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Tribble Maintenance and Release Notes - October 15, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20140928a.12

General:
  • Resolved a number of issues causing graphic and UI related crashes.
  • Kobali Adventure Zone:
    • Resolved an issue where the open mission “Defense at the Gates” could occasionally be blocked from completing.
    • Changed the gender of all injured soldiers in the med bay to be male.
    • Changed Hanchon Sadalore to be male in order to match the VO.
    • The text when fighting Overseer Mengin now matches the VO.
  • The Vesta Aux Phaser Cannon no longer becomes inactive when it is upgraded.
    • The cannon will be back in its slot for those players who have experienced this issue.
    • If the cannon had previously been upgraded before the issue occurred, the cannon will reflect its upgraded level once back in its slot.
  • Resolved an issue where obtaining level 1 in any R&D School would unlock the school associated trait which is intended to unlock at level 15.
    • The traits will be automatically removed from the trait list as well as any which are equipped.
    • Traits earned by reaching level 15 in a R&D School will not be removed.
    • The list of traits this is applied to are:
      • “Beam Barrage” – Beams School
      • “Deft Cannoneer” – Cannon School
      • “Give Your All” – Engineering School
      • “Inelastic Collisions” – Shields School
      • “Kinetic Precision” – Projectiles School
      • “Particle Manipulator” – Science School
      • “Penetrating Rounds” – Ground Weapons School
  • Removed the text that stated the Scryer Intel Science Vessel has Sensor Analysis.
    • This is just a text change as this ship never had Sensor Analysis.

Known Issues:
  • The following PVE queues are temporarily unavailable:
    • Azure Nebula Rescue
    • Khitomer Vortex
    • No Win Scenario
    • Spire Assault
    • The Vault Shuttle Event
  • Fleet projects that require items such as Photon Torpedoes will not accept the required items to complete the project.
  • Some ship consoles cannot be reclaimed in the Reclaim Store once the ship is upgraded.
  • The Vaadwaur missile in “The Battle of Korfez” has incorrect art.
  • Some text does not match the VO.
  • The new Intel power “Kinetic Magnet” does not function properly on all items.
Post edited by coldsnapped on

Comments

  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    Could someone at Cryptic please confirm or deny the fact that Space NPCs in the Advanced and Elite queues have insanely high hit point and shield modifiers? There are 250k borg probes and 450k borg assimilated bird of prey in the advanced queues. I assume this is a bug because that is an insane health hike over the normal mode.

    Really, advanced is no fun right now because it is just a DPS race to kill the NPCs. It just isn't difficult at all; just boring waiting for the enemies to die. If this is to curb the 25k+ DPS people, then there are better more logical ways to do so. Such people rely on chained and stacked Attack Pattern Beta to reach such numbers. Giving NPCs Tactical Team and providing them with heals would be much more effective over giving them these crazy health mods.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2014
    Could someone at Cryptic please confirm or deny the fact that Space NPCs in the Advanced and Elite queues have insanely high hit point and shield modifiers? There are 250k borg probes and 450k borg assimilated bird of prey in the advanced queues. I assume this is a bug because that is an insane health hike over the normal mode.

    Really, advanced is no fun right now because it is just a DPS race to kill the NPCs. It just isn't difficult at all; just boring waiting for the enemies to die. If this is to curb the 25k+ DPS people, then there are better more logical ways to do so. Such people rely on chained and stacked Attack Pattern Beta to reach such numbers. Giving NPCs Tactical Team and providing them with heals would be much more effective over giving them these crazy health mods.
    Well the health and shield values can be tuned if needed, but giving the ships AI would take time/effort... the former of which, according to Bort, they don't have right now. At least not to a level that would allow the AI to be tweaked to his/their satisfaction, as I got the impression
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • toslover#1432 toslover Member Posts: 327 Arc User
    edited October 2014
    When might we be getting the final mission of the Delta Quadrant storyline on Tribble? :) I completely understand not putting it on there when it was first released to Gold and Lifetime Subscribers, but I'm just thinking that, since it's on Holodeck now, it'd be safe to let those on the test server play it, too. :)
    2rbz410.jpg
  • gurluasgurluas Member Posts: 464 Arc User
    edited October 2014
    Also.. The female miner pants, please fix them?

    http://sto-forum.perfectworld.com/showthread.php?t=1251031

    (They also have an odd green/brown smudge at the crotch.)
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited October 2014
    [*]Changed the gender of all injured soldiers in the med bay to be male.


    Ummm , that's a bit sexist ... for the 25th century .

    ^^^ And that is coming from someone who noted to Gozer (via Priority 1) that after an STF update all the drones were male... except for the (then) queen (Rebecca) .

    That is pretty much my only direct contribution to STO , but considering their popularity , I take credit for you shooting both male and female Borg for the last few years . :P

    Equality FTW !! :cool:
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited October 2014
    I'd just like to mention that 'all' my chars on tribble now have the nice skills invalid feature including fresh copies from holodeck.

    That doesn't sound that bad, if the level 60 chars actually were able to use the forced respec, if you do that nothing happens.

    It gets even better, when I go with a level 60 char to a skill respec NPC and 'manually' respec it a) takes up a token and b) my skills are invalid again.
    Ceterum censeo Otha supplendum in praemiis.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    trek21 wrote: »
    Well the health and shield values can be tuned if needed, but giving the ships AI would take time/effort... the former of which, according to Bort, they don't have right now. At least not to a level that would allow the AI to be tweaked to his/their satisfaction, as I got the impression

    I doubt that, they managed to make Ground NPCs more difficult with the Vaadwaur. They increased the difficulty of ground combat by improving the AI and giving them usable abilities. The Delta Quadrant AI all have decent abilities and debuffs...but they do still spam subnuke poorly.

    There is a huge amount of potential just by tweaking the AI in realistic ways. Fighting an enemy with 10 million hit points isn't fun; it is boring and uninteresting. I hate it so much I won't play another Advanced or Elite space queue until it is fixed. Now ground, I really like that right now. It has had a difficulty increase, but fairly reasonable in my opinion. I haven't had a chance to play the elite ground queues, but I suspect it shall be quite enjoyable if advanced is any indicator.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • karr007karr007 Member Posts: 105 Arc User
    edited October 2014
    So, still no word on the Advanced NPC Health levels. Still waiting.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited October 2014
    the patch failed to fix the graphic error. Might wanna switch that from resolved to known
  • trinitycompletedtrinitycompleted Member Posts: 108 Arc User
    edited October 2014
    aelfwin1 wrote: »
    Ummm , that's a bit sexist ... for the 25th century.

    Makes sense when the new art for the twitter banner tells us that you can't use a tricorder unless you stick out your butt.
    Don't phaze me, bro!
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2014
    The Thoron proc is practically broken and does nothing 99% of the time on projectiles.
    See http://sto-forum.perfectworld.com/showthread.php?t=1258561
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