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Is a Scimitar Beam Boat with a Scientist Captain Viable?

hydrafacehydraface Member Posts: 41 Arc User
edited October 2014 in Romulan Discussion
I've tried a couple of Scimittar builds. At first, I almost ignored the science aspects of my Captain and just went with a Dual-Beam build Scimitar and it was fun, but felt like I wasn't making the most of my character, and I wanted to try those science skills.

Next up, torpedo boat with an abundance of science powers. It's...ok, but craning the ship around to get targets in the limited arc of those torpedoes is laborious (similar to the DB scim)

I'd like to give it a go using beam arrrays with that nice wide firing arc. I think the hardest thing to do will be to juggle the power levels effectively. But IS it possible, can it be effective?

Does anyone have any experince tryng to do a beam-ey scimitar for a science-career Rommy? And more importantly...did it work? I'm mostly looking for something effective in PvE, but PvP's a challenge I'd like to tackle furtehr down the line if it'd be practicable in this set-up. I have the three-set Scimitar bundle with all consoles and could likely spring for any rep-sets if needs be. I'm unsure on what weapon type to go for or which set would be most effective with this build.

Any advice and help is very much welcome!
Post edited by hydraface on

Comments

  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited October 2014
    For PvE, it doesn't matter if you are science, engineer or Tactical, if you set it up properly, it is an excellent killing machine. It's not very forgiving, though, which is why the setup is part of how you make it work.
    For PvP, as I understand it, since I suck at PvP, you only need 2 special consoles to be tough. So, I'll stick to PvE builds which I have good experience with.

    For PvE, you do not need any of the special scimitar consoles at all with a beam boat, though I will say that the one from the valdore can be very helpful.
    Both PvE builds/ setups, one using double A2B and the other without, are very different, but I have attained essentially the same DPS with both.


    A2B
    CDR Tac TT1, APB1, BFAW3, APB3
    LT Eng EPTS1, A2B1
    LT Sci HE1, ST2
    LCDR Uni ET1, A2B1, EPTW3
    ENS Uni PH1


    Non-A2B
    CDR Tac TT1, APB1, BFAW3, APB3
    LT Eng EPTS1, EPTW2
    LT Sci HE1, TSS2
    LCDR Uni TT1, APB1, BFAW3
    ENS Uni ET1

    There are many variations on each that suit certain player preferences that work, so use the above as a guide.
    Doffs.....
    For A2B: 3 purple technicians (A2B) and 2 development lab scientists (ST)
    For Non-A2B: 3 purple DCEs (EPTx) and 2 maintenance lab techs (ET)
    Fill in the 6th slot with your choice.

    Although some players have a overcapping beam boat setup that dishes out incredible DPS without using the console from the valdore, I find it's too flimsy without it, so you decide whether you want to roll the dice for more DPS or surviving more.
    In a beam boat build, if you aren't used to grabbing aggro from everything around you, you are in for a rude awakening to tanking. Expect that you'll have 5 plasma torpedoes shot at you in quick succession in ISE when you start shooting spheres. Be ready to activate hull heals and polarize hull. Also, consider using quantum absorption to give you more time to heal up or warp shadows to temporarily drop aggro.
  • alopenalopen Member Posts: 1 Arc User
    edited October 2014
    Yes, a sci rommy works in both a scimi or a Derpidex. On the beamitard, the sci powers help boost your durability some with the shield dmge resistance bonuses. Now I would strongly advise you to stay away from AtB though since it kills your Captain's sci abilities. You will not put out the kind of damage that a tac will, but I often supplement my faw beam space bar mashing with FBP. That's just me, and to get around the boff layout I have 3 attack patterns doffs so the commander tac and universal ensign are all that I need in the tac department. Using a LCDR sci power is just more potent with a sci captain. That being said, for a sci, the derpidex is probably better suited than the beamitard.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited October 2014
    Fleet d'derpidex is better than a FAWmitard for a sci captain.

    Now, I HAVE seen a well-specced sci Captain in a Tulwar use the thalaron gun to 1-shot Oddys. No joke. The trick is to unload all of your debuffs and CC, hit secondary shields, and then power up the green doom. You need some guards to keep away escorts but it's hilariously fun in the right situation. VERY situational and not very good overall, though.

    Try a cannon Scimi specced for tanking, that can put out around 10k DPS with a decent build and still survive the dreaded invisatorps on Elite.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    The Scimitar is a ship of two extremes. On one, it is flown by some of STOs most terrible players, people who are so bad an NPC would be a more valuable teammate as they last longer and do more damage.

    On the second, it is a flawless and damn near invincible predator capable of soloing with optionals most ESTFs in PvE, and a vaper to rival Minimax in PvP.

    No other ship defines P2W in STO as much as the Scim. None. With good reason - it can pull 19k DPS on standard gear in ISE. Fully spec it and they do 80k and beyond...




    Just don't do a remake of Shinzon's Scim, he used single cannons, and lost to Picard, a Sovvy pilot who couldn't even manage a basic Cube on his own, when properly built his ship can take upwards of 5 basic Cubes at once.
  • hydrafacehydraface Member Posts: 41 Arc User
    edited October 2014
    Great advice guys.

    I think I will NOT go with A2B, I want to make the most of those science abilities as well as making an effort to pack a punch.

    I'm going to try some o fthis out, but I think I want to go with The advanced Reman set, I want to keep true to my Romulan Roots (Unless that'd be a REALLY bad idea for any reason?
    Let's see how it goes...
  • minerkminerk Member Posts: 50 Arc User
    edited October 2014
    hydraface wrote: »
    I'm going to try some o fthis out, but I think I want to go with The advanced Reman set, I want to keep true to my Romulan Roots (Unless that'd be a REALLY bad idea for any reason?

    Worst set in game?

    Some options:
    1)
    - Elite Fleet Deflector (with 10% CD on all sci powers)
    - Nukara Engine + Shields

    2)
    - Elite Fleet Deflector
    - Romulan Advanced Prototype Engines
    - Fleet Elite Shields (with ResB)

    3)
    - Borg Deflector + Engine
    - Fleet Elite Shields

    1-3)
    -> Warpcore: Elite Fleet Thoron-Infused Singularity Core Mk XII [AMP] [Res] [SCap] [SingC] [SST]

    4) low budget
    Solanae Set -> way better then the Reman set for a beam scimi + sci captain combo
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    hydraface wrote: »

    I think I will NOT go with A2B, I want to make the most of those science abilities as well as making an effort to pack a punch.

    Good plan.

    hydraface wrote: »
    I'm going to try some o fthis out, but I think I want to go with The advanced Reman set, I want to keep true to my Romulan Roots (Unless that'd be a REALLY bad idea for any reason?

    Bad plan.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited October 2014
    hydraface wrote: »
    Great advice guys.

    I think I will NOT go with A2B, I want to make the most of those science abilities as well as making an effort to pack a punch.

    If you want to make the LCDR uni station for science, it's going to gimp the DPS potential of the Scimitar. If you are comfortable with that, then it should be viable with the Ensign Uni station for tactical to give it CDR and ENS tactical.

    Something like.....

    CDR Tac TT1, APB1, BFAW3, APB3
    LT Eng EPTW1, EPTS2
    LT Sci HE1, ES1
    LCDR Sci HE1, TR1, GW1
    ENS Uni TT1

    It's got double tac team for shield re-orientation, and double attack patterns, so you still need to consider energy weapon officers to help get BFAW up more often if you can fit that in. It's also only using one copy of energy siphon to go with deflector DOFFs to proc to lower the CD on grav well or tykens rift. It's not much, but it might be the direction you'd find suitable.
    It will need 2 or 3 energy weapon officers to reduce beam special attack cooldowns to fire off BFAW more often.
    It should feel a bit like a less maneuverable, but science heavy, avenger/ mogh, so beam arrays will be an obvious fit. Going science, you might even consider a drain heavy setup with polaron based weapons, maybe dominion polarons.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited October 2014
    Scimitar with cannons or gtfo.

    I use two myself, one with a tac, one with a sci both in PvP. They do great with cannons, beams are wasted potential.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited October 2014
    Scimitar with cannons or gtfo.

    I use two myself, one with a tac, one with a sci both in PvP. They do great with cannons, beams are wasted potential.

    Beams with FAW spam artificially inflates DPS. My DHCmitard with crappy protonic polaron guns parses 10k, but kills things faster than a 30k DPS FAWmitard.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited October 2014
    worffan101 wrote: »
    Beams with FAW spam artificially inflates DPS. My DHCmitard with crappy protonic polaron guns parses 10k, but kills things faster than a 30k DPS FAWmitard.

    That's 2 totally different play styles, targeting philosophies, positioning, etc. It's apples to oranges.
    Both have their advantages and disadvantages.
  • hydrafacehydraface Member Posts: 41 Arc User
    edited October 2014
    Ok, more great responses! A plan's coming together!

    So The Adv Romulan set ain't worth a damn? Ok. That seems to be a strong concensus, and while I appreciate the ''play how you want' philosophy, I kind of want to balance that with not grinding my butt off (Having typed that it seems like an odd thing to say, sorry for the mental image folks) to get something that won't be a whole lotta use.

    I'll follow the suggestion of having a ship that's all about the power drain and going full polaron as suggested by Worffan and Rayakadrys (I'm gonna take a close look at that suggested BOFF layout too and give it a try after I've figured out what all the acronyms mean).

    That all makes at least a 2-piece Jem'Hadar set seem suddenly tempting, especially since you can get it as a mission reward (I prefer getting stuff like that than doing the laborious, day-after-day grinds). Is there anything else that's not tediously grind-intensive that'd offer a decent boost to a polaron-armed sci-mitar?

    I've got a good feeling about this, I'm once again getting excited about taking my Scimitar out for a spin and enjoying the game again, so all this advice is very much appreciated!
  • hydrafacehydraface Member Posts: 41 Arc User
    edited October 2014
    Just an update for anyone interested ((maybe you contributed to the thread or are thinking of building a ship along the same lines I did)

    I've gone for a half-measure and loaded up on Polaron Dual-Beam arrays with the Jem'Hadar set. Having a top rated RCS and the takyokinetic converter consoles, the ship is agile enough to sport these and be able to consistently draw a bead on watever I want to target, AND spt out a decent amount of hurt.

    It's a lot of fun to fly (and the JH set looks funky), and I'm going to dedicate myself to doing the fine-tuning needed to make it at least half-way viable in PvP.

    Thanks for the advcie to anyone who offered it, it's made flying my scimmi fun again!
  • anhero666anhero666 Member Posts: 11 Arc User
    edited October 2014
    Every single damage and speed record in the game is held by a Beam Scimitar or Recluse combo. So if someone tells you they have a DHC ANYTHING that is better than a Beam Scimitar for dps, they are lying.

    The tired old "artificial dps" thing has been completely refuted, so you guys should really stop saying it. Yes, there is some wasted dps from BFAW, but it amounts to such a small amount that even if you took it out of the parse, we would STILL have Beam Scimitars leagues above anything else.

    Not to mention, the 30k channel has plenty of folks, myself included, who have DHC setups that are capable of 20-30k in ISE. So that statement about a 10k DHC scimitar doing more "effective" DPS than a 30k beam scimitar is laughable.

    You guys love to talk about "wasted potential", the only truly wasted potential is sticking 5 DHC's on a Scimitar and trying to pilot it like an escort.

    To the OP: Yes, any captain in a BFAW Scimitar can do amazing damage and be viable. If you would like, feel free to contact me in game Nalah@lbz69 and we can discuss builds.
  • hydrafacehydraface Member Posts: 41 Arc User
    edited October 2014
    Great stuff. I really appreciate the friendly and helpful attitude of the folks who've offered up advice.
  • bethshepardbethshepard Member Posts: 92 Arc User
    edited October 2014
    cbrjwrr wrote: »

    On the second, it is a flawless and damn near invincible predator capable of soloing with optionals most ESTFs in PvE, and a vaper to rival Minimax in PvP.

    No other ship defines P2W in STO as much as the Scim. None. With good reason - it can pull 19k DPS on standard gear in ISE. Fully spec it and they do 80k and beyond....

    Scimitar Barbie! Everything else is just a toy!
    (Think small soldiers meets sto)
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