I understand why this was done do to people grinding levels the way they were... but no compensation at all?
With STF's taking more time, giving less dilithium I figured the maxed specialization dilithium reward was compensation for that. Now that's removed shouldn't there be a adjustment on the advance and elite stfs do to the added time to complete those?
Something like..
Advanced earns 960
Elite earn 1440
something along those lines.
With upgrades needing a huge amount of dilithium investment and fleets out there still leveling with a limit of 8k a day now making the grind for dilithium taking even longer... and in the future possible T6 fleet holdings. There is way to many dilithium sinks and to much time and limit on getting dilithium.
Or another possible solution is that after maxing out specialization you get a flat % bonus on dilithium earned. Something like 20% more dilithium earned from STF's or something. Giving a incentive to keep using those maxed out captains and upgrading them. I think removing the carrot on the stick for maxing out our captains was a mistake.
PS: no I was not maxed out but was less then 10 levels away and looking forward for the rewards for doing so.
I understand why this was done do to people grinding levels the way they were... but no compensation at all?
With STF's taking more time, giving less dilithium I figured the maxed specialization dilithium reward was compensation for that. Now that's removed shouldn't there be a adjustment on the advance and elite stfs do to the added time to complete those?
You made an assumption and cryptic's not keeping to it. Therefore do we really need "compensation"? Nope, just adjust your view of what the various dil rewards represent (and if you want to look at what we're getting now instead of a larger, up front, dil payout just look several updates back to the daily mark payout and further back to the repeatable T5 hourly rep project. They gave us a boost before scaling back and standardizing rewards.)
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Technically, they did raise the dil rewards for STFs indirectly thanks to the marks boost. I just wish you could turn them in batches of 250 and 500 instead of a paltry 50.
You made an assumption and cryptic's not keeping to it. Therefore do we really need "compensation"? Nope, just adjust your view of what the various dil rewards represent (and if you want to look at what we're getting now instead of a larger, up front, dil payout just look several updates back to the daily mark payout and further back to the repeatable T5 hourly rep project. They gave us a boost before scaling back and standardizing rewards.)
What the..
They did not give us a "boost" They slapped the game with huge dilithium sinks and when the old dilithium people had horded dryed up they gave some other ways to get it.
Now they added even more dilithium sinks lowered reward vs time.. gave a incentive to keep to a single Captain by giving a carrot on the stick to ease that daily grind only to remove it with out compensation.
All this change will do is make maxing out Captains not worth the time investment. This also means people will be less likely to invest in upgrading to MK14 gear to take on elite content. Time to complete vs reward vs investment costs are not going to be worth it.
Most would be better off just farming marks with alts and converting them.
Having you even upgraded anything yet? Seen the amount of dilithium req to upgrade a item from MK12 very rare to MK14?
The extra dilithium for maxing a Captain was a way to keep people invested in there captains... so yes they should add a compenstation for removing that. Such as a flat rate on dilithium earned in stfs and such so there is a reason to stay invested. Other wise people would be more wise to just level alts to 60 and mark grind and forget any elite content.
"After earning all 60 Captain Specialization points, Dilithium is no longer rewarded when filling the Skill Points bar."
Of course, you wouldn't want to reward a player for all their hard work of making it to level 60 specialization, at least not over depriving PWE of a .00000000001% profit increase(satire). The more PWE keeps giving us stuff and then taking them away, the more players are going to start going away from the game and possibly never going to come back.
Shame on you PWE.
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Technically, they did raise the dil rewards for STFs indirectly thanks to the marks boost. I just wish you could turn them in batches of 250 and 500 instead of a paltry 50.
i wish it was a on a slider with out a max limit and the dil pay out adjusted accordingly i do not care if it increases the time to completion i just do not want to sit there for a half hour feeding in 50 marks at a time
You are arguing against the DEMONSTRATABLE FACT that reputation assignments provide more dilithium and that those sources were added BEFORE the nerf. IE. our earning rates have been inflated considerably over the years and a bit of scaling back NOW doesn't represent that bad of a cut according to a larger perspective on the game (it would be much worse if they cut flat dil rewards before the reputation add-ons.)
Having you even upgraded anything yet? Seen the amount of dilithium req to upgrade a item from MK12 very rare to MK14?
Oh yes, lots in fact. And its not a problem. Why? Because you need to spend dilithium on something in this game. Its a bit baffling that you see there being more options now as a real problem (unless of course you don't have any impulse control and spend dil regardless of long-term wants/goals) particularly when there being the same or fewer potential Dil sinks would suggest that the game has either stagnated (adding no new content or types of new content) or regressed.
The extra dilithium for maxing a Captain was a way to keep people invested in there captains..
Source? To me it just seemed like an added bonus to the specialization system (not a CORE component of how cryptic plans on keeping people motivated. That's investing a lot into a small aspect of the system and from no dev blog or post I've seen can you reasonably make that case.)
Bipedal mammal and senior Foundry author.
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You are arguing against the DEMONSTRATABLE FACT that reputation assignments provide more dilithium and that those sources were added BEFORE the nerf. IE. our earning rates have been inflated considerably over the years and a bit of scaling back NOW doesn't represent that bad of a cut according to a larger perspective on the game (it would be much worse if they cut flat dil rewards before the reputation add-ons.)
Can you be more wrong... the 8k limit has never changed. You can earn 50k a day if you want but your usable is only 8k. This meant needing alts to over come that limit.
Oh yes, lots in fact. And its not a problem. Why? Because you need to spend dilithium on something in this game. Its a bit baffling that you see there being more options as a problem (unless of course you don't have any impulse control and spend dil regardless of long-term wants/goals) particularly when there being the same or fewer potential Dil sinks would suggest that the game has either stagnated (adding no new content or types of new content) or regressed.
Ok this is just fanboyism.... The fact you can not see why they added a incentive for people to max out there captain.. and totally ignoring that reason.. wow.
Source? To me it just seemed like an added bonus to the specialization system (not a CORE component of how cryptic plans on keeping people motivated. That's investing a lot into a small aspect of the system and from no dev blog or post I've seen can you reasonably make that case.)
There own dev blog said as much... /facepalm
I'm not going to debate this with you anymore.. the fact you do not even know why they added the dilithium after maxing out specialization from there own dev blogs show me that your going to defend them no matter what.
and what if filling extra skill pont bar gives EC to the players...? better than nothing... or?
They can't give you anything valuable for leveling up, it's too easy and fast to farm xp. Why they didn't think about that problem before is beyond me. It's foundry clicky all over !
Like playing ground STFs and getting the optional then converting the 90 marks into dilithium.
Easier way is tag 3 vrex in Voth BZ 3120 dil plus extras (for capping points and from dyson marks). Average maximum time to completion (depending on the zone population): 10-30 minutes. Can be done in 5minutes if you switch to zones that are nearing its capture completion.
"After earning all 60 Captain Specialization points, Dilithium is no longer rewarded when filling the Skill Points bar."
Of course, you wouldn't want to reward a player for all their hard work of making it to level 60 specialization, at least not over depriving PWE of a .00000000001% profit increase(satire). The more PWE keeps giving us stuff and then taking them away, the more players are going to start going away from the game and possibly never going to come back.
Shame on you PWE.
PWE wants to prove they can utilize their business models in Asia here. But I dont think theyre going to get what they want.
The Lobi/Dilithium Weekend sounds a lot like they arent doing so well in response to DR.
"After earning all 60 Captain Specialization points, Dilithium is no longer rewarded when filling the Skill Points bar."
Of course, you wouldn't want to reward a player for all their hard work of making it to level 60 specialization, at least not over depriving PWE of a .00000000001% profit increase(satire). The more PWE keeps giving us stuff and then taking them away, the more players are going to start going away from the game and possibly never going to come back.
Shame on you PWE.
It wasn't hard work. People could do it by exploiting a weakness in the level scaling and grouping system.
If people actually had played the game for the time gaining 60 levels usually takes, than it could perhaps be called "work", but at least "dedicated play of the game". People didn't, so meh.
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It wasn't hard work. People could do it by exploiting a weakness in the level scaling and grouping system.
If people actually had played the game for the time gaining 60 levels usually takes, than it could perhaps be called "work", but at least "dedicated play of the game". People didn't, so meh.
Yes so lets TRIBBLE the people that didn't use the patrol xp grind.. there is logic for ya
It wasn't hard work. People could do it by exploiting a weakness in the level scaling and grouping system.
If people actually had played the game for the time gaining 60 levels usually takes, than it could perhaps be called "work", but at least "dedicated play of the game". People didn't, so meh.
Then Cryptic should fix their mistake not punish us on top of it. How many people made this dilithium? Is it fair that now the rest us don't get this dilithium?
Looking for more info on Dilithium Rising? Click on the link below:
Then Cryptic should fix their mistake not punish us on top of it. How many people made this dilithium? Is it fair that now the rest us don't get this dilithium now?
Fair doesn't enter into it. The apparent misdeeds of the few result in the restriction of the many. That's how it goes, particularly in online gaming.
Comments
Buy Zen.
Use Dilithium exchange.
Cryptic profits.
You made an assumption and cryptic's not keeping to it. Therefore do we really need "compensation"? Nope, just adjust your view of what the various dil rewards represent (and if you want to look at what we're getting now instead of a larger, up front, dil payout just look several updates back to the daily mark payout and further back to the repeatable T5 hourly rep project. They gave us a boost before scaling back and standardizing rewards.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
2. The product is broken so give us more money to fix it
3. Now that we have your money we no longer support the product you own
4. Repeat From Step One
And be Happy
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Technically, they did raise the dil rewards for STFs indirectly thanks to the marks boost. I just wish you could turn them in batches of 250 and 500 instead of a paltry 50.
What the..
They did not give us a "boost" They slapped the game with huge dilithium sinks and when the old dilithium people had horded dryed up they gave some other ways to get it.
Now they added even more dilithium sinks lowered reward vs time.. gave a incentive to keep to a single Captain by giving a carrot on the stick to ease that daily grind only to remove it with out compensation.
All this change will do is make maxing out Captains not worth the time investment. This also means people will be less likely to invest in upgrading to MK14 gear to take on elite content. Time to complete vs reward vs investment costs are not going to be worth it.
Most would be better off just farming marks with alts and converting them.
Having you even upgraded anything yet? Seen the amount of dilithium req to upgrade a item from MK12 very rare to MK14?
The extra dilithium for maxing a Captain was a way to keep people invested in there captains... so yes they should add a compenstation for removing that. Such as a flat rate on dilithium earned in stfs and such so there is a reason to stay invested. Other wise people would be more wise to just level alts to 60 and mark grind and forget any elite content.
Of course, you wouldn't want to reward a player for all their hard work of making it to level 60 specialization, at least not over depriving PWE of a .00000000001% profit increase(satire). The more PWE keeps giving us stuff and then taking them away, the more players are going to start going away from the game and possibly never going to come back.
Shame on you PWE.
[SIGPIC]Click here to visit my STO YouTube channel[/SIGPIC]
Like playing ground STFs and getting the optional then converting the 90 marks into dilithium.
i wish it was a on a slider with out a max limit and the dil pay out adjusted accordingly i do not care if it increases the time to completion i just do not want to sit there for a half hour feeding in 50 marks at a time
You are arguing against the DEMONSTRATABLE FACT that reputation assignments provide more dilithium and that those sources were added BEFORE the nerf. IE. our earning rates have been inflated considerably over the years and a bit of scaling back NOW doesn't represent that bad of a cut according to a larger perspective on the game (it would be much worse if they cut flat dil rewards before the reputation add-ons.)
Oh yes, lots in fact. And its not a problem. Why? Because you need to spend dilithium on something in this game. Its a bit baffling that you see there being more options now as a real problem (unless of course you don't have any impulse control and spend dil regardless of long-term wants/goals) particularly when there being the same or fewer potential Dil sinks would suggest that the game has either stagnated (adding no new content or types of new content) or regressed.
Source? To me it just seemed like an added bonus to the specialization system (not a CORE component of how cryptic plans on keeping people motivated. That's investing a lot into a small aspect of the system and from no dev blog or post I've seen can you reasonably make that case.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I'm not going to debate this with you anymore.. the fact you do not even know why they added the dilithium after maxing out specialization from there own dev blogs show me that your going to defend them no matter what.
They can't give you anything valuable for leveling up, it's too easy and fast to farm xp. Why they didn't think about that problem before is beyond me. It's foundry clicky all over !
Easier way is tag 3 vrex in Voth BZ 3120 dil plus extras (for capping points and from dyson marks). Average maximum time to completion (depending on the zone population): 10-30 minutes. Can be done in 5minutes if you switch to zones that are nearing its capture completion.
PWE wants to prove they can utilize their business models in Asia here. But I dont think theyre going to get what they want.
The Lobi/Dilithium Weekend sounds a lot like they arent doing so well in response to DR.
Oh just wait, they'll take care of that too. Probably drop it down to 250 dil per project or some TRIBBLE.
STO Beta Test and Launch Veteran
It wasn't hard work. People could do it by exploiting a weakness in the level scaling and grouping system.
If people actually had played the game for the time gaining 60 levels usually takes, than it could perhaps be called "work", but at least "dedicated play of the game". People didn't, so meh.
Yes so lets TRIBBLE the people that didn't use the patrol xp grind.. there is logic for ya
Then Cryptic should fix their mistake not punish us on top of it. How many people made this dilithium? Is it fair that now the rest us don't get this dilithium?
[SIGPIC]Click here to visit my STO YouTube channel[/SIGPIC]
Fair doesn't enter into it. The apparent misdeeds of the few result in the restriction of the many. That's how it goes, particularly in online gaming.