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Sadly the DEV's have shot themselves in the foot regards DR.

stuart1965stuart1965 Member Posts: 691 Arc User
The DR stuff is superb with one very big flaw in it.(also the bugs as well)
The huge gaps in the storyline when it comes to levelling up.
Its every players objective to get to level 60,and they should be allowed to do that how they wish to.
However,if the storyline flowed(no gaps in it) all the way to level 60,then there would not be a so-called exploit problem.Therefore no need to do patrols.
If memory serves,patrolling systems has been in this game since the start of it,yet all of a sudden its exploiting the game?
Sorry DEV's but you have shot yourselves in the foot over this.

No its not spam. its expressing an opinion as to why things are currently the way they are,and why many players are TRIBBLE off, from what i have seen in the forums.
Post edited by Unknown User on

Comments

  • darthraiderxxxdarthraiderxxx Member Posts: 200 Arc User
    edited October 2014
    Or they simply could have lowered the level requirement for each mission. I doubt anyone would care this much if we could play all missions without having to grind exp in between.
  • edited October 2014
    This content has been removed.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited October 2014
    called it! I knew they'd nerf anything that encouraged people to play elsewhere.

    Patrols were always a great way to level... why the change?
  • moonshadowdarkmoonshadowdark Member Posts: 1,899 Arc User
    edited October 2014
    stuart1965 wrote: »
    The DR stuff is superb with one very big flaw in it.(also the bugs as well)
    The huge gaps in the storyline when it comes to levelling up.
    Its every players objective to get to level 60,and they should be allowed to do that how they wish to.
    However,if the storyline flowed(no gaps in it) all the way to level 60,then there would not be a so-called exploit problem.Therefore no need to do patrols.
    If memory serves,patrolling systems has been in this game since the start of it,yet all of a sudden its exploiting the game?
    Sorry DEV's but you have shot yourselves in the foot over this.

    No its not spam. its expressing an opinion as to why things are currently the way they are,and why many players are TRIBBLE off, from what i have seen in the forums.

    Actually, recent forum rumors claim it wasn't so much the power leveling as it was the Dil hoarding. Apparently after you reach max level, the EXP you earn goes into fillin the Specialization trees. When you've filled that up, the EXP becomes Dil.

    So that might be the real reason they shut down TD.
    "A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"

    -Leonard Nimoy, RIP
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2014
    called it! I knew they'd nerf anything that encouraged people to play elsewhere.

    Patrols were always a great way to level... why the change?

    If i remember correctly every patrol missions disappears after you play it, or is tied to a daily that unlocks at 50. there are no missions that you can just play over and over to power level from 1-50 in a few hours and there should not be any that do the same from 50-60. if there was they would fix them because they dont want power leveling. No MMO wants power leveling.

    the current situation was doubly worse because after 60, you can keep going through the specialization trees. once done you can earn dilithium at each level. With more specializations to be added this had to be addressed whether people like it or not.

    they were not going to let a series of missions that let people blast through the levels to earn all the rewards in hours when its designed to take a long time. these are meant to be rewards for dedicated players who put a lot of time and effort into the game, and to give people long term goals to aim for and not be all done by the end of the week.

    they should have fixed it before DR went live but obviously it slipped there minds that this lot of missions work this way.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited October 2014
    stuart1965 wrote: »
    The DR stuff is superb with one very big flaw in it.(also the bugs as well)
    The huge gaps in the storyline when it comes to levelling up.
    Its every players objective to get to level 60,and they should be allowed to do that how they wish to.
    However,if the storyline flowed(no gaps in it) all the way to level 60,then there would not be a so-called exploit problem.Therefore no need to do patrols.
    If memory serves,patrolling systems has been in this game since the start of it,yet all of a sudden its exploiting the game?
    Sorry DEV's but you have shot yourselves in the foot over this.

    No its not spam. its expressing an opinion as to why things are currently the way they are,and why many players are TRIBBLE off, from what i have seen in the forums.

    Totally agree ... I just wanted to play the storyline without gaps.
    P58WJe7.jpg


  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    If i remember correctly every patrol missions disappears after you play it, or is tied to a daily that unlocks at 50. there are no missions that you can just play over and over to power level from 1-50 in a few hours and there should not be any that do the same from 50-60. if there was they would fix them because they dont want power leveling. No MMO wants power leveling.

    So you're saying they should shut down DR-Patrols as well ? ... because last time I checked they're repeatable without any Dailies ... it's even recommended to repeat those to lvl up btw ... what else should we do then to gain XP ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2014
    So you're saying they should shut down DR-Patrols as well ? ...

    I dont think they offer the same type of rewards even with a team. im sure someone will attempt to find one that does but even though you can grind them they wont offer that super fast leveling experience. if they do. they will adjust them as well.

    the tau dewa missions will come back, they will just put adjust how the daily on them works or something.

    its not about grinding missions because you can grind all sorts of missions. its about the speed in which people can use them to level.
  • gregkanegregkane Member Posts: 278 Arc User
    edited October 2014
    There is easier ways to earn alot more dil so that side is pure and utter bull **** as for the power levelling- who gives a **** wat level u are and how quick u got there- play the game the way u want to or at least when they let you
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    edited October 2014
    If the dilithium hoarding was going to be an issue then they just need to tweak the TD patrols so that at 60 you dont get xp from level 50 ships. No xp means no extra levels which in turn stops the dilithium gain from that loophole. It's fairly common in mmo's to have a level cap like that in place. They could even take it one step further and block any xp gain if you enter with a 60 on the team to avoid any loopholes like using a 50 as the leader.

    After the first two missions the game happily tells you "sorry but we didnt give you enough xp to progress, go find something to do to get it!" The xp buff from being a vet didnt even get me to 51 after those two (which the game actually says is one delta mission)

    Now it does point you at the pve queues but with the rather pointless cutscenes and lacklustre design the new borg one is just a boring slog for very little return. So you do that once and start to think of other options, the TD patrols were the obvious choice when they removed the exploration things. And compared to the likes of the argala patrol are a hell of a lot more fun due to the lack of bulletspongy ships to deal with.

    After the second break in progression around level 53 I looked at the episode info and figured there was at best only 5 levels worth of content. So my plan was to grind it out to 55 and then head into the delta quadrant for the rest of it.


    End of the day if there was sufficient content in the delta quadrant to get from 50 to 60 then fewer people would have decided to grind on old patrols.
  • shmojoshmojo Member Posts: 67 Arc User
    edited October 2014
    If the dilithium hoarding was going to be an issue then they just need to tweak the TD patrols so that at 60 you dont get xp from level 50 ships. No xp means no extra levels which in turn stops the dilithium gain from that loophole.

    They could just as easily remove or nerf the free dil from maxing your specializations. I'd bet that if there was no free dil gain, tau dewa wouldn't have been locked like this.
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