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can we get the "rare", "very rare" replaced for DR?

skollulfrskollulfr Member Posts: 5,407 Arc User
edited September 2014 in Controls and User Interface
"common", "uncommon", "rare" and "very vare" have been totally inaccurate for years.
now that we are getting gear having terms like "ultra rare" or "legendary" attached to items that are going to end up ubiquitous, its going to be beyond comical.

can these be changed to things like "standard", "modified", "upgraded", "top-secret" and/or "prototype" etc etc. descriptors that seem an accurate technical description.
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Post edited by skollulfr on

Comments

  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited September 2014
    skollulfr wrote: »
    "common", "uncommon", "rare" and "very vare" have been totally inaccurate for years.
    now that we are getting gear having terms like "ultra rare" or "legendary" attached to items that are going to end up ubiquitous, its going to be beyond comical.

    can these be changed to things like "standard", "modified", "upgraded", "top-secret" and/or "prototype" etc etc. descriptors that seem an accurate technical description.

    I honestly don't see much of a difference. All these terms are superfluous to begin with for both the current terms and your suggestions. It is what it is; and I rather not se them waste Dev time with gear type name changes myself.
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • edited September 2014
    This content has been removed.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited September 2014
    skollulfr wrote: »
    "common", "uncommon", "rare" and "very vare" have been totally inaccurate for years.
    now that we are getting gear having terms like "ultra rare" or "legendary" attached to items that are going to end up ubiquitous, its going to be beyond comical.

    can these be changed to things like "standard", "modified", "upgraded", "top-secret" and/or "prototype" etc etc. descriptors that seem an accurate technical description.
    I support this.
  • radiantdarkness0radiantdarkness0 Member Posts: 0 Arc User
    edited September 2014
    skollulfr wrote: »
    "common", "uncommon", "rare" and "very vare" have been totally inaccurate for years.
    now that we are getting gear having terms like "ultra rare" or "legendary" attached to items that are going to end up ubiquitous, its going to be beyond comical.

    can these be changed to things like "standard", "modified", "upgraded", "top-secret" and/or "prototype" etc etc. descriptors that seem an accurate technical description.

    I agree as well, but with a caveat.

    I've always wanted to see them actually do something with the rarity system. Preferably something based around the concept of succeeding at difficult missions wherein the player has a chance to retrieve rare and legendary artifacts, as well as resources. These artifacts and resources would actually be of limited quantities, with available numbers looking something like this:

    Common - 100,000,000 per cycle
    Rare - 100,000 per cycle
    Very Rare - 1,000 per cycle
    Ultra Rare - 100 per cycle
    Unknown - 10 per cycle (*Unknown is the actual name)

    The Federation-Klingon War (which now appears to be coming to an end) would have been a galactic struggle for territory, with each faction raiding the other's star systems for territory, resources, intel, and so on, with a realtime galactic map showing the state of the war. The game would still play somewhat similarly to what we have now, but would have had elements of turn-based strategy, realtime strategy, and more ARPG elements than it currently has.

    The "cycles" mentioned above would be the focus of the turn-based strategy, with each cycle lasting approximately 3 weeks. Ships, and the compoents of which they are made, and with which they are outfitted, would be destructible. And thus, the quality (aka: rarity) of the material with which ships are constructed would provide real advantages to the various categories of a starship: survivability, recon, damage, warp, impulse, subsystem efficiency, power output profile (stealth), and so on.

    The more cycles one's ship survives, the more chances to collect powerful upgrades you would have, until, over time, you and your ship might become a legend -- revered by your allies, and feared by your enemies.

    Unfortunately, that isn't the game STO has turned out to be. So i agree with the item rarity name change you propose.
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