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Help with Qin Raptor Build

nervehammer1004nervehammer1004 Member Posts: 38 Arc User
Hi Everyone,
I was wondering if you guys could take a look at this build on my Qin Raptor and help me with the last few things that will push it up around 10K dps. Right now it parses consistently about 7K and I've tried some different combinations to make it better but I can't quite get there.
One thing on the build - the Elachi cannons are Mk 13 and the disruptor consoles are Mk 13 as well. Our Spire doesn't have Locator access yet but I'll be getting those when I get the chance. The toon is a Liberated Borg Klingon Tactical captain.

http://skillplanner.stoacademy.com/?build=fiftyfourqinraptor_8209

Thanks for looking!
Post edited by nervehammer1004 on

Comments

  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2014
    Lose the beam powers and alternate TT1/2 and CRF 1/2 between your 2 tac seats (CRF1/TT2 on one, TT1 and CRF2 on the other), and keep omega3. I run a torp so my lone Ens has a job, but I don't think beam powers work with the cutter and I KNOW they don't with cannons. You definitely want some heals on squishy Qin, at least HE and prolly ST1. Never found a use for a tractor on a raptor, or TSS but maybe you have.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • dova25dova25 Member Posts: 475
    edited October 2014
    If you are making a PVE build I would swap DBB for another DHC too.
    Probably I would use a Borg shield Mk XII too as full borg kit and for warpcore probably I would go for undine rep one
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • edited October 2014
    This content has been removed.
  • nervehammer1004nervehammer1004 Member Posts: 38 Arc User
    edited October 2014
    Great! Thanks for taking a look. I thought the Elachi cannons would be boss on the Qin but I'll give the beams a try.
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited October 2014
    I'd pick up a Mirror Qin from the exchange.

    Imo it has a better boff set up, swapping the ensign tac for an eng.

    /\
  • drumcd74656drumcd74656 Member Posts: 183 Arc User
    edited October 2014
    Agreed. The Mirror Qin bridge officer setup is much more practical. It's the same bridge officer layout as the patrol escort.

    You could go lots of ways with her but I prefer the beam-scort approach.

    Stack her with beams and a torpedo fore. Beams aft, perhaps one torpedo aft depending on your play style.

    TT-1, FAW-2, TS-3, APO-3
    TT-1, FAW-2, APB-2
    EPTS-1, RSP-1
    EPTW-1
    TSS-1, HE-2

    Because Overloads don't drain power anymore you could use BO-2 x2 and HYT-3 as well for single targets. Sadly, the Mirrors are not available for upgrade to T5U, however the Fleet Somraw does match this setup.
    [SIGPIC][/SIGPIC]
  • schnirselschnirsel Member Posts: 98 Arc User
    edited October 2014
    patrickngo wrote: »
    TT1, BFAW2, APB2, APO
    TT1, BFAW2, APO1
    BFAW1
    EPTS
    TSS, HE1

    Done. The Qin has the following reasons NOT to do a Cannons build:

    Turn rate 15
    Inertia 60

    The pivot bug that the devs insist isn't there.

    build stack:

    DBB, DBB, single beam, single beam.

    Beam Beam Beam.


    Tac consoles: Qty 4 single energy type matching your beams.

    Engineering:
    Fleet Neut, RCS, Plas leech

    Sci:

    Embassy Shield consoles.


    Duty Officers: Marion x3, 2 Conn officers.


    Content to run: STF's, PvE. Don't bother with PvP, it's a RAPTOR.

    I don't understand this build. 3 copies of FAW?! Huh?! Too much bloodwine?
    I mean.. come on.. three Marions? Unless you forgot to add it somewhere, Marion is pretty much useless without DEM IIRC. And of course waaaaaaaay too expensive. The EC the OP would have to use on those three doffs alone should be enough for him to get a temporal destroyer.

    Turn rate is fine for cannons imho. The different POV of that ship needs some getting used to, but one can work with that. OP probably knows this, otherwise he wouldn't have parsed 7k with his build.

    @OP
    I'd much rather keep the build as it is and switch to a Mirror Qin or Fleet Somraw. Maybe even add at least 2 pieces of the Counter Command Ordnance set (Turret and Torp maybe) for the extra disruptor damage.

    Boffs would look something like this:
    TT1, CSV1, APB2, APB3
    TT1, CSV1, TS3
    EptW1, EptS2
    ET1,
    ST1, HE2

    Doffs:
    3 x Damage Control Engineer (EptX CD Reduction) at least green quality
    2 x Maintenance Engineer (Engineering team CD Reduc) at least blue quality
    Having ET on near global CD allows for a decent hull heal, on that squishy little ship that can be used often.

    Also getting keybinds with which you can cycle your abilities for near 100% uptime would be advisable. Otherwise you'll have to do stuff manually, which can be a big pita (especially with all the tactical abilities).
    6pvmjHk.gif
  • nervehammer1004nervehammer1004 Member Posts: 38 Arc User
    edited October 2014
    Thanks again for the suggestions on the Qin Raptor! I took your advice and switched to a Mirror Universe Qin, used the BOFF setup and mostly the DOFF setup you suggested and it's parsing at about 8K currently. Working on the undine marks now to get the turret and torp for the Counter Command ordnance set.

    This rocks!
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2014
    I got a Mirror Qin that I am experimenting with. I loaded it with the random Romulan Plasma Dual Heavy Cannons in the forward arc and Beam Arrays in the aft arc that I have received while leveling up my New Romulan Rep. Also installed a forward and aft arc Quantum Torpedo Launchers I had laying around.

    Overall, not bad for PvE... but I have not tested it yet in queue where you get swarmed by enemies all around you like Storming the Spire Elite. Though I would prefer to test my setup in the normal version first since in general that PvE queue is really meant for beam ships.


    You might want to also look into the Mirror Somraw Raptor which has a science focus if you want to mix things up. I will likely switch to my boxed Mirror Somraw when I settle on a weapon layout with the Mirror Qin. The difference between the Mirror Somraw and Mirror Qin are:

    - Lt Cmdr Tactical --> Lt Cmdr Science
    - Ensign Engineer --> Ensign Tactical
    - +1 science console / -1 engineer console

    The Lt Cmdr Science station means your science Boff can use GW1 which is great for crowd control. I have PUGged many Borg eSTFs where no one has that ability except for me when I am flying my Hegh'ta Heavy BoP.


    Personally, I do not bind my keys since I prefer to click on the abilities that I believe works best for each attack sequence. A pain, but I also have total control.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2014
    patrickngo wrote: »
    TT1, BFAW2, APB2, APO
    TT1, BFAW2, APO1
    BFAW1
    EPTS
    TSS, HE1

    Done. The Qin has the following reasons NOT to do a Cannons build:

    Turn rate 15
    Inertia 60

    The pivot bug that the devs insist isn't there.

    build stack:

    DBB, DBB, single beam, single beam.

    Beam Beam Beam.


    Tac consoles: Qty 4 single energy type matching your beams.

    Engineering:
    Fleet Neut, RCS, Plas leech

    Sci:

    Embassy Shield consoles.


    Duty Officers: Marion x3, 2 Conn officers.


    Content to run: STF's, PvE. Don't bother with PvP, it's a RAPTOR.

    You're joking, right ? The pivot 'problem' is Qin's best asset and makes getting the DHC's on target easy-peasy. Fleet neuts -w- RCS and a Field Gen or 2. And mirror BOFF abailities ? So sad. I've taken bugships PvP in a Qin, that was before I had the mirror version or fleet gear. The Qin is a 'boom and zoom' ship, NOT a cruiser.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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