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Vesta captains

roddy229roddy229 Member Posts: 64 Arc User
edited October 2014 in Federation Discussion
Okay guys, I'm needing some help. I'm thinking of picking up the vesta pack, and would really like some input on a non fleet build for it. I'm running a tac setup officer, and prefer plasma, phasers or disruptors. Please help!
Vice Admiral Thylek Shran- U.S.S. Omega (Odyssey Class Battleship) United Federation Space Command
Vice Admiral T'vix RRW Talon (Scimitar Drednought)
General S'tal IKS Q'vat (Bortasq' Battle Cruiser)
Post edited by roddy229 on

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    roddy229roddy229 Member Posts: 64 Arc User
    edited October 2014
    I know they're older on the release times, but after seeing them in combat, i wanna command one myself
    Vice Admiral Thylek Shran- U.S.S. Omega (Odyssey Class Battleship) United Federation Space Command
    Vice Admiral T'vix RRW Talon (Scimitar Drednought)
    General S'tal IKS Q'vat (Bortasq' Battle Cruiser)
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    kintishokintisho Member Posts: 1,040 Arc User
    edited October 2014
    Great Boat, only bested by the wells... I made one with rep gear romulan plasma torps on front, plasma beams all around, use the elite scorpions as well, 3 torpedo doffs and go from there. Usual buffs help (2 part omega etc.)
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    neos472neos472 Member Posts: 580 Arc User
    edited October 2014
    the Vesta will be a return investment with Delta rising as it is getting a hull boot and a shield mod of 1.4 which is on par with the Wells and eliminating one of the Wells's strong points over the Vesta.
    manipulator of time and long time space traveler
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    johnthomas00johnthomas00 Member Posts: 0 Arc User
    edited October 2014
    well... as a sci officer in it I find it peerless. I pulled the aux cannons off it, dismissed and reclaimed it and then set it up with 2 of the aux DHC's in front, the enc bio torp from the CC rep, in the rear a biophaser turrent from the rep tree and the heavy turrent and the anti-proton 360 beam array for using sub-system targeting. Slapped the rest of the CC repgear on it and not only does it look pretty but it puts out pretty good DPS. I max AUX power with small amounts in eng, shields and as much as I can spare in weapons without dropping aux below 125.

    Please keep in mind, SCI captain not Tac and main DMG is based on the AUX cannons and the forward torp and his SCI skills the aft weapons that suffer from lessened weapon power and the odd anti-proton weapon are there to help out, not min/max weapon DPS. This setup though usually has me hitting 1/2 place in CCE. Oh.. I only use adv Delta flyers so nothing too special there DPS wise.

    Also the ability to have 4 heavy support craft with me, those delta flyers can take a beating, the photonc fleet ability and the priate call means that if I get in trouble I basically have my own "fleet" I can call in ;).
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    wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited October 2014
    Im going to give you a hand here have a look here http://www.stoacademy.com/tools/skillplanner/search.php they isu will find a few builds for the vesta.
    gs9kwcxytstg.jpg
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    fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited October 2014
    well... as a sci officer in it I find it peerless. I pulled the aux cannons off it, dismissed and reclaimed it and then set it up with 2 of the aux DHC's in front, the enc bio torp from the CC rep, in the rear a biophaser turrent from the rep tree and the heavy turrent and the anti-proton 360 beam array for using sub-system targeting. Slapped the rest of the CC repgear on it and not only does it look pretty but it puts out pretty good DPS. I max AUX power with small amounts in eng, shields and as much as I can spare in weapons without dropping aux below 125.

    Please keep in mind, SCI captain not Tac and main DMG is based on the AUX cannons and the forward torp and his SCI skills the aft weapons that suffer from lessened weapon power and the odd anti-proton weapon are there to help out, not min/max weapon DPS. This setup though usually has me hitting 1/2 place in CCE. Oh.. I only use adv Delta flyers so nothing too special there DPS wise.

    Also the ability to have 4 heavy support craft with me, those delta flyers can take a beating, the photonc fleet ability and the priate call means that if I get in trouble I basically have my own "fleet" I can call in ;).

    This reply is in no way to "bring down" your setup, but CCE is not really the place to test a set up for a Sci. My most recent level 50 (Sci) got 2nd place the first time I played it at a CCE, on a Vo'Quv with no rep gear, just gear form drops and blue mk XI disruptors. Photonic fleet + pets + sci skills make it pretty easy to win at the CCE. The only way you don't get 1st or 2nd is:

    A-Some real good set up/ship some other player might have

    B-There's another Sci there as well, a little better than you (either equipment or skills)



    The Vesta is very versatile and you can get good results even with average set ups
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    cookiecrookcookiecrook Member Posts: 4,529 Arc User
    edited October 2014
    The Vesta is a very nice ship to have. Unfortunately, there isn't much point in purchasing the pack in my opinion. You will more than likely use the Tac Vesta as it ends up with 4 Tac, 4 Sci, and 2 Eng slots. If you upgrade it after DR launches, you get an extra Sci bringing that up to 5 Sci. Sadly, the Vesta pack does not come with a unique bridge either. Persoanlly, this was a disappointment in my opinion. However, the ship parts do mix and match very well. If you think the 20% is enough to justify spending $40 on a ship pack where you will only use the Tac Vesta more than likely but you like to customize your ship. Then go for it! The ship is definitely fun.

    Build wise, I would go with Elachi DHC's in front, Elachi Turrets in the rear, and a KCB in the rear. If you want the best out of the Focus Phaser (which also gets reduced to a 2 minute cooldown), sticking with all Phasers will help there. The universal LtC slot really makes the ship very versatile for whatever setup you want to gear it for.
    <
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    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
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    roddy229roddy229 Member Posts: 64 Arc User
    edited October 2014
    Thanks a lot guys! I appreciate all the input
    Vice Admiral Thylek Shran- U.S.S. Omega (Odyssey Class Battleship) United Federation Space Command
    Vice Admiral T'vix RRW Talon (Scimitar Drednought)
    General S'tal IKS Q'vat (Bortasq' Battle Cruiser)
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    mandarsmashmandarsmash Member Posts: 78 Arc User
    edited October 2014
    The Vesta is a very nice ship to have. Unfortunately, there isn't much point in purchasing the pack in my opinion. You will more than likely use the Tac Vesta as it ends up with 4 Tac, 4 Sci, and 2 Eng slots. If you upgrade it after DR launches, you get an extra Sci bringing that up to 5 Sci. Sadly, the Vesta pack does not come with a unique bridge either. Persoanlly, this was a disappointment in my opinion. However, the ship parts do mix and match very well. If you think the 20% is enough to justify spending $40 on a ship pack where you will only use the Tac Vesta more than likely but you like to customize your ship. Then go for it! The ship is definitely fun.

    Build wise, I would go with Elachi DHC's in front, Elachi Turrets in the rear, and a KCB in the rear. If you want the best out of the Focus Phaser (which also gets reduced to a 2 minute cooldown), sticking with all Phasers will help there. The universal LtC slot really makes the ship very versatile for whatever setup you want to gear it for.

    I did buy the 3-pack and I think it's one of the only 3-packs I'd really recommend to others. The Quantum Focus Phaser beam does quite a bit of damage, and the AoE heal and pushback powers are great utility powers that have saved my bacon (and my team's in some cases) a number of time. With all of them, you get an impenetrable bubble shield as a fourth power for the set, which has more than made up for the weak hull and moderate (for a science ship) shields in regard to survivability. Now that it's getting buffed, it's gravy.
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    ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited October 2014
    I have a Vesta with a Tactical Officer in command, and developed mine with a "traditional Starfleet Vessel" flavor, meaning I built it to feel like it would belong in a show, not with Min/Max in mind.

    Here is the build:

    Multi-Mission Strategic
    (3 Tac, 3 Eng, 4 Sci consoles)

    2 Dual Phaser Beam Banks + Photon (fore)
    2 Phaser Beam Arrays + Photon (aft)

    Resilient Shield Array
    Positron Deflector
    W->S Field Stabilizing Warp Core

    Cmdr Sci - Polarize Hull 1, Tractor Beam 2, Feedback Pulse 2, Viral Matrix 3
    Lt Cmdr Uni - Eng Team 1, EPtS 2, RSP II
    Lt Eng - EptS 1, Eng Team 2
    Lt Tac - Torp Spread 1, BAFW 2
    Ens Uni - Torp High Yield 1

    Tac Consoles - 2 Phaser Relays, 1 Photon

    Eng Consoles - 2 Neutronium, 1 Booster or Field Emitter (Your Choice)

    Sci Consoles - 2 Emitter Arrays, 1 Particle Generator, 1 Graviton Generator

    Using this setup, with power to weapons (rather than aux) I feel like I melt ships pretty fast. Keep in mind that this build is intended to work with Tractor Beam Duty Officers, which turns your TB into a shield melter.

    Might not be the "IN" flavor build for a Vesta, but I enjoy the build alot, and it has a bit of durability that makes it feel more like a Destroyer or a Light Cruiser.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
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    cookiecrookcookiecrook Member Posts: 4,529 Arc User
    edited October 2014
    I did buy the 3-pack and I think it's one of the only 3-packs I'd really recommend to others. The Quantum Focus Phaser beam does quite a bit of damage, and the AoE heal and pushback powers are great utility powers that have saved my bacon (and my team's in some cases) a number of time. With all of them, you get an impenetrable bubble shield as a fourth power for the set, which has more than made up for the weak hull and moderate (for a science ship) shields in regard to survivability. Now that it's getting buffed, it's gravy.

    I have only tried the other two consoles but the Focus Phaser is the only one I use specifically on my tac build. My Engineer in a tac Vesta doesn't use any of the consoles that come with the Vesta. An Engineer in a Vesta really makes up for the low hull. Tac wise, I find dual TT1 and dual EPtS1 are sufficient enough because everything in my path dies with ease before it can significantly damage me.

    My Engineer's Tac Vesta BO Setup

    LtC Uni: TT1, CRF1, APO1
    Ens Uni: EPtS1
    LtC Tac: TT1, CSV1
    Lt Eng: EPtS1, RSP1
    Comm Sci: TSS1, ST2, HE3, GW3

    This is a Plasma build that uses Fleet Advanced Plasmas other than the Expermintal Romulan Beam and Kinetic Cutting Beam.
    <
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    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
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    lindalefflindaleff Member Posts: 3,734 Arc User
    edited October 2014
    Here is my Vesta build. If you don't want Fleet stuff, swap out the Vulnerability Locators for standard Antiproton Mag Regulators, and swap the Neutroniums for ones you get as mission rewards.
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
    My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
    Click here to view my DeviantArt.
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    pulserazorpulserazor Member Posts: 590 Arc User
    edited October 2014
    Vesta is great, I think it has a real Trek feel to it that goes beyond flying a tv show ship, but I really dont like the aux cannons, or canons in general on a ship that doesent clearly have cannon turrets bristling out of it, in the same way I dont like to use beams on a ship that does.

    To make the most out of your Vesta and the consoles it comes with you will want to invest in particle generators, (quantum field focus controller) and maybe even graviton generators (Multidimentional wave function etc) and certainly healing skills. (Fermion field is so nice, specced). Also since the qffc console is phaser damage you will want to use phasers because the tac consoles will boost its damage. - Just dont expect the qffc to put out a lot of damage, even fully specced and consoled it is a bit underwhelming for the cooldown and console slot, really should get a balance pass.

    As a beam boat, the tac variant on my sci captain has carried many teams on its back, and is totally capeable of tanking multiple estf cubes if they happen to get dumped on you, I once had 3 cubes on me somehow in a Kitomer Space elite, and the consoles got me thought it.

    Vesta in my opinion with the console set is the most Science oriented ship in the game, with tricks up its sleeve all day. As for it being less then a Wells, understand that the Wells is full of the temporal gimmicks, it does have better stats for shields and hull, but it is sorely lacking in tactical capeabilities. Outside of using it as a pvp healer (yawn) I find the Wells completely useless on a captain that has the Vesta pack to play with.

    If you want to be a pure sci captain, the Vesta is my first and only recomendation.
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    potasssiumpotasssium Member Posts: 1,226 Arc User
    edited October 2014
    The Vesta is great, one of a few ships I like to use on my one active fed sci toon.

    If you want the cosmetics, the 3-pk is great, otherwise getting just the Tact variant is good enough.

    I bought the 3-pack without hesitation, now if only I could get a refund on my unused Scimitar 3pk...
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

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    starsword1989starsword1989 Member Posts: 0 Arc User
    edited October 2014
    Most of the weakness associated with the Vesta would be eradicated by Delta Rising.

    Weak Hull: More often than not I got 1-2 shotted by the Borg invisitorps. At 27.9k it is one of the lowest-hulled Science vessels (The Fleet Nova has slightly lower hull, but has 1.43 shield mod and amazing turn rate to compensate).
    DR will bump up Vesta's hull to around 29k. In addition, the shield mod of 1.35 will be bumped up to 1.4 as well.

    3-set consoles: Imo they are the best C-store console pack: An offensive lance, an AOE shield+hull heal, and a polarize hull+feedback pulse+tractor beam repulsor. The 3 set bonus is an invulnerable shield which still allows you to activate all your sci abilities. But at 3 min cd each, and a shared cd, it is limited to once/twice per use in an STF. DR will minus their cd to 2min each, and shared cd removed, which greatly improves their effectiveness.

    Aux Phaser Cannons: As Vesta users who like using them, we are always torn over the opportunity cost of not being able to use better DHC alternatives. At least there's some respite being able to upgrade them to higher Mk and Quality.

    It'd seem that the Vesta (preferably the Eng version) would be the most worthwhile to upgrade to T5U during Delta Rising
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    arkatdtarkatdt Member Posts: 91 Arc User
    edited October 2014
    roddy229 wrote: »
    Okay guys, I'm needing some help. I'm thinking of picking up the vesta pack, and would really like some input on a non fleet build for it. I'm running a tac setup officer, and prefer plasma, phasers or disruptors. Please help!

    This is what I am running now.
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    jjmilezjjmilez Member Posts: 0 Arc User
    edited October 2014
    I love the Vesta!

    I'm a more-casual-than-not player, so I'm not in a fleet nor do I spec for PVP, mind you. That said, I have enjoyed fairly successful ESTF runs in my Quantum Torpedo Tac Vesta with my Tac Captain:

    Fore Weapons:
      Quantum Torpedo Launcher Mk XI [ctrd]x2 [dmg] Quantum Torpedo Launcher Mk XI [ctrd]x2 [dmg] Omni-Directional Phaser Beam Array [acc] [arc] [dmg]

    Deflector:
      Adapted MACO Positron Deflector MK XII

    Impulse:
      Adapted MACO Combat Impulse Engines MK XII

    Warp Core:
      Obelisk Subspace Rift Warp Core

    Shield:
      MACO Resilient Shield Array MK XII

    Aft Weapons:
      Phaser Turret MK XI [acc]x2 [dmg] Phaser Turret MK XI [acc]x2 [dmg] Phaser Turret MK XI [acc]x2 [dmg]

    Engineering Consoles:
      Sympathetic Fermion Transceiver Quantum Field Focus Controller

    Science Consoles:
      Multidimensional Wave-Function Analysis Module Field Generator MK XII [very rare] Field Generator MK XII [very rare] Field Generator MK XII [very rare]

    Tactical Consoles:
      Zero-Point Quantum Chamber MK XII [very rare] Zero-Point Quantum Chamber MK XII [very rare] Zero-Point Quantum Chamber MK XII [very rare] Zero-Point Quantum Chamber MK XII [very rare]

    Hangar:
      Advanced Delta Flyers

    My Tac Boffs focus on Torpedo abilities, my Eng Boff is all heals and my Sci Boff is heals on the low abilities and Tachyon Beam III / Gravity Well III. With my power settings and gear, my AUX power is 130 and my shields are 85, weapons are 55 or so and engines are minimum possible. 130-AUX GW3 + TS3 = lots of trapped, badly damaged (and very angry) Borg Spheres. Then I turtle up in the Quantum Shield and bug out with Evasive Maneuvers while the rest of the pugs mop 'em up. Pretty funny. Also humorous to see 5 separate tachyon beams hitting the Tac Cube at once from my pets and I.

    More importantly (to me) though, it feels like a genuine starfleet vessel. Best Tier-5 / 10-console ship for that, in my opinion.
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    generator88generator88 Member Posts: 698 Arc User
    edited October 2014
    Can I chime in with a question? For those Vesta captains that use the Aux cannons, what's a good complement as your aft weapons? Near as I can tell, there's no corresponding Aux phaser turret...

    Thanks,
    Gen
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
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    variant37variant37 Member Posts: 867 Arc User
    edited October 2014
    Can I chime in with a question? For those Vesta captains that use the Aux cannons, what's a good complement as your aft weapons? Near as I can tell, there's no corresponding Aux phaser turret...

    Thanks,
    Gen

    I currently use the KCB (coupled with the borg console for the set piece bonus) and a couple of romulan plasma turrets, more for their procs than for the miniscule amount of damage they do. I may end up replacing one of the turrets with the breen cluster torp though, that's always good for a laugh.
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    generator88generator88 Member Posts: 698 Arc User
    edited October 2014
    Nothing says lovin' like a couple dozen transphasic cluster munitions. :)
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    The 5 sci console Vesta at T5U will be one formidable ship.
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited October 2014
    This was my STB build for the Vesta class:

    http://skillplanner.stoacademy.com/?build=vlelvesta_8030

    No fleet gear, no rep gear, and the phaser arrays come from Everything Old Is New. The only special thing on there is the new crafted science console, and you can just swap that out for another sci-skill boosting console of your choice. I run it max aux with weapons around 50. The uni is kind of wasting a slot (I plan on sticking it in the extra eng if I upgrade), but it's a great panic button. Photons would probably be a smarter torp choice but I went with quantums for looks/semi-canon reasons. I tried a turret instead of one of the arrays aft but hated the looks of it. Aft torp is a STB requirement but it does come in handy sometimes.

    I've since started upgrading the weapons to very rare and swapping out the consoles for fleet equivalents in preparation for the expansion. I also swapped the fore array for a DBB, which looks pretty good on the Vesta, although I do miss actually using the phaser strips. None of that is really required right now, although I'm hoping it is in the expansion or I'll have done it for nothing.

    An interesting thought I had was to swap the fore array/DBB for another aux cannon and run a 360 phaser aft, but that would be pretty pricey. It'd allow for using subsystem targeting while getting more out of the cannon skill, though. I love torps too much but you could even run three aux cannons if you wanted.
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    arkatdtarkatdt Member Posts: 91 Arc User
    edited October 2014
    Can I chime in with a question? For those Vesta captains that use the Aux cannons, what's a good complement as your aft weapons? Near as I can tell, there's no corresponding Aux phaser turret...

    Thanks,
    Gen

    This is an alternative to the build I posted earlier. The heavy bio-molecular phaser turret and the enhanced bio-molecular torpedo would be enough to get the 7.5% phaser bonus. I still try to work in the 3-pc Dyson weapon set because of the bonus to photon torpedo damage.
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    mrcaton1mrcaton1 Member Posts: 6 Arc User
    edited October 2014
    I love my Vesta pack. I'm holding off for another month of LTS stipend before buying the upgrade, but I'm a Tac cap who flew a Vesta almost exclusively for a year. For fun and uniqueness, I put the three vesta consoles on it with five Romulan particle generator consoles from the Embassy and built a loadout with grav wells, tractor beams, tbr, Dyson set gear, and some transphasic clusters. Not only did I have tons of utility (which is really fun to lock ships down or use TBR on Borg cubes) but I was still doing really good damage.

    I'm going in for the Phantom, I think, with the DR ships as it fits my toon's RP background best, but the Vesta is likely to be the first ship I pay to upgrade. (Though it might be a tossup with my Fleet HEC as well :)
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    rahadamanthrahadamanth Member Posts: 0 Arc User
    edited October 2014
    PartG aids the console damage. I run TBR3, GW1, FBP,

    2x Aux cannons
    1X Phaser beam array
    2X phaser turrets and the KCB in rear,

    TBR pull doff

    Hit TT1, ST1, EPTW, CSV1, GW1, TBR3, then the wave function module. Their ship will bounce everywhere, it's crazy. Finish up with FBP and another CSV.

    I own the Wells, the Weaver, Recluse.

    A PartG vesta build can do upwards of 9-12kDPS.
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2014
    The upgraded Vesta is amazing. It's way more tanky and the extra science console is great. I'm very happey with it.
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    nuclearwesslenuclearwessle Member Posts: 57 Arc User
    edited October 2014
    Be aware that many people are affected by a bug with the Vesta right now where one of the fore Aux Cannons is basically invisible, non functional, and cannot be unequipped.

    I have 3 different alts flying a Vesta with 3 different builds and theyre all great.

    One uses all plasma cannons and turrets and none of the Vesta consoles. The sci slots are all filled with the plasma damage PartGen embassy consoles, and then I run the standard GW3/Tykens 1 combo with cannon skills in the tac and universal boffs. Does fantastic weapon damage.

    Another utilizes the Aux Cannons. 3 aux cannons fore, KCB and 2 turrets rear, AMACO engines and Shield for the +8 aux power and Borg deflector for +5 aux power. Full power to aux with the Obelisk warp core for 135 aux power (which is in essence weapon power as well with the aux cannons). GW3, TBR2 with the doff, and some other stuff that is of less importance. Also does great damage.

    The third is a torp boat. 1 aux cannon, Voth torpedo and Undine torpedo up front, Nukara web mines, voth rep photon torpedoes, and breen cluster torp rear. And then I stack any and every piece of equipment that I can get my hands on that boosts torp or projectile damage, which is quite a few. Again I use the TBR reversal doff, lots of particle generator skill, and purple projectile doffs.

    I love the Vesta because you can go any one of 10 completely different directions with it and have it be successful. Its hard to say which of the 3 of these is the most effective for me in missions.
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    cookiecrookcookiecrook Member Posts: 4,529 Arc User
    edited October 2014
    Be aware that many people are affected by a bug with the Vesta right now where one of the fore Aux Cannons is basically invisible, non functional, and cannot be unequipped.

    I have this issue as well. I had 3 of them in my inventory and two of them are basically invisible purple items. On my Sci Vesta with 3 of them fore, two of them are the same way as the two in my inventory on my Tac.

    How do the upgrades works? If I have a Tac Vesta on more than one toon. Do I have to upgrade the Tac Vesta on each or does upgrading it for one upgrade it all of my characters?
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
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