The counter command and delta rep kit modules can not be equipped at the same time. Neither states that only one rep module can be equipped at a time but alas it will not let me equip both.
The counter command and delta rep kit modules can not be equipped at the same time. Neither states that only one rep module can be equipped at a time but alas it will not let me equip both.
Just confirming.. you have an open slot for that type? Have you tried another kit rig?
Just confirming.. you have an open slot for that type? Have you tried another kit rig?
LoL Yes, the very first thing I did was remove all the module and then I tried to insert the Counter-Command Module followed Delta Rep module. And it would not let me insert the delta rep one. I then repeated the process starting with the Delta Rep module and then the Counter-Command. Once I insert one it wont let me insert the other. Also yes I double checked to make sure I had an open slot of the correct type.
Which profession? ... If you're tactical it's because they are both technically photon grenades & you can't have more than one photon grenade - plain, bio or thoron infused.
Which profession? ... If you're tactical it's because they are both technically photon grenades & you can't have more than one photon grenade - plain, bio or thoron infused.
Confirming, this is accurate.
Since these are just flat-out better than a standard Photon Grenade, they share an equip limit with that Kit Module. Which also means they share that same limit with one another.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Since these are just flat-out better than a standard Photon Grenade, they share an equip limit with that Kit Module. Which also means they share that same limit with one another.
So it's a balance thing, fair enough. Might want to mention that in the item description or tooltip, that the Delta, Counter Command and standard Photon Grenade are all categorized as "Photon Grenades" and you can only have one photon grenade equipped at a time, just to avoid confusion.
Since these are just flat-out better than a standard Photon Grenade, they share an equip limit with that Kit Module. Which also means they share that same limit with one another.
For the sake of clarity, what is the Active Immunity Grenade(from the Undine lockbox) considered to be? It functions more like a photon grenade than a plasma or smoke, but I have it equipped alongside a bio-photon on one of my characters.
Are lockbox modules simply given special treatment in that regard? (I've been able to 'double up' with lockbox mines and turrets as well.)
For the sake of clarity, what is the Active Immunity Grenade(from the Undine lockbox) considered to be? It functions more like a photon grenade than a plasma or smoke, but I have it equipped alongside a bio-photon on one of my characters.
Are lockbox modules simply given special treatment in that regard? (I've been able to 'double up' with lockbox mines and turrets as well.)
It's not a straight-up upgrade to a Photon Grenade, so doesn't share the category. Kinda like how you can have both a Plasma Grenade and Photon Grenade equipped.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Comments
Just confirming.. you have an open slot for that type? Have you tried another kit rig?
LoL Yes, the very first thing I did was remove all the module and then I tried to insert the Counter-Command Module followed Delta Rep module. And it would not let me insert the delta rep one. I then repeated the process starting with the Delta Rep module and then the Counter-Command. Once I insert one it wont let me insert the other. Also yes I double checked to make sure I had an open slot of the correct type.
Confirming, this is accurate.
Since these are just flat-out better than a standard Photon Grenade, they share an equip limit with that Kit Module. Which also means they share that same limit with one another.
Cryptic - Lead Systems Designer
"Play smart!"
So it's a balance thing, fair enough. Might want to mention that in the item description or tooltip, that the Delta, Counter Command and standard Photon Grenade are all categorized as "Photon Grenades" and you can only have one photon grenade equipped at a time, just to avoid confusion.
For the sake of clarity, what is the Active Immunity Grenade(from the Undine lockbox) considered to be? It functions more like a photon grenade than a plasma or smoke, but I have it equipped alongside a bio-photon on one of my characters.
Are lockbox modules simply given special treatment in that regard? (I've been able to 'double up' with lockbox mines and turrets as well.)
It's not a straight-up upgrade to a Photon Grenade, so doesn't share the category. Kinda like how you can have both a Plasma Grenade and Photon Grenade equipped.
Cryptic - Lead Systems Designer
"Play smart!"