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Rep VS Rep VS Rep?

imadude3imadude3 Member Posts: 825 Arc User
so a very simple question: which rep do you think holds the best sets? i am always looking to improve my ships, and at the current time, i use Adapted M.A.C.O for space and for ground i have mixed Counter-Command armor with the Adapted M.A.C.O personal shield, i do have the full Counter-Command space set, and the Aeigis set, but which one would you say is superior for a Jem'hadar Dreadnought tank/dps player?
Maintaining peace through overwhelming firepower.
Post edited by imadude3 on

Comments

  • rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2014
    imadude3 wrote: »
    so a very simple question: which rep do you think holds the best sets? i am always looking to improve my ships, and at the current time, i use Adapted M.A.C.O for space and for ground i have mixed Counter-Command armor with the Adapted M.A.C.O personal shield, i do have the full Counter-Command space set, and the Aeigis set, but which one would you say is superior for a Jem'hadar Dreadnought tank/dps player?

    not the jemmy space set, with its jemmy-only set bonus?
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited September 2014
    I think Omega is still best it terms of practicality. Marks and BNP's are still pretty easy to earn and unlike the other reps you get a decent choice of space and ground sets.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited September 2014
    I think both the Omega and MACO sets are good for an overall, generic use. They're both seemingly capable of working well, regardless of who you're up against. Most of the other rep systems seem to be focused toward combating a specific enemy, and unless you're fighting them, they don't really fare too well (especially the Nukara stuff, looks lovely, but isn't too good against anything except Tholian).

    I would say that both the Borg & Dyson set work wonders for Science Players, or at least can do if you're all set up properly. I know I've struggled to use the Jem Hadar set productively, so would vote against that one, and can't say I've tried the Undine Set (though it is specific to fighting the Undine, so...?)

    Stick with the Omega Rep if I were you; it's easier to acquire from, and is best for generic use.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited September 2014
    Overall, it depends on the build in my opinion.

    All my toons do Taskforce Omega by default. For the moment I have only selected the traits. I have not purchased any rep gear yet, I currently like the way my ships handle for the moment. Maybe after DR is released.

    For my Fed Science toon I am think going with the Dyson gear mixed in with some Omega gear is the way to go.

    For my Fed and KDF Engineering toons it's probably Omega and Counter Command gear.

    For my KDF Tactical toon it's Omega and New Romulus. Might mix in some Counter Command.

    For my Rom Science toon it's all the reps except Nukara. Basically I am looking to build a torpedo ship with this one so I want the torpedoes from all reps.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    When i build my ships i only throw on omega stuff on there if i'm lazy. If i really want to build it up then it all depends on what i plan on doing with that ship. Then i look at all my rep stuff and mix and match gear based on their stats and set bonuses. I was actually thinking about getting a JHDC myself but i'm like ohh 50-100mil ec short. But if i were to get one here is how i was thinking about building it up.

    http://skillplanner.stoacademy.com/?build=stonewjhdc_0

    It's an A2B of course...i've played the old eptw>epts>eptw>epts ships with doubled up tac abilities back before a2b became a thing and i found the old stuff kinda boring. It wasnt that it was harder to fly it was just that i didnt like having a limited toolbag. With a2b i can slot out more abilities and kill stuff with more variety hehe.

    Also i choose the 8472 disruptors because even though it is good vs undine it still has the disruptor breach on it. So that would go along nicely with my pets. If i can ever find a critd x2 nanite disruptor XII vr i would throw that on there as well.
  • vetteguy904vetteguy904 Member Posts: 3,943 Arc User
    edited September 2014
    I rather like the countercommand set.
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  • vetteguy904vetteguy904 Member Posts: 3,943 Arc User
    edited September 2014
    stonewbie wrote: »
    When i build my ships i only throw on omega stuff on there if i'm lazy. If i really want to build it up then it all depends on what i plan on doing with that ship. Then i look at all my rep stuff and mix and match gear based on their stats and set bonuses. I was actually thinking about getting a JHDC myself but i'm like ohh 50-100mil ec short. But if i were to get one here is how i was thinking about building it up.

    http://skillplanner.stoacademy.com/?build=stonewjhdc_0

    It's an A2B of course...i've played the old eptw>epts>eptw>epts ships with doubled up tac abilities back before a2b became a thing and i found the old stuff kinda boring. It wasnt that it was harder to fly it was just that i didnt like having a limited toolbag. With a2b i can slot out more abilities and kill stuff with more variety hehe.

    Also i choose the 8472 disruptors because even though it is good vs undine it still has the disruptor breach on it. So that would go along nicely with my pets. If i can ever find a critd x2 nanite disruptor XII vr i would throw that on there as well.


    good luck with the dual cannons on that ship. you don't have the turn rate you need to make it work. a DBB setup is a better match.

    and no offense but an A2B build on a carrier is frankly stupid. you are killing your hangar recharge time, and those scorps die fast

    here is my Jemnaught build http://skillplanner.stoacademy.com/?build=swordofbarsoomphaser_1513

    edit: I just completed some testing using the sets I had. I used a DBB phaser and DBB polaron with identical stats

    with no consoles fitted at all

    polaron 331.7 phaser 331.7 gravimetric 499.3. added the CC deflector

    polaron 336.2 phaser 336.2 gravimetric 513.2 added the 2 pc jem hadar set

    polaron 349.9 phaser 336.2 gravimetric 513.2 added PPS console

    polaron 349.9 phaser 336.2 gravimetric 549.6 added a single polaron mod MK XII Rare

    polaron 379.2 phaser 336.2 gravimetric 549.6 replaced the mod with the CC relay

    polaron 349.9 phaser 376.1 gravimetric 591.4

    adding all polaron mods MK XII rare only brought the polaron to 466. adding three phaser relays MK XII (uncomm)
    and the CC relay topped 479, plus the photon @ 591.
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  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    Well i've done slow movers with BA and DBB already, i just didnt want another. The turn rate would be an issue which is why i have the tachyonic and hydrodynamic consoles. The queues i'm doing right now i can manage with a DHC JDHC, but i would have to wait and see what DR has.

    Also i've already made comparisons on hangar performance. Below are the CD timers at different aux levels. If the aux is zero then of course the hangars wont launch at all. But one thing i've been noticing recently with my a2b ships is that after popping it my aux doesnt always go down to zero anymore. It still does go to zero but rarely, it has been staying at 4 or 5 more frequently. And the time differences for aux levels are below.

    20sec @ 125 aux
    24sec @ normal aux (which for me is about 50-60 when not popping aux)
    30sec @ 4-5 aux
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2014
    In general, Omega Reputation sets are all-around the most useful.

    There's 4 different space sets that cover the general build styles most players prefer.

    Omega Reputation is home to still some of the most popular and capable space sets.

    The Assimilated Console comes from here, and it's one of the most commonly used consoles out there across a wide spectrum of builds. Whether you're TAC looking for more crits, or a SCI oriented ship that needs a bunch of Graviton Generator Skill that happens to have other useful boosts.
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  • chrishellmax2363chrishellmax2363 Member Posts: 132 Arc User
    edited September 2014
    Undine space set. Easy to get the marks and the secondary shields you get with the 4 set, helps if you dont build your hull up. Eg. i have consoles on my main oddy for weapons not for hull, thus the extra shield helps.

    ground i throw all the reps i dont use on my boffs. Ive been told its a waste of dill, but im cool with letting them have sets. Eg my borg is running around with the maco set, jem hadar got the jem set, breen is getting the dyson set.

    Then when i want i can just get the sets from them if i want to wear it.

    I like the visuals of the ground undine and it sits in well with my main toons rp.

    The other chars? Whatever i get from reps i throw on them .As i dont do serious stuff with them i dont really care.

    But your cheapest laziest route is the omega sets. If you using it for space, get a purple doff that drains shields with tractor beam. Thus your tractor you get from that has two purposes, slowing and draining. I have that doff on all my toons. There is just something cool about sucking out the shielsa of the enemy.
    Whether you think you are right or wrong, either way you are RIGHT.
  • sito1jastsito1jast Member Posts: 0 Arc User
    edited September 2014
    Kazon sets soon.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited October 2014
    I use that Dyson Space and the Protonic Aresonal and Counter Command Ordinance sets, which all together has great synergies. Like the console form the Protonic Aresonal buffs my Protonic Sneeze which I get from the Dyson Space Set, I get a buff to photon torpedoes from both my Protonic Aresonals set bonuses and my Multiconductit Tactical Console from Counter Command Ordinance. And so much more.
  • bubblebaflebubblebafle Member Posts: 273 Arc User
    edited October 2014
    Depends on the build you have. MACO are maybe the best because they "adapt" to almost any build, but if your build is plasma based, you will better for example to use some equipment from the romulan rep. If your ship is a science build, its probably that you will find some of the nukara items really fit with your style, the undine equipment as i noticed is focused on defense, and so on. Personally, i NEVER go for the best equipment, i just go for what makes my ship shiny :P, and gives me enjoyment.

    The difference of performance you will find on the omega set looking at other reps is not so high once you are in combat space. People just always want the best of the best, sometimes they dont know what are they even doing. I barely touch the omega rep, i hate the actual stfs (i prefer a battlezone like dyson to adquire my implants) and i only have it completed in 2 of my 6 alts. Because i DONT NEED the best deflector, or the best engines or watever. And because i prefer to equip a fleet elite resilient shield and use another rep 2-piece set that fits my ship style.
  • bubblebaflebubblebafle Member Posts: 273 Arc User
    edited October 2014
    sito1jast wrote: »
    Kazon sets soon.

    :p and they will be even better than the omega sets.. that will be really epic.. and a huge laugh.
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