I been searching around about StarShip traits. I find the names of the traits occasionally but almost never find actual information on what those traits actually do.
A link to the ARC page that list this ships and their stats wont do me any good as it only has the trait name listed, not what said trait does.
The Wiki site isn't updated to list the actual action of the traits.
Where is the actual information on what the ship traits actually do?
Currently the only starship traits are those from the c-store T6 ships (viewable on the dev blogs), T6 lockbox ships (just right click it on exchange and hit info) and at the end of each Specialization tree (hover over the last "padlock" symbol).
I am asking because I want to know what I am buying or figure out what I would want to prioritize, should a budget limit interfere with how much I can get.
A Dev blog that talks about the ship and its stats which display the unlockable trait name, but with no information on that trait, doesn't help answer my question of "What does trait *name* do?"
Currently the only starship traits are those from the c-store T6 ships (viewable on the dev blogs), T6 lockbox ships (just right click it on exchange and hit info) and at the end of each Specialization tree (hover over the last "padlock" symbol).
You also get 4 from maxing out the specialization tree. 2 for intelligence and one for the rest. I have 1 right now and haven't bought a t6 ship yet.
I have the delta pack so all of the ships are at my disposal, I'll log in and report back with all of the t5 ship traits you can get from mastery!
EDIT :
Fed
Eclipse Intel Cruiser : Battle Ready - to self +7.5 % all damage resistance rating for 15 seconds when using an engineering or intelligence boff ability. You also gain 7.5 % defense too.
Phantom Intel Escort : Reciprocity - Recharge time reduction to tactical and intelligence powers when you are missed (-10%)
Scryer Intel Science Vessel : Emitter Synergy - Grants Emitter Synergy. =7.5 exotic damage for 15 seconds (Stacks up to 3 times) and +7.5% to Sheild Heals for 15 seconds (stacks up to 3 times)
Guardian Cruiser : Desperate Repairs - When critical hit : Grants 1 desperation counter for 120 seconds. At 3 counters: Self 143.4 shield regen applied once to each facing. =1418.4 hit points. Prevents gaining desperation counters for 60 seconds
Dauntless Class : Radiant Nanite Cloud : Hull heals heal for additional 25% over 4 seconds in a 3km radius.
Rom
Aelahl Warbird : Warp Shadow Decoy - Creates a warp shadow of your ship for 15 seconds that will taunt NPC enemy starships when you cloak
Faeht Intel Warbird : Tactical Retreat - When reduced to less than 25% hull strength = +60% defense, Untargatable for 2 secs, +284% flight speed for 10 seconds, resets all threat to 0. Can occur once every 60 seconds
Kdf
Qib Intel Cruiser : Advanced Firing Solutions - Gain turn rate and Accuracy with every cannon volley to self + 1 flight turn rate for 10 seconds and +0.8 accuracy for 10 seconds
MatHa Raptor : Overwhelming Force - Beam overloads create charged particle bursts. High yield torpedoes create photonic shockwaves
I am asking because I want to know what I am buying or figure out what I would want to prioritize, should a budget limit interfere with how much I can get.
A Dev blog that talks about the ship and its stats which display the unlockable trait name, but with no information on that trait, doesn't help answer my question of "What does trait *name* do?"
Comments
I am asking because I want to know what I am buying or figure out what I would want to prioritize, should a budget limit interfere with how much I can get.
A Dev blog that talks about the ship and its stats which display the unlockable trait name, but with no information on that trait, doesn't help answer my question of "What does trait *name* do?"
You also get 4 from maxing out the specialization tree. 2 for intelligence and one for the rest. I have 1 right now and haven't bought a t6 ship yet.
EDIT :
Fed
Eclipse Intel Cruiser : Battle Ready - to self +7.5 % all damage resistance rating for 15 seconds when using an engineering or intelligence boff ability. You also gain 7.5 % defense too.
Phantom Intel Escort : Reciprocity - Recharge time reduction to tactical and intelligence powers when you are missed (-10%)
Scryer Intel Science Vessel : Emitter Synergy - Grants Emitter Synergy. =7.5 exotic damage for 15 seconds (Stacks up to 3 times) and +7.5% to Sheild Heals for 15 seconds (stacks up to 3 times)
Guardian Cruiser : Desperate Repairs - When critical hit : Grants 1 desperation counter for 120 seconds. At 3 counters: Self 143.4 shield regen applied once to each facing. =1418.4 hit points. Prevents gaining desperation counters for 60 seconds
Dauntless Class : Radiant Nanite Cloud : Hull heals heal for additional 25% over 4 seconds in a 3km radius.
Rom
Aelahl Warbird : Warp Shadow Decoy - Creates a warp shadow of your ship for 15 seconds that will taunt NPC enemy starships when you cloak
Faeht Intel Warbird : Tactical Retreat - When reduced to less than 25% hull strength = +60% defense, Untargatable for 2 secs, +284% flight speed for 10 seconds, resets all threat to 0. Can occur once every 60 seconds
Kdf
Qib Intel Cruiser : Advanced Firing Solutions - Gain turn rate and Accuracy with every cannon volley to self + 1 flight turn rate for 10 seconds and +0.8 accuracy for 10 seconds
MatHa Raptor : Overwhelming Force - Beam overloads create charged particle bursts. High yield torpedoes create photonic shockwaves
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Battle Ready - (FED) Eclipse
When activating Intel or Eng boff ability: +7.5 all dam res rating, +7.5% defense for 15 sec (stacks 3 times)
Desperate Repairs - (FED) Guardian
After receiving 3 Critical Hits, gain a large Hull and Shield heal
Emitter Synergy - (FED) Scryer
When activating Intel or Tac boff ability: +7.5% exotic damage / shield heals for 15 sec (stacks 3 times)
Radiant Nanite Cloud - (FED) Dauntless
All Hull heal bridge officer abilities heal an additional 25% for 4sec within 3km radius
Reciprocity - (FED) Phantom
When missed: -10% recharge time on Intel and Tac bridge officer abilities
Advanced Firing Solutions - (KDF) Qib
Each time a cannon fires, your ship gains bonus turn rate and accuracy for a short time (stacks 10 times)
Overwhelming Force - (KDF) Mat'Ha
Beam Overload creates Charged Particle Burst, High Yield Torpedo creates Photonic Shockwave
Tactical Retreat - (ROM) Faeht
When hull is below 25%, gain defense and flight speed, untargetable for 2 sec, enemy threat reduced to 0
Warp Shadow Decoy - (ROM) Aelahl
Cloaking causes a Warp Shadow to appear near your location for NPCs to attack it instead of you
Load Viral Torpedo - (ALL) Benthan
Your next torpedo attack will disable your target(s) for a short period of time
Partners In Arms - (ALL) Hazari
Your ally-targeted heals provide you with a boost to all damage for a short time
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
http://sto.gamepedia.com/Starship_traits
"There... are... four... lights!" ~Jean Luc Picard
That still isn't all of them though. It is missing command cruisers and pilot ships at a glance.
Join the Deltas today!
Seriously, what's with all the necro threads recently? There's been three that I've seen in the last 24 hours.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!