Could someone at Cryptic please confirm or deny the fact that Space NPCs in the Advanced and Elite queues have insanely high hit point and shield modifiers? There are 250k borg probes and 450k borg assimilated bird of prey in the advanced queues. I assume this is a bug because that is an insane health hike over the normal mode.
Really, advanced is no fun right now because it is just a DPS race to kill the NPCs. It just isn't difficult at all; just boring waiting for the enemies to die. If this is to curb the 25k+ DPS people, then there are better more logical ways to do so. Such people rely on chained and stacked Attack Pattern Beta to reach such numbers. Giving NPCs Tactical Team and providing them with heals would be much more effective over giving them these crazy health mods.
Could someone at Cryptic please confirm or deny the fact that Space NPCs in the Advanced and Elite queues have insanely high hit point and shield modifiers? There are 250k borg probes and 450k borg assimilated bird of prey in the advanced queues. I assume this is a bug because that is an insane health hike over the normal mode.
Really, advanced is no fun right now because it is just a DPS race to kill the NPCs. It just isn't difficult at all; just boring waiting for the enemies to die. If this is to curb the 25k+ DPS people, then there are better more logical ways to do so. Such people rely on chained and stacked Attack Pattern Beta to reach such numbers. Giving NPCs Tactical Team and providing them with heals would be much more effective over giving them these crazy health mods.
Well the health and shield values can be tuned if needed, but giving the ships AI would take time/effort... the former of which, according to Bort, they don't have right now. At least not to a level that would allow the AI to be tweaked to his/their satisfaction, as I got the impression
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
When might we be getting the final mission of the Delta Quadrant storyline on Tribble? I completely understand not putting it on there when it was first released to Gold and Lifetime Subscribers, but I'm just thinking that, since it's on Holodeck now, it'd be safe to let those on the test server play it, too.
[*]Changed the gender of all injured soldiers in the med bay to be male.
Ummm , that's a bit sexist ... for the 25th century .
^^^ And that is coming from someone who noted to Gozer (via Priority 1) that after an STF update all the drones were male... except for the (then) queen (Rebecca) .
That is pretty much my only direct contribution to STO , but considering their popularity , I take credit for you shooting both male and female Borg for the last few years . :P
I'd just like to mention that 'all' my chars on tribble now have the nice skills invalid feature including fresh copies from holodeck.
That doesn't sound that bad, if the level 60 chars actually were able to use the forced respec, if you do that nothing happens.
It gets even better, when I go with a level 60 char to a skill respec NPC and 'manually' respec it a) takes up a token and b) my skills are invalid again.
Well the health and shield values can be tuned if needed, but giving the ships AI would take time/effort... the former of which, according to Bort, they don't have right now. At least not to a level that would allow the AI to be tweaked to his/their satisfaction, as I got the impression
I doubt that, they managed to make Ground NPCs more difficult with the Vaadwaur. They increased the difficulty of ground combat by improving the AI and giving them usable abilities. The Delta Quadrant AI all have decent abilities and debuffs...but they do still spam subnuke poorly.
There is a huge amount of potential just by tweaking the AI in realistic ways. Fighting an enemy with 10 million hit points isn't fun; it is boring and uninteresting. I hate it so much I won't play another Advanced or Elite space queue until it is fixed. Now ground, I really like that right now. It has had a difficulty increase, but fairly reasonable in my opinion. I haven't had a chance to play the elite ground queues, but I suspect it shall be quite enjoyable if advanced is any indicator.
Comments
Really, advanced is no fun right now because it is just a DPS race to kill the NPCs. It just isn't difficult at all; just boring waiting for the enemies to die. If this is to curb the 25k+ DPS people, then there are better more logical ways to do so. Such people rely on chained and stacked Attack Pattern Beta to reach such numbers. Giving NPCs Tactical Team and providing them with heals would be much more effective over giving them these crazy health mods.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
http://sto-forum.perfectworld.com/showthread.php?t=1251031
(They also have an odd green/brown smudge at the crotch.)
Ummm , that's a bit sexist ... for the 25th century .
^^^ And that is coming from someone who noted to Gozer (via Priority 1) that after an STF update all the drones were male... except for the (then) queen (Rebecca) .
That is pretty much my only direct contribution to STO , but considering their popularity , I take credit for you shooting both male and female Borg for the last few years . :P
Equality FTW !! :cool:
That doesn't sound that bad, if the level 60 chars actually were able to use the forced respec, if you do that nothing happens.
It gets even better, when I go with a level 60 char to a skill respec NPC and 'manually' respec it a) takes up a token and b) my skills are invalid again.
I doubt that, they managed to make Ground NPCs more difficult with the Vaadwaur. They increased the difficulty of ground combat by improving the AI and giving them usable abilities. The Delta Quadrant AI all have decent abilities and debuffs...but they do still spam subnuke poorly.
There is a huge amount of potential just by tweaking the AI in realistic ways. Fighting an enemy with 10 million hit points isn't fun; it is boring and uninteresting. I hate it so much I won't play another Advanced or Elite space queue until it is fixed. Now ground, I really like that right now. It has had a difficulty increase, but fairly reasonable in my opinion. I haven't had a chance to play the elite ground queues, but I suspect it shall be quite enjoyable if advanced is any indicator.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Makes sense when the new art for the twitter banner tells us that you can't use a tricorder unless you stick out your butt.
See http://sto-forum.perfectworld.com/showthread.php?t=1258561