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Sci captain build 2014

apple1988apple1988 Member Posts: 54 Arc User
Hey all

I have been gone for like a year now ~ and there are so many changes im soo lost :D

So i wonder anything new ? regarding sci-captains and ships ?

Now with a 20% off on ships any ships/bundles i should get?

The current ship im using is a wells, But im not feeling that im doing any good damage.

I always wanted to get a Intrepid,nebula or a Vesta but not sure if they are good.

So any help is appreciated ~ links to build etc :)

much thanks !!

live long and prosper !
Post edited by apple1988 on

Comments

  • edited October 2014
    This content has been removed.
  • apple1988apple1988 Member Posts: 54 Arc User
    edited October 2014
    Thanks for the reply :)
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited October 2014
    apple1988 wrote: »
    Hey all

    I have been gone for like a year now ~ and there are so many changes im soo lost :D

    So i wonder anything new ? regarding sci-captains and ships ?

    Now with a 20% off on ships any ships/bundles i should get?

    The current ship im using is a wells, But im not feeling that im doing any good damage.

    I always wanted to get a Intrepid,nebula or a Vesta but not sure if they are good.

    So any help is appreciated ~ links to build etc :)

    much thanks !!

    live long and prosper !

    I like to check out this site from time to time for builds.
    Joined STO in September 2010.
  • comic1996comic1996 Member Posts: 50 Arc User
    edited October 2014
    The new a expansion has made it so you can upgreade your shelds and other things.
  • jamiek81jamiek81 Member Posts: 78 Arc User
    edited October 2014
    comic1996 wrote: »
    The new a expansion has made it so you can upgreade your shelds and other things.

    The prices for the basic upgrade tech items can be quite hefty, 10k each and the Exchange......16k+ so i don't see myself going anywhere near the Exchange for this stuff, the players rob you blind and the sad thing is, its all legal, i mean its like every single player is a Ferangi.

    Its safe to say that the devs never thought this through that much, if at all.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited October 2014
    jamiek81 wrote: »
    the players rob you blind and the sad thing is, its all legal, i mean its like every single player is a Ferangi.
    .

    It's a supply vs. demand thing. Currently, since fewer folks are crafting certain things, they can command a higher price. Once more people hit lvl 15 crafting in this and that, and they find the best ways to obtain raw materials cheaply, the supply will increase and prices will go down. So, currently, you are paying a hefty price to be an early adopter. In a few months, it will change. Prices will fluctuate for a while, but patience can be rewarding.

    AP beam arrays used to command a hefty price. A few folks started running fluid dynamics and selling the MK XI beam arrays from it. They could fetch over a million EC for each one. Then, others started doing the same. The supply went up and demand didn't really change. The price dropped dramatically. It became less attractive to run the mission to sell the items on the exchange. It's still a great way to outfit a ship with beam arrays on the cheap, and you can pick up 3 of them in the time it takes to run boldly they rode one time for a single dominion polaron beam array.
  • rck01rck01 Member Posts: 808 Arc User
    edited October 2014
    You already have the best Sci ship in the game (IMHO). And it will only get better come tomorrow when DR gives your Wells a free update to T5-U status.

    Question: You say you're not doing much damage. Are you using energy weapons? Because if you are...

    ...YOU'RE DOING SCI WRONG! :)

    Seriously, assuming I'm right (that you're trying to play Sci like a Tac), do yourself a favor and:

    1. Remove all of your Tac Boffs and replace with 2x Sci and 3x Eng stations. Focus on creating a solid EPtX1 cycle and use 2x Aux2Damp1 (w/doff) to keep your resists high. ET1 and EWP1 round out the engineering skills.

    2. Spec into particle and graviton gen skills. Put 9 points into both.

    3. Stock all 4 Sci console slots (soon to be 5 slots) with Particle Generator consoles (at least until you unlock Particle Manipulation at Sci R&D XP level 15).

    4. Use your Tac console slots for Universals like Fluidic Jump, Enhanced Plasma Manifold and the Tipler (for PvP) - or Borg, Nukara, ZP, etc. (for PvE).

    5. Slot 2x copies of TBR - or 1x and FBP for defense (PvP) - or 1x + GW for super crowd control (PvE).

    6. Drop all of your energy weapons and equip a variety of torpedoes (Bio-molecular and the new Particle Emission Plasma are excellent choices).

    7. Max out your Aux (grab the Obelisk core for an extra 10 points) and spread the rest between shields/engines (keep Weapons power at the lowest setting - you're not using it).

    8. Have fun!

    Seriously, you need to commit fully to the Sci power spectrum. There's no going halfway with it.

    And FWIW, based on the above parameters, I do very respectable damage in ESTFs, and place 1st in almost every Crystalline event I enter. Plus, I can debuff for my team and do CC with TBR (get the "pull" doff) and some warp plasma.

    So...don't discount that wells! It's still the "baddest of the bada$$e$ in terms of Sci ships. Just fly it the way it was meant to be flown: As a pure Science vessel that uses particle and graviton skills to dominate the map. :)

    RCK
  • swordof0mensswordof0mens Member Posts: 21 Arc User
    edited October 2014
    rck01 wrote: »
    You already have the best Sci ship in the game (IMHO). And it will only get better come tomorrow when DR gives your Wells a free update to T5-U status.

    Question: You say you're not doing much damage. Are you using energy weapons? Because if you are...

    ...YOU'RE DOING SCI WRONG! :)

    Seriously, assuming I'm right (that you're trying to play Sci like a Tac), do yourself a favor and:

    1. Remove all of your Tac Boffs and replace with 2x Sci and 3x Eng stations. Focus on creating a solid EPtX1 cycle and use 2x Aux2Damp1 (w/doff) to keep your resists high. ET1 and EWP1 round out the engineering skills.

    2. Spec into particle and graviton gen skills. Put 9 points into both.

    3. Stock all 4 Sci console slots (soon to be 5 slots) with Particle Generator consoles (at least until you unlock Particle Manipulation at Sci R&D XP level 15).

    4. Use your Tac console slots for Universals like Fluidic Jump, Enhanced Plasma Manifold and the Tipler (for PvP) - or Borg, Nukara, ZP, etc. (for PvE).

    5. Slot 2x copies of TBR - or 1x and FBP for defense (PvP) - or 1x + GW for super crowd control (PvE).

    6. Drop all of your energy weapons and equip a variety of torpedoes (Bio-molecular and the new Particle Emission Plasma are excellent choices).

    7. Max out your Aux (grab the Obelisk core for an extra 10 points) and spread the rest between shields/engines (keep Weapons power at the lowest setting - you're not using it).

    8. Have fun!

    Seriously, you need to commit fully to the Sci power spectrum. There's no going halfway with it.

    And FWIW, based on the above parameters, I do very respectable damage in ESTFs, and place 1st in almost every Crystalline event I enter. Plus, I can debuff for my team and do CC with TBR (get the "pull" doff) and some warp plasma.

    So...don't discount that wells! It's still the "baddest of the bada$$e$ in terms of Sci ships. Just fly it the way it was meant to be flown: As a pure Science vessel that uses particle and graviton skills to dominate the map. :)

    RCK

    There you have it. A step by step recipe for making a DPS & CC science ship. It also works for any tact captains out there. With a few minor tweeks. The versatility of the wells Boff layout allows you to be a boss at healing, dps & cc, or debuff/dariner. Just don't try to be more then one of the choices at the same time. :P
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    You can't do decent DPS with sci skills only. You still need those tac boffs.

    Even if you run as a torp boat to divert all energy weapons, you still need torp spread, or even tactical team.

    On top of that, running 1 BA or at least one weapon will grant you the awesomeness that is plasmonic leech. If you're running a sci drain build you'll want polarons, even if the power is low the proc will still kick in.

    Regardless of your power levels, saying "If you use energy, you're doing it WRONG" is... well.. wrong.

    Sci skills by themselves have been nerfed into near oblivion for many years. The reason a sci ship goes into an STF and does 500dps through the entire run is because he follows your kind of instructions. He foolishly believes maximizing sci skills at the cost of all else will make up for his lack of tactical slots.

    Bzzzt. Sorry. It just doesn't play out that way in this game.

    For KDF, I'd say the Mirror Somraw is very interesting for my KDF sci. It's an escort with a 4/3 setup, and yes I run DHCs and a gravitorp on it, but it has a LtCDR and LT sci boff seat. I've beat NWS in this mirror ship. I've parsed over 10k DPS on ISE runs. I get my grav well, my TBR, my tachyon beam, and also some low-end heals. I also get a CMDR tac seat and can pound a target that's caught IN my grav well quite well. Having the CMDR slot allows me to run Torp Spread 3 with my gravitorp on a cluster of targets inside my grav well, and all the subsequent grav wells make them swirl around (I always hear a mental flushing sound when I see it).

    I couldn't do that on a pure sci ship with only an LT tac seat. At least, not nearly as well.

    EDIT: Oh, and for fed I'd suggest trying out the Mirror Escort Retrofit -- one less sci boff seat (LT level) but still overall a good mix.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    edalgo wrote: »
    Wells is still Boss.

    Only ones that even come close are the lockbox Palisade and the Vesta.

    Stick with the Wells

    Disclaimer: In his opinion

    The Palisade is the best drainer in the game and the Vesta surveillance at T5U makes for a nasty part gens build.
  • swordof0mensswordof0mens Member Posts: 21 Arc User
    edited October 2014
    You can't do decent DPS with sci skills only. You still need those tac boffs.

    Even if you run as a torp boat to divert all energy weapons, you still need torp spread, or even tactical team.

    On top of that, running 1 BA or at least one weapon will grant you the awesomeness that is plasmonic leech. If you're running a sci drain build you'll want polarons, even if the power is low the proc will still kick in.

    Regardless of your power levels, saying "If you use energy, you're doing it WRONG" is... well.. wrong.

    Sci skills by themselves have been nerfed into near oblivion for many years. The reason a sci ship goes into an STF and does 500dps through the entire run is because he follows your kind of instructions. He foolishly believes maximizing sci skills at the cost of all else will make up for his lack of tactical slots.

    Bzzzt. Sorry. It just doesn't play out that way in this game.

    For KDF, I'd say the Mirror Somraw is very interesting for my KDF sci. It's an escort with a 4/3 setup, and yes I run DHCs and a gravitorp on it, but it has a LtCDR and LT sci boff seat. I've beat NWS in this mirror ship. I've parsed over 10k DPS on ISE runs. I get my grav well, my TBR, my tachyon beam, and also some low-end heals. I also get a CMDR tac seat and can pound a target that's caught IN my grav well quite well. Having the CMDR slot allows me to run Torp Spread 3 with my gravitorp on a cluster of targets inside my grav well, and all the subsequent grav wells make them swirl around (I always hear a mental flushing sound when I see it).

    I couldn't do that on a pure sci ship with only an LT tac seat. At least, not nearly as well.

    EDIT: Oh, and for fed I'd suggest trying out the Mirror Escort Retrofit -- one less sci boff seat (LT level) but still overall a good mix.

    Oh my rodent friend you of all people should know there is always more then one way to skin a cat. The type of science build and style you are referring to was true prior to season eight. In the current game meta you can absolutely fly a wells torp boat with 4-5 torps, minimum weapons power and no tact boffs and do very high dps. You are literally melting your npc pve enemies. It is a very precise build. It is very expensive in terms of gear and doffs. However once completed people will take great interest in how fast you defeat both you PVE and PVP enemies. Rck01 post is absolutely correct.
  • swordof0mensswordof0mens Member Posts: 21 Arc User
    edited October 2014
    lucho80 wrote: »
    Disclaimer: In his opinion

    The Palisade is the best drainer in the game and the Vesta surveillance at T5U makes for a nasty part gens build.

    The Palisade is the best drainer in the game, however its an Anemic killer. It usually takes two drain build ships to stop me in a match because one drain ship is so easily countered. Plus they offend suffer from ED because they need a dps tactical captain to finish off what they started. I don't need someone else to finish my fights for me in my wells. Don't misunderstand me the palisade is a great sci ship, but until DR drops its in 2nd place.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    Oh my rodent friend you of all people should know there is always more then one way to skin a cat. The type of science build and style you are referring to was true prior to season eight. In the current game meta you can absolutely fly a wells torp boat with 4-5 torps, minimum weapons power and no tact boffs and do very high dps. You are literally melting your npc pve enemies. It is a very precise build. It is very expensive in terms of gear and doffs. However once completed people will take great interest in how fast you defeat both you PVE and PVP enemies. Rck01 post is absolutely correct.

    If you look at my context, I was advocating that there is more than one way to skin a cat. The post I was contradicting said "No, you can ONLY skin a cat MY way" -- which you have confirmed that it is super prohibitively expensive (as I suspected) and out of the reach of most cat-skinners in the game.

    I will always advocate that there are tons of ways a ship can be built. I won't say "any build can work" as some are just plain wrong or totally inefficient.

    I would be curious to see a youtube clip of his suggested build in action, just to satisfy my own curiousity about his playstyle (piloting alone can double or triple your effective DPS). You may note: I never said his build was WRONG. I said his assertation was wrong.
  • edited October 2014
    This content has been removed.
  • rck01rck01 Member Posts: 808 Arc User
    edited October 2014
    I would be curious to see a youtube clip of his suggested build in action, just to satisfy my own curiousity about his playstyle (piloting alone can double or triple your effective DPS). You may note: I never said his build was WRONG. I said his assertation was wrong.

    Please see the following thread:

    http://sto-forum.perfectworld.com/showthread.php?t=1232051

    Neepa and I share many build ideas (I modeled my Temp Sci after his, then tweaked it to suit my own play style).

    Neither of us run any Tac Boffs on our R'mor's, nor do we equip any energy weapons. Yet the above linked videos show just how effective such a build can be - *if* you commit fully to a Sci-based approach to damage dealing.

    Enjoy! :)

    RCK
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    edalgo wrote: »
    I don't have more than 1 Flow Cap console on my drainer. It's overkill and wasteful to slot more.

    The difference in drain from 1 console to 6 (counting the Conductive RCS) is extremely large. With 1 console, the only thing that might get drained is a Romulan with no power insulators or plasmonic leech.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    rck01 wrote: »

    Thanks, though I was hoping to see something against a capable opponent. That guy really had no clue what he was doing. Something also maybe longer than a minute, to get a sense of the flow of combat and how he uses the ship. Do you have any like that? Perhaps showing it in an STF or a TBE or something?
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited October 2014
    rck01 wrote: »
    You already have the best Sci ship in the game (IMHO). And it will only get better come tomorrow when DR gives your Wells a free update to T5-U status.

    Question: You say you're not doing much damage. Are you using energy weapons? Because if you are...

    ...YOU'RE DOING SCI WRONG! :)

    Seriously, assuming I'm right (that you're trying to play Sci like a Tac), do yourself a favor and:

    1. Remove all of your Tac Boffs and replace with 2x Sci and 3x Eng stations. Focus on creating a solid EPtX1 cycle and use 2x Aux2Damp1 (w/doff) to keep your resists high. ET1 and EWP1 round out the engineering skills.

    2. Spec into particle and graviton gen skills. Put 9 points into both.

    3. Stock all 4 Sci console slots (soon to be 5 slots) with Particle Generator consoles (at least until you unlock Particle Manipulation at Sci R&D XP level 15).

    4. Use your Tac console slots for Universals like Fluidic Jump, Enhanced Plasma Manifold and the Tipler (for PvP) - or Borg, Nukara, ZP, etc. (for PvE).

    5. Slot 2x copies of TBR - or 1x and FBP for defense (PvP) - or 1x + GW for super crowd control (PvE).

    6. Drop all of your energy weapons and equip a variety of torpedoes (Bio-molecular and the new Particle Emission Plasma are excellent choices).

    7. Max out your Aux (grab the Obelisk core for an extra 10 points) and spread the rest between shields/engines (keep Weapons power at the lowest setting - you're not using it).

    8. Have fun!

    Seriously, you need to commit fully to the Sci power spectrum. There's no going halfway with it.

    And FWIW, based on the above parameters, I do very respectable damage in ESTFs, and place 1st in almost every Crystalline event I enter. Plus, I can debuff for my team and do CC with TBR (get the "pull" doff) and some warp plasma.

    So...don't discount that wells! It's still the "baddest of the bada$$e$ in terms of Sci ships. Just fly it the way it was meant to be flown: As a pure Science vessel that uses particle and graviton skills to dominate the map. :)

    RCK

    Sure, this used to work, I have no doubt. There are currently, however, only 2 ships in the game that can get the dps required for STF's without weapons: A sci recluse, and a narcine.

    Please, for the love of Gaben, don't advice people against weapons.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

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    Build questions? Look here!
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