500 zen, but if you dont want to spend IRL money then go into the doffing subforum i linked above. Search around or start a thread asking about how to earn dilithium through doff "contraband missions". And you can also ask about what level you can start doing that stuff. I think you can start doing the doff contraband stuff at level 11, but double check in that subforum just to make sure.
After a few days of doing doff missions you may have enough dilithium to convert into 125 zen which can buy you 1 master key which you can then sell for 2.3 million energy credits. You do that and you will have a lot of 'playing around' money to buy stuff with.
If you intend to open them, be sure to look up their odds. http://sto.gamepedia.com/Lock_Box
At this stage, don't bother, very little of it would be useful to you right now.
2.8 ish - the result set of a search for master key in all lists higher, and some people don't think to check the keys option where it is about 2.3 million EC.
Sure, it takes a little longer to sell, and you need to fiddle your pricing around to make sure your sale isn't ignored like the cheaper ones are, but it does net quite a return.
Also about EC, if you're a free (silver) player and not a subscriber (gold) your bank has a cap of 10 million EC. It may seem like a daunting amount now, but a few master key sales can easily push you over that and there are no mechanisms in place to prevent you from performing any sales that will exceed that cap. You will lose any EC over 10 million that you earn unless you purchase the EC cap increase (to 1 billion) from the C-Store for 500 Zen. Just something to be aware of.
Joined January 2009
Hmm ok so then stick them in my bank & let them rot until what level about, would you recommend?
Krayat(Klingon Alien, Tactical) -- I.K.S. Sa'Tan
Joined January 2009
At least 40 - that is when you can use the ship prizes - but 50 is better for the remainder of the contents you are far more likely to acquire.
I downloaded & play the game through Steam, so I assume I am a Silver. I'm guessing I would need to subscribe through Arc directly then?
Krayat(Klingon Alien, Tactical) -- I.K.S. Sa'Tan
You know that dilithium you earnt? Well, if you keep collecting it and selling it for Zen, you will be able to buy the EC cap removal from the C-Store.
At current rates, it will take 10 character days to do it.
Krayat(Klingon Alien, Tactical) -- I.K.S. Sa'Tan
It is possible to fall behind in level such that missions are not available. The story missions have a min level required to do them, and if you are 16 and the next one requires level 17, you can't see it until you level up! This is rare, but possible --- most of the time you will be at least the required level. It is also rare but possible to confuse the "pop up" NPCs so they don't pop up a message for the next mission. You can look to see if one is available by pressing the default key L and going to episodes, your current mission chain, ... and if there is a new one available you can get it to pop up the NPC and accept the mission from there.
Duty officers, once you get your first set, can be accessed from your mini-map menu, the button that is full of heads on the bottom. First, you have active duty officers to set up. This is in the overview / roster page where it has a button labeled "active space" or "active ground". You can slot up to 5 officers to give you small bonuses in space or ground combat. These choices are HUGE at higher levels, but early on, you won't have much to choose from that is worth using, just do your best you can study the high end officer setups when you have time to read the wiki or other web info sources.
Also give them assignments. You will see things like "scan a cloud for gas" which rewards you with some crafting materials. Once you find these assignments, its pretty easy to understand the interface. Each space sector has different missions, and they randomize once an hour or something but you have to go to some specific places to get some interesting missions. ALSO, important: under personal in the missions, when you are on a BASE like DS9 or Earth spacedock etc, you sometimes get missions to get a free bridge officer. These are important so you can slowly earn purple quality officers for free and store up a pile of "trainers" who have rare skills.
R&D is sort of but not quite a subset of the above missions. From the same place there is a tab for it, and here again once you find the interface its pretty simple to use. The aggravating part is you need quality duty officers to do decent crafting (R&D is crafting).
Find these interfaces and take a look, then ask questions if you do not understand it from here.
Crafting can help you as you level and esp alts, as you can soon craft purple quality weapons which mow down low level enemy (you are expected to use mostly green weapons until about level 40, then blue to 50, then purple...). You also need at least a few ranks of crafting to upgrade items under the new system, so focus on getting to rank 10 in all areas. There is nothing crafted except upgrade thingys that you really "need" to have. There are a few nice items, but you can get a buddy to craft those for you if it comes to that, such as the 360 beam weapons.
The game is sort of odd. What you need to do at low levels is try out different ship types, different weapon types, and get familiar with how things work such as officer skills in space (what do they do, which are useful) and so on. That is all. At 50, the reputation system opens and you will want to earn the top gear from that system, but you can't do it until then. Also at higher levels fleet stores have quality gear, so another thing you can do is earn fleet marks as you level up by doing a few fleet alert groups etc. If you reach higher levels (40+ really) with a sound knowledge of how to build a decent ship with officer skills and weapons and consoles etc that work together, you can do well with free/easy to earn gear until you can upgrade it with rep/fleet stuff. So the best thing you can do to prep for high levels is to learn the game, some of which is by doing, and some of which is reading the wiki etc.
That building also has a Personnel Officer, and if you speak with her and choose "Submit Request for Personnel", you can get assignments that give you free Duty Officers. Those assignments take 2 days to do, are repeatable, and have a 96 hour cooldown upon completion. I highly recommend grabbing those whenever they're off cooldown, because who doesn't like free DOffs?
Do note that General Recruitment and "Request R&D Assistance" requires 1000 Dilithium, so you probably don't want to do those.
Never. If you actually want something you will get it faster and more cheaply by selling the keys on the ah and using the ec to buy what you want.
For example, lockbox space ships (the jackpot prize) you need on average 200 keys to win by opening boxes, but they sell on the auctionhouse for only 180 million or so. Each key is (as I type this) 2.5 million ec. So, you can use 200 keys to "on average" get a ship, or sell 72 keys to guarantee you get one.
Not counting the ships, the average "stuff" you get in a lockbox is worth 200k or less ec, but the key is worth 2.5 million.
Sell the key, buy the stuff.
Actually, the opposite advice is better. Because of the upgrade system, it is cheaper and you have a vastly higher chance to get violet/gold gear by opening the boxes at mark 4 and upgrading from there compared to waiting for mark 12. Some people even have dedicated characters frozen at level 15-19 just for opening weapon boxes.
You can, however, just buy the boxes on the auction house for 1/10 the price of a key. So, still not worth opening a box.
Edit: and if you're avoiding the upgrade system, it's cheaper to just buy the gear you want instead of a box or a key.
Good point.
Apologies to the op for going off topic.
@west, really? Every time I've checked it was far cheaper to buy a finished superior kit. 1 purple and 13 blue mats, running 110k to 400k for the purple and the blues getting used are all like z-particles (75k) or rubidium(120k), rarely beta tachyons (15k each).
Worked out to well over 1 million in materials to craft the kit compared to between 750k and 900k to buy off the ah in bulk.
Now, if there's a superior kit that uses trellium k and beta tachyons, hell that puppy'd only cost 150k each. But I don't think there is such a thing.
Edit, might have my specific matsmoff imy not at a computer just now to confirm exactly which is which.
I forget who posted about the lvl 20 Ship Selection but thanks for the advice I'll keep that in mind.
As for the EC/Zen/Dilithium Situation ... as stated previously, I can't really buy Zen using a CC or anything due to bills, so I'm stuck resorting to selling/recycling what i can for the EC & earning/minig Dilithium as I can & converting.
My last remaining question for now is on the best way to build up the ships skills .. between weapons, flow capacitors & etc in order to stay effective? I've noticed starting this level that I've been getting my butt handed to me & having to respawn a lot. So far i've been pourig my points into all the ensign level stuff .. mainly weapons, power to shields, flow capacitors & hull repair. Do i need to go back to Starfleet & respec or am i still salvagable?
Krayat(Klingon Alien, Tactical) -- I.K.S. Sa'Tan
Well honestly I tend to be more of a straight Tank type .. just run straight at 'em with guns blazing & hope the shields hold or regen fast enough. That said, a few people i've told this to on Teamspeak have told me to go with Cannons & High Yield Torpedos in front with Turretts Aft, & shields that have a high regen rate. As far as what type of ship not sure .. maybe a heavy escort?
Krayat(Klingon Alien, Tactical) -- I.K.S. Sa'Tan
If you are dying at lower levels it usually means you have not yet figured out the power of defensive officer skills. This may require going back to base to retrain your officers, which costs a tiny bit of EC (a couple thousand IIRC, might be just a few hundred, cant recall).
The staples for defense...
- tactical officer tactical team: this moves your shields instantly from the sides where you are not being shot to the sides that you are being shot on. If you can arrange to have most of the hits coming from one direction, the effectively gives you 4x shield capacity on that one facing.
- power to shields and science team. These heal your shields. One or the other, or both, whatever your ship can seat as lowbie ships are very limited. Engineering power to shields allows science seat for...
- hazard emitters! This clears off nasty hull burning plasma from evil romulans or borg, and it also heals your hull. It also clears off shield drain attacks.
How you build your captain's spec is going to vary depending on captain type and personal desires. But its usually good to have 6 points in "almost everything" so really when building your captain, a good generic approach is to find a few skills you can live without and put 6 points in everything else. Max/min builds are very complicated but a generic solid spec is quite easy.
http://www.stoacademy.com/tools/skillplanner/
Make sure to select your faction and career type, dont worry about filling in the ship type or gear. Underneath Faction-Career-Rank are several buttons: Space-Ground-Skills-Specialization-etc etc. Click on Skills and start filling that out to how you have it right now and how you plan on having it once you reach level 50. If you want to do primarily space stuff then you will want to spend 300K points on space skills and only 66K ground skills. But on the other hand if you want to do mostly ground stuff then you can put up to 100K max points into ground skills and that will leave you with only 266K space skill points. Once you are done filling it in save it and post the link on here. Once we've seen how you plan on spending your skill points we will see how we can fix it. It may be necessary for you to start the character over if your skill points are done really poorly. You can respec your skill points but a respec token costs 500 zen. If you are still only level 20ish it might just be better to restart a new character and delete the existing one you have. But wait until we've critiqued your skill points before you go deleting anything.
I have used the foundry to help level and found a google link about 2 foundry quests that help me level, are fun and also give me dil.
In foundry, search for a quest called " Investigate Officer Reports". I think you can also find it in your available quests in your quest log. Well, find that and then hail and accept.
Then search for "Sword of the Kuvah Magh" ,hail and accept.
I did those 2 quests along with some non combat foundry quests in between story missions and have always stayed on par for the quest levels.