Sometimes it is helpful to turn off experience gain for a while. A possible scenario could be, you just want to farm items for a while but don't want to level away from your content or friends.
In my case it would mean I can farm exploration badges or do DS encounters. With experience gain I would level out of the current content in no time.
The current solution is to avoid DS encounters completely and do only limited exploration - still all missions are already two or more levels below me.
Maybe one could distinguish between skillpoints, BOs and merits.
Easy to implement (I guess) and allows some more freedom to choose the personal leveling speed.
Sometimes it is helpful to turn off experience gain for a while. A possible scenario could be, you just want to farm items for a while but don't want to level away from your content or friends.
In my case it would mean I can farm exploration badges or do DS encounters. With experience gain I would level out of the current content in no time.
The current solution is to avoid DS encounters completely and do only limited exploration - still all missions are already two or more levels below me.
Maybe one could distinguish between skillpoints, BOs and merits.
Easy to implement (I guess) and allows some more freedom to choose the personal leveling speed.
One suggestion would be to play through a level, w. looting and such, but log out just before completing the final objective. Then, when you log back in (after a minute or five) you can start the mission again. That's what I usually do just to enjoy each level a few times in a week before moving on...
Isn't this already in game really i mean all you have to do is not spend skill points and you cannot progress from Lt to Lt Cmdr for example. Essentially locking you into a certain tier until you are ready to leave it.
Isn't this already in game really i mean all you have to do is not spend skill points and you cannot progress from Lt to Lt Cmdr for example. Essentially locking you into a certain tier until you are ready to leave it.
At the very least, I'd like to some some non XP rewarding activities in the game like playing darts at Quarks. I bet this kind of "pvp" would be very popular
At the very least, I'd like to some some non XP rewarding activities in the game like playing darts at Quarks. I bet this kind of "pvp" would be very popular
Sometimes it is helpful to turn off experience gain for a while. A possible scenario could be, you just want to farm items for a while but don't want to level away from your content or friends.
I would like to see an option for this as well. I'd like to participate in fleet actions (or any other activity) with a particular character even when my friends aren't online, without fear of out-leveling them. A side-kicking type system is not the solution I'm looking for either. I just want to be able to enable and disable my XP gains on demand.
At the very least, I'd like to some some non XP rewarding activities in the game like playing darts at Quarks. I bet this kind of "pvp" would be very popular
Stratagema !
... vs. Riker !
I hear he is easy to beat !
I agree! This is needed, especially during this double XP time. I created a Romulan for the first time, and the character made level 21 when I completed the starter missions, so I'm missing a lot of things I should have gotten.
If this was currently available, I would re-start my Romulan and do it over again!
How about a way to not earn dil, that would make so much sense also
Not sure if srs or being sarcastic...
Have you leveled a toon with the double xp event? See in a game like SWTOR their double XP event causes you to miss out on some story stuff, causes you to have to skip planets, and your gear doesnt get upgraded as often but at least you dont hit any hard walls. I've played SWTOR during their double XP event and it wasnt a big deal.
Now STOs double XP event just completely borked over a lot of things. The mobs in the missions scale up, and the gear difference is a lot more noticeable. I've done the Romulan storyline probably 10-12 times on different toons so i know how everything works. With the double XP i was doing the Khitomer mission that is normally level 9 but with double XP i was doing it at 19 i think it was. A lot of the free ship tokens, mostly the early ones are linked to episode missions. That means i was level 19, but still only had my T'liss because i had not yet progressed far enough to choose my faction which is when you get rewarded your free tier 2 ship.
So anyways i'm doing the mission where you scan anomalies with captain Jarod over Khitomer. The last anomaly spawns a Tvaro and Haveev in his D'D. Once they spawned Hakeev opened up with a Beam overload and a torpedo spread. His BO ate right through my facing and bought my hull down to 50% and his TS finished me off. There was one other one with the Tholian Recluse on the previous mission that also had slightly buffed powers because of the scaling and i had to fight him at level 17 also in my T'liss.
It's a good event for level cap people that need to earn lots of xp. But for a fresh player, with no money to buy rare and very rare gear or zen ships the xp event kinda sucks. I probably coulda made some IV VR gear to give to my alt but it would have been useful for 15 minutes as i go blow right from 10 to 20.
Have you leveled a toon with the double xp event? See in a game like SWTOR their double XP event causes you to miss out on some story stuff, causes you to have to skip planets, and your gear doesnt get upgraded as often but at least you dont hit any hard walls. I've played SWTOR during their double XP event and it wasnt a big deal.
Now STOs double XP event just completely borked over a lot of things. The mobs in the missions scale up, and the gear difference is a lot more noticeable. I've done the Romulan storyline probably 10-12 times on different toons so i know how everything works. With the double XP i was doing the Khitomer mission that is normally level 9 but with double XP i was doing it at 19 i think it was. A lot of the free ship tokens, mostly the early ones are linked to episode missions. That means i was level 19, but still only had my T'liss because i had not yet progressed far enough to choose my faction which is when you get rewarded your free tier 2 ship.
So anyways i'm doing the mission where you scan anomalies with captain Jarod over Khitomer. The last anomaly spawns a Tvaro and Haveev in his D'D. Once they spawned Hakeev opened up with a Beam overload and a torpedo spread. His BO ate right through my facing and bought my hull down to 50% and his TS finished me off. There was one other one with the Tholian Recluse on the previous mission that also had slightly buffed powers because of the scaling and i had to fight him at level 17 also in my T'liss.
It's a good event for level cap people that need to earn lots of xp. But for a fresh player, with no money to buy rare and very rare gear or zen ships the xp event kinda sucks. I probably coulda made some IV VR gear to give to my alt but it would have been useful for 15 minutes as i go blow right from 10 to 20.
You don't have to skip planets in SWTOR, sure you're running grey missions and not getting much xp but you can still do them. You don't have to skip anything here either. Same principles but this game handles it better.
You don't have to skip planets in SWTOR, sure you're running grey missions and not getting much xp but you can still do them. You don't have to skip anything here either. Same principles but this game handles it better.
Well i like to have a bit of a challenge with the combat part of it. Even though yellow and orange mobs arent much of a challenge in SWTOR, they are still relatively harder then grey mobs. At least i'm not just walking up to them and one shotting them. And obviously you dont have to skip mobs here because they scale up to you! swtor doesnt scale, so the only reason i can see for staying behind to do grey quests or kill grey mobs is for the story or if you've never seen it before. But with STO you have no choice but to face the scaled up mobs. In SWTOR you do have a choice in staying and fighting grey mobs many levels under you and going forward and doing on-level quests while you are undergeared. Not to mention that the gear in SWTOR isnt locked behind quests like our ships our.
don't you know you can down level at any time, just get one of your mates with a lower level to head the team and set your level to match the team leader.
you can even use one of your lower level ships if you haven't dismissed them.
and you can also replay any past mission by just calling it up in the mission log.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Comments
One suggestion would be to play through a level, w. looting and such, but log out just before completing the final objective. Then, when you log back in (after a minute or five) you can start the mission again. That's what I usually do just to enjoy each level a few times in a week before moving on...
But that won't hold you at, say, Lt Cmdr 5.
This! And Tongo! And holosuite games!
I would like to see an option for this as well. I'd like to participate in fleet actions (or any other activity) with a particular character even when my friends aren't online, without fear of out-leveling them. A side-kicking type system is not the solution I'm looking for either. I just want to be able to enable and disable my XP gains on demand.
Stratagema !
... vs. Riker !
I hear he is easy to beat !
.
If this was currently available, I would re-start my Romulan and do it over again!
-Leonard Nimoy, RIP
Not sure if srs or being sarcastic...
Have you leveled a toon with the double xp event? See in a game like SWTOR their double XP event causes you to miss out on some story stuff, causes you to have to skip planets, and your gear doesnt get upgraded as often but at least you dont hit any hard walls. I've played SWTOR during their double XP event and it wasnt a big deal.
Now STOs double XP event just completely borked over a lot of things. The mobs in the missions scale up, and the gear difference is a lot more noticeable. I've done the Romulan storyline probably 10-12 times on different toons so i know how everything works. With the double XP i was doing the Khitomer mission that is normally level 9 but with double XP i was doing it at 19 i think it was. A lot of the free ship tokens, mostly the early ones are linked to episode missions. That means i was level 19, but still only had my T'liss because i had not yet progressed far enough to choose my faction which is when you get rewarded your free tier 2 ship.
So anyways i'm doing the mission where you scan anomalies with captain Jarod over Khitomer. The last anomaly spawns a Tvaro and Haveev in his D'D. Once they spawned Hakeev opened up with a Beam overload and a torpedo spread. His BO ate right through my facing and bought my hull down to 50% and his TS finished me off. There was one other one with the Tholian Recluse on the previous mission that also had slightly buffed powers because of the scaling and i had to fight him at level 17 also in my T'liss.
It's a good event for level cap people that need to earn lots of xp. But for a fresh player, with no money to buy rare and very rare gear or zen ships the xp event kinda sucks. I probably coulda made some IV VR gear to give to my alt but it would have been useful for 15 minutes as i go blow right from 10 to 20.
You don't have to skip planets in SWTOR, sure you're running grey missions and not getting much xp but you can still do them. You don't have to skip anything here either. Same principles but this game handles it better.
Well i like to have a bit of a challenge with the combat part of it. Even though yellow and orange mobs arent much of a challenge in SWTOR, they are still relatively harder then grey mobs. At least i'm not just walking up to them and one shotting them. And obviously you dont have to skip mobs here because they scale up to you! swtor doesnt scale, so the only reason i can see for staying behind to do grey quests or kill grey mobs is for the story or if you've never seen it before. But with STO you have no choice but to face the scaled up mobs. In SWTOR you do have a choice in staying and fighting grey mobs many levels under you and going forward and doing on-level quests while you are undergeared. Not to mention that the gear in SWTOR isnt locked behind quests like our ships our.
you can even use one of your lower level ships if you haven't dismissed them.
and you can also replay any past mission by just calling it up in the mission log.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.