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Still another update on my Fleet Nebula! :)

capemike4capemike4 Member Posts: 394 Arc User
edited September 2014 in Federation Discussion
...aaaaand once again, I'm back with continued tweaking on my beloved Chattanooga, in my ongoing quest to buck the meta-trend...besides, I -enjoy- marching to my own beat! ;)

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http://www.stoacademy.com/tools/skillplanner/?build=chattanoogacc_0

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I took some of the suggestions from the last time I posted, and was able to put this little number together; almost entirely Reputation-equipped, she's become a crowd-control-themed ship, while still retaining repair/regen options, and more than enough defense to stand-off nearly anything in PvE(still not going PvP anytime soon) until teammates can arrive!

Once my selected traits are figured in(not shown in that skill planner listing), I'm getting -just- at 50k Hull with immense shield regen ability...; needless to say, I've had to push the Shield and Aux settings as high as I can, at the expense of the Weapons and Engine settings(explaining the RCS consoles), but it's an acceptable compromise, considering all the aoe-damage options I can drop on ships once I've locked them down.

So far, the strategy that's worked best for me, at least against large ships, has been to open with Grav Well III/Gravimetric Photon Torps, charge in with Evasive Maneuvers, use Eject Warp Plasma about 2-3 ship lengths out, follow with Tractor Mines as I clear the ship's aft, wheeling around hard-180 degrees, and, if my timing has been good, having just enough speed left over to come back around and get off a Tyken's Rift for no less than 4 movement-crippling effects going at once...; it gets a bit more complicated with multiple ships, and the Tractor Mines have been quite useful in keeping some busy....

I guess that, considering I'm a Free Player(who's 1-year anniversary was essentially this week, yay me!), this isn't such a bad setup; I don't mind not taking the spotlight away from dps-based ships...but I admit to some self-satisfaction each time I pull someone's bacon out of the fire...at least let me have that! :D

=edit=

Yes, I fully intend to, despite not having been employed since January 4th, upgrade this ship to T5-U, as well as all the consoles I can...there's always a way, as long as I can maintain the will! ;)
When in doubt...Gravity Well TO THE FACE!! :D
Post edited by Unknown User on

Comments

  • exsteeleexsteele Member Posts: 113 Arc User
    edited September 2014
    Looking good! The only "problem" with such a specialized build is if for some reason your main strategy doesn't work (misclick, "friend" pushes enemies out of the warp plasma cloud, etc), you might find yourself in an awkward/vulnerable position. Otherwise, this is a ship I'd like to see in action alongside my own nebby =)
  • capemike4capemike4 Member Posts: 394 Arc User
    edited September 2014
    Yeah, it does cause problems if something resists or is otherwise able to escape...not as much of a problem in stfs, but things get a little hairy on my own! :D

    It's yet another reason I've pushed the resists/defenses as high as I think I can(at least until Delta Rising comes out)...the Tractor Mines have helped with this a bit, but since they're targetable....

    Assuming they get the connection issues under control, I -usually- play anywhere between 8pm - Midnight U.S. Eastern time, so feel free to toss me a message or mail ingame! :)
    When in doubt...Gravity Well TO THE FACE!! :D
  • generator88generator88 Member Posts: 698 Arc User
    edited September 2014
    Interesting. I too am giving a Fleet Nebula a run these days; this is the build I'm heading toward. Still a work in progress; the Nukara systems are still being requisitioned, and I haven't got the bridge chaired that way yet (she's currently got the Uni seat as Sci), but that's what.I'm aiming for. So far, beaucoup fun. :)

    Hat-tip to cmdrscarlet for providing feedback on the process. Kudos.

    Good luck on the Chattanooga! Let us know how she does.

    Later on,
    Generator
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • capemike4capemike4 Member Posts: 394 Arc User
    edited September 2014
    I'm also told the Omega set is good for ships that need a boost to turn rate, so I'm considering trying it out, again.... :)

    I haven't been able to get any of those Phased Poloron Beam arrays, yet...aren't they rather expensive??

    Heh...I'm half-tempted to see if we could put together an all Nebula/Fleet Nebula stf run through a few of them, and see how we do, if we could all organize our playtimes...sound like fun? :D
    When in doubt...Gravity Well TO THE FACE!! :D
  • generator88generator88 Member Posts: 698 Arc User
    edited September 2014
    I want to say it's the Omega Force shield (double-check against the wiki before you buy), when you take energy damage, you get a buff to speed & turn rate. See how much more you really need, though, as the addition may be marginal.

    As for those Phased Polarons, yeah, you'll note they're only two of them. :) I forget the exact circumstances of their purchase, but I can't rule out "late night impulse buy."

    As for a full-Nebula run, I'd certainly be game. :) My forum name is my global; look me up.

    Generator
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • annemarie30annemarie30 Member Posts: 2,698 Arc User
    edited September 2014
    Interesting. I too am giving a Fleet Nebula a run these days; this is the build I'm heading toward. Still a work in progress; the Nukara systems are still being requisitioned, and I haven't got the bridge chaired that way yet (she's currently got the Uni seat as Sci), but that's what.I'm aiming for. So far, beaucoup fun. :)

    Hat-tip to cmdrscarlet for providing feedback on the process. Kudos.

    Good luck on the Chattanooga! Let us know how she does.

    Later on,
    Generator

    I tink you might have better luck switching the TS and the beam FAW. you are losing 6% on the faw but the spread essentially doubles
    We Want Vic Fontaine
  • capemike4capemike4 Member Posts: 394 Arc User
    edited September 2014
    I want to say it's the Omega Force shield (double-check against the wiki before you buy), when you take energy damage, you get a buff to speed & turn rate. See how much more you really need, though, as the addition may be marginal.

    As for those Phased Polarons, yeah, you'll note they're only two of them. :) I forget the exact circumstances of their purchase, but I can't rule out "late night impulse buy."

    As for a full-Nebula run, I'd certainly be game. :) My forum name is my global; look me up.

    Generator

    Gonna have to look up prices on those beams...taking advantage of the -really- extended bonus xp/expertise weekend to get 2 alts from the low 40s to 50, but will see if I can reach you in-game! :)
    When in doubt...Gravity Well TO THE FACE!! :D
  • sphinx1975sphinx1975 Member Posts: 0 Arc User
    edited September 2014
    Hello fellow Nebbie pilot!

    There's also several universal consoles that can blind targets so you could use one of those and then drop mines. Can't shoot what they can't see.

    I've personally dropped using a wide angle quantum and instead moved over to a Breen Transphasic. Not quite the hitting power and definitely a slower fire rate but it allows me to replace a Torp Spread tac station with Attack Pattern Beta. With the expansion about to drop figure I better get back to a support role for a while until I can get the gear up to snuff to handle the new Elite STFs that are coming
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited September 2014
    Have you considered doffed tbr? Essentially it makes it into a "puller" rather than a pusher.

    Personally, I wouldn't run tykens and gw on the same build due to their shared cd (unless that's changed, of course. It's been a while since I checked I must admit).

    You could run the lt uni as an eng, slap epta in there as well as something like aux2sif or a2d. The extra heal from the sif would be handy, but the a2d would help with positioning by giving you a handy speed/turn buff which would be invaluable with the plasma/reversed tbr combo.

    I'm no expert on sci stuff tbh, but I know one thing for sure though and that would be jam targeting sensors. I'd dump it in an instant.


    http://skillplanner.stoacademy.com/?build=capsideas_0 That's how I might set up the boffs.


    EDIT

    Oh, I just had a thought. Would graviton pulse gen help you out at all, instead of that isocharge? Perhaps an aceton assimilator?
    I need a beer.

  • capemike4capemike4 Member Posts: 394 Arc User
    edited September 2014
    Have you considered doffed tbr? Essentially it makes it into a "puller" rather than a pusher.

    Personally, I wouldn't run tykens and gw on the same build due to their shared cd (unless that's changed, of course. It's been a while since I checked I must admit).

    You could run the lt uni as an eng, slap epta in there as well as something like aux2sif or a2d. The extra heal from the sif would be handy, but the a2d would help with positioning by giving you a handy speed/turn buff which would be invaluable with the plasma/reversed tbr combo.

    I'm no expert on sci stuff tbh, but I know one thing for sure though and that would be jam targeting sensors. I'd dump it in an instant.


    http://skillplanner.stoacademy.com/?build=capsideas_0 That's how I might set up the boffs.


    EDIT

    Oh, I just had a thought. Would graviton pulse gen help you out at all, instead of that isocharge? Perhaps an aceton assimilator?


    I've looked at both of those universal consoles, actually...problem is, both are FAR out of my present budget(I've been unemployed since January of this year and am fighting to win an appeal to get me onto Social Security Disability), which is why I go with Reputation stuff whenever I can get it....

    The Tractor Repulsors are an interesting option, as well...my current Tractor Mines are great, but only tend to activate vs. hostile targets, ignoring some Borg Probes, alltogether...I should experiment with that.... :)

    Jam Targeting Sensors is a situational ability for me...generally only being used if one mob has a mad-on for me, or to open a battle vs Borg Cubes, buying me just enough time to Grav Well them, then move out of range.

    Considering the upcoming changes to Elite and the new Advanced STFs, I'm betting teams will now -want- one ship able to survive a hammering long enough to either save allies or until his/her teammates respawn...considering that, I'll have to also experiment with the Lt. Universal BoFF slot, too!

    http://img.photobucket.com/albums/v615/CapeMike/screenshot_2014-09-20-23-24-57.jpg

    Most people show off offensive output...I go for defensive numbers.... :D *Taken just last night*
    When in doubt...Gravity Well TO THE FACE!! :D
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited September 2014
    capemike4 wrote: »
    I've looked at both of those universal consoles, actually...problem is, both are FAR out of my present budget

    Well fortunately those are both exchange items for you as they are only c-store for the kdf. For fed it is 300k ec for the graviton pulse and 2,9 mil ec for the acetons.

    I also go for defense on that build I posted up above.

    http://i.imgur.com/zvfy4XA.png
    http://i.imgur.com/XTPZKzw.png
    http://i.imgur.com/NSLx5pY.png
    http://i.imgur.com/MGrBoZv.png

    Also what is your hull repair rate while in red alert? To find out while in a social map just use sa on an ally.
  • capemike4capemike4 Member Posts: 394 Arc User
    edited September 2014
    robdmc wrote: »
    Well fortunately those are both exchange items for you as they are only c-store for the kdf. For fed it is 300k ec for the graviton pulse and 2,9 mil ec for the acetons.

    I also go for defense on that build I posted up above.

    http://i.imgur.com/zvfy4XA.png
    http://i.imgur.com/XTPZKzw.png
    http://i.imgur.com/NSLx5pY.png
    http://i.imgur.com/MGrBoZv.png

    Also what is your hull repair rate while in red alert? To find out while in a social map just use sa on an ally.

    It's in the last pic I posted, but my Hull repair rate, as of that pic, was %197.9/Minute(out of Red Alert)...I made some changes to the overall layout as per some of the above suggestions, and was able to scare up enough EC(mostly through selling a surplus of rare R&D mats I won't be using for awhile) for the Aceton Assimilator, which promptly paid for itself in a Storming the Spire Elite stf, when a bunch of Swarmers popped in on it and fired all at once...the Aceton said 'nope', and took them all out with one pulse.... :D

    http://skillplanner.stoacademy.com/?build=chattanoogasurvive2_0
    When in doubt...Gravity Well TO THE FACE!! :D
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