Normal feels like Advance, Advance feels like Elite and then some, and Elite (Not that I can play it yet as I'm not lvl 60 but from what others have said OMG).
Seems like even upgraded my ship feels dumbed down even with all power to weapons, as far as the bar will go which is pretty high @ 125/100 Power.
I hope advanced gets dumbed back down a bit to be perhaps more difficult then the former, but not as tough as elite+1. As for Elite itself it probably could use a small nerf, but still should be more difficult then the old elite, just not ridiculously ungodly impossible difficult. If I want impossible I'll play No Win Scenario, not an STF, let alone regular mission content.
The Galaxy needs you to fight the Iconians and their Heralds in order to protect our interests and freedoms in the Galaxy. Join the fight in the Herald/Iconian War today! :cool:
Normal feels like Advance, Advance feels like Elite and then some, and Elite (Not that I can play it yet as I'm not lvl 60 but from what others have said OMG).
Seems like even upgraded my ship feels dumbed down even with all power to weapons, as far as the bar will go which is pretty high @ 125/100 Power.
I hope advanced gets dumbed back down a bit to be perhaps more difficult then the former, but not as tough as elite+1. As for Elite itself it probably could use a small nerf, but still should be more difficult then the old elite, just not ridiculously ungodly impossible difficult. If I want impossible I'll play No Win Scenario, not an STF, let alone regular mission content.
Actually they didn't. NPC still do stupid things and move around at tutrtle speed ... not balancing shields, not using Eptx not healing. AI is exactly as dumb as it was before. The difference now is they upped HP by insane amounts and increased NPC damage.
This is the lazy ... excuse me ... Cryptic way of adding difficulty. It is not even hard ... just boring as hell mashing keys trying to wear down NPC. Worst ... upgrade ... ever!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Actually they didn't. NPC still do stupid things and move around at tutrtle speed ... not balancing shields, not using Eptx not healing. AI is exactly as dumb as it was before. The difference now is they upped HP by insane amounts and increased NPC damage.
This is the lazy ... excuse me ... Cryptic way of adding difficulty. It is not even hard ... just boring as hell mashing keys trying to wear down NPC. Worst ... upgrade ... ever!
Increased HP? That solves why it takes 20 minutes just to pop one ship only to have another warp in and another 15-20 minute battle... For one bloody ship at a time.
I have seen the AI balance shields, granted that might be because it actually bothered to activate an ability/power like Tact Team or Equivalent.
If they wanted to capture the essence of long space battles like in the films then congrats... They did it, while it might be cannon, it gets tiring awfully fast.
The Galaxy needs you to fight the Iconians and their Heralds in order to protect our interests and freedoms in the Galaxy. Join the fight in the Herald/Iconian War today! :cool:
You know, it's funny how it's assumed this was fully intended and won't be changed period, rather than them just being the starting values waiting for tuning.
Plus, a full AI tweak would take time (which according to Bort, they don't have to do to full satisfaction - NOT an inability to do so), so for now, the HP and resist is all that can be done.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Well in that case for people complaining that battles we're too easy or too quick... Here you go. But honestly something in the middle between what was before and what they have now resist/hp wise would be sufficient.
The Galaxy needs you to fight the Iconians and their Heralds in order to protect our interests and freedoms in the Galaxy. Join the fight in the Herald/Iconian War today! :cool:
lol I wouldn't call the hp for npcs high, shouldn't the Vaadwaur cruisers and battleships and escorts have 200,000 to 260,000 hull points and shoot you with weapons that could wipe out the entire Fed, KDF, and RR fleets in 1 shot?
Increased HP? That solves why it takes 20 minutes just to pop one ship only to have another warp in and another 15-20 minute battle... For one bloody ship at a time.
I have seen the AI balance shields, granted that might be because it actually bothered to activate an ability/power like Tact Team or Equivalent.
If they wanted to capture the essence of long space battles like in the films then congrats... They did it, while it might be cannon, it gets tiring awfully fast.
Actually, it is not even canon. If you recall, most battles don't last that long and ships quickly start losing systems and shields go down relatively easily. I think Cryptic captured canon in the 1st 10-20 levels.
That said. Before DR they had a relatively fun and engaging combat mechanic which was gratifying. It was probably the last thing keeping many players in game ... for me I would add PvP.
They managed to kill both with this expansion. GG!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
You know, it's funny how it's assumed this was fully intended and won't be changed period, rather than them just being the starting values waiting for tuning.
Plus, a full AI tweak would take time (which according to Bort, they don't have to do to full satisfaction - NOT an inability to do so), so for now, the HP and resist is all that can be done.
It is silly to pull this argument. This was on tribble for a long time and the same complaints were mentioned there. They did absolutely nothing to address the complains. So they wait to "beta test" on live server ... and when they see massive negative reaction they have to put out the fire.
Pretty darn unprofessional ...
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Pissing my pants scared and sweating with anxiety is not my idea of fun. Your suggesting they buff up the big bad of the expansion... I think I'll pass, but then I do prefer to play things casually. Want impossible, make an STF with this guys then you as the player play it on the 'new' Elite mode... Enjoy, but I want no part in it personally.
The Galaxy needs you to fight the Iconians and their Heralds in order to protect our interests and freedoms in the Galaxy. Join the fight in the Herald/Iconian War today! :cool:
Well in that case for people complaining that battles we're too easy or too quick... Here you go. But honestly something in the middle between what was before and what they have now resist/hp wise would be sufficient.
It is called adding mechanics and improving AI. It could be simple stuff like NPC re-balancing their shields, using EptS, coordinating their attacks ... etc. It might involve adding a map where 1 player does X ... one player does Y and another Z ... all happening in a certain sequence and with the right timing. Or maybe ... I dunno ... allowing powers like drain and subnucleanic beam to have an effect.
Other MMOs do it ... somehow though Cryptic can't pull it off.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Cryptic's version of making things difficult is to add more hit points and npcs. Instead of coming up with a creative mechanism, Cryptic took the easier way out. Add more NPCs and boost their health.
I am a little shocked. Since many of the new featured episodes are fantastic, Cryptic didn't spend too much time on enhancing the stfs.
If I were revamping the stfs, I would include a twist on the map's mechanics.
It is silly to pull this argument. This was on tribble for a long time and the same complaints were mentioned there. They did absolutely nothing to address the complains. So they wait to "beta test" on live server ... and when they see massive negative reaction they have to put out the fire.
Pretty darn unprofessional ...
Because Tribble is a Gold-only-allowed Test Server; that's a fraction of the full playerbase. And much like I'd expect from such a test server, is a purely preview thing and only looks for the game-breaking stuff first, then slowly-decreasing priority stuff
But even like that, they still miss stuff; anyone would. The team was swamped at launch, and they're still swamped - including, what they have of it, the bug and code people
That's just that reality of it, and the argument over this has been going on since launch - but it gets nowhere real fast to call it unprofessional and pathetic, even if true. I find it a better use of time to just work with it as such
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Because Tribble is a Gold-only-allowed Test Server; that's a fraction of the full playerbase. And much like I'd expect from such a test server, is a purely preview thing and only looks for the game-breaking stuff first, then slowly-decreasing priority stuff
But even like that, they still miss stuff; anyone would. The team was swamped at launch, and they're still swamped - including, what they have of it, the bug and code people
That's just that reality of it, and the argument over this has been going on since launch - but it gets nowhere real fast to call it unprofessional and pathetic, even if true. I find it a better use of time to just work with it as such
That's just that reality of it, and the argument over this has been going on since launch - but it gets nowhere real fast to call it unprofessional and pathetic, even if true. I find it a better use of time to just work with it as such
I call it unprofessional. You know like unleashing a bugged upgrade system (which I skipped) that destroyed player items while consuming their dilithium. Treating live environment as another beta. That's amateur hour there.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Well with all the complaints it would seem that this expansion was truly 'rushed' out the door with a upper case wording and exclamation point x3, and probably could of and should of been under wraps another 5-6 weeks minimum. We always joke about content being hurried, but this expansion seems to have took the cake.
The Galaxy needs you to fight the Iconians and their Heralds in order to protect our interests and freedoms in the Galaxy. Join the fight in the Herald/Iconian War today! :cool:
I call it unprofessional. You know like unleashing a bugged upgrade system (which I skipped) that destroyed player items while consuming their dilithium. Treating live environment as another beta. That's amateur hour there.
That's my point though; you call it unprofessional (and maybe it is). But it's unproductive to just sit there and purely say so
Your time is better spent actually dealing with such things, rather than purely quitting on it, and saying it's unprofessional while doing nothing about it
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
That's my point though; you call it unprofessional (and maybe it is). But it's unproductive to just sit there and purely say so
Your time is better spent actually dealing with such things, rather than purely quitting on it, and saying it's unprofessional while doing nothing about it
so what is this forums for then just to sit around and kissy kiss kiss ????
so what is this forums for then just to sit around and kissy kiss kiss ????
I did not say that, but anyway, there is a difference between stating your opinion on something, and bashing the devs for it.
Saying they're unprofessional is quite close to the latter, and doesn't actually help. Neither does general hostility
When the devs come on here, they want clear, concise info about issues, because that's constructive to them. Too many ignore that and give into their frustrations when doing so, which doesn't make things easier, for either side ultimately
So that's a part of my point; think they're unprofessional? Fine, but leave that statement off the forums, because again it doesn't help the devs - actually talking about the issues as you perceive them to be wrong, and why you think they are wrong? That's helpful to them
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I did not say that, but anyway, there is a difference between stating your opinion on something, and bashing the devs for it.
Saying they're unprofessional is quite close to the latter, and doesn't actually help. Neither does general hostility
When the devs come on here, they want clear, concise info about issues, because that's constructive to them. Too many ignore that and give into their frustrations when doing so, which doesn't make things easier, for either side ultimately
So that's a part of my point; think they're unprofessional? Fine, but leave that statement off the forums, because again it doesn't help the devs - actually talking about the issues as you perceive them to be wrong, and why you think they are wrong? That's helpful to them
well someone is to blame maybe not the Dev but the EP himself ?
Aye, the AI hasn't changed unfortunately... It's just the Shield/HP/resists/damage of the MOBs have been increased, yet again. Which is a shame.
I'd love to see a proper AI revamp... or at least give the MOBs more skills overall to cover the lack of AI improvement. I'd love to see MOBs have their HP reduced and given more self/ally heals, increase their DPS naturally with EPtW, BFAW (every cube should have this IMO) etc. Just upping the base shield/hp/resists/damage of a MOB is the lazy way of increasing difficulty. Thing is though, there does seem to be some better AI in Delta Rising. There's MOBs out there that support each other, using TSS on the player's current target, etc... this NEEDS to be ported over to other MOBs
Imagine if the Borg worked as a proper hive mind in ISA/ISE. You have spheres supporting the cubes (and each other) with TSS and HE, probes using SS to cause chaos in the player ranks. Cubes using BFAW and Torp spread for naturally increased damage output... (with the ships still having their usual suite of abilities also, just feel the need to point that out )
In fact, while I'm on the Borg, what I'd love to see, and what would be a real "little Richard" move would be to add the Phaser proc to the Borg plasma weapons. Just another little thing for players to worry about, even if it is often easily countered and doesn't last long.
This is the sort of thing that needs to happen, not just massively increasing the base stats (though I will say that "some" increase in base stats is always warranted whenever the playerbases stats increase). This would greatly increase the challenge in PvE without turning everything into a damage sponge.
Two words that I'd like Cryptic to consider. I'd like them to pay attention to the definitions, and think about which of them fits more applicably with their changes:
CHALLENGING
chal·leng·ing adjective \-lən-jiŋ\
: difficult in a way that is usually interesting or enjoyable
TEDIOUS
te·dious adjective \ˈtē-dē-əs, ˈtē-jəs\
: boring and too slow or long
Actually they didn't. NPC still do stupid things and move around at tutrtle speed ... not balancing shields, not using Eptx not healing. AI is exactly as dumb as it was before. The difference now is they upped HP by insane amounts and increased NPC damage.
This is the lazy ... excuse me ... Cryptic way of adding difficulty. It is not even hard ... just boring as hell mashing keys trying to wear down NPC. Worst ... upgrade ... ever!
I do believe this person saved me the trouble of having to type anything further in this thread! :cool:
The Galaxy needs you to fight the Iconians and their Heralds in order to protect our interests and freedoms in the Galaxy. Join the fight in the Herald/Iconian War today! :cool:
well someone is to blame maybe not the Dev but the EP himself ?
Maybe, but that's also (indirectly) my point; assigning blame, whether true or not, needed to be assigned or not, does not help anyone either. Either to us outside of possible agreement, or to the devs
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
The difference now is they upped HP by insane amounts and increased NPC damage.
This is the lazy ... excuse me ... Cryptic way of adding difficulty. It is not even hard ... just boring as hell mashing keys trying to wear down NPC. Worst ... upgrade ... ever!
Sadly, that's how most companies make things 'harder'. I'd expect nothing more from Cryptic. Adding HP is easy; making a worthy opponent is hard.
Comments
Actually they didn't. NPC still do stupid things and move around at tutrtle speed ... not balancing shields, not using Eptx not healing. AI is exactly as dumb as it was before. The difference now is they upped HP by insane amounts and increased NPC damage.
This is the lazy ... excuse me ... Cryptic way of adding difficulty. It is not even hard ... just boring as hell mashing keys trying to wear down NPC. Worst ... upgrade ... ever!
- Judge Aaron Satie
this ^^^^^^^^^^^^^^
system Lord Baal is dead
I have seen the AI balance shields, granted that might be because it actually bothered to activate an ability/power like Tact Team or Equivalent.
If they wanted to capture the essence of long space battles like in the films then congrats... They did it, while it might be cannon, it gets tiring awfully fast.
Plus, a full AI tweak would take time (which according to Bort, they don't have to do to full satisfaction - NOT an inability to do so), so for now, the HP and resist is all that can be done.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Actually, it is not even canon. If you recall, most battles don't last that long and ships quickly start losing systems and shields go down relatively easily. I think Cryptic captured canon in the 1st 10-20 levels.
That said. Before DR they had a relatively fun and engaging combat mechanic which was gratifying. It was probably the last thing keeping many players in game ... for me I would add PvP.
They managed to kill both with this expansion. GG!
- Judge Aaron Satie
It is silly to pull this argument. This was on tribble for a long time and the same complaints were mentioned there. They did absolutely nothing to address the complains. So they wait to "beta test" on live server ... and when they see massive negative reaction they have to put out the fire.
Pretty darn unprofessional ...
- Judge Aaron Satie
It is called adding mechanics and improving AI. It could be simple stuff like NPC re-balancing their shields, using EptS, coordinating their attacks ... etc. It might involve adding a map where 1 player does X ... one player does Y and another Z ... all happening in a certain sequence and with the right timing. Or maybe ... I dunno ... allowing powers like drain and subnucleanic beam to have an effect.
Other MMOs do it ... somehow though Cryptic can't pull it off.
- Judge Aaron Satie
I am a little shocked. Since many of the new featured episodes are fantastic, Cryptic didn't spend too much time on enhancing the stfs.
If I were revamping the stfs, I would include a twist on the map's mechanics.
But even like that, they still miss stuff; anyone would. The team was swamped at launch, and they're still swamped - including, what they have of it, the bug and code people
That's just that reality of it, and the argument over this has been going on since launch - but it gets nowhere real fast to call it unprofessional and pathetic, even if true. I find it a better use of time to just work with it as such
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
simple solution dont limit it to who can test it
system Lord Baal is dead
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I call it unprofessional. You know like unleashing a bugged upgrade system (which I skipped) that destroyed player items while consuming their dilithium. Treating live environment as another beta. That's amateur hour there.
- Judge Aaron Satie
Your time is better spent actually dealing with such things, rather than purely quitting on it, and saying it's unprofessional while doing nothing about it
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
so what is this forums for then just to sit around and kissy kiss kiss ????
system Lord Baal is dead
Saying they're unprofessional is quite close to the latter, and doesn't actually help. Neither does general hostility
When the devs come on here, they want clear, concise info about issues, because that's constructive to them. Too many ignore that and give into their frustrations when doing so, which doesn't make things easier, for either side ultimately
So that's a part of my point; think they're unprofessional? Fine, but leave that statement off the forums, because again it doesn't help the devs - actually talking about the issues as you perceive them to be wrong, and why you think they are wrong? That's helpful to them
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
well someone is to blame maybe not the Dev but the EP himself ?
system Lord Baal is dead
I'd love to see a proper AI revamp... or at least give the MOBs more skills overall to cover the lack of AI improvement. I'd love to see MOBs have their HP reduced and given more self/ally heals, increase their DPS naturally with EPtW, BFAW (every cube should have this IMO) etc. Just upping the base shield/hp/resists/damage of a MOB is the lazy way of increasing difficulty. Thing is though, there does seem to be some better AI in Delta Rising. There's MOBs out there that support each other, using TSS on the player's current target, etc... this NEEDS to be ported over to other MOBs
Imagine if the Borg worked as a proper hive mind in ISA/ISE. You have spheres supporting the cubes (and each other) with TSS and HE, probes using SS to cause chaos in the player ranks. Cubes using BFAW and Torp spread for naturally increased damage output... (with the ships still having their usual suite of abilities also, just feel the need to point that out
In fact, while I'm on the Borg, what I'd love to see, and what would be a real "little Richard" move would be to add the Phaser proc to the Borg plasma weapons. Just another little thing for players to worry about, even if it is often easily countered and doesn't last long.
This is the sort of thing that needs to happen, not just massively increasing the base stats (though I will say that "some" increase in base stats is always warranted whenever the playerbases stats increase). This would greatly increase the challenge in PvE without turning everything into a damage sponge.
CHALLENGING
chal·leng·ing adjective \-lən-jiŋ\
: difficult in a way that is usually interesting or enjoyable
TEDIOUS
te·dious adjective \ˈtē-dē-əs, ˈtē-jəs\
: boring and too slow or long
http://www.merriam-webster.com/
I do believe this person saved me the trouble of having to type anything further in this thread! :cool:
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Sadly, that's how most companies make things 'harder'. I'd expect nothing more from Cryptic. Adding HP is easy; making a worthy opponent is hard.
I noticed the increased HP, where's the damage?