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Upgrade system and cost?

natasha2525natasha2525 Member Posts: 9
Ok I did math on upgrade system added up my items the amount of items...Please note i only have one charactor and one ship and 1 shuttle craft k. and the bridge officer for them all and my self too item wise.

Ok all togather 53 item slots
single item dilithium cost:30100 dilithium 700 dilithium per item kit use
EC for teck kit 10k and 2k teck points per item. 43 needed per item thats 430k ec
EC exchange rate for 2k teck is 19k ec over priced
Now from MK XII to XIII in all 53 of my items each needing about 85k teck points to upgrade doing a 86k teck point average thats 43 teck kits per item at 2k teck points 700dilithium rate and 10k ec from store vendor and cheaper then exchange prices.

53 item upgrade cost chart for MKXII to MKXIII, not counting quality upgrades or dilithium instant upgrade or acceselerate cost just standard upgrade cost:

Dilithium cost:1,595,300

Energy Credit cost:22,790,000

Now Zen gose for 155-170 average right now going down in the 155 more it gose down the more zen loses its value.

So 1 zen 155 dilithium:
10k Zen =1,550,000 dilithium

10k zen cost $100 Dollars.
energy credits master key rate 1125zen 10 keys
each key 2.5m
Thats 25m for 10 keys
total of 11,125zen
100 to 110 dollars ish.

A single free player not sub or life time only a single player with one charactor gets 240k dilithium a month 8k average a day 30 days average month time.

So thats basicly means farm 7 months for 53 items to upgrade to MK XIII from just mk XII
just on dilithium not counting your Energy credits earning per 7 months.

This is all just to get MK XII to MKIII.

So if players want to argue...they are not forcing us with this or how great this system is here there lost argument and results of ingame math that i did and done just to show the results of a failed cash grab system.

Mean you will have to spend more money if u due take that root.

The Over all upgrade system is a cash grab that penlises free users.
Those that don't no better will see what perfect world is doing...there slowing changing this game to the pay model of there other games that are rip offs in exchange will ruin the game.

Perfect world online...10k real dollars for best game gear tide into the crafting and real wallet system sell zen for ingame money use ingame money to get items to craft gear or hire crafters or buy from crafters and buy the vendor mats for the gear.

The over all Crafting shouldnt be tide into end game gear like there doing the upgrade system is the first steps prices will be terrible more and more and they will release more and more items just item no content more grinds more price incress more items to upgrade...

Over all this system punishes free players for playing and rewards the heavy paying customer....
The free to play player will grind for awail wail the payed heavy user gets all there stuff in a day to injoy it.
The middle paying gets both of each world the great and the bad.

Then sooner or later random stat upgrade where your gear is earned and upgraded or crafted at random chance like perfect world online had....making most of your spending a waste for garbage items.


The outcome faster release of more Mk upgrade tiers at a faster release worst content just to give them a cover for more upgrades tier release. the quality of content becomes qunaty of money they earn.


Star trek online becoming a space Version of perfect world online....Save the game and keep perfect world devs from ruining are game....
Don't believe me try perfect world online there first mmorpg....you'ill see how this games becoming a space version.

Hope this info helps and hope cryptic will stand up to perfect world corperate and wont let them ruin this game for all of us.
Post edited by Unknown User on

Comments

  • apsciliaraapsciliara Member Posts: 247 Arc User
    edited September 2014
    Basic tech upgrades are *not* what you should be looking at for high-tier upgrading. You want to be looking at Improved and Superior, which aren't all that hard to get. You can buy 'em on the exchange, or craft 'em yourself if you have the ability.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited September 2014
    Despite my own personal issues with the dilithium cost. I am loving the idea of progression over a 6 month period. Finally something that'll take a bit of time and will, in a sense, be rewarding.

    Getting everything the new contend has to offer after 1 or two months is very boring. So this is a nice change.
    Getting rank 14 gold items, be it ground or space, will take a LONG time, and that's good! It means months from now I'll still have stuff to do.

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  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited September 2014
    First of all, I am sure that PW/Cryptic appreciates all of the expense that you, and I to a somewhat lesser extent along with a host of others, have put into the beta test of the upgrade system on the Holodeck. :eek:

    I am hoping that there will be better ways to get top level gear, and there probably will. There is simply no way to craft a single character's ground and space gear to Mk XIII without massive dilithium and EC resources. What then of Mk XIV? :confused:

    I think crafting/upgrading is a good way to bring specific gear up to snuff, but I doubt that it's meant to be the only way to be viable in Delta Rising.. That would likely kill STO. However our efforts currently are not killing STO, rather enriching it quite a bit. I have learned quite a few things at a large cost. For instance if you feed enough upgrades to the Dual Chroniton Beams from the Temporal Warfare set, you will replace blue lettering with nice purple letters while gaining zero additional procs/damage. Maybe we need to slow down just a bit? :cool:
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  • natasha2525natasha2525 Member Posts: 9
    edited September 2014
    you are missing the point i dont craft i hate this games R&D system and duty officer system.

    Next wrong i looked in exchange there is zero Upgrade kits other then the 2k teck point versions that sell for more then the vendor versions....

    Ya the exchange is broken and non-crafters witch this game shouldnt penlise us witch it dose....
    The truth is the majority of players dont craft or like the R&D system...So this game is catering to a small portion wail the majority are getting hurt cause of it.
  • nightkennightken Member Posts: 2,824 Arc User
    edited September 2014
    we need a better class of haters...

    the funny thing is improved only cost 7.5 k ec to craft and the components are uncommon so it's far cheaper if craft even that little bit. and gives more tech points plus levels crafting alittle... and can sell for over 10 times what it costs to make if you selll em on the exchange.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • natasha2525natasha2525 Member Posts: 9
    edited September 2014
    One last thing....Please people stop saying well you can craft those items.....thats a even bigger issue then the upgrade system....Crafting beyond boring....If people honestly loved to craft there stuff then walmart and malls and shopping centers would be out of work.

    Truth is Crafting stinks why there sweat shops and factorys and all kinds of ways to provent time consuming unessary work....

    Crafting i feel same way its a waste of time and extremly boring I stay away from crafting mmorpgs that make it a most i dont play wont play....

    Crafting should always be optional....

    Players selling items they craft....should be optional for end game items other ways more fair price ways.

    Sadly are Exchange rates are not worth there value and buying from players is not a solution its a probblem in this game....

    Its ether over priced or i can buy the item and sell it for more to a vendor....ether way some ones losing money thats how bad are exchange is.

    Now for those that would say well you can get them for free just provide the mats and a crafter can craft...if i wanted to farm for crafting mats i would jsut craft wouldnt i farming for crafting is one of the main reasons i hate crafting....farming boring and every things all over the place and randomly earned.
    terrible....just terrible...
  • natasha2525natasha2525 Member Posts: 9
    edited September 2014
    Any ways last post for this I'm not saying crafters shouldnt get rewarded that do injoy it im saying it shouldnt be forced onto non-crafters or force us to rely on crafters for end game items...

    End game items if its better then older stuff its a most for any mmorpg what ever any one playing will argue and should never be tide into the crafting system specialy when it has never bin in the past.

    There older system was fair fleet vendors....rep gear...they could have added a Zen or Dilithium upgrade system with out the wait time and with out the teck kits.

    Spend 20k dilithium 50k Ec upgrade tier MK XII to XIII item and its instant.
    Also those prices would be lower for lower mk items and higher for mk XIII upgrade to next....thats a better system simple easy basic and no hassel with all this other stuff tide to it.

    How bad is that kinda system instead we have a cash grab one.....mixed into a terrible crafting system mixed into a terrible duty officer que time thing mixed into the zen store with zen store mixed into ship and ship upgrades.....

    Perfect world's version of the Circal of life.... its terrible....

    Really its just a terrible system right now.....its just a real mess=(
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    I just did the number for one of my toons gathering up dil for all 17 pieces of space gear. How you have 53 pieces of gear to upgrade? who knows.

    I calculated that it would take 52-53 days to get all the dil needed IF i were to go with the worst xp to dil ratio and use all basic kits. That is assuming i have zero dil and zero EC and i start cranking out 8k dil a day. That would give me a total of 416000 dil, 357700 is used for the upgrades the remainder would be used to trade in for master keys and sold which would cover the cost to buy all the tech kits from the vendor. Theoretically it would take 52-53 maybe more if i needed more EC which means 1 or 2 more master keys.


    But since i'm not a poor TRIBBLE and i actually *have* the E.C. then i only really need to get the dil which would only take me 45 days. And since i plan ahead i actually *have* that dil too. Someone refresh my memory but how many days did it take for a fresh toon to grind rep all the way to tier 5? without any rep bonus from sponsorship?
  • natasha2525natasha2525 Member Posts: 9
    edited September 2014
    stonewbie wrote: »
    I just did the number for one of my toons gathering up dil for all 17 pieces of space gear. How you have 53 pieces of gear to upgrade? who knows.

    I calculated that it would take 52-53 days to get all the dil needed IF i were to go with the worst xp to dil ratio and use all basic kits. That is assuming i have zero dil and zero EC and i start cranking out 8k dil a day. That would give me a total of 416000 dil, 357700 is used for the upgrades the remainder would be used to trade in for master keys and sold which would cover the cost to buy all the tech kits from the vendor. Theoretically it would take 52-53 maybe more if i needed more EC which means 1 or 2 more master keys.


    But since i'm not a poor TRIBBLE and i actually *have* the E.C. then i only really need to get the dil which would only take me 45 days. And since i plan ahead i actually *have* that dil too. Someone refresh my memory but how many days did it take for a fresh toon to grind rep all the way to tier 5? without any rep bonus from sponsorship?

    53 items 22 are just from my ship.

    all 53 is counting my ground officer ground slots and ship shuttel and my main ship slots.

    Tottal of 53 items.

    Your only counting your ship items not your shuttel or personal ground and officers ground and things....

    also EC isnt the issue energy credits are Fairly easy with such a broken Exchange....

    you can get millions of Ec selling stuff in a day max i ever made in a day.....250m EC single item 60m i got lucky on that item =)

    Exchange is so broken....You can litterly buy items from exchange and sell them to vendors or back on exchange for more....

    The issue is exchange will never be fixed and the crafting upgrade kits terrible.....for there prices compaired to vendor...

    I can easly cover vendor Energy Credit rates players listed items....so over priced they Make Vendors prices cheap.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    53 items 22 are just from my ship.

    all 53 is counting my ground officer ground slots and ship shuttel and my main ship slots.

    Tottal of 53 items.

    Your only counting your ship items not your shuttel or personal ground and officers ground and things....

    Yah that's what i figured but i didnt want to make any guesses for you. I think that's still a lot of TRIBBLE though. And i should have mentioned this, but i only counted my ship because i dont care about their shuttle combat system or their ground system. My guys are going to keep using their maco ground mk X and my shuttle will...well will keep collecting dust.
  • leutianleutian Member Posts: 0 Arc User
    edited September 2014
    the point is simply this the upgrade prices are steep. they need adjusted. with as many cash/dil/e.c/time sinks as the game has already we dont need any more.we are supposed to be playing for fun not "work".
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited September 2014
    Thanks for information. Despite being a fairly competent resource farmer in the game, the information that's been provided to date simply reinforces my view that like a few have said, the system is overpriced. Add into the mix the pointless time gates for crafting items, means despite working to level r&d its very unlikely I'll be making use of the upgrade system. I can only hope that cryptic sit up and take note of what the players are saying and actually alter the points being raised sooner rather than later.
    Oh, it's not broken? We can soon fix that!

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited September 2014
    I'm dabbling with upgrade today but it looks to be a long road to the top unless you are willing to pour money into the game.

    Upgrading my aux DHC's for my Vesta to Mk XIII and it will cost a fair bit of dilithium i've got saved up for the T5-U upgrade, so to upgrade your whole setup would have to be a long term goal for most players I guess.

    But that may not be a bad thing really, it will draw out the crafting/upgrade a bit i suppose which will keep people playing longer. And those who want things instantly will just throw real world money at it therefore paying the way for the rest of us.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2014
    sqwished wrote: »
    Thanks for information. Despite being a fairly competent resource farmer in the game, the information that's been provided to date simply reinforces my view that like a few have said, the system is overpriced. Add into the mix the pointless time gates for crafting items, means despite working to level r&d its very unlikely I'll be making use of the upgrade system. I can only hope that cryptic sit up and take note of what the players are saying and actually alter the points being raised sooner rather than later.

    But it's best on worst case scenarios. There is no reason to use Basic Kits if the higher grade ones will be available from crafting. Even if you personally hate Crafting with the fiery passion of 1,000 Supernovae, you can still rely on the Exchange.

    People will end up selling these kits a lot. Maybe not at first, as not all Crafters will already be at Level 15, and people also want to upgrade their own stuff, but eventually, the exchange will get more and more kits. Sure, you will need also a lot of energy credits to afford whatever price the exchange will eventually settle on.
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