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Chimera Warp Pylons and Nacelles aren't transformed in sector space

necriemoonnecriemoon Member Posts: 52 Arc User
edited March 2015 in PC Gameplay Bug Reports
Ticket ID #2,683,169.


Issue: The chimera warp pylons and nacelles are supposed to change for sector space travel.

Currently, they are not doing so. They transform for the warp out and warp in animation, but in sector space the pylons and nacelles are in the default position.

Issue affects both Normal and Fleet versions of this ship.

Youtube vid of issue: https://www.youtube.com/watch?v=rp6MDZPj1BY

Reproduction Steps:
1. Fly a Chimera Heavy Destroyer.
2. Warp out to sector space.
3. Observe that warp pylons and nacelles are not transformed for warp travel.


Other info: Yes, I know this issue's been around for a while. But I did a quick search, and didn't see any bug reports on it in the last month, nor did I see it listed in the sticky: Bug Reports: Master Index of Known Issues.
So here it is with video showing that the ship transforms entering and exiting sector space, but is not transformed in sector space.
Post edited by necriemoon on

Comments

  • philosopherephilosophere Member Posts: 607 Arc User
    edited September 2014
    Just wanted to add my voice to this thread, as I too am experiencing the same problem.

    With the upcoming release of Delta Rising, I would really like to use her and have all the bells and whistles working. She really looks great in the missing configuration and it would be a shame if she didn't look her best in the Delta quadrant.

    You guys are probably very busy putting the finishing touches on the new ships being introduced, but if you need a break, perhaps you can take a look at it and see what you can do.

    Any traction on this issue would be appreciated, as it really has gone on for far too long.

    Thanks in advance. :)
    Are we there yet?
  • philosopherephilosophere Member Posts: 607 Arc User
    edited September 2014
    Changed my sig in support of this issue.

    (stealth bump)... :)
    Are we there yet?
  • dauntlessf05dauntlessf05 Member Posts: 268 Media Corps
    edited September 2014
    A fix to this would be awesome
    Check out my STO Cinematic Videos: ZEFilms Youtube Channel
    Follow me on Twitter: @ZEFilms_STO
  • philosopherephilosophere Member Posts: 607 Arc User
    edited October 2014
    Well.... no new voices to the thread.

    All you vets out there, let them hear from you. :)

    Remember this ship gets the free upgrade for Delta Rising, and you want to travel through the sector in style with your warp pylons in their proper orientation. Every Delta quadrant species in gonna laugh.....:eek:
    Are we there yet?
  • bubblebaflebubblebafle Member Posts: 273 Arc User
    edited October 2014
    I thought this was fixed a year ago.. oh wait, now i remember why i wasnt interested in the Chimera in the first place lol. So much time passed since then.. :eek:
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited October 2014
    It's not only the chimera, all the veteran ships are bugged. The Peghqu' and Daeinos also some kind of transformations and don't work either. But considering it's been like this a year I don't think it will ever get fixed.
  • philosopherephilosophere Member Posts: 607 Arc User
    edited October 2014
    It's not only the chimera, all the veteran ships are bugged. The Peghqu' and Daeinos also some kind of transformations and don't work either. But considering it's been like this a year I don't think it will ever get fixed.

    In all seriousness :cool: I hope your wrong about the needed repairs.

    I have recently installed the complete Dyson reputation set on her and am finding the Delta quadrant a lot easier. It's either that or having all her mastery levels filled...

    With the fleet skin underlay and the shield visuals enabled she sure looks spiffy. :)
    Are we there yet?
  • taelofvulcantaelofvulcan Member Posts: 16 Arc User
    edited October 2014
    I've had this problem for a long time and my chimera is my main ship - it kinda sucks, because the original animation was quite cool. I noticed several threads on this topic, so I hope the devs will finally stop closing their eyes or at least adress the issue.. "we know about it.. blabla.. we are going to fix it.. blablabla" etc :mad:
    They should care about lifetime members and their precious money, which pay their soup!! :cool:
  • birzarkbirzark Member Posts: 634 Arc User
    edited October 2014
    I'll add my .02 EC, Id rather see the animation fixed for the Chimera and other veteran ships but instead we get the talaxian as another playable race. I always like the transformation and it has become kind of like a game for me to see if i can actually see it transform of what its suppose to look like but the camera keeps cutting it off so i only glimpsed at what it suppose to look like in sector space.
  • philosopherephilosophere Member Posts: 607 Arc User
    edited November 2014
    birzark wrote: »
    I'll add my .02 EC, Id rather see the animation fixed for the Chimera and other veteran ships but instead we get the talaxian as another playable race. I always like the transformation and it has become kind of like a game for me to see if i can actually see it transform of what its suppose to look like but the camera keeps cutting it off so i only glimpsed at what it suppose to look like in sector space.

    Agree with you there Birzark. The Talaxian is nice, but my animation would be much more appreciated. :)

    Though I am getting used to the way she looks in sector space, the intro animation is like being in a strip club if you know what I mean....
    Are we there yet?
  • blingdenstonblingdenston Member Posts: 10 Arc User
    edited November 2014
    I'm adding my voice to this one. I've got the new Pathfinder, which enters it's alternate configuration in sector space...little love for the Chimera, Pegh'qu, and Daeinos?
  • philosopherephilosophere Member Posts: 607 Arc User
    edited December 2014
    I'm adding my voice to this one. I've got the new Pathfinder, which enters it's alternate configuration in sector space...little love for the Chimera, Pegh'qu, and Daeinos?

    Ya, what he said!

    (just in time thread bump) :D
    Are we there yet?
  • som3one1som3one1 Member Posts: 94 Arc User
    edited December 2014
    I hope they will fix this...

    I can say that its present on the Daeinos and the bug was introduced back when the dyson ships were released. Some of those have buggy nacelles as well, with them not being properly covered in tactical mode.
    If you are reading this you have stopped reading my post and are now reading my signature.
  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited December 2014
    Agree with you there Birzark. The Talaxian is nice, but my animation would be much more appreciated. :)

    Though I am getting used to the way she looks in sector space, the intro animation is like being in a strip club if you know what I mean....

    Agreed that a fix for this is probably owed - in some waysthese are the most expensive ships in the game! (at least, you could argue).

    Hilariously, my Talaxian does not touch his comm badge when beaming up to the ship, so that's another LTS animation that's on the fritz! I may open a thread for it when I have time, but much rather the ship animation fixed than the ground one.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited January 2015
    I don't fly one, but I would. And if I could, then I'd want this fixed too.

    +1
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited January 2015
    We are aware of the issue. However, note that our animation team is two people, and they have to cover everything animation related for the whole game. They've just not had time to get to this due to higher priority demands on their time.

    As I'm sure someone's going to say "hire more people" I'll note that the second member of the animation team was added fairly recently IIRC. Most of STO's existence it's had only one animations person.

    As I've said before, Cryptic is a small company and STO has a correspondingly small team. We have to devote most of our time towards new stuff to keep income flowing. Everything else gets addressed as time allows. If something's not been fixed that we're aware of, it's most like due to us just not having had the time to do so.

    We do the best we can, but we're only human.
    STO QA Team
  • millybunmillybun Member Posts: 232 Arc User
    edited January 2015
    We are aware of the issue. However, note that our animation team is two people, and they have to cover everything animation related for the whole game. They've just not had time to get to this due to higher priority demands on their time.

    As I'm sure someone's going to say "hire more people" I'll note that the second member of the animation team was added fairly recently IIRC. Most of STO's existence it's had only one animations person.

    As I've said before, Cryptic is a small company and STO has a correspondingly small team. We have to devote most of our time towards new stuff to keep income flowing. Everything else gets addressed as time allows. If something's not been fixed that we're aware of, it's most like due to us just not having had the time to do so.

    We do the best we can, but we're only human.


    Thanks for the response on this.

    I do want to add, though, that it isn't just the warp animation for the Chimera, the attack mode doesn't fully expand and transform either, leaving parts stuck part-way through transformation. This is noticeable when the giant beam emitters inside the ship aren't opened up when using that mode.

    Wasn't sure if that was known either.
  • philosopherephilosophere Member Posts: 607 Arc User
    edited February 2015
    We are aware of the issue. However, note that our animation team is two people, and they have to cover everything animation related for the whole game. They've just not had time to get to this due to higher priority demands on their time.

    As I'm sure someone's going to say "hire more people" I'll note that the second member of the animation team was added fairly recently IIRC. Most of STO's existence it's had only one animations person.

    As I've said before, Cryptic is a small company and STO has a correspondingly small team. We have to devote most of our time towards new stuff to keep income flowing. Everything else gets addressed as time allows. If something's not been fixed that we're aware of, it's most like due to us just not having had the time to do so.

    We do the best we can, but we're only human.

    Firstly, thanks for replying Frost, I may have missed that it was on the teams' "to do list" in some previous post, and I'm sure many including myself are glad that it is there.

    I think you may have been having a bad day, as you went on quite a bit about lack of human resources, and seemed overly defensive.

    Anyways.... we are glad to know that it is there, and look forward to someone finding the time to fix it up for us all.
    Are we there yet?
  • philosopherephilosophere Member Posts: 607 Arc User
    edited March 2015
    So another month has past.

    Any word on where this fix is in your busy schedules? :)

    Or can we take this as you are planning to eventually release new tier 6 veteran ship(s) with both intel and command seats.... :D
    Are we there yet?
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