As we get closer to the advent of Delta Rising, I'm becoming more excited about the chance to upgrade my current ship, or possibly purchase a new T6 vessel. I wasn't sure what to think of the T6 intel designs at first, but as I look at them more and more, they've started to grow on me and I like the idea of a hybrid intel ship. I'm a dedicated science captain who flies science ships, and so my attention has been drawn to the new Scryer; however, the more I think about this ship and the build I might run, the more confused I become.
As I understand it, the philosophy behind intel ships is that they are meant to be light, fast, stealthy and aggressive. This seems to describe both the Phantom and Eclipse very well. Nevertheless, I don't feel that Scryer is up-to-par with its intel companions when it comes to that last criteria. Despite having the ability to equip dual cannons, it only has two tactical consoles and does not have a lieutenant commander boff slot. The two other Fed sci ships that can equip dual cannons (the Vesta and Dyson) both have at least three tactical consoles (possibly four depending on the variant you pick) and both have the ability to slot a lieutenant commander tactical officer. A more logical design for the Scyer would seem to be:
I would also rearrange the consoles so that the ship had:
5 science
2 engineer
3 tactical
I know that there will be fleet versions of these ships, and that the Scryer might get it's third tactical console then (although I would prefer if that was actually its fourth instead); nevertheless, the current design is still overly biased towards engineering. I also understand that the recently announced Dauntless might actually be the intended "aggressive" science vessel, and that its stats (when announced) might meet the criteria specified above. If true, then this would be backwards. The stealthy, aggressive nature of intel ships should align this profile more favorably toward the Scryer, and the Dauntless should be the more "traditional" science ship. I also find it hard to believe that the Dauntless will also have the ability to equip dual cannons (though I could be wrong).
The devs have said that nothing is yet set in stone, and I hope that they'll take another look at the Scryer before the launch of Delta Rising. If they implement the changes suggested above, I won't hesitate the pull out my wallet and buy the ship; if not, I'll probably hold off and stick with my Vesta and Dyson instead. For all my fellow science ship captains, do you agree or disagree with my assessment of the Scryer?
i'm not huge into the idea that every ship needs to be tac based. we already have the sci tac vesta for that. not every ship needs to be the same, no matter what it's tier.
as for the boffs, intel ships get 2 intel boff stations. regular t6s only get 1.
So your confusion about this ship comes from the fact that it's not a Tactically orientated Science Vessel?
I looked at this ship, it doesn't do what I want it too. Maybe the Dauntless will. Your best option might be to upgrade your current T5 Sci Vessel.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
I agree that the Dauntless will probably be more tactically oriented--I just think that's backwards. What I find strange about the Scryer is that it seems like they started designing a ship that would be more high risk (squishy) with high reward (power), but then backed away. Instead of giving it a tactical edge to compensate for its squishiness, they gave it a lieutenant commander engineer station that potentially negates a lot of that squishiness. What was the point? It also seems a shame to create a ship that uses dual cannons and has a decent turn rate, but deny it the ability to use skills and consoles that can really take advantage of those weapons. When I look at the other intel ships (including the Romulan and Klingon ships), the design makes a lot more sense--they seem to fit the profile of an intel ship (light, agile, and powerful) a lot better.
Maybe the Dauntless will fill that niche, but I'm skeptical that they'll put out two science ships that use dual cannons (that's not typical). In any event, I'll probably follow your advice and stick with what I've got.
I agree that the Dauntless will probably be more tactically oriented--I just think that's backwards. What I find strange about the Scryer is that it seems like they started designing a ship that would be more high risk (squishy) with high reward (power), but then backed away. Instead of giving it a tactical edge to compensate for its squishiness, they gave it a lieutenant commander engineer station that potentially negates a lot of that squishiness. What was the point? It also seems a shame to create a ship that uses dual cannons and has a decent turn rate, but deny it the ability to use skills and consoles that can really take advantage of those weapons. When I look at the other intel ships (including the Romulan and Klingon ships), the design makes a lot more sense--they seem to fit the profile of an intel ship (light, agile, and powerful) a lot better.
Maybe the Dauntless will fill that niche, but I'm skeptical that they'll put out two science ships that use dual cannons (that's not typical). In any event, I'll probably follow your advice and stick with what I've got.
dual cannons on a sci ship thats setup for actually being used as such is a gimmick, nothing more, possible even less
Do love how players want to do something they are not. I know this games mechanics make it DPS reigns as king. But a science captain and a since ship is not about DPS, players and cryptic needs to get this out of there head. Science captains are all about debuffing, and science ships are all about confuse, control, and manipulating the enemy. Cryptic needs to understand this and make science powers work. Players need to learn to play silence captains and science ships for what they are.
Do love how players want to do something they are not. I know this games mechanics make it DPS reigns as king. But a science captain and a since ship is not about DPS, players and cryptic needs to get this out of there head. Science captains are all about debuffing, and science ships are all about confuse, control, and manipulating the enemy. Cryptic needs to understand this and make science powers work. Players need to learn to play silence captains and science ships for what they are.
lt tac lt eng CDR sci CDR sci. if you are gonna go sci go SCI and give it the ability to do serious crowd control, and for God's sake allow a tykins rift to spawn and not dissipate the grav well
As a Sci captain who flies sci ships I am also interested by the Scryer. Part of the confusion is that it may play very differently than a DSD or a Vesta. I haven't looked into it much but I am curious as to what the high level sciencey intel powers might bring to the table. That said I am thinking that the Scryer may work well as a drain build, especially given that the new rep wep/console set is based around a polaron weapon.
Oh and I would love to pop both a grav well and a Tyken's at the same time. But I imagine the PvPers would QQ about that one being OP.
Do love how players want to do something they are not. I know this games mechanics make it DPS reigns as king. But a science captain and a since ship is not about DPS, players and cryptic needs to get this out of there head. Science captains are all about debuffing, and science ships are all about confuse, control, and manipulating the enemy. Cryptic needs to understand this and make science powers work. Players need to learn to play silence captains and science ships for what they are.
Here here. I completely agree.
I am a science officer flying pure science vessels 90% of the time. As a science officer, my DPS is my last concern, and personally I could not care less how much direct damage I do: that is not what I am there. Yes direct damage is nice, but rather boring and there are more creative ways to obliterate an enemy as opposed to blowing them to space dust.
In a group action, my job is simple: to support my fellow shipmates, and cause as much chaos and confusion with the enemy as possible. Slowing their movements, reducing their shields, taking their weapons offline, radiating their crew, all the while watching my fellow team members to heal and buff when needed.
While it may not be the most popular and attention-getting role in a group action, I can tell you that none of my team members are ever disappointed to see my vessel arrive.
Signed,
Vice Admiral Tavok
Commanding V.S.S. T'Plana-Hath
Vulcan D'Kyr Class
Research and Science vessel
So, what does this mean for the Scryer? Well...after the initial stats for the first batch of vessels are out, the best role for the Scryer, in my opinion, is clear: Recon/Anti-Cloak. My own intention is to load it up with the one Science Console that gets almost no love: Sensor Probes. Although I suspect that as these ships become more widely seen, prices for Sensor Probe and Stealth Consoles will rise considerably.
I plan to use: Sensor Probes, consoles that enhance exotic damage and the like. Bridge Officers with: Charged Particle Burst and similar abilities.
Also I foresee that my Tachyon Detection Grid will finally see the light of day (so to speak).
These items/abilities, along with the Sensor Probe Swarm that it comes with, cements the Scyrer into the role, I submit, it was designed to do: recon and counter-recon, threat sensing and dealing with what will be an exponentially increasing number of cloaked vessels.
Signed,
Vice Admiral Tavok
Commanding V.S.S. T'Plana-Hath
Vulcan D'Kyr Class
Research and Science vessel
So, what does this mean for the Scryer? Well...after the initial stats for the first batch of vessels are out, the best role for the Scryer, in my opinion, is clear: Recon/Anti-Cloak. My own intention is to load it up with the one Science Console that gets almost no love: Sensor Probes. Although I suspect that as these ships become more widely seen, prices for Sensor Probe and Stealth Consoles will rise considerably.
I plan to use: Sensor Probes, consoles that enhance exotic damage and the like. Bridge Officers with: Charged Particle Burst and similar abilities.
Is this for PvP or PvE? For PvP with so many of the T6 ships running around with cloaks a counter cloak build would be immensely useful. But what about in PvE and all the new DR story content?
Impress me Devs. save the scryer with aux powered beam arrays
The aux cannons is why I use the vesta, between that and the support craft I launch from the hanger and I use a 360 arrary in the rear for sub system targeting. I run max aux and heavy on the sci skills and use it as more of a heavy sci ship then a fauxscort.. the added firepower from having the aux DHCs doesn't hurt but my focus is on the sci skills I put on it.
Impress me Devs. save the scryer with aux powered beam arrays
NO!!! This is the worst idea you can do to this ship. I could see people running 6 beams, and draining their aux power to low, it would be the same as running high weapons power and a w->a core. Now if you say beam banks that way you can only max out the use of these to three.
Comments
as for the boffs, intel ships get 2 intel boff stations. regular t6s only get 1.
I looked at this ship, it doesn't do what I want it too. Maybe the Dauntless will. Your best option might be to upgrade your current T5 Sci Vessel.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Maybe the Dauntless will fill that niche, but I'm skeptical that they'll put out two science ships that use dual cannons (that's not typical). In any event, I'll probably follow your advice and stick with what I've got.
dual cannons on a sci ship thats setup for actually being used as such is a gimmick, nothing more, possible even less
silence shall fall admiral.....SILENCE
:P
Oh and I would love to pop both a grav well and a Tyken's at the same time. But I imagine the PvPers would QQ about that one being OP.
That is what I get for typing on my phone.
Here here. I completely agree.
I am a science officer flying pure science vessels 90% of the time. As a science officer, my DPS is my last concern, and personally I could not care less how much direct damage I do: that is not what I am there. Yes direct damage is nice, but rather boring and there are more creative ways to obliterate an enemy as opposed to blowing them to space dust.
In a group action, my job is simple: to support my fellow shipmates, and cause as much chaos and confusion with the enemy as possible. Slowing their movements, reducing their shields, taking their weapons offline, radiating their crew, all the while watching my fellow team members to heal and buff when needed.
While it may not be the most popular and attention-getting role in a group action, I can tell you that none of my team members are ever disappointed to see my vessel arrive.
Signed,
Vice Admiral Tavok
Commanding V.S.S. T'Plana-Hath
Vulcan D'Kyr Class
Research and Science vessel
I plan to use: Sensor Probes, consoles that enhance exotic damage and the like. Bridge Officers with: Charged Particle Burst and similar abilities.
Also I foresee that my Tachyon Detection Grid will finally see the light of day (so to speak).
These items/abilities, along with the Sensor Probe Swarm that it comes with, cements the Scyrer into the role, I submit, it was designed to do: recon and counter-recon, threat sensing and dealing with what will be an exponentially increasing number of cloaked vessels.
Signed,
Vice Admiral Tavok
Commanding V.S.S. T'Plana-Hath
Vulcan D'Kyr Class
Research and Science vessel
Is this for PvP or PvE? For PvP with so many of the T6 ships running around with cloaks a counter cloak build would be immensely useful. But what about in PvE and all the new DR story content?
The aux cannons is why I use the vesta, between that and the support craft I launch from the hanger and I use a 360 arrary in the rear for sub system targeting. I run max aux and heavy on the sci skills and use it as more of a heavy sci ship then a fauxscort.. the added firepower from having the aux DHCs doesn't hurt but my focus is on the sci skills I put on it.
NO!!! This is the worst idea you can do to this ship. I could see people running 6 beams, and draining their aux power to low, it would be the same as running high weapons power and a w->a core. Now if you say beam banks that way you can only max out the use of these to three.