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Upgrading Darned if you do, darned if you don't

mhirtescmhirtesc Member Posts: 581 Arc User
Okay, so I broke down and dabbled a little bit with Upgrading since I had all of these Crafting mats piling up from all the STFs I've been running anyway. This is what I have found.

If you use Blue and Purple level kits, you'll burn through less Dil in the long run but you probably won't rack up enough Crit points in the item's "upgrade history" to turn your item Ultra-rare in the end.

If you use plain ol green kits, you're going to flush away a LOT of Dil in the process, BUT, you'll be racking up enough Crits along the way to increase your chances of getting an Ultra-rare in the end. Not a guaranteed thing, but it's there.

IMO, there really doesn't seem to be much of a vast difference between a Very Rare XIII and an Ultra version. In fact, it seems that the UR Protonic Cannon has less damage than the Regular Rare version. So, if you really wanna do Upgrading, just do one pass on each item you want to upgrade to regular Purple XIII and I think we'll do okay in Delta.

Oh, and one thing to add. If you upgrade Elite Fleet items, you'll get them to UR XIII in one pass. Those seem to be the best items to Upgrade.

And a PPS cuz I know what many of you may already be thinking, but sadly no. You can't take an Old School Phaser from your TOS Connie and bring it up to speed. It's gonna stay at it's same old lowbie DPS no matter how many kits you throw at it.
Post edited by mhirtesc on

Comments

  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited September 2014
    From the whining I'm seeing, everyone will do well enough in Delta without upgrades :P
  • edited September 2014
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  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    white kits give 2k tp and cost 700 dil. green kits give 5k tp and cost 950 dil. so if something costs 64 tp you need 32 whites or 13 greens. 32 whites cost you 22400 dilithum. 13 greens cost 12350 dil. using greens almost cuts you dil in half. plus you only need to be crafting rank 10 to make them yourself.

    the rarity determines how many bonus modifiers it gets, not it's direct power. the mark determines power. all mk 13 beams do the same dps. white has 0 bonus mods, green have 1 (like dmg), blue have 2, purple have 3, and onward.

    so a mk 12 white beam does 220 dps and 0 mods and a mk 12 uv does 220 dps and has 4 mods.
  • rezkingrezking Member Posts: 1,109 Arc User
    edited September 2014
    I think I'll just buy my mk xiii's from the exchange...
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    mhirtesc wrote: »

    Oh, and one thing to add. If you upgrade Elite Fleet items, you'll get them to UR XIII in one pass. Those seem to be the best items to Upgrade.

    Don't do this, once the rest of DR launches you will have robbed yourself of a chance of [epic] gear.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited September 2014
    I haven't bother upgrading yet. In fact the mission to visit whomever to get the upgrade stuff (I suppose), it still sitting in my mission progress tab.

    However, I did start the leveling up crafting skills on two of my toons last week...

    I'll look for a guide on upgrading gear later... probably after DR is released.
  • knockyknocky Member Posts: 0 Arc User
    edited September 2014
    I just want to upgrade the old school phaser banks.

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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2014
    knocky wrote: »
    I just want to upgrade the old school phaser banks.

    Twin Blue Beams of Freedom!

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    Heh, I have a little beam project on the go atm (sorting out some nice new APs for my newest level 50) but a set of old school phaser beams for a science boat of some sort is next on the list.

    May make a nice weapon set for the new Intrepid.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2014
    From the whining I'm seeing, everyone will do well enough in Delta without upgrades :P

    And I predict that most people will eventually upgrade ships (if they don't directly move to Tier 6) and gear. People have grinded for their reputation gear set and Mark XII Purples, why should they not do the same for Mark XIV?
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2014
    valoreah wrote: »
    Why? For me personally, it's too much work for too little reward. From my testing on Tribble, MK XII Rep/Fleet gear is more than sufficient. There just isn't any pressing need for anything beyond that IMO.

    The same was true for upgrading from Mark X Very Rares to Mark XII Very Rares. People still did it.
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  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    valoreah wrote: »
    MK X Very Rare has the same values as MK XII Elite Fleet Gear? Not that I recall.
    that's not what he said. he's repeating your point. people could do the 47-51 missions with mk 10 gear when mk 12 was introduced, but they still spent the time getting the mk 12 even though they didn't need it.

    you can tell people they won't need it all day long. some people will still get it because it's there to be got.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2014
    stf65 wrote: »
    that's not what he said. he's repeating your point. people could do the 47-51 missions with mk 10 gear when mk 12 was introduced, but they still spent the time getting the mk 12 even though they didn't need it.

    you can tell people they won't need it all day long. some people will still get it because it's there to be got.

    Correct. And on that same token, the same could be said with ships. Even now, those Freebie Lv40 faction ships can faceroll this game. But the standard of play has moved on to VAdm/LtGen, Lockbox/Lobi/Fleet Ships.

    The same will be said Post-DR and most esp given time.

    Right out of the box when DR releases, whatever you have now in ships and gear, I believe will still Faceroll this joke in difficulty that passes in the game. But given time, esp. when people start unlocking the highest of their T6 ship abilities, getting new T6 Lockbox/Lobi ships, when T6 Fleet Ships are implemented (many around here are ignoring these last 2 facts when saying T5u are the equals to T6 ships), then the gap is more noticeable and it's going to be a situation of:

    "T6, Mk XIII or XIV, or GTFO"

    Because right now, if people can help it with an established Lv50 character, unless they're new, they wouldn't be caught dead flying a Lv40 ship with Mk IX/X gear, which still is overpowered for STO.
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  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited September 2014
    Keeps my butt in the seats, I'm not complaining. Everytime an MMORPG puts out newer gear or upgrades for current gear, the same thing happens, fear of change.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2014
    chiyoumiku wrote: »
    Keeps my butt in the seats, I'm not complaining. Everytime an MMORPG puts out newer gear or upgrades for current gear, the same thing happens, fear of change.

    Yeah. The thing is though, I feel that everything that is the "standard" will change and move on to higher tier, higher marks. But the move will be more gradual for most players that are not overflowing with resources.
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  • mhirtescmhirtesc Member Posts: 581 Arc User
    edited September 2014
    cbrjwrr wrote: »
    Don't do this, once the rest of DR launches you will have robbed yourself of a chance of [epic] gear.

    How so? Anything above that is gonna be MK 14.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2014
    If I can wait a few months and buy brand new Mk 14 gear for cheap, why would I bother rushing to spend excessive Dil now?
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    mhirtesc wrote: »
    How so? Anything above that is gonna be MK 14.

    Exactly - if you upped it when DR was live you could have had a chance to get [epic] Mk XIII, but because you did it now you lose that chance.
  • psyloafpsyloaf Member Posts: 137 Arc User
    edited September 2014
    cbrjwrr wrote: »
    Exactly - if you upped it when DR was live you could have had a chance to get [epic] Mk XIII, but because you did it now you lose that chance.

    Except that when you go from XIII to XIV you get that chance to go Epic, too.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    The whole system punishes you for having already excellent gear, while rewarding you for starting out with really low mark gear.

    If you look in the exchange, people are making a lot of EC off this fact. You craft mk II VR beams with [acc]x3 or [CrtD]x3 and they sell for a cool million EC since they're so much easier and cheaper to upgrade in quality.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2014
    Lucho, it isn't STO if there's no S&M involved.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited September 2014
    lucho80 wrote: »

    If you look in the exchange, people are making a lot of EC off this fact. You craft mk II VR beams with [acc]x3 or [CrtD]x3 and they sell for a cool million EC since they're so much easier and cheaper to upgrade in quality.

    Yup, low level gear has a point in existing now beyond leveling.

    And unless you can produce VR tech upgrades yourself taking mk II gear to XII is a rather expensive process. And if you can produce those upgrades you make can more selling those direclty (ie. just about a cool million per) while saving yourself a dilithium cost.

    The only thing I've found useful about the II to XIII pathway so far is upgrading certain mod/weapon combinations (ex. [ACC]x2 [Thrust] phaser turrets) for personal use that don't reliably exist on the exchange at the proper level.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2014
    I tried it myself this morning on at Phaser Pulse Rifle I been wanting for my Main Fed for a good while now.

    As many people are crying/fussing about it. Its really not that bad once you look into is. I crafted a nice purple MK II and after a few mins I got it up to MK X with no problems. Plus I only spent around 3k dil doing it. Only reason why I didn't get further is ran out of time playing. So I let it process until I can get on again. Which I have no issues with. So far its proved far cheaper and easier compared to buying the outrageous ones from the exchange. Which feeds to the greedy players EC bank. And less Dil than the old Dil store version.
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  • tekehdtekehd Member Posts: 2,032 Arc User
    edited September 2014
    rinkster wrote: »
    Heh, I have a little beam project on the go atm (sorting out some nice new APs for my newest level 50) but a set of old school phaser beams for a science boat of some sort is next on the list.

    May make a nice weapon set for the new Intrepid.

    Yep, my fed tac flies an AP outfitted avenger, been updating all his AP stuff to MK XIII's, my Fed Eng is lvl 10 or higher in most schools, should be 10 or higher in all by the time DR hits.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2014
    tekehd wrote: »
    Yep, my fed tac flies an AP outfitted avenger, been updating all his AP stuff to MK XIII's, my Fed Eng is lvl 10 or higher in most schools, should be 10 or higher in all by the time DR hits.

    Heh, so as you know, the USS Los Alamos, a fleet Chimera, has been set up with six retrofit beam arrays.

    Just the Mk XII blues for now, but already she sings like a truck driver......
  • whiterookwhiterook Member Posts: 0 Arc User
    edited September 2014
    rinkster wrote: »
    Just the Mk XII blues for now, but already she sings like a truck driver......

    Ok - that thought makes my ears bleed! :eek:
  • mhirtescmhirtesc Member Posts: 581 Arc User
    edited September 2014
    cbrjwrr wrote: »
    Exactly - if you upped it when DR was live you could have had a chance to get [epic] Mk XIII, but because you did it now you lose that chance.


    That makes no sense. There's nothing to say that anything maxed out RIGHT NOW won't become unlocked once DR launches.
  • jtmarshjtmarsh Member Posts: 0 Arc User
    edited September 2014
    IDK whats so hard.

    I upgraded all my gear to light purple easy. Why would you upgrade green and blue? Only upgrade your best maco gear. Upgrade that groovy new rifle at 15. Hell I upgraded my feature episode enviorsuit. I have been hitting may light purple quick in upgrade. First try if not usually the second try.
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