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Experimental Phantom Intel Escort

torad1torad1 Member Posts: 33 Arc User
edited October 2014 in Federation Discussion
Ok, welcome Folks.
As a old sci guy i tried, for my first time, to build an escort, more exactly an phantom intel escort, because i liked the design and the intel abilitys.
This is what i have come up with:
http://skillplanner.stoacademy.com/?build=experimentalphantom_0
Here i post again what i think this ship should do as i builded it now:

Your alpha will be devastating, buffing sequence:
BO3 - APA - Tactiacal Fleet - TT - APB - Override Subsystem Safetys -
Subspace Beacon - Decloak - Fire on my mark -Heavy phaser lance - Expose Vulnerablitiys: Defense - Fire the Bo3 - Active Surgical Strikes - Fire onto your enemy until you pass him - reaktivate subspace Beacon - Fire again onto your enemy until you pass him.
Most enemys will die somewhere in that rotation, mostly soon after the heavy Phaser lance (She might onehit them if she crits).

After your initial strike you still have many features to survive and fight your enemy:

Defense Tools:
1.A RSP with maximum Duration.
2. All three teams on global CD (ENG and SCI due to doffs, TAC due to doff+ Starship trait)
3.Hazard Emitters II against hazard Debuffs.
4.TSS and EPTS to hold your shield hardness up
5.ADAPT shield for further hardness
6.Borg 2 Piece for increased hull survability
7.More Heals due to desperate Repair
8.Getting healed once every 20sek (due to crit by your reputation -you always crit with surgical strikes)
9.remove a debuff all times either surgical strikes or BO get activated.
10.APO Breaks CC like tractor Beams
11.Activating an attack pattern gives you temporary hitpoints.
12.Rock and Roll makes you almost untargetable, cycle with Evasive Maneuver
13.Immense Powerlevels on shields, engines and aux make you hard to kill as your defense, shieldhardness and reneneration and the power of your heals are increasing + the defense nukara reputation
14.Momentum makes you stronger the longer you fight
15.Plasmonic Leech reduces enemys weapon power and therefore his damage


Offensive Captabilitys

1. Very high crits due to crtd buffs
2.40%CrtH buff due to Surgical Strikes
3.Having Weapon Power extremly high due to override subsystem safetys and plasmonic leech increases your damage enourmous
4.AMP Warpcore gives lots of bonus damage because all your Powers are over 75 due to plasmonic leech and override subsystem safetys
5.The omega weapon amplifier makes weapon drain a joke
6.Your phaser damage is enourmous due to 5 damage consoles+the undine 2 piece
7.The nukara offense reputation transforms your high aux into even more damage.
8.Your heavy phaser lance will deal enourmous amounts of damage and if it crits it might even one-hit your enemys
9.Intense Focus makes you stronger the longer you fight

General notes: Your tac and int ablilitys will be mostly available due to your ships ship mastery, so be care when you can activate wich of them.

NOTE: For PvP you might want to change ATP Beta to Delta due to the tac team circle everyone has there.

However, because i am new to escorts, i am pretty sure that there are a lot of things i have done wrong, and i would be very glad if i could get some advice what i could improve about my build.
MfG Torad

PS: please excuse my language mistakes, im only a poor not native speaker.
Post edited by torad1 on

Comments

  • birzarkbirzark Member Posts: 634 Arc User
    edited October 2014
    I started a post about my phantom escort i just got and looking for build ideas, and what you have looks very interesting. Looks like a fun build to play with.
  • torad1torad1 Member Posts: 33 Arc User
    edited October 2014
    thank you.
    If you want, you can link my tread in yours
  • torad1torad1 Member Posts: 33 Arc User
    edited October 2014
    Im not quite sure about the doffs, are there any better maybe?
  • cowdoc0077cowdoc0077 Member Posts: 48 Arc User
    edited October 2014
    I don't know about anybody else but I'm frantically looking for the "reaktivate subspace Bacon" ability.
    mmmmmm, bacon *drool*
  • torad1torad1 Member Posts: 33 Arc User
    edited October 2014
    oops - corrected
  • birzarkbirzark Member Posts: 634 Arc User
    edited October 2014
    I played around with some ideas I got from your build. A few things i did were, I changed the ensign engineer ability to emergency power to engines so i could use the reduce CD doff on evasive maneuvers so its only a 5 sec CD. I don't have the trait yet, still grinding for it but when I do I'm going to use the damage control engineers to reduce the CD on emergency power abilities.
    The idea i want to go for is to maintain high speed as much as possible.
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited October 2014
    Just FYI even with the heals you have you will die without something to get away with, ei a run console, or EPtE.
    Also, if you are even a somewhat decent pilot the need for the beacon is rare and just a waste, because you can just time your attack much more effectly if you do one single run at the target and then if you must just circle back in less than a second.
    Otherwise the build is not bad, but I can't shake the felling that it is to middle of the way to be a vaper or an effective persistent escort, either go full out or bust nowadays.
    cI5XEZr.jpg
  • torad1torad1 Member Posts: 33 Arc User
    edited October 2014
    Actual it seems im not good enough for piloting an escort, as a player that only played science ships for a year my current setup is already so zippy that i need to be careful to maintain weapon fire arc for most the time. Also i found the subspace beacon to be useful in different ways as you can also use it as a "get me away from that high hield torpedo" tool or as an escape or for a surprising "im now behind you" or... .However if you dont need it, maybe change it to evade target lock I or Intel Team I.
    And yea, EptE may be good working if you are used to escorts, for me those over 100 engines with evasive maneuvers and deuterium surplus + apo and the subspace beacon where enough to come out of most dangerous places and i feel i could not handle more speed.
    And yea, i tried to combine a good vape due to the super strong Heavy Phaser lance with a lot of crits +BO3 with all the damage boosts with decent staying power and high preasure damage and i dont see why this should not work out - please explain. For my first try with the escort (im still far from reaching my final build) it seem to work out quite well.
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