I truly am amazed at the number of people who can jump on these forums and still manage to attack Cryptic over the most trivial of things, especially when everyone has just been given an expansion's worth of new content completely free of charge...
(Please don't try and argue you bought you Delta Operations pack, you didn't need to, no one twisted your arm to buy it, you chose to buy it.)
The current rash of complaints about the apparent lack of content for easy leveling(this being the key phrase here) is just incredulous, reading to me like a bunch of children screaming they did not get their instant-gratification, and conjures up images of Veruca Salt...
But Daddy... I want it NOW!
So far, I'm leveling along perfectly well without a problem... Mind you, I'm actually doing multiple things and not just churning through the episodes...
Hell, I was already 3/4 of the way to 51 simply from collecting the 23 assignments I had set the day before Delta Rising dropped!
If people actually spent as much time playing all the available content, and not just pissing and moaning on the forums, maybe they'd not be hitting 'leveling walls'...
But, I suppose, who's going to then provide them the validation they crave?
Whining is a constant because its not ultimately about the thing in question (its about the person complaining).
Rule 1 of the internet though you might have seen this simplified as "you can't make everyone happy." The above is what you get when you go one step further and consider the species in question (eusocial apes which have an incredible capacity to maneuver through social situations [MMO expansions included] for optimum gain [if only to self-respect, which is just a measure of imagined gained according to the criteria bred into us by evolution] versus points on a distribution curve).
That said, whining about whiners still falls under the same rule. Whining will happen regardless of context (because events are merely used to fill the points of an argument, why that argument "needs" to take place is up to the individual's own self-interest) and becoming insensed by it only has you falling into the same thoughtless trap. :P
Just leave them to it.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Whining is a constant because its not ultimately about the thing in question (its about the person complaining).
Rule 1 of the internet though you might have seen this simplified as "you can't make everyone happy." The above is what you get when you go one step further and consider the species in question (eusocial apes which have an incredible capacity to maneuver through social situations [MMO expansions included] for optimum gain [if only to self-respect, which is just a measure of imagined gained according to the criteria bred into us by evolution] versus points on a distribution curve).
That said, whining about whiners still falls under the same rule. Whining will happen regardless of context (because events are merely used to fill the points of an argument, why that argument "needs" to take place is up to the individual's own self-interest) and becoming insensed by it only has you falling into the same thoughtless trap. :P
Touche...
The point I was making is still valid... Delta Rising is clearly not about instant-gratification, the increased difficulty of STF's (whether bugged or not) and the normalisation of dilithium rewards, along with this perceived lack of content to level, are all indicative of a move towards a longer leveling and gearing process...
the points you make here are very valid and i agree with you for the most part!
the problem is that for what 4 odd years people have had it far to easy "levelling" wise compared to other MMO's and being forced into other content is not essentially a bad thing in my opinion but a lot of people are of the play once and forget scenario.
Like you i planned ahead, i took one of my characters and ran every mission and sector patrol ready to hand in on release day and this gave me 2 - 3 levels head start.
granted by the time i got to 58 that did tail of and i had to grind some more
Besides the real grind is in the specialization trees, that is an extra 50 levels on top of the extra 10 everyone has to do to get to level 60
People have to find something to gripe about and the story missions and levelling should not be one of them in my opinion, there is a much bigger issue at hand and one that should not be a part of this thread.
Although i was a little disappointed by the last mission of the story arc it felt a tad rushed compared to the rest.
I get what the OP means. I'm glad DR launched, it's a free expansion and it gave us new things to do and finally revamped the STFs. There are obviously the new T6 ships and mastery and so forth too, but I'm just happy I can zip around the Delta Quadrant, that my investing in R&D is finally paying off (ECs much BWAHAHAHA), and that everyone is back to square one for the STFs. New blood!
"It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."
at last someone speaks sence, i have been saying this all along, i have only done the first mission so far on my fed, yet to do my kdf and rom, loads of other stuff to do to keep me busy and it will all level me up, i might do the second mission tonight if i have time, so much to do not enough time to do it all.
even had a go at CE and borg disconnected from the pve ques last night with fleet mates, yes it was harder but i am yet to level up my ship and what not, bet it will be easy peasy in a few months when ive maxed all my stats.
people forget that we are going to become a lot more powerful ship, weapons and characters and if they didnt tweek the dificulty then in a while we would all be moaning that theres no challange.
i am well pleased with the way the expansion has turned out, and a big bonus for me is they put the DR ship pack on the c-store so i was able to buy it with zen i got from converted dilithium so it didnt cost me a bean.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
at last someone speaks sence, i have been saying this all along, i have only done the first mission so far on my fed, yet to do my kdf and rom, loads of other stuff to do to keep me busy and it will all level me up, i might do the second mission tonight if i have time, so much to do not enough time to do it all.
even had a go at CE and borg disconnected from the pve ques last night with fleet mates, yes it was harder but i am yet to level up my ship and what not, bet it will be easy peasy in a few months when ive maxed all my stats.
people forget that we are going to become a lot more powerful ship, weapons and characters and if they didnt tweek the dificulty then in a while we would all be moaning that theres no challange.
i am well pleased with the way the expansion has turned out, and a big bonus for me is they put the DR ship pack on the c-store so i was able to buy it with zen i got from converted dilithium so it didnt cost me a bean.
well it did cost you time and someone else's money muahahaha, thank god for other players that do not want to put the time in huh
LMAO! I just love posts that whine about people whining. You do realize that makes you an even bigger whiner, right? :rolleyes:
Not really, considering to 'whine' is to generally complain in a childish fashion, by it's very definition...
I would have considered my post more a critique on the people whining about the perceived lack of content...
Might I also throw out there, that had I actually been one of these people whining about something negative relating to Cryptic, you'd have likely jumped on the band-wagon given your atypical attitude? Perhaps my post hit a nerve with you, hmm?
Not really, considering to 'whine' is to generally complain in a childish fashion, by it's very definition...
I would have considered my post more a critique on the people whining about the perceived lack of content...
Might I also throw out there, that had I actually been one of these people whining about something negative relating to Cryptic, you'd have likely jumped on the band-wagon given your atypical attitude? Perhaps my post hit a nerve with you, hmm?
its not really whining anyway just pointing out the virtues of the game others are to blinkered to see.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Not really, considering to 'whine' is to generally complain in a childish fashion, by it's very definition...
I would have considered my post more a critique on the people whining about the perceived lack of content...
Might I also throw out there, that had I actually been one of these people whining about something negative relating to Cryptic, you'd have likely jumped on the band-wagon given your atypical attitude? Perhaps my post hit a nerve with you, hmm?
This is nothing wrong with your observations of a lot of stuff on the forums, however, your presentation will most likely lead to this thread being close.
Oh bull****, get off your high horse. People who may be voicing an opinion you don't like are offering a critique about something they feel could be improved too.
Slagging Cryptic off as being too lazy or money-grubbing to bother adding 'enough content' is hardly conducive to improving the quality of STO... Trying to justify otherwise is merely being contrived...
You are calling everyone ingrate because they want a quality product?
It's was Cryptic choice to go F2P and their choice to make the expansion free, that does not give them a free pass to make a bad product.
You are saying we should be happy JUST because it's free?
Not at all... If the product is bad, by all means express this... Complaining there's not enough content, because an individual's need for instant gratification is not satisfied, is incredulous...
The point I was making is still valid... Delta Rising is clearly not about instant-gratification, the increased difficulty of STF's (whether bugged or not) and the normalisation of dilithium rewards, along with this perceived lack of content to level, are all indicative of a move towards a longer leveling and gearing process...
Indeed, its probably the stronger of the two themes of DR. On the one hand, you have Voyager and on the other you have an earnest effort to make a deeper game out of STO. More writing throughout the game (see. patrols), more thoughtful use of characters and setting (see. DR episodes/plot), more core abilities (see. specializations and intel boffs), more systems that make better use out of what was previously absolute garbage (see. low level gear and data samples), and longer space combat where gameplay has more of a chance to happen.
It definitely diverges from expectation but as I said before how that's taken is up to individual self-interest. Its a fact whose meaning lies in interpretation (since there is no objective measure to judge it by, no physical quality its just stuff that happened in a video game). So, some people will make one interpetation while others will jump to the other side depending on how each potential state satisfies (or doesn't) the individual's sense of self-respect.
I guess you could try to point out that DR IS a subjective matter of appreciation, but that point is going to be taken by those oh so considerate whiners within the context of their agendas. Are you just white-knighting cryptic (inter-faction conflict) or are you trying to challenge their authority to speak on the subject (inter-personal conflict.) Either way you trip an impulse to respond with verbal force to an apparent aggressor and nothing is really accomplished because you've merely substituted one reflex for another, albiet with a different focus. Even if it may take the shape of a forum argument rather than a forum rant (which you might think would present a different case to the devs) its still the same irreverent banter about interpersonal status and affilitation (which anyone looking for something of sense/content is still going to ignore.)
So, what we're left with is just stuff. Stuff to talk about. You could try to get into who's doing the talking and why, but its entering into an entirely different world than trying to take the game for its own sake.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Not at all... If the product is bad, by all means express this... Complaining there's not enough content, because an individual's need for instant gratification is not satisfied, is incredulous...
It's not a need for instant gratification. It's quite simple, if you cannot add enough content to fill 10 levels, then don't add 10 levels. The days of grinding in between sparse quests died over 10 years ago. Why did they have to add 10 levels anyway? 5 would have been fine. The only thing that changes over those levels is your ship HP, everything else could have been done with 0 level increase. There is almost 0 progression added with these 10 levels, why have them at all?
On the other hand, negative reviews could be conducive to steady game play improvements from the company trying to please its customers.
And I fully agree with you...
However, go and look over the forums... How much of the negative feedback you're talking about is in anyway conducive to steady game play?
The bulk of it is 'useless diatribe' that does little more than attack Cryptic's virtues and ethics (even staff), rather than provide constructive and useful observation and commentary...
On the other hand, negative reviews could be conducive to steady game play improvements from the company trying to please its customers.
Meh...
Of course making the quite large assumption that those negative reviews fixate exclusively on parts of the game that NEED change according to the general interests of the population (and not the invididual whiner).
Having had experience interating with live humans, I don't think you can make that leap. :P
That said, it still doesn't justify whining about whiners (ie. those making emotionally charged points about how the game has or has not changed in order to try to force a course of action [even for its own sake] based on the social weight of their displeasure, and the assumed collective displeasure of "the players" or "the community" the individual identifies with), but a very generous definition of "feedback" doesn't justify whining either. Its still a process that's largely disconnected from an objective reality (to put it midly).
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Comments
Thanks.
Sarah Knightly - Co-leader; Frontier Explorers - U.S.S. Witchblade
Rias Gremory - Leader; Frontier Marauders - I.K.S. B'ullwinkle
Rule 1 of the internet though you might have seen this simplified as "you can't make everyone happy." The above is what you get when you go one step further and consider the species in question (eusocial apes which have an incredible capacity to maneuver through social situations [MMO expansions included] for optimum gain [if only to self-respect, which is just a measure of imagined gained according to the criteria bred into us by evolution] versus points on a distribution curve).
That said, whining about whiners still falls under the same rule. Whining will happen regardless of context (because events are merely used to fill the points of an argument, why that argument "needs" to take place is up to the individual's own self-interest) and becoming insensed by it only has you falling into the same thoughtless trap. :P
Just leave them to it.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
pot... meet black:rolleyes:
Touche...
The point I was making is still valid... Delta Rising is clearly not about instant-gratification, the increased difficulty of STF's (whether bugged or not) and the normalisation of dilithium rewards, along with this perceived lack of content to level, are all indicative of a move towards a longer leveling and gearing process...
the problem is that for what 4 odd years people have had it far to easy "levelling" wise compared to other MMO's and being forced into other content is not essentially a bad thing in my opinion but a lot of people are of the play once and forget scenario.
Like you i planned ahead, i took one of my characters and ran every mission and sector patrol ready to hand in on release day and this gave me 2 - 3 levels head start.
granted by the time i got to 58 that did tail of and i had to grind some more
Besides the real grind is in the specialization trees, that is an extra 50 levels on top of the extra 10 everyone has to do to get to level 60
People have to find something to gripe about and the story missions and levelling should not be one of them in my opinion, there is a much bigger issue at hand and one that should not be a part of this thread.
Although i was a little disappointed by the last mission of the story arc it felt a tad rushed compared to the rest.
"It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."
even had a go at CE and borg disconnected from the pve ques last night with fleet mates, yes it was harder but i am yet to level up my ship and what not, bet it will be easy peasy in a few months when ive maxed all my stats.
people forget that we are going to become a lot more powerful ship, weapons and characters and if they didnt tweek the dificulty then in a while we would all be moaning that theres no challange.
i am well pleased with the way the expansion has turned out, and a big bonus for me is they put the DR ship pack on the c-store so i was able to buy it with zen i got from converted dilithium so it didnt cost me a bean.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I see moderation in its future:(
well it did cost you time and someone else's money muahahaha, thank god for other players that do not want to put the time in huh
Not really, considering to 'whine' is to generally complain in a childish fashion, by it's very definition...
I would have considered my post more a critique on the people whining about the perceived lack of content...
Might I also throw out there, that had I actually been one of these people whining about something negative relating to Cryptic, you'd have likely jumped on the band-wagon given your atypical attitude? Perhaps my post hit a nerve with you, hmm?
indeed to them and cryptic i am very greatful.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
its not really whining anyway just pointing out the virtues of the game others are to blinkered to see.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
This is nothing wrong with your observations of a lot of stuff on the forums, however, your presentation will most likely lead to this thread being close.
Just saying:eek:
and I will leave it at that.
It's was Cryptic choice to go F2P and their choice to make the expansion free, that does not give them a free pass to make a bad product.
You are saying we should be happy JUST because it's free?
im saying its a jolly good product, from what i have seen of it so far.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Slagging Cryptic off as being too lazy or money-grubbing to bother adding 'enough content' is hardly conducive to improving the quality of STO... Trying to justify otherwise is merely being contrived...
Not at all... If the product is bad, by all means express this... Complaining there's not enough content, because an individual's need for instant gratification is not satisfied, is incredulous...
Ok so you like it, some do some don't. You are calling people ingrates because they don't share your opinion on the quality of the product?
Indeed, its probably the stronger of the two themes of DR. On the one hand, you have Voyager and on the other you have an earnest effort to make a deeper game out of STO. More writing throughout the game (see. patrols), more thoughtful use of characters and setting (see. DR episodes/plot), more core abilities (see. specializations and intel boffs), more systems that make better use out of what was previously absolute garbage (see. low level gear and data samples), and longer space combat where gameplay has more of a chance to happen.
It definitely diverges from expectation but as I said before how that's taken is up to individual self-interest. Its a fact whose meaning lies in interpretation (since there is no objective measure to judge it by, no physical quality its just stuff that happened in a video game). So, some people will make one interpetation while others will jump to the other side depending on how each potential state satisfies (or doesn't) the individual's sense of self-respect.
I guess you could try to point out that DR IS a subjective matter of appreciation, but that point is going to be taken by those oh so considerate whiners within the context of their agendas. Are you just white-knighting cryptic (inter-faction conflict) or are you trying to challenge their authority to speak on the subject (inter-personal conflict.) Either way you trip an impulse to respond with verbal force to an apparent aggressor and nothing is really accomplished because you've merely substituted one reflex for another, albiet with a different focus. Even if it may take the shape of a forum argument rather than a forum rant (which you might think would present a different case to the devs) its still the same irreverent banter about interpersonal status and affilitation (which anyone looking for something of sense/content is still going to ignore.)
So, what we're left with is just stuff. Stuff to talk about. You could try to get into who's doing the talking and why, but its entering into an entirely different world than trying to take the game for its own sake.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
It's not a need for instant gratification. It's quite simple, if you cannot add enough content to fill 10 levels, then don't add 10 levels. The days of grinding in between sparse quests died over 10 years ago. Why did they have to add 10 levels anyway? 5 would have been fine. The only thing that changes over those levels is your ship HP, everything else could have been done with 0 level increase. There is almost 0 progression added with these 10 levels, why have them at all?
Then I take it youve never heard of the saying 'Experiences may vary'?
Because whining about 'ingrate whiners' is ignoring this fact and pretending as if complaints or feedback is unfounded temper tantrums.
And I fully agree with you...
However, go and look over the forums... How much of the negative feedback you're talking about is in anyway conducive to steady game play?
The bulk of it is 'useless diatribe' that does little more than attack Cryptic's virtues and ethics (even staff), rather than provide constructive and useful observation and commentary...
As above...
Of course making the quite large assumption that those negative reviews fixate exclusively on parts of the game that NEED change according to the general interests of the population (and not the invididual whiner).
Having had experience interating with live humans, I don't think you can make that leap. :P
That said, it still doesn't justify whining about whiners (ie. those making emotionally charged points about how the game has or has not changed in order to try to force a course of action [even for its own sake] based on the social weight of their displeasure, and the assumed collective displeasure of "the players" or "the community" the individual identifies with), but a very generous definition of "feedback" doesn't justify whining either. Its still a process that's largely disconnected from an objective reality (to put it midly).
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!