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Questions on the Upgrade System

flash525flash525 Member Posts: 5,441 Arc User
Wasn't aware this had been released to us yet, but it obviously has. I'd say I'm a little concerned.

1) Why would people waste their resources now on upgrading to Mk XII, and then again to Mk XIV when Delta Rising launches, when we can all wait until Delta Rising and go straight from Mk XII to XIV - I'm assuming here that we can jump up two, and that we don't have to go through each level or equipment, so feel free to correct me here, somebody.

2) Unless I'm mistaken, we were told (were we not?) that the crafting system isn't needed to fully utilize the gaming experience, and all that goes with it. If this isn't the case, then in order to upgrade to Mk XIV everyone is going to need to use the crafting system, and upgrade system themselves, right? Otherwise, how are people who don't want to craft/upgrade suppose to get the high ranking equipment?

3) Tier #5U & #6 Starships - is it right (from what I've been able to figure out) that T5U ships will get an extra console slot (thus, 11 consoles) and that T6 ships will get an additional Boff Power/Slot (yet still, only 10 consoles?) Are there Tier #6 Fleet Ships? What's happening with the current Lock Box/Lobi Ships - are they getting a T6 upgrade, or only the T5U level? Are all newer ships (Lock Box/C-Store/Lobi/Event) going to be T5 (upgradable) or T6?

I think that's the more important questions...

There's a chance I'm missing valuable information here, don't hold that against me, please. There's so much to take on board with this new expansion, it's seemingly a little hard to keep up.
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Comments

  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    flash525 wrote: »
    Wasn't aware this had been released to us yet, but it obviously has. I'd say I'm a little concerned.

    1) Why would people waste their resources now on upgrading to Mk XII, and then again to Mk XIV when Delta Rising launches, when we can all wait until Delta Rising and go straight from Mk XII to XIV - I'm assuming here that we can jump up two, and that we don't have to go through each level or equipment, so feel free to correct me here, somebody.

    2) Unless I'm mistaken, we were told (were we not?) that the crafting system isn't needed to fully utilize the gaming experience, and all that goes with it. If this isn't the case, then in order to upgrade to Mk XIV everyone is going to need to use the crafting system, and upgrade system themselves, right? Otherwise, how are people who don't want to craft/upgrade suppose to get the high ranking equipment?

    3) Tier #5U & #6 Starships - is it right (from what I've been able to figure out) that T5U ships will get an extra console slot (thus, 11 consoles) and that T6 ships will get an additional Boff Power/Slot (yet still, only 10 consoles?) Are there Tier #6 Fleet Ships? What's happening with the current Lock Box/Lobi Ships - are they getting a T6 upgrade, or only the T5U level? Are all newer ships (Lock Box/C-Store/Lobi/Event) going to be T5 (upgradable) or T6?

    I think that's the more important questions...

    There's a chance I'm missing valuable information here, don't hold that against me, please. There's so much to take on board with this new expansion, it's seemingly a little hard to keep up.

    1) no, you cant jump mk

    2)no, just buy the upgrade kits on the exchange

    3)lockbox/event/lobi are T-5U
  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    1) there's no indication you can jump up 2 ranks once dr goes live. all dr does is put some 13 drops into the game. you'll probably still need to upgrade the gear twice if you want it at 14. each on the plus side each upgrade is another chance to increase the rarity.

    2) what were were told is that you don't need 13/14 gear. you can play the game on regular mode with existing t5 ships using existing 11/12 equipment. while doing that you'll get some 13 loot dropping on you. if you play at that level you'll never need to craft.

    3) t5u can have an 11th console if you upgraded a fleet-level ship that had 10 consoles. if you upgraded a ship that only had 9 consoles then you only end up with 10.

    t6 ships have 10 consoles but 13 boff slots. t6 fleet ships will come at some point, but we don't know how they'll be designed. they might have more consoles, or more boffs, or more specalist seats. we have no idea yet.

    lockbox and lobi ships get a free upgrade to t5u.

    we don't know what the tier of the new lockbox and lobi ships will be. we'll find out when they annouce the new lockbox in a couple of weeks.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2014
    stf65 wrote: »
    we don't know what the tier of the new lockbox and lobi ships will be. we'll find out when they annouce the new lockbox in a couple of weeks.

    There is absolutely no point in releasing any more Tier 5 ships unless they are refits like a Star Cruiser Refit since there is far too many Tier 5 ships and not enough Tier 6 ships. Lockbox and Lobi Store ships lose their appeal if they are not some of the best ships available. It would be like getting a Tier 4 Lockbox ship when Tier 5 was the highest. It might look nice, but certainly not worth the money to get it. Therefore, any new Lockbox, Lobi Store, mission reward, or grind ship will be Tier 6, but most won't have the Intelligence Bridge Officer slot.

    I expect the first Tier 6 ship with 11 consoles will be released when Delta Rising goes live as new Lockbox and Lobi Store ships and the first "free" Tier 6 ship will likely be the next Winter Event ship since it is doubtful that there will be a free mission reward Tier 6 ship introduced when Delta Rising goes live.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited September 2014
    Thank You (all) for the feedback.

    Whilst I can both understand and appreciate Cryptic not updating every ship they've got, I don't understand why they can't promote Lock Box and Lobi Ships (and event ships like the Breen and Risian) to Tier #6 status.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2014
    flash525 wrote: »
    Thank You (all) for the feedback.

    Whilst I can both understand and appreciate Cryptic not updating every ship they've got, I don't understand why they can't promote Lock Box and Lobi Ships (and event ships like the Breen and Risian) to Tier #6 status.

    Because they would have to figure out 20 different starship mastery traits for each Lockbox and Lobi Store ship. Each of the known Tier 6 ships have different starship mastery traits.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited September 2014
    starkaos wrote: »
    Because they would have to figure out 20 different starship mastery traits for each Lockbox and Lobi Store ship. Each of the known Tier 6 ships have different starship mastery traits.
    By this argument, they're still going to have to figure out a whole new bunch of mastery traits for every ship they release from hereon out.

    I can't see these mastery traits making that much of a difference to gameplay; why not just release all lock box, lobi, and events ships with something different. It'll further give them a boost (compared to T5U) though wont be attached to the whole mastery system.
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  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    flash525 wrote: »
    By this argument, they're still going to have to figure out a whole new bunch of mastery traits for every ship they release from hereon out.
    that's true, but they only put out 4 lockboxes a year, and they only do 4-6 cstore ships a year now. having to worry about a dozen ship traits over the coming year is a lot easier then having to worry about that dozen and 40 others for existing ships.
    I can't see these mastery traits making that much of a difference to gameplay; why not just release all lock box, lobi, and events ships with something different. It'll further give them a boost (compared to T5U) though wont be attached to the whole mastery system.
    some of them make a huge difference to game play.
  • asovanraasovanra Member Posts: 139 Arc User
    edited September 2014
    Is there a website listing all tech upgrade items and what you can use them to upgrade? I've learned that the superior science tech doesn't work for Field Generators. I'm trying to find some info on what tech upgrade I need to upgrade a fleet tactical console (I know it's not engineering or science).
  • flash525flash525 Member Posts: 5,441 Arc User
    edited September 2014
    stf65 wrote: »
    that's true, but they only put out 4 lockboxes a year, and they only do 4-6 cstore ships a year now. having to worry about a dozen ship traits over the coming year is a lot easier then having to worry about that dozen and 40 others for existing ships.
    That's still at least eight lock box (and lobi) releases, two event releases (Breen & Risian), and, as you've stated, 4-6 c-store ships. 20 ships per year, and if they took mastery away from alien ships (lock box, lobi, event) in favour of something else, and gave mastery only to c-store ships, they'd save themselves a lot of (potential) trouble.
    stf65 wrote: »
    some of them make a huge difference to game play.
    Oh?
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