We're two weeks into the DR and for most of us we've had some time to develop Ship MAstery Traits. We know some people have managed to develope a few. What are your current favourites? Any disappointments?
At the moment I am laughing my a$$ off with the
Overwhelming Force from the new Raptor.
It adds a buff to High Yield torpedos and Beam Overloads. Torpedoes get an added kinetic damage boost of 1500, with a Photonic Shockwave added for good measure. The Beam Overload adds a shield drain and exotic (?) damage.
It's bugged; but in a good way when it comes to Romulan Plasma Torpedoes. Every torpedo gets the bonus creating some interesting visual effect as you scatter your opponents to the four winds.
I can't stop laughing while using it. Wish I could turn it off
Comments
I haven't tried the other factions yet.
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
Have the events of the last few weeks taught you nothing? :mad:
Mine Trap Supporter
Oh. Dear. God.
WHAT HAVE I DONE?
Reciprocity is basically Aux2Bat without needing to slot DOFFs or a BO ability for tactical and Intel powers. I really wonder if it isn't too good.
But it pretty much convinced me that I need to try out other traits and master multiple ships on some (if not all characters) eventually.
The good thing is - the Phantom Escort kicks TRIBBLE with any type of Captain (even if Tact is probably best) and is probably easiest to level as such.