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The anticlimax of Takedown... (Spoilers)

virusdancervirusdancer Member Posts: 18,687 Arc User
Combat Stress
Concussion
Cracked Ribs
Head Trauma
Internal Bleeding
Muscle Tear
Radiation Burn
Radiation Sickness

That list does not do it justice...since several of those happened multiple times. My guy should have been in a pudding cup when all was said and done getting through the ground portion of Takedown on Elite. Just not built for Ground in the least...

The space battle was epic...almost a 4m HP boss mob...it was great fun picking which allies to use and when.

Ground was just...just...meh.

And then of course, there was the reward for finally having defeated Gaul and the Vaadwaur - bringing peace for the moment to the Delta Quadrant.

A Rare Vaadwaur Pulsewave Pistol Mk XIII [CrtH][KB3]

Oh, my bad...yeah, you found the mysterious artifact in the storage room...and they'll let you know.

Thanks for saving everybody...don't let the door hit you on your way out. Buh bye.

Like...seriously?

I mean...just the sudden end and the way it ended...they might as well have had the screen go black as they uninstalled the game in the background for how it all ended...meh.
Post edited by Unknown User on

Comments

  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2014
    Nice. Reminds me I need that accolade where my capt gets injured.
    :D
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited October 2014
    You are not really a knightly fellow, are you?

    You saved the day, the thanks of millions should be enough to satisfy you. :D
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    woodwhity wrote: »
    You are not really a knightly fellow, are you?

    You saved the day, the thanks of millions should be enough to satisfy you. :D

    But that's kind of the thing...there wasn't really any thanks.

    It felt no different than if the girlfriend asked me to pass her the remote, I walk over, pick it up, hand it to her, and she says thanks.

    This was more like...well, we're out of time we need to get this out the door...it felt hideously unfinished. Not in the cliffhanger sort of way...just a meh...that's it.

    It was the biggest WTF moment I've had in the game with regard to the story they've been telling over the years.
  • velquavelqua Member Posts: 1,220 Arc User
    edited October 2014
    I have to agree with you. The ending felt so bland. I kept wondering if there was more since the game crashed after I saw the artifact. I have yet to test the reward gun out, which I feel might not have been worth the trouble. Who knows. Definitely not the shiny part of DR.
    18662390068_f716cd60e3.jpg
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited October 2014
    Combat Stress
    Concussion
    Cracked Ribs
    Head Trauma
    Internal Bleeding
    Muscle Tear
    Radiation Burn
    Radiation Sickness

    That list does not do it justice...since several of those happened multiple times. My guy should have been in a pudding cup when all was said and done getting through the ground portion of Takedown on Elite. Just not built for Ground in the least...

    The space battle was epic...almost a 4m HP boss mob...it was great fun picking which allies to use and when.

    Ground was just...just...meh.

    And then of course, there was the reward for finally having defeated Gaul and the Vaadwaur - bringing peace for the moment to the Delta Quadrant.

    A Rare Vaadwaur Pulsewave Pistol Mk XIII [CrtH][KB3]

    Oh, my bad...yeah, you found the mysterious artifact in the storage room...and they'll let you know.

    Thanks for saving everybody...don't let the door hit you on your way out. Buh bye.

    Like...seriously?

    I mean...just the sudden end and the way it ended...they might as well have had the screen go black as they uninstalled the game in the background for how it all ended...meh.

    Never heard of "To be continued" have you?
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    ashkrik23 wrote: »
    Never heard of "To be continued" have you?

    I'm 42 years old. I've heard of it millions of times. I can recognize bad when I see it. It wasn't even a half-assed to be continued...it wasn't any sort of cliffhanger...it just...had an anticlimatic stop.
  • imadude3imadude3 Member Posts: 825 Arc User
    edited October 2014
    ashkrik23 wrote: »
    Never heard of "To be continued" have you?

    sorry Ash but i gotta go with the other guy, the ending really was disappointing.
    Maintaining peace through overwhelming firepower.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited October 2014
    I'm 42 years old. I've heard of it millions of times. I can recognize bad when I see it. It wasn't even a half-assed to be continued...it wasn't any sort of cliffhanger...it just...had an anticlimatic stop.

    I find myself agreeing. Even adding this would have really helped the ending of the mission, and indeed the ending of the entire story arc. I was, for the most part, totally enthralled by the storytelling and mission structure of Delta Rising. This felt totally incongruous.

    As for the rewards... Delta Rising's reward choices felt pretty uneven. Some of the rewards, like the EMH Mk I duty officer, were awesome. Others, like this one, were totally underwhelming.
  • cyberpunk1977cyberpunk1977 Member Posts: 179 Arc User
    edited October 2014
    Agreed, I was also very disappointed my the final mission reward :(
  • oceansongoceansong Member Posts: 96 Arc User
    edited October 2014
    even before the ground portion, the fleet actions before are so very pointless and go on for ages.
    well done craptic for making what should have been an exciting finale into a dull and flat anti-climax.
    so far DR is a fail for me.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    oceansong wrote: »
    even before the ground portion, the fleet actions before are so very pointless and go on for ages.
    well done craptic for making what should have been an exciting finale into a dull and flat anti-climax.
    so far DR is a fail for me.

    See, I didn't have an issue with the space battle - nor the ground battle (outside of a plethora of bugs). It all felt like it was leading up to something...was going along - like the big wrap up for everything that had come before...

    ...but then it was like the power going out with 15 minutes left in a season or series finale when it ended.

    It was abrupt...work in the mission reward, etc, etc, etc - the whole kit 'n caboodle so to speak, even it being a level 59 mission and - it just felt like the mission was chopped and there was some other mission that should have been there after it that was cut for the launch date.

    It didn't leave me wanting more...it didn't leave me looking forward to anything more...it was just a WTF abrupt coitus interruptus sort of thing like a muscle cramp.

    Even though I wasn't a big fan of the story itself (not a Voyager fan in the least), everything up to that point (imho) had been so well crafted, everything weaved together, a decent flow, yadda-yadda-yadda as mentioned in the other thread...that this mission just looked so out of place by comparison to everything else that was done.

    I had fun with asking Tuvok's opinion and then choosing somebody else...I enjoyed the mission (outside of the bugs on ground, for most of the fight I only had the name Gaul - there was no Gaul, just his name appearing from time to time, and all the rest..meh)...up until, oh wait - that's it? But...and...hrmmm...yeah, meh.
  • lexxie1983lexxie1983 Member Posts: 80 Arc User
    edited October 2014
    I cant even complete this mission.

    Door to command center wont open, also no indicators.
    n8eym7c.jpg

    click for bigger image
  • tariklatarikla Member Posts: 2 Arc User
    edited October 2014
    The problem i have is with the whole vaadwaur arc itself :

    EVERYONE JUST SEEMED TO HAVE FORGOT ICONIANS EXISTS !

    I mean, at the end of "Surface Tension", the LAST episode before DR, we get an iconian showing up telling that they mean business. That's the main reason Klink and Fed works together for DR - common ennemy.

    At the end of Mindscape, we convince the Undine to prepare for the Iconians rather than to try again and again to fight us. We even get hints of Iconians space fight with the whole Battlefield and related patrol.

    And then the Vaadwaur Arc start, and we get a race that was few and technologically behind to strike back in full force, many and with a superior technology. And no one is thinking "Iconians did it !".

    Then we tap into their comms and discover that Gaul found "something" in a pocket of Underspace and basically it's what gave the Vaadwaur all the tech and power to fight. And again, no one is thinking "Iconians hide in subspace, maybe they were in this Underspace pocket !"

    No, we prefer to blame their powerful tech on a parasite life form, even if it dosen't make any sense for starships, and it only make sense for ground power of their overseer. And no one is thinking "Maybe the Iconians give to Gaul those parasites to boost his army !"

    And then, the grand finale, where we discover that Gaul never had a parasite all along, and everyone is like "WTF !", even if it was painfully obvious that the parasite were simply a mean to buff his army, and we found an FREAKING ICONIAN OBJECT (the skin is exactly the same as everything iconian we discovered before), and NO ONE SEEMS TO IDENTIFY THIS THING AS ICONIAN AT ALL !

    Oh, and we get a bad "to be continued in the next Update" thingy. Like the Devs hadn't the time to put in place one last episode to finally make everyone recover their memories and make their brain works.

    Really, it just pisses me off.
  • oceansongoceansong Member Posts: 96 Arc User
    edited October 2014
    See, I didn't have an issue with the space battle - nor the ground battle (outside of a plethora of bugs). It all felt like it was leading up to something...was going along - like the big wrap up for everything that had come before...

    ...but then it was like the power going out with 15 minutes left in a season or series finale when it ended.

    It was abrupt...work in the mission reward, etc, etc, etc - the whole kit 'n caboodle so to speak, even it being a level 59 mission and - it just felt like the mission was chopped and there was some other mission that should have been there after it that was cut for the launch date.

    It didn't leave me wanting more...it didn't leave me looking forward to anything more...it was just a WTF abrupt coitus interruptus sort of thing like a muscle cramp.

    Even though I wasn't a big fan of the story itself (not a Voyager fan in the least), everything up to that point (imho) had been so well crafted, everything weaved together, a decent flow, yadda-yadda-yadda as mentioned in the other thread...that this mission just looked so out of place by comparison to everything else that was done.

    I had fun with asking Tuvok's opinion and then choosing somebody else...I enjoyed the mission (outside of the bugs on ground, for most of the fight I only had the name Gaul - there was no Gaul, just his name appearing from time to time, and all the rest..meh)...up until, oh wait - that's it? But...and...hrmmm...yeah, meh.

    after finishing the 5 pointless space battles (which took over an hour together) the ground section was full of line of sight bugs caused by too much ground clutter, this made my boffs either not fight or run off to fight someone far away.
    then you have the fight in the sandpit, again difficult because of too many obstructions to fight around which causes your team to mess around.
    if gaul had no parasite how could he survive the fight for so long? makes no sense to me.
    as for the iconian influence? meh, fair enough.
    it was a shame that all the good work done by the VO actors was spoiled by a very long and drawn out whimper of a finale, most of the mechanics of the ground and space fights was badly implemented and barely tested.
    as for the rewards to taking this shabby road to the end, I won't be bothering to do it again with my 3 alts. I'd rather grind it out doing japori patrols... oh wait :p
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2014
    First three parts of the space battle I liked. Fourth part had too many HP, and the Vaadwaur ships kept running off the map and getting stuck and chasing them down got me that 'there is nothing on sensors' redbox error message, killed the nice flow and 'swirling dogfight' of the first three rounds.

    Ground, sheesh. My boffs kept getting caught on the architecture (or just stopping in the middle of the hall and staying there for some reason; can we fix the pathfinding already?). When I got to Gaul I only had two of them left, and with all the adds it just dragged on. Again, could tell the same story with about half as many mobs.

    And then the end. As has already been said, bwuh? A couple paragraphs each from the Voyager Superfriends and a meh pistol? No closure (full or partial) no explanation not even a cliffhanger? Surprised there wasn't a Vaadwaur Set like from the Breen or Jem'Hadar FEs. Just felt incomplete.

    Overall, C. Started strong, but in the end felt both too long and incomplete. Odd sensation.
  • zapow21zapow21 Member Posts: 3 Arc User
    edited October 2014
    At least you could finish Takedown. I was constantly dropped from the game during the ground portion of the mission and each time I had to start from the beginning no matter how far I had made it. I got to Gaul once out of ten times and then of course dropped immediately.
  • huntingdon1701huntingdon1701 Member Posts: 155 Arc User
    edited October 2014
    It would improve it even if they just removed the last line which says something like 'we'll let you know about the device'?

    It wasn't a cliffhanger, it was just insulting and cheapened what you'd achieved.

    As others ahve said, the space battle starts off really well and ground wasn't all bad, although it dragged and had visibility bugs. But that last line undermines all the previous missions as well.
  • grifterrik23grifterrik23 Member Posts: 0 Arc User
    edited October 2014
    Just wanted to add my opinion. Such a letdown ending. Reward was utter TRIBBLE (99% of DR rewards have been), and to have the story end that way was frustrating.

    There was no "flow" to any of the story missions, either. Partly because they were played days apart (for me, anyway) partly because half were patrol wrappers. The previous misison was "help us establish allies" and then out of nowhere "its time for the final battle". The whole series seemed that way to me.

    The Space part started off pretty good. More innovative than most, and being given choices that could play out differently made me think this one would be fun to replay. But... ugh. Chasing runaway heavy artillery cruisers with backwards shields displays had me aggravated, and then the ships started getting stuck in space stations. I had to kill them one at a time, slowly, with mines. When I finally got the beam down option I wanted to dance.

    Then the ground fighting part of Takedown seemed a bit like someone at Cryptic was just trying to be mean. "Ok, fight this! Then fight a bunch of these! Now fight a bunch more in an area where your away team gets stuck and you can't see the enemy but they can see you! Now fight all of the enemies of delta rising at one time! HAHAHAHA!"

    So by the end of it I was just ready to be done and I guess I got click happy and missed this last line thats been mentioned alot. Anyone care to enlighten me? 'Cause I'm not playing through that mission again :P

    And what was that little movie mission at the end of the Kobali chain? Was that supposed to have taken place before or after Takedown? Not sure it makes any sense in either place but I suspect that was intended to be the ultimate cliffhanger for DR, and it certainly would have been a better way to end it than Takedown. But that mission was doable way before 59.

    The most positive thing I can say right now is that they really wrote Harry Kim true to the original character. He's still a pompous idiot! :D
  • janus1975janus1975 Member Posts: 739 Arc User
    edited October 2014
    Wow is that it?

    First time I played the mission it just wasn't working so I had to dump it. Second time I got stuck thanks to the "Oops you're not standing where we expected!" bug. Dumped it and didn't bother going back as it took them so long to even acknowledge there was a problem.

    And if that is literally it, I'm glad I didn't bother playing all the way through for a third time.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2014
    I was hoping for an epic ground invasion to match the scope of the space battle. Nope, it was just, go to this outdoor arena where you'll be predictably trapped by the boss, who will deliver a monologue and have you fight some mooks before you shoot him in the face until he dies. Such a video game ending for poor Gaul.

    I guess there will be more episodes to follow-up the story. I hope we don't have to wait too long, and I hope we don't get those follow-up stories doled out one at a time over the next year and a half. But that's what I expect.
  • tankfox23tankfox23 Member Posts: 100 Arc User
    edited October 2014
    Yup, classic we ran out of time and money so we have to end it now. It was so abrupt for the next 10 minutes I was like "ok any minute now Tuvok will chime in for debrief and tell me 'Iconians!!', but no it just ended. I am glad I just did it on normal spending over an hour for this ending would have p****d me off to no end.

    The story up to this point was ok, I also never watched Voyager, so could care less about the characters and voice over. It was still well done though.

    Hopefully when they get around to releasing the next chapter they will make up for this epic fail of an ending.
  • janus1975janus1975 Member Posts: 739 Arc User
    edited October 2014
    tankfox23 wrote: »
    Yup, classic we ran out of time and money so we have to end it now. It was so abrupt for the next 10 minutes I was like "ok any minute now Tuvok will chime in for debrief and tell me 'Iconians!!', but no it just ended. I am glad I just did it on normal spending over an hour for this ending would have p****d me off to no end.

    The story up to this point was ok, I also never watched Voyager, so could care less about the characters and voice over. It was still well done though.

    Hopefully when they get around to releasing the next chapter they will make up for this epic fail of an ending.

    My first runthrough (as in, almost through) was on Elite... Gaul would recover all his shield if I wasn't personally shooting at him for a few seconds... and if I had to respawn... his health would be back to 15k at 100%
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2014
    Yeah, I only do story missions on Normal. I save Elite for stuff that has real rewards. Heck, Normal now has a better XP:time ratio, anyway.
  • saurializardsaurializard Member Posts: 4,405 Arc User
    edited October 2014
    You guys are all talking about the pace, the ending, the number of rewards, the grind needed to level up, etc... but you forget the biggest crime of this whole expansion:

    The Vaadwaur pistol is simply a disguised pulsewave shotgun. It doesn't have unique sounds and effects like the normal Vaadwaur weapons, the "ejecting cartridge" animation works less than half of the time, you carry the weapon like a shotgun/rifle (on your back) despite being a pistol that isn't even that big, the icon is of a normal polaron pistol, and you can't even get other copies for your away team.

    Since I only went through the annoying missions (really groups disguised, long and annoying patrols, most of the time) just to get that weapon, I'm annoyed the Delta Alliance decided I shouldn't have a cool collector weapon and modified its insides without warning me. As a Caitian who likes getting rare weapons for her collection, I'm really disappointed.


    PS: Yes, I know, it's insignificant compared to the rest, but someone has to complain about that, too.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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