test content
What is the Arc Client?
Install Arc
Options

Possible Skill Tray "fix"

giveroffacialsgiveroffacials Member Posts: 0 Arc User
I've just "fixed" the loadout problem on my romulan faeht intel warbird. Removing both intel officers sudden allowed the loadout skill tray change to work, and changes were presistant between beam to ground and back up. So it looks like (in my case at least) it's the intel officers/powers being in the tray/loadout that was causing my problem.

Nice to have a "fix" but sucks that the intel features are essentially unusable.
Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
[SIGPIC][/SIGPIC]
Post edited by giveroffacials on

Comments

  • Options
    imruinedimruined Member Posts: 1,457 Arc User
    edited October 2014
    I've found the following usually works for me :
    • Set something like Quantum Slipstream to all slots;
    • Change Sector maps;
    • Set something different, anything really, to all slots;
    • Change Sector maps;
    • Setup your tray as you would prefer;
    • Change sector maps.

    I know it seems like a bit of messing around, but I've found 9 times out of 10, this will fix the issue for me...

    I have also recently stopped my Phantom escort from resetting it's tray every time I changed to my Veteran Destroyer (which I use for Sector Travel, for it's longer Slipstream) by saving a second Loadout under a different name, and then deleting the first... I've had no problems with it since...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • Options
    vesterengvestereng Member Posts: 2,252 Arc User
    edited October 2014
    I don't save my loadouts - as in I don't use their menu at all, I don't have anything saved and I don't touch it.

    Don't have any intel boffs, obviously.

    And I never get the bug.

    One other thing is I have all my abilities on the main bar, the doff ability HUD I removed and I removed the one showing the weapons.

    Pretty much removing everything else and cram everything to the main bar
  • Options
    rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited October 2014
    Just slotted 30 items to my space tray. Beamed down to DS9 for a minute. Beamed back up. About 25 items disappeared from the tray. This is getting so irritating at this point. I actually took a screenshot of my tray before transporting in case I had to fix it!

    I am not using any intel officers, but I am in a T6 ship. The ship does have one special ability that I had slotted. Really hope you're right and this fixes it; if not, it could be a problem related to any intel ship. Thanks for the advice.

    If that doesn't work, I'm totally going to have to do all the zoning like someone else here mentioned. Hadn't considered using the loadouts feature but that's also a good idea. In my opinion, Cryptic should increase the number of free loadouts for everyone...just for being irritated to hell because of this bug!
  • Options
    commanderkassycommanderkassy Member Posts: 1,005 Arc User
    edited October 2014
    Just slotted 30 items to my space tray. Beamed down to DS9 for a minute. Beamed back up. About 25 items disappeared from the tray. This is getting so irritating at this point. I actually took a screenshot of my tray before transporting in case I had to fix it!

    I am not using any intel officers, but I am in a T6 ship. The ship does have one special ability that I had slotted. Really hope you're right and this fixes it; if not, it could be a problem related to any intel ship. Thanks for the advice.

    If that doesn't work, I'm totally going to have to do all the zoning like someone else here mentioned. Hadn't considered using the loadouts feature but that's also a good idea. In my opinion, Cryptic should increase the number of free loadouts for everyone...just for being irritated to hell because of this bug!

    What I have done on a ship with this issue is to switch from trays 1 and 2 to trays like 5 and 6. Problem solved. I'm sure 1 and 2 are still screwed up but 5 and 6 are fine.
    ♪ I'm going around not in circles but in spirographs.
    It's pretty much this hard to keep just one timeline intact. ♪
  • Options
    rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited October 2014
    What I have done on a ship with this issue is to switch from trays 1 and 2 to trays like 5 and 6. Problem solved. I'm sure 1 and 2 are still screwed up but 5 and 6 are fine.

    Thanks for the tip. It was thoughtful. That actually crossed my mind earlier today. Unfortunately, removing the intel power from the tray didn't resolve this for me. It looked like it was for a while there, but when I logged out and back in, my tray was a complete disaster all over again. The loadouts feature didn't seem to work either. I'm going to use your suggestion.
  • Options
    shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited October 2014
    What I have done on a ship with this issue is to switch from trays 1 and 2 to trays like 5 and 6. Problem solved. I'm sure 1 and 2 are still screwed up but 5 and 6 are fine.

    i appreciate the info, however i tried this and its still moving stuff around.
  • Options
    rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited October 2014
    I tried using load outs but that's been hit or miss. I didn't think of using different trays so I'll try that on the next ship that the bug pops up on.

    That did it for me. I logged into my alts and then back to my main and all of his powers were correctly slotted in the tray; it even remembered which row numbers I was using, so I didn't have to cycle through the tray at all.

    General advice to everyone: Make sure to only use slots 7, 8, and 9. The system does place things in anything below that number, so it will be subject to this bug.
  • Options
    giveroffacialsgiveroffacials Member Posts: 0 Arc User
    edited October 2014
    vestereng wrote: »
    I don't save my loadouts - as in I don't use their menu at all, I don't have anything saved and I don't touch it.

    Don't have any intel boffs, obviously.

    And I never get the bug.

    One other thing is I have all my abilities on the main bar, the doff ability HUD I removed and I removed the one showing the weapons.

    Pretty much removing everything else and cram everything to the main bar

    I only trying to save loadouts because Cryptic said it was fixed and would fix my problem.:rolleyes:...lol. Like you I put all my boff abilities on the singlebar with my other abilities. Part of why this has been endlessly frustrating in endless combinations.
    Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
    [SIGPIC][/SIGPIC]
  • Options
    giveroffacialsgiveroffacials Member Posts: 0 Arc User
    edited October 2014
    I've had this bug off and on long before DR and it's always been mildly annoying, but this time it's really frustrating because it's happening during missions when I beam back to my ship and I'm forced to reslot my trays in the middle of a fight that started as soon as I beamed to the ship.

    Exactly my frustration. It seems fixed for me, for now, but by what I'm reading it might not stay fixed. I'll try the using different trays thing too.
    Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
    [SIGPIC][/SIGPIC]
  • Options
    rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited October 2014
    Sigh. Using slots 7, 8, and 9 did not help after all. I was playing a mission that went from space to ground to space; after leaving ground, my tray was gone (right in the middle of a fight.) There just don't seem to be any workarounds; we're at the mercy of the devs.:(
  • Options
    rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited October 2014
    Should have added that not only did this not work but also everything was erased from 7, 8, and 9. It's ridiculously frustrating to keep adding 30 powers to the tray. This is the kind of bug that should have the highest possible priority. I'm sure it's on their list somewhere...somewhere after the line items for reviewing how many sales they've made in the C-Store, creepily investigating anyone they deem to be leveling too quickly, and scheming up new ways to psychologically compel people to purchase inordinate amounts of money.

    Yeah, I'm a tiny bit annoyed. This system has to work. It's a game breaking feature!
  • Options
    rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited October 2014
    We fixed it for most people in our fleet, it's quite simple.

    Set up your ship how you want it, save to loadout 1
    Move something on your power tray and change a weapon, save to load out 2
    Load loadout 1. If it changes again load load out 2 then 1 again, no more than two or three times and it stays as loadout 1.

    Good luck.

    Thanks. I will give this a try. I did try reloading it from a loadout by creating a second one but I think they were too similar and the system just didn't do a full refresh. I'll follow your instructions now. Thanks.
  • Options
    jep1416jep1416 Member Posts: 35 Arc User
    edited October 2014
    We fixed it for most people in our fleet, it's quite simple.

    Set up your ship how you want it, save to loadout 1
    Move something on your power tray and change a weapon, save to load out 2
    Load loadout 1. If it changes again load load out 2 then 1 again, no more than two or three times and it stays as loadout 1.

    Good luck.

    This seems to be the best way it's worked on every ship I've had the problem with.
  • Options
    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2014
    Unlock the tray!

    Yes, weird advise. But, oddly, it seems to help (maybe there's a race-condition somewhere, where a locked tray prevent loading, so you wind up empty station and a randomized tray layout?). Anyway, keeping it unlocked definitely helps! (For more, see Bug Reports forum).

    Also, first RENAME your loadout to, say, 'Temp 1' (with the Tray unlocked!); then save as such. Then rename something more descriptive, and save again. All done!

    Batteries occassionally still get unslotted (or mis-slotted); but it's occuring far less now.
    3lsZz0w.jpg
  • Options
    giveroffacialsgiveroffacials Member Posts: 0 Arc User
    edited October 2014
    We fixed it for most people in our fleet, it's quite simple.

    Set up your ship how you want it, save to loadout 1
    Move something on your power tray and change a weapon, save to load out 2
    Load loadout 1. If it changes again load load out 2 then 1 again, no more than two or three times and it stays as loadout 1.

    Good luck.

    Didn't work when I do it that way, UNTIL I removed the Intel Officer from my Intel Warbird. Tried the 7,8,9,tray and that didn't work on a different toon.
    Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
    [SIGPIC][/SIGPIC]
  • Options
    giveroffacialsgiveroffacials Member Posts: 0 Arc User
    edited October 2014
    meimeitoo wrote: »
    Unlock the tray!

    Yes, weird advise. But, oddly, it seems to help (maybe there's a race-condition somewhere, where a locked tray prevent loading, so you wind up empty station and a randomized tray layout?). Anyway, keeping it unlocked definitely helps! (For more, see Bug Reports forum).

    Also, first RENAME your loadout to, say, 'Temp 1' (with the Tray unlocked!); then save as such. Then rename something more descriptive, and save again. All done!

    Batteries occassionally still get unslotted (or mis-slotted); but it's occuring far less now.

    My tray was unlocked, and I did NAME the loadouts, and I tried renaming them too. Thing was it wouldn't let me switch loadouts at all, the radio button changed but it didn't load either of the loadouts. Then I removed the intel officer and it started working.

    Its really really beginning to sound like there may be multiple bugs relating to the trays.
    Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
    [SIGPIC][/SIGPIC]
  • Options
    rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited October 2014
    meimeitoo wrote: »
    Unlock the tray!

    I already tried that. Normally my tray is unlocked, but given this bug, I obviously tried locking it. When that failed, I unlocked it again. I'm amazed that it's erasing slots from rows 7-9. That's just crazy. At any rate, I'll continue to try the constructive advice that's been given.
  • Options
    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2014
    I already tried that. Normally my tray is unlocked, but given this bug, I obviously tried locking it. When that failed, I unlocked it again. I'm amazed that it's erasing slots from rows 7-9. That's just crazy. At any rate, I'll continue to try the constructive advice that's been given.

    Sorry it didn't work for you. For me, it helped *some*.
    3lsZz0w.jpg
  • Options
    wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited October 2014
    Guys powers disappearing from your tray is a very old bug that loadouts was ment to fix. But as normal it was only given a set amount development and testing time and was pushed to main well before it was ready.
    The dev team have moved on to other things its wishfull thinking that they will ever have the time to fix it.
    gs9kwcxytstg.jpg
  • Options
    cpc2011acpc2011a Member Posts: 0 Arc User
    edited October 2014
    Something that worked for myself and a fleetmate concerning the powertray:

    Remove your Boffs from their seats and save the loadout. Put the boffs back, tweak where you want their skills on the tray, and any others that you want on the tray then re-save the loadout. This fixed both of our issues when transferring between space and ground and back.
  • Options
    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited October 2014
    Just slotted 30 items to my space tray. Beamed down to DS9 for a minute. Beamed back up. About 25 items disappeared from the tray. This is getting so irritating at this point. I actually took a screenshot of my tray before transporting in case I had to fix it!

    I am not using any intel officers, but I am in a T6 ship. The ship does have one special ability that I had slotted. Really hope you're right and this fixes it; if not, it could be a problem related to any intel ship. Thanks for the advice.

    If that doesn't work, I'm totally going to have to do all the zoning like someone else here mentioned. Hadn't considered using the loadouts feature but that's also a good idea. In my opinion, Cryptic should increase the number of free loadouts for everyone...just for being irritated to hell because of this bug!

    I have the same bug in all my T5U ships. It simply will not remember any changes.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • Options
    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2014
    cpc2011a wrote: »
    Something that worked for myself and a fleetmate concerning the powertray:

    Remove your Boffs from their seats and save the loadout. Put the boffs back, tweak where you want their skills on the tray, and any others that you want on the tray then re-save the loadout. This fixed both of our issues when transferring between space and ground and back.

    This is analogeous to renaming your loadout first. It seems that 'old' settings apparently break stuff. So, unslotting your powers first, then reslotting them, helps. As does renaming (and then re-saving). As does unseating/reseating your boffs, apparently.

    All of this is speculative, of course. The only ones that know, and really should be fixing the loadout system, are the devs. But, apparently, they can't be bothered.
    3lsZz0w.jpg
  • Options
    rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited October 2014
    We fixed it for most people in our fleet, it's quite simple.

    Set up your ship how you want it, save to loadout 1
    Move something on your power tray and change a weapon, save to load out 2
    Load loadout 1. If it changes again load load out 2 then 1 again, no more than two or three times and it stays as loadout 1.

    Good luck.

    This worked for me. Thank you for saving my sanity.

    wilbor2 wrote: »
    Guys powers disappearing from your tray is a very old bug that loadouts was ment to fix. But as normal it was only given a set amount development and testing time and was pushed to main well before it was ready.
    The dev team have moved on to other things its wishfull thinking that they will ever have the time to fix it.

    That's not going to stop us from trying to find a workaround.


    Thanks to everyone in this thread who helped me with this!
  • Options
    mendorakmendorak Member Posts: 9 Arc User
    edited December 2014
    I have been having a lot of trouble with this bug. I have a Romulan. I love the ships, but when I got a Mirror Mogai, it would not load my cloak. I rely in my cloak for a lot of things. Some problem with my Mirror T'varo.
  • Options
    prierinprierin Member Posts: 7 Arc User
    edited December 2014
    Actually, maybe I've been lucky... and hopefully this doesn't jynx it, but I haven't had the tray reset issue in some time... I assumed they had fixed it.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • Options
    kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited December 2014
    Is there a fix that will allow me to change between ground and space instances? This bug affects both my ship tray and character tray on all my characters. I'm quite fed up with it. :mad:
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Sign In or Register to comment.