test content
What is the Arc Client?
Install Arc

Which Intel BoFF skills are you using

bmcd73bmcd73 Member Posts: 263 Arc User
I thought the forum would be flooded with these questions but there were only a few. Specifically, I am having a hard time trading up my "useful no matter what build you have" skills with these new Intel skills. I mainly do solo PvE and STFs.

I usually run a mix of what I would consider standard skills
Sci skills; hazard em, sci team, transfer shield, grav well
Engineer: Engineer team, xfer to shields, xfer to weapons
Tac: spread, tact team, Fire at will or Cannon volley.

I try to run 2 of each of these when possible on all my builds: tact team, FaW or Cannon Volley, grav well, shield heal skills, hull heal skills. I feel these are irreplaceable but to use the intel skills I need to swap some of these out. For the most part I have stuck with the original skills in almost every case. They just feel more useful. I'm not really interested in ships or builds or playstyle. I'm more interested in the must have skills.

So just a quick list of the skills you are using and what it replaced. Something like this:

Spread III > Transport Warhead I - blah blah blah...it's sweet....

Forgot to add that it feels like the everything breaks from grav well now so I find it much less useful. Anyone else seeing/feeling the same?
Post edited by Unknown User on

Comments

  • oneratsonerats Member Posts: 0 Arc User
    edited October 2014
    Tacticals all use Tac Team, Attack Pattern Beta 1, FAW 3. If the boat can handle it, Beta 3 as well.

    Engineer uses Emergency to Shields, Aux2Batt 1, Emergency to Weapons, Reverse Shield 3
    Engineer 2 uses Eng Team 1, Aux2Batt 1

    Science uses Hazard Emitters 1, Transfer Shield Str 2.

    ____________________________________

    Now, I've replaced Transfer Shield Str 2 with Override Subsystem Safeties 2 (intel) on both my Benthan and Eclipse.

    I've also replaced Reverse Shield 3 with Surgical Strikes 2 on my eclipse (3 as soon as I can regain enough points to train it).

    This seems to be ideal for both Aux2Batt cruiser setups. Limits science skills to nearly nothing, and I get intel benefits instead. Both of these skills are amazing.

    Sadly, the federation intel boffs have terrible racial traits - aside from Mr. Potato the Hierarchy Sci Guy. And it only gets worse because I'm unable to train any of my "good" engineers in EPtW 3, as they cannot be traded. My diplomacy pirate engineer can't be traded, so he cannot be used alongside the intel boff (which also cannot be traded).. as neither can learn EPtW 3. So I am forced to use an intel boff with NO space traits at all and a human boff with a minor space trait. Rather peeved by this.
  • bmcd73bmcd73 Member Posts: 263 Arc User
    edited October 2014
    Great writeup...exactly the sort of thing I am looking for. Ty!
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2014
    I use NO intel boff skills and really believe that each one I’d integrate would seriously weaken my 8 different star ship builds leading towards an inefficient performance toward recently introduced DPS demands in common advanced or elite queues.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • zero2362zero2362 Member Posts: 436 Arc User
    edited October 2014
    Before DR i was interested in trying some of them out but as DR Demands a DPS everything approach I find that using any Intel skill over standard skills will just hurt my performance
    343rguu.jpg

  • guilli88guilli88 Member Posts: 0 Arc User
    edited October 2014
    none. None of the skills are better than the ones I use. I simply cant replace what I have now without suffering a damage loss.

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited October 2014
    Currently just Intel Team. I am still undecided on whether Surgical Strikes is worth losing all beam and cannon powers.
    EnYn9p9.jpg
  • flash525flash525 Member Posts: 5,441 Arc User
    edited October 2014
    None of them! :D

    I don't have an Intel Bridge Officer, and I'm not purchasing one from the Store. I would use a mission reward one, but I'd have rather had a Vaudwaar or Kobali instead of a Potato.
    attachment.php?attachmentid=42556&d=1518094222
  • chaosgod777chaosgod777 Member Posts: 237 Arc User
    edited October 2014
    I replaced a couple officers with Surgical strikes I and II, release subsystem safeties I and II and the cloud manuver (cant remember its name atm) I found pounding the shields and health off advanced and elite enemies to be trivial at best with this setup. for its slow firing rate its like all my vollies that I actually do are all like low power versions of beam overload without the power drain. Amazingly effective for single target damage. It is slow to take out groups of enemies, and is only really effective with beams. My power levels are almost always at 80-90 each always. It's really the trade between single target spike vs. multitarget sustained dps. If your just looking to do dps numbers faw always will win, but if your looking for the true damage vs a target SS is a great way to go. Additionally my fleetmate told me he loved transport warhead and it also had great damage. Evade target lock is great against enemies that use lots of targetable torpedos and mines. Other then those Intel team is really only good against clearing the gather intelegance debuff.
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited October 2014
    I fly an intel-heavy setup (5 BO-abilities) and tried most of the intel skills. My conclusions summarized:

    - kinetic magnet: in its current state almost useless.
    - transport warhead: in its current state almost useless.
    - ionic turbulence: very nice skill for shield-bypassing torp-boat (combine with APB+SS+Gather Intel+Traits)
    - EM-Probe: rather nice AoE & Gravwell support
    - Evade Target Lock: very situational, but saves the day if you are in a 1 on 1 and have to 'F' something quickly (e.g. Borg Disconnected)
    - surgical strike: i am unsure about this one - the crit-values look nice, but i do not feel that my overall-damage would be higher from that
    - intelligence team: very situational but its use is very questionable
    - override subsystem safeties: did not use it because of its TRIBBLE design ( yeah, lets drop some shields in an elite-encounter! :confused: )
    - viral impulse burst: did not use it because of its TRIBBLE design - grouping enemies together >>> making them fly apart
    - subnucleonic carrier wave: i fly Sci, therefore i do not need this one
    - subspace beacon: do not use it - thinking before flying in a position beats this one every time
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited October 2014
    Are their any intel skills that help boost the following;
    - Particle Gens
    - Graviton Gens
    - Flow Caps

    ???
    [img][/img]OD5urLn.jpg
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited October 2014
    No, but your equipment should be sufficient to raise both to acceptable levels.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited October 2014
    snowpig74 wrote: »
    No, but your equipment should be sufficient to raise both to acceptable levels.

    Ok thank you, havent had time to look them over
    [img][/img]OD5urLn.jpg
  • imruinedimruined Member Posts: 1,457 Arc User
    edited October 2014
    I've been contemplating using Surgical Strikes on the Scryer with DBB's, Omni, Borg Beam and a turret since it benefits all energy weapons, just not yet convinced on how effective it truely is...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • huntingdon1701huntingdon1701 Member Posts: 155 Arc User
    edited October 2014
    I fly a Guardian and use Ionic Turbulence instead of Eject warp plasma. As the Guardian has a lt com science post I can use it in conjunction with gravity well. It's really effective, affecting both movement and damage resistance.

    On ground, I now routinely take an Intell officer with me - the feign disintegration is really helpful in keeping you in the game without respawning. The bolas is also great fun.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited October 2014
    Surgical Strike is currently bugged and transforms its damage to Phaser damage. So if you're not running a Phaser build...yeah it's pretty bad right now.

    If you ARE running a phaser build though, hilarity ensues. Combine with the attack pattern of your choice and override safeties and you have an easily equipped (since two of the three abilities can potentially go in a Tac Engi or Sci hybrid seat) single target chainsaw.
  • oneratsonerats Member Posts: 0 Arc User
    edited October 2014
    I've never noticed surgical strikes transforming my damage to phaser damage. I use it, and it definitely increases my damage single target by quite a bit over FAW and/or BO. One nice thing is that it stacks with the crit/sev you've already got - the more of that you already have the better this skill gets.

    As for subsystem safety override.. it's like the best thing ever. I couldn't care less if a subsystem goes down for a couple seconds at the end. I'm popping EPtW or EPtS every few seconds anyway, so chances are one of those will be available to use, and if not I can always use a battery. If all else fails.. I've got an engineering team I almost never need to use anyway. The jump in weapon power alone is a large increase in damage and is WELL worth it.

    As a side note - I've completed almost every normal mode STF out there without having shields even equipped, and didn't die once. Not even close. And that's in a cruiser pulling aggro on everything. Tanking a tac cruiser, gate, and nanite spheres. It's really not going to kill you even if your shields drop for a couple seconds in an elite. I've never died from that yet, the only thing that ever kills me are instant one shots like the dreadnought's 500k+ hits in Korfez.

    The other intel abilities are pretty useless.
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited October 2014
    Had a passing play with the space intel abilities, as mentioned by another poster the ionic is handy with GW but only if it doesnt take away from another ability you would normally use.

    Ground Intel seems a bit more viable, or at the very least, something different to play with. Currently using incite chaos and the snare ability, both proving usefull and i do like the great visuals.
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • desertjetsdesertjets Member Posts: 207 Arc User
    edited October 2014
    I fly a Scryer and use Ionic Turbulence I and Surgical Strikes II. Since I did a pretty big re-think of my build I don't feel that I lost anything. In fact I firmly believe that the space intel abilities make up for the on-paper deficiencies of my ship and then some.
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited October 2014
    desertjets wrote: »
    I fly a Scryer and use Ionic Turbulence I and Surgical Strikes II. Since I did a pretty big re-think of my build I don't feel that I lost anything. In fact I firmly believe that the space intel abilities make up for the on-paper deficiencies of my ship and then some.


    Im still playing around with my Scryer build, i'm leaning heavily towards a CC TorpBoat at the moment so Ionic Turbulance sits in there nicely and i may opt for the EM ability too.
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • chrishellmax2363chrishellmax2363 Member Posts: 132 Arc User
    edited October 2014
    I fly the eclipse.

    Science one is good, it removes debuffs on your hull gives you a temp cloak for a second.
    Evade target lock works sometimes.
    kinetic magnet for the delta mines, so far nothing else is used by it. I use it cause it makes the target kinetic magnet. Hoping it means my damage of my kinetic cutting beam damages it more. i cannot say for sure.
    dont know what the other one is , but generally so far it works well with my ship. Though i doubt i can be called uber as my dps isnt uber.
    Whether you think you are right or wrong, either way you are RIGHT.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited October 2014
    OSS is ridiculously awesome. My Faeht spits out FAW3 at 160 Weapon Power, Grav Well 1 at 160 Aux. Plus Eng Team's cooldown matches with my OSS1/OSS2 timing, so no subsystem is really disabled as ET bring sit right back up.
  • lowy1lowy1 Member Posts: 964 Arc User
    edited October 2014
    onerats wrote: »
    Tacticals all use Tac Team, Attack Pattern Beta 1, FAW 3. If the boat can handle it, Beta 3 as well.

    Engineer uses Emergency to Shields, Aux2Batt 1, Emergency to Weapons, Reverse Shield 3
    Engineer 2 uses Eng Team 1, Aux2Batt 1

    Science uses Hazard Emitters 1, Transfer Shield Str 2.

    ____________________________________

    Now, I've replaced Transfer Shield Str 2 with Override Subsystem Safeties 2 (intel) on both my Benthan and Eclipse.

    I've also replaced Reverse Shield 3 with Surgical Strikes 2 on my eclipse (3 as soon as I can regain enough points to train it).

    This seems to be ideal for both Aux2Batt cruiser setups. Limits science skills to nearly nothing, and I get intel benefits instead. Both of these skills are amazing.

    Sadly, the federation intel boffs have terrible racial traits - aside from Mr. Potato the Hierarchy Sci Guy. And it only gets worse because I'm unable to train any of my "good" engineers in EPtW 3, as they cannot be traded. My diplomacy pirate engineer can't be traded, so he cannot be used alongside the intel boff (which also cannot be traded).. as neither can learn EPtW 3. So I am forced to use an intel boff with NO space traits at all and a human boff with a minor space trait. Rather peeved by this.

    Your Naussican is tradeable, At least mine is. But you're right, Fed/KDF space traits on the Intel Boffs are Horrible compared to Rommies.
    HzLLhLB.gif

  • kozar2kozar2 Member Posts: 602 Arc User
    edited October 2014
    Ionic and Safety Override are the 2 to run. IC for the DR debuff. It's like an APB III and SO for the damage buff.
  • strykewolf67strykewolf67 Member Posts: 1 Arc User
    edited October 2014
    I use override safeties (occasionally) and ionic turbulence (a lot).

    I ran the lt eng/int slot empty for awhile to get used to having less engineer; tweeked a couple things and once I was comfortable with running the way it was; added the intel officer in.
    [SIGPIC]http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91438543000&dateline=1409236387[/SIGPIC]

    Sarah Knightly - Co-leader; Frontier Explorers - U.S.S. Witchblade
    Rias Gremory - Leader; Frontier Marauders - I.K.S. B'ullwinkle
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited October 2014
    darkjeff wrote: »
    OSS is ridiculously awesome. My Faeht spits out FAW3 at 160 Weapon Power, Grav Well 1 at 160 Aux. Plus Eng Team's cooldown matches with my OSS1/OSS2 timing, so no subsystem is really disabled as ET bring sit right back up.

    I give it a try. Thanks for the hint.
  • cyberpenguin73cyberpenguin73 Member Posts: 63 Arc User
    edited October 2014
    I'm not using an Intel Boffs right now. I leveled my Guardian and Eclipse without them. I have the 3 Intel Doffs from the DR pack and the other from the mission reward. I will be paying attention to this thread however as I'm trying to figure out how best to utilize them. :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2014
    onerats wrote: »
    I've never noticed surgical strikes transforming my damage to phaser damage.
    I think that only happens to cannon builds.

    It seems to work great with beam arrays.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • captainjgeecaptainjgee Member Posts: 144 Arc User
    edited October 2014
    Tried all Intel Boff powers but don't like any of them, so gone back to my normal Boffs. :(
  • vetteguy904vetteguy904 Member Posts: 3,949 Arc User
    edited October 2014
    I use transport warhead and the subnuc AOE the most. with my builds I have one torp power- TS3. Sacrificing APO2 for the torp transport give me another torp power while TS3 is on cooldown. on the ground I like the tripwire. the nice thing about the intel powers is that with the exception of a few powers that the BOFFs have thata re not trainable, any intel power can go to any intel BOFF.
    sig.jpg
Sign In or Register to comment.