the Vaadwaur escort was cool, and the assortment of abilities was actually pretty good, didn't feel like someone hit the random button when choosing what it would get.
didn't notice any bugs, but that aoe light show ability that came with it is about as harmless as fireworks. its deployment needs to be much tighter on the target, or something
oh and i finally got to see Vaadwaur weapons up close, now i understand what ive been looking at. i thought they were prototype broadsides or something, but they have single cannons that fire from beam array hardpoints, with array fireing arcs. and heavy singles, with standard fireing arcs, that you can even equip aft too. i look forward to this lockbox, that has these weapons.
Story wise very nice, also liked the stolen ship and the infiltration part. Fits nicely the "Intelligence" theme of DR.
Molinya System:
The Boarding action was a nice touch!
Typo: "Diabled Ship" -> Disabled, S missing.
General issue:
The Vaadwaur Ship is pretty much a mess on the tray. I play with tray only and switch off Bridge Officer display, had to rearrange the whole thing.
It was nice to see what the Vaadwaur actually use as weapons though!
-> Is there no way to save a tray layout for these mission specific ships? It's really annoying.
Vaadwaur System & Planet:
The team beams behind a door instead of the door opening when you click it. Kinda odd and not necessary, is there no way to remove the door or, well, "open" it?
It feels a bit odd to set up bombs right before the nose of the Vaadwaur. Maybe a "distraction" could be added, would feel not so off to me.
The escape and battle with the captured Vaadwaur ship was nice. I liked the mission.
Comments
didn't notice any bugs, but that aoe light show ability that came with it is about as harmless as fireworks. its deployment needs to be much tighter on the target, or something
oh and i finally got to see Vaadwaur weapons up close, now i understand what ive been looking at. i thought they were prototype broadsides or something, but they have single cannons that fire from beam array hardpoints, with array fireing arcs. and heavy singles, with standard fireing arcs, that you can even equip aft too. i look forward to this lockbox, that has these weapons.
Story wise very nice, also liked the stolen ship and the infiltration part. Fits nicely the "Intelligence" theme of DR.
Molinya System:
The Boarding action was a nice touch!
Typo: "Diabled Ship" -> Disabled, S missing.
General issue:
The Vaadwaur Ship is pretty much a mess on the tray. I play with tray only and switch off Bridge Officer display, had to rearrange the whole thing.
It was nice to see what the Vaadwaur actually use as weapons though!
-> Is there no way to save a tray layout for these mission specific ships? It's really annoying.
Vaadwaur System & Planet:
The team beams behind a door instead of the door opening when you click it. Kinda odd and not necessary, is there no way to remove the door or, well, "open" it?
It feels a bit odd to set up bombs right before the nose of the Vaadwaur. Maybe a "distraction" could be added, would feel not so off to me.
The escape and battle with the captured Vaadwaur ship was nice. I liked the mission.
I got this as well.
Edit: worked after leaving for a while and starting over.
Enjoyable mission.