They delete exploration content because players were getting lost, and now a player is lost without the exploration content.
The cycle is complete.
Anyway, the short answer is never.
There are other ways to explore though, so I guess my advice would be to do as the Borg do, adapt. Story content, doffing, R&D material hunting, accolade hunting, PvP [shudders], and RP [convulses in agony at the thought] are all out there for you.
Find something you like and hope they don't get rid of that, or just move on to a different game I guess.
Actually they pulled them because the constant bug reports piled up too high for even Cryptic to ignore.... So they deleted the content rather than deal with the bugs.
Actually they pulled them because the constant bug reports piled up too high for even Cryptic to ignore.... So they deleted the content rather than deal with the bugs.
They deleted exploration clusters because they needed "space" to keep the game engine active without exploding, so they deleted the exploration clusters. It is the fast way. And the devs argued that the reason was that new players found exploration clusters confusing. I mean, of course that is not the real reason.. but that is what they said more or less. I dont think we will ever see something like exploration clusters ever..
Besides "Delta Rising", which is an Expansion, when will we be able to Explore Nebula's again please ?
I Was Levelling 25 Toons by Exploring in the Nebula's... so I'm kinda lost now !
Thanks in advance for your answers !
Lord of Destruction
The nebula's/ star clusters were not exploration. It was a random kill 5 of these or collect 5 of these. Calling that exploration is a lack of understanding of the word. The foundry is the best source for exploration mission. Many are very good and unique. Unique being key in exploration.
The nebula's/ star clusters were not exploration. It was a random kill 5 of these or collect 5 of these. Calling that exploration is a lack of understanding of the word. The foundry is the best source for exploration mission. Many are very good and unique. Unique being key in exploration.
The nebulas had a few things that we don't see often elsewhere, such as coral themed maps.
But, yeah, for the most part, even an average foundry mission has a better story.
Anyways, players often underestimate the amount of data that the exploration missions actually represented. the game engine is not, and never has been capable of building a complete mission on the fly. The "random" missions were actually drawn from a pool of thousands of possibilities. that's a lot of game data for a minor feature.
The nebula's/ star clusters were not exploration. It was a random kill 5 of these or collect 5 of these. Calling that exploration is a lack of understanding of the word. The foundry is the best source for exploration mission. Many are very good and unique. Unique being key in exploration.
No. Setting off into the unknown and not knowing what you are going to find is key in exploration. That means, among other things, not sitting in space and picking the mission you want off a list (especially lists that offer little descriptions telling you what each mission about).
Having better stories does not make a thing exploration. Having more unique content does not make a thing exploration. Having to actually go explore yourself (instead of just being told that you are by mission text) makes a thing exploration.
---EDIT---
But to answer the OP's question: probably not any time soon, if ever.
Having better stories does not make a thing exploration. Having more unique content does not make a thing exploration. Having to actually go explore yourself (instead of just being told that you are by mission text) makes a thing exploration.
Agreed. These starships were not built for the sole purpose of war; they are exploration vessels!
Exploration was removed because people got lost exploring.
Additionally, apparently they do not know how to look at maps and figure out where they are. They were probably pissed off that Cryptic did not offer Garmin or TomTom GPS devices so that they can locate where they are on the map. Or offer a Google Map app option.
Exploration was removed because people got lost exploring.
Additionally, apparently they do not know how to look at maps and figure out where they are. They were probably pissed off that Cryptic did not offer Garmin or TomTom GPS devices so that they can locate where they are on the map. Or offer a Google Map app option.
If I actually gotten lost, I would've liked it. How else are you suppose to get people to stop and smell some roses?
The nebula's/ star clusters were not exploration. It was a random kill 5 of these or collect 5 of these. Calling that exploration is a lack of understanding of the word. The foundry is the best source for exploration mission. Many are very good and unique. Unique being key in exploration.
i agree they should just bring them back ....and tie them into the clusters so that when you pick a cluster in the zone it is tied to a foundry mission Lord knows there are enough of them
Ya, you would think that opening an entirely new part of space of which the Federation has almost no knowledge of would suggest a lot of exploring was about to occur. You would think that. You'd be wrong but you'd think that.
Which are being expanded considerably with DR and given a proper reward scheme too. When you get to the delta quadrant just close your eyes, fly around for a bit, play whatever system patrol is nearest and you'll have a good time (especially if you thought the old system of "exploration" wasn't awful in every way)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
i agree they should just bring them back ....and tie them into the clusters so that when you pick a cluster in the zone it is tied to a foundry mission Lord knows there are enough of them
So I take it you're just grinding through the standard alpha quadrant system patrols because those 5-point scanning/kill missions were just such a fun and integral part of the STO experience.
What, you're NOT?! Then why the hell do you want that sad level of content back?
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
They delete exploration content because players were getting lost, and now a player is lost without the exploration content.
The cycle is complete.
Anyway, the short answer is never.
There are other ways to explore though, so I guess my advice would be to do as the Borg do, adapt. Story content, doffing, R&D material hunting, accolade hunting, PvP [shudders], and RP [convulses in agony at the thought] are all out there for you.
Find something you like and hope they don't get rid of that, or just move on to a different game I guess.
That statement is a terrible statement about the STO playerbase, really. How people got lost in Exploration Clusters amazed me.
The nebula's/ star clusters were not exploration. It was a random kill 5 of these or collect 5 of these. Calling that exploration is a lack of understanding of the word. The foundry is the best source for exploration mission. Many are very good and unique. Unique being key in exploration.
Foundry sure has potential... Although you must first filter the farming missions, the accolade missions, the random/silly content, the unvolontarily bad content, the bugged/unfinished content, and the troll content... Am i missing something?
Foundry sure has potential... Although you must first filter the farming missions, the accolade missions, the random/silly content, the unvolontarily bad content, the bugged/unfinished content, and the troll content... Am i missing something?
Yes. The foundry has a search function with filters.
That statement is a terrible statement about the STO playerbase, really. How people got lost in Exploration Clusters amazed me.
I know right? You were in a boxed instance with four sides that will allow you to warp back to the adjoining sector map. If you "get lost" or "confused" just keep flying straight ahead until you hit the edge of the map. You could even hit the "Warp to Sector Space" button if you were really lost.
Anyone who was that lost and confused probably should not be captain of a starship. Anyone who was that lost and confused probably should not be allowed to drive a car.
They delete exploration content because players were getting lost, and now a player is lost without the exploration content.
The cycle is complete.
Anyway, the short answer is never.
There are other ways to explore though, so I guess my advice would be to do as the Borg do, adapt. Story content, doffing, R&D material hunting, accolade hunting, PvP [shudders], and RP [convulses in agony at the thought] are all out there for you.
Find something you like and hope they don't get rid of that, or just move on to a different game I guess.
It is my belief that they removed exploration clusters because they provided ready access to crafting mats. Their removal allowed cryptic to put elite queues, and "R&D packs" from the cstore at the head of the line.
I was reading a Star Trek novel...its the one that introduce Captain Dax and the Aventine...dont remember the name off the top of my head but in it the Borg were attacking the Federation and all but two ships were pulled back from exploration to aid in the war.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Foundry sure has potential... Although you must first filter the farming missions, the accolade missions, the random/silly content, the unvolontarily bad content, the bugged/unfinished content, and the troll content... Am i missing something?
Or, you can just hop straight to the featured foundry missions that all give a bonus 2k-ish dil the first play per day and never see any of that TRIBBLE. Given we get new ones added pretty often, there's quite a list and all of those authors have multiple finished stories to play through.
By the time you finish all of them, its easy enough to find the foundry forum and get pointed to missions there. Totally avoiding all of the pitfalls of the search function.
That said, you missedmone category of bad foundry content: the missions the latest foundry patch broke.
I was reading a Star Trek novel...its the one that introduce Captain Dax and the Aventine...dont remember the name off the top of my head but in it the Borg were attacking the Federation and all but two ships were pulled back from exploration to aid in the war.
God i hate those books but that's just my anger at killing off 90% of the federation and the Borg.
anywho i doubt we will see them again but i have had fun exploring the sphere, its kind of like exploration and im hoping delta has a similar one.
"It appears we have lost our sex appeal, captain."- Tuvok
No. Setting off into the unknown and not knowing what you are going to find is key in exploration. That means, among other things, not sitting in space and picking the mission you want off a list (especially lists that offer little descriptions telling you what each mission about).
Having better stories does not make a thing exploration. Having more unique content does not make a thing exploration. Having to actually go explore yourself (instead of just being told that you are by mission text) makes a thing exploration.
---EDIT---
But to answer the OP's question: probably not any time soon, if ever.
Someone who understands what exploration is. Kudos to you
But having unknown variables in a game is nothing for the present day's "gamer". Too unfair, too hard, too confusing, too this, too that.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Comments
The cycle is complete.
Anyway, the short answer is never.
There are other ways to explore though, so I guess my advice would be to do as the Borg do, adapt. Story content, doffing, R&D material hunting, accolade hunting, PvP [shudders], and RP [convulses in agony at the thought] are all out there for you.
Find something you like and hope they don't get rid of that, or just move on to a different game I guess.
They deleted exploration clusters because they needed "space" to keep the game engine active without exploding, so they deleted the exploration clusters. It is the fast way. And the devs argued that the reason was that new players found exploration clusters confusing. I mean, of course that is not the real reason.. but that is what they said more or less. I dont think we will ever see something like exploration clusters ever..
The nebula's/ star clusters were not exploration. It was a random kill 5 of these or collect 5 of these. Calling that exploration is a lack of understanding of the word. The foundry is the best source for exploration mission. Many are very good and unique. Unique being key in exploration.
But, yeah, for the most part, even an average foundry mission has a better story.
Anyways, players often underestimate the amount of data that the exploration missions actually represented. the game engine is not, and never has been capable of building a complete mission on the fly. The "random" missions were actually drawn from a pool of thousands of possibilities. that's a lot of game data for a minor feature.
My character Tsin'xing
No. Setting off into the unknown and not knowing what you are going to find is key in exploration. That means, among other things, not sitting in space and picking the mission you want off a list (especially lists that offer little descriptions telling you what each mission about).
Having better stories does not make a thing exploration. Having more unique content does not make a thing exploration. Having to actually go explore yourself (instead of just being told that you are by mission text) makes a thing exploration.
---EDIT---
But to answer the OP's question: probably not any time soon, if ever.
Agreed. These starships were not built for the sole purpose of war; they are exploration vessels!
Additionally, apparently they do not know how to look at maps and figure out where they are. They were probably pissed off that Cryptic did not offer Garmin or TomTom GPS devices so that they can locate where they are on the map. Or offer a Google Map app option.
If I actually gotten lost, I would've liked it. How else are you suppose to get people to stop and smell some roses?
i agree they should just bring them back ....and tie them into the clusters so that when you pick a cluster in the zone it is tied to a foundry mission Lord knows there are enough of them
Which are being expanded considerably with DR and given a proper reward scheme too. When you get to the delta quadrant just close your eyes, fly around for a bit, play whatever system patrol is nearest and you'll have a good time (especially if you thought the old system of "exploration" wasn't awful in every way)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
So I take it you're just grinding through the standard alpha quadrant system patrols because those 5-point scanning/kill missions were just such a fun and integral part of the STO experience.
What, you're NOT?! Then why the hell do you want that sad level of content back?
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
That statement is a terrible statement about the STO playerbase, really. How people got lost in Exploration Clusters amazed me.
Foundry sure has potential... Although you must first filter the farming missions, the accolade missions, the random/silly content, the unvolontarily bad content, the bugged/unfinished content, and the troll content... Am i missing something?
Yes. The foundry has a search function with filters.
I know right? You were in a boxed instance with four sides that will allow you to warp back to the adjoining sector map. If you "get lost" or "confused" just keep flying straight ahead until you hit the edge of the map. You could even hit the "Warp to Sector Space" button if you were really lost.
Anyone who was that lost and confused probably should not be captain of a starship. Anyone who was that lost and confused probably should not be allowed to drive a car.
It is my belief that they removed exploration clusters because they provided ready access to crafting mats. Their removal allowed cryptic to put elite queues, and "R&D packs" from the cstore at the head of the line.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Or, you can just hop straight to the featured foundry missions that all give a bonus 2k-ish dil the first play per day and never see any of that TRIBBLE. Given we get new ones added pretty often, there's quite a list and all of those authors have multiple finished stories to play through.
By the time you finish all of them, its easy enough to find the foundry forum and get pointed to missions there. Totally avoiding all of the pitfalls of the search function.
That said, you missedmone category of bad foundry content: the missions the latest foundry patch broke.
God i hate those books but that's just my anger at killing off 90% of the federation and the Borg.
anywho i doubt we will see them again but i have had fun exploring the sphere, its kind of like exploration and im hoping delta has a similar one.
"It appears we have lost our sex appeal, captain."- Tuvok
Someone who understands what exploration is. Kudos to you
But having unknown variables in a game is nothing for the present day's "gamer". Too unfair, too hard, too confusing, too this, too that.
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