I've recently acquired a Mobius Temporal Destroyer and I need advice on how to outfit it for PvP success.
But first, some background (and a funny story)...
As some of you know, I recently rolled my first new toon since joining STO back in 2012. This new Reman Sci is KDF-aligned and is half-way through his rep grind. He's also still flying his freebie T5 ships (Ha'feh), which is not the best platform for a budding sci-scort pilot.
So, after considering the grind it would take to get a decent P2W ship via Dil conversion or EC farming (been there, done that with my Fed - never again), I bit the bullet and, for the first time ever, dropped some real money on the game: $100 for 10,600 Zen. Then, after considering my options for a Sci-scort ship (Dyson 3-pack, t'varo troll boat), I settled on the Temporal Destroyer as the ship that most appealed to my tac-focused tendencies (while giving me some Sci-oriented options).
You can probably guess where this is heading, but anyway, I took my freshly minted Zen and bought 42 lockbox keys, which I then sold on the Exchange to raise the ~100m EC to buy the TD requisition pack. I then excitedly opened my prize, only to realized that...
...I WAS STILL LOGGED IN AS MY FRIGGIN' FED TAC TOON!!!
Imagine my horror when out of the requisition pack popped a MOBIUS TEMPORAL DESTROYER! Not the Talvath I was trying to buy for my Reman Sci. A friggin' MOBIUS!!!
In other words, after spending the equivalent of $50 on a "bunch of pixels tied to a database " I ended up with a Temporal Destroyer on the WRONG TOON, one who already has more than his share of T5 and Lockbox ships (Hunter, anyone?).
Now, to the matter at hand: I need advice from the forum faithful...
1. Is there ANY way I can reverse the aforementioned BONE-HEADED move and somehow get the ship back in the "box" or otherwise transfer it to my Reman toon? Note that I'm open to any and all suggestions, including hacks, trix, backdoors - even pagan rituals involving small animal sacrifices. To quote the late great Warren Zevon, "I'm a desperate man...send lawyers, guns and money!"
Note: I tried petitioning Cryptic. They responded that it's my problem and that they don't help in such situations.
2. Barring a positive response #1 above, what they hell do I do with this thing? I'm a friggin' tac officer! My entire skill tree is built around maximizing energy weapon damage and survivability under fire. I've spec'd roughly ZERO points into important Sci skills, like graviton or particle skills (though I do have 6 pointsin flow caps).
In other words, I'm a TERRIBLE candidate for flying a Mobius - or any Sci ship for that matter. So, short of respec'ing my entire tree, what are my options for getting at least *some* value out of this ship?
One thing's for sure: No matter what happens going forward, if I ever do fly this thing on "Jacob Lightener's" toon, it'll be easy to spot me from a distance thanks to my ship name:
Holy TRIBBLE! You got a Temporal Destroyer on a tactical toon and you're unhappy?
With DR the Mobius is going to be a true beast for tactical captains. Now you really want to get the Temporal Warfare set, and use the universal slots to have absurd shield tanking. Mobius is a so flexible ship that there's no universal build for it.
I'm going to fly mine with a Zemok, the new Gel Pack console and MACO set. Maybe a Xindi boff. Everything that can help me reduce the cooldown of a single APO.
Holy TRIBBLE! You got a Temporal Destroyer on a tactical toon and you're unhappy?
With DR the Mobius is going to be a true beast for tactical captains. Now you really want to get the Temporal Warfare set, and use the universal slots to have absurd shield tanking. Mobius is a so flexible ship that there's no universal build for it.
I'm going to fly mine with a Zemok, the new Gel Pack console and MACO set. Maybe a Xindi boff. Everything that can help me reduce the cooldown of a single APO.
I'm not complaining about the ship, per se, but that it ended up on a toon that didn't need it. I already have enough T5 and end-game ships (including my Hunter) on my Fed Tac, while my Reman Sci is still flying his freebie Ha'feh. So if ever a toon needed a ship, it was my Reman.
Still, time to make lemonade, so...
What have you heard re: DR updates for the Mobius? Any specifics?
I know it gets a free T5-U upgrade (as does my Hunter), however, I haven't been paying attention to the dev blogs/forums for this ship..
put EPTS3, swap RSP for AtD if you want. Run two Zemok (three if you don't have TIF) and get rid of APD. Rest seems fine. Anyway, here's what the Mobius gets with DR:
Consoles: +1 Tac, 2/4/5
Precise Weapons Systems, 2.5% Acc
Enhanced Weapons Banks, +15% Critical Severity
Devastating Weaponry, +2.5% Crit Chance
Enhanced Weapons Systems, +10% All Energy and Kinetic Damage
Hmmm.....with stats like that, I could see a pure DPS build with Plasma weapons, 4xPlasma-infused Partigens and chained TBR. More of a PvE toy than PvP, though.
put EPTS3, swap RSP for AtD if you want. Run two Zemok (three if you don't have TIF) and get rid of APD. Rest seems fine. Anyway, here's what the Mobius gets with DR:
Consoles: +1 Tac, 2/4/5
Precise Weapons Systems, 2.5% Acc
Enhanced Weapons Banks, +15% Critical Severity
Devastating Weaponry, +2.5% Crit Chance
Enhanced Weapons Systems, +10% All Energy and Kinetic Damage
O.o! Daddy like!
But yeah, I thought about EPtS3, but wasn't sure what to do about A2D (currently run 2x copies on my Hunter). I do have the AMS doff, so I'll likely swap up to EPtS3, slot 1xA2D, and run both my Zemoks (and 2 DCEs, 1 AMS, and a WCE).
Amd imo id just go all cannons bo misses alot if target is a fast moving escort and if u have enoughayb one of those new field exciters gets field gen and wep power and part gen power
Amd imo id just go all cannons bo misses alot if target is a fast moving escort and if u have enoughayb one of those new field exciters gets field gen and wep power and part gen power
First, the chrono DBB is part of the Temporal Set, that equipped on the Mobius gives it the Temporal Inversion Field.
Second, to run BO on the ship with the DBB, there's no room for another attack pattern, thus Omega 3 is the only attack pattern you really need.
Third, TIF on the Mobius cools down bridge powers at a glorious speed, faster than Zemok can possibly do.
Do you even know what we're talking about? And "part gen power" WHAT, if he's not using particle generator abilities?!
put EPTS3, swap RSP for AtD if you want. Run two Zemok (three if you don't have TIF) and get rid of APD. Rest seems fine. Anyway, here's what the Mobius gets with DR:
Consoles: +1 Tac, 2/4/5
Precise Weapons Systems, 2.5% Acc
Enhanced Weapons Banks, +15% Critical Severity
Devastating Weaponry, +2.5% Crit Chance
Enhanced Weapons Systems, +10% All Energy and Kinetic Damage
Reread what you wrote RUN 2 ZEMOKS 3 IF U DONT HAVE TIF AND GET RID OF APD therefore zemok will do sweet TRIBBLE all kid go to school and reply sensibly or dont insult pwople as for the beam overload in his build it WAS NOT the tif one, i said I WOULD RUN 4 DHC never mentioned tif kid, also the console gives more shield cap than a purple mk xii field gen and is cheaper regardless of part gens, so basically ur a ****
put EPTS3, swap RSP for AtD if you want. Run two Zemok (three if you don't have TIF) and get rid of APD. Rest seems fine. Anyway, here's what the Mobius gets with DR:
Consoles: +1 Tac, 2/4/5
Precise Weapons Systems, 2.5% Acc
Enhanced Weapons Banks, +15% Critical Severity
Devastating Weaponry, +2.5% Crit Chance
Enhanced Weapons Systems, +10% All Energy and Kinetic Damage
I've been contemplating buying a Mobius - 600M EC sat in the bank and it's a nice looking ship - but where did those stats come from? Are those a flat bonus with the T5U upgrade or the results of ship mastery?
Reread what you wrote RUN 2 ZEMOKS 3 IF U DONT HAVE TIF AND GET RID OF APD therefore zemok will do sweet TRIBBLE all kid go to school and reply sensibly or dont insult pwople as for the beam overload in his build it WAS NOT the tif one, i said I WOULD RUN 4 DHC never mentioned tif kid, also the console gives more shield cap than a purple mk xii field gen and is cheaper regardless of part gens, so basically ur a ****
lol see? we got an kid up here!
You don't need three Zemoks or a third APD, when APO3 alone is going to stay on global between Tac Initiative and TIF cycling.
His build USES a BO, and for such he needs to run one attack pattern to keep 2 cannon abilities and the BO shot. Not using the Temporal set, something I really suggest he does, the Mobius is just another escort. When it is not cycling global cooldown on APO, you should carefully time it. Mobius requires brainpower both to build and pilot, something you don't have.
This said from a Mobius WITH complete Temporal set owner. You're welcome to return to your PvE subforum. Really, don't come here pretending to be right if your knowledge is near zero about the topic.
Riccardo a-im not in a pve fleet- in fact most of ur fleet(innercircle) were tought by or are/where member of my fleet and u really didnt read and understand wat i said- i never once said dont run tif tifs bad or any nonsense- i said i would run 4 dual heavies, the build rick posted did not have tif set i also stated a known fact zemok will not cd one copy of an attack pattern u need 2 for him to work- if u reread everything u may see u are misunderstandin what i wrote
Riccardo a-im not in a pve fleet- in fact most of ur fleet(innercircle) were tought by or are/where member of my fleet and u really didnt read and understand wat i said- i never once said dont run tif tifs bad or any nonsense- i said i would run 4 dual heavies, the build rick posted did not have tif set i also stated a known fact zemok will not cd one copy of an attack pattern u need 2 for him to work- if u reread everything u may see u are misunderstandin what i wrote
Running 4 DHC is still a viable thing, but due to the creepy shield regens there are in game, you need a reliable way to punch through shields, unless you get to have 5 fore DHC.
That being said, the Temporal set is a must on the Mobius. Otherwise it is just another escort, with low turn rate, quite pricey, shield tanky. Easily outclassed by the Contortrix. Now if you put TIF in the equation, you get a beast. Thus, considering he's going to get the DBB, and in any case his proposed build runs on a BO, there's no room for second attack pattern. 3 Zemoks + MACO set go for 15+15+15+5=50% CD reduction on APO -> global.
With TIF, you don't need the third Zemok, and when DR hits, one is all you need.
I'd use the mobius with this setup: http://puu.sh/bzXI9/763e2b727f.jpg
2x zemok
2x dce eptx cd reduction variant
1x wce cleanse variant
1x matter antimatter a2d variant
Thats better none of that fid u say in your first reply u got arrogant and insulting- which i returned and shouldnt have- not everyone has 600 lobi spare for a tif set, my bug does fine with 4 dhcs as does my hirogen- a ship rick also has which he does well with, maco set if fine but my personal preference is still assimilated 2 piece the heals are hard to ignore imo esp in premade as someone who tought me says- if ur making urself less tanky for any reason in pvp why shoulf the healers heal u? But its all personal opinion and cost- rick cant b bothered arguing on a game forum which is y i dont comment here alot its ur call and preference- ill show u wats on mine in game gime a shout we both have toon in hobo and ur on my friends list
I'd use the mobius with this setup: http://puu.sh/bzXI9/763e2b727f.jpg
2x zemok
2x dce eptx cd reduction variant
1x wce cleanse variant
1x matter antimatter a2d variant
Nearly identical to what I've got running now - just swap out the CRF2 for BO3. Otherwise, absolutely the same, right down to the Doff selection.
In fact, it's very similar to my Hunter - except that I can only easily slot 1x A2D1 on the Mobius (my Hunter runs 2x). On the plus side, I can slot APD1, which my Hunter can't since one of the Uni slots is an Ensign.
So, very similar...which means I really didn't need another ship like this! Seriously, it's basically a slower, fatter Hunter with a slightly higher shield mod and a tweaked Boff layout (which, frankly, I don't like all that much).
I think Riccardo is right: This ship only really shines with the TWS installed.
And before I lose sight of my original quandary, this ship was NEVER meant for my Fed Tac toon. He has plenty of good ships already, and all the end game gear I could ask for (completely F2P, too - 2.5 years of grinding EC/Dil). It was supposed to be the Lockbox solution to my Reman Sci's lack of a decent ship. Now I'm going to have to buy him something (maybe even the same friggin' ship) and waste another $50.
After all, I've already bought the Zen. Cryptic's got my money, and they don't seem to care about my dilemma, so...
This is why I don't bother spending money on this game, I'm not very comfortable with the way they treat their customers. This to me sounds like it was a honest mistake and I'm sure a policy to repackage a ship and transfer it to a different toon right after it's opened is not unreasonable.
Thank you RCK1. I was thinking about spending some money myself, thank you for curing me of that momentary lapse in judgement.
You're welcome, Deo. Though I have to accept most of the blame - I was stupid and stepped into a tragedy of my own design. However, it would have been a nice gesture if Cryptie/PWE had offered to fix my mistake - especially after dropping hard cash on their game.
I actually have mobius on my kdf sci toon. Used to run single cannons + turrets, with all the speed tanking abilities + epts3. Dont know how she would do these days.
[10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
Poor soul didnt have time to log out.
Well, I'm starting to warm-up to my Mobius. Had some fun with it in Ker'rat tonight. It's a natural cannons platform - very maneuverable, yet tankier than my Hunter. Could be a keeper (as if I had a choice).
I actually have mobius on my kdf sci toon. Used to run single cannons + turrets, with all the speed tanking abilities + epts3. Dont know how she would do these days.
With as much cheese loaded on her as Cheeserena, probably just fine.
The thread has made me bring my moth balled fully loaded Mobius out. I have a rather stupid idea planned for it..I'll post the build tomorrow pending wtf it does tonight...
If it works, I may use it over my contortrix...we'll see...
The thread has made me bring my moth balled fully loaded Mobius out. I have a rather stupid idea planned for it..I'll post the build tomorrow pending wtf it does tonight...
If it works, I may use it over my contortrix...we'll see...
O.o! Do share!
And FWIW, I'm finding the Mobius to be a bit tankier than my Hunter, which is strange since it has less hull and only a slightly higher (1.05 vs. 1.0) shield mod. Also, I'm only running 1x A2D (doff'd). Yet I swear I was surviving in some Ker'rat battles last night where my Hunter would have popped for sure.
And FWIW, I'm finding the Mobius to be a bit tankier than my Hunter, which is strange since it has less hull and only a slightly higher (1.05 vs. 1.0) shield mod. Also, I'm only running 1x A2D (doff'd). Yet I swear I was surviving in some Ker'rat battles last night where my Hunter would have popped for sure.
Weird how ships sometimes defy their specs...
RCK
Imagine it with TIF. You moving faster than your hunter, have EVERY captain ability cooled down at 200% rate, and your foes moving slow and have CDs comparable to when you're subnuked.
Did a bit more tweaking about the Mobius tac seating, came up with three setups. All of the following has been done thinking about the use of a DBB and eventually cycling TIF uber cooldowns and tactical initiative. Both have three min cooldown. Out of those three mins, 1.20min. are with global cooldowns on tac powers. Hey, you can get a little crazy with boff then.
TT1/BO2/APO1/APO3
TT1/CRF1
Assuming you run AtD doff, x3 damage control (must have, with 2 there's a really high change that it won't proc and leave you naked) that's already 4 doffs out of 6. Add the Emergency Conn Hologram (really, it's super duper epic on escorts) we're at 5. Doh, no room for Zemok... not much of an issue. That sixth slot can be filled with a cannon doff that has 50% chance to reduce CD by 10 seconds on use of CRF in our case. Your pick if accepting the deal or not.
You can go RSP1... and drop AtD doff. But really, single 2 min oh TRIBBLE button or nearly-endless rapid maneuvering, plus additional res, plus immunity to pull/repel effects? You know how nasty they can be right now.
Of course you can go for APD in there, and get CRF2. But with just one Zemok... mh you're better with full speed in that ship with double copy of APO. Of course you can run two removing both the Conn doff and the the cannon doff, but, you wouldn't be able to do 17s->8s evasive->17s->8s evasive activations. With 15 turn, you're a tad slow.
TT1/CRF1/APO1/APO3
BO1/CRF1
same story. Instead of taking changes on CRF cooling down, you use TWO purple tac team conns. They will bring TT1 down to global, and add +20 to attack patterns as well. Double CRF, double APO, probably the most reliable combination.
Doffs are going to be x3 damage control, AtD doff, two Tac Team doffs. Six! Missing the ECH. You can try dropping one of the Tac Team ones, if you can work your way with TT at 22s CD. Still, for 1.20 min every 3min, it's on global.
TT1/CRF1/CRF2/APO3
TT1/BO2
Single Attack pattern... Zemok here is a must.
2 Zemoks, x3 damage control, AtD doff. You still can't fit the ECH. However, APO3 is not going to coodown anytime soon. Get MACO set in this case, and lower it to 15+15+5=35%. Even if you're going to have it on global for some time, every other time you're going to be as good as dead without any way to escape from snares like Tractor Beam, or buff your movement even further. The upcoming Gel Pack will add -7%, and a Xindi boff will add -5%. So 15+15+5+7+5=47% CD- That's acceptable, but still can't be realized as build, and it's going to be eeeeeeeeeeeeeeeextremely expensive.
Comments
With DR the Mobius is going to be a true beast for tactical captains. Now you really want to get the Temporal Warfare set, and use the universal slots to have absurd shield tanking. Mobius is a so flexible ship that there's no universal build for it.
I'm going to fly mine with a Zemok, the new Gel Pack console and MACO set. Maybe a Xindi boff. Everything that can help me reduce the cooldown of a single APO.
I'm not complaining about the ship, per se, but that it ended up on a toon that didn't need it. I already have enough T5 and end-game ships (including my Hunter) on my Fed Tac, while my Reman Sci is still flying his freebie Ha'feh. So if ever a toon needed a ship, it was my Reman.
Still, time to make lemonade, so...
What have you heard re: DR updates for the Mobius? Any specifics?
I know it gets a free T5-U upgrade (as does my Hunter), however, I haven't been paying attention to the dev blogs/forums for this ship..
RCK
http://skillplanner.stoacademy.com/?build=rckmobiusreva_0
Comments? Suggestions?
RCK
put EPTS3, swap RSP for AtD if you want. Run two Zemok (three if you don't have TIF) and get rid of APD. Rest seems fine. Anyway, here's what the Mobius gets with DR:
Consoles: +1 Tac, 2/4/5
Precise Weapons Systems, 2.5% Acc
Enhanced Weapons Banks, +15% Critical Severity
Devastating Weaponry, +2.5% Crit Chance
Enhanced Weapons Systems, +10% All Energy and Kinetic Damage
O.o! Daddy like!
But yeah, I thought about EPtS3, but wasn't sure what to do about A2D (currently run 2x copies on my Hunter). I do have the AMS doff, so I'll likely swap up to EPtS3, slot 1xA2D, and run both my Zemoks (and 2 DCEs, 1 AMS, and a WCE).
RCK
First, the chrono DBB is part of the Temporal Set, that equipped on the Mobius gives it the Temporal Inversion Field.
Second, to run BO on the ship with the DBB, there's no room for another attack pattern, thus Omega 3 is the only attack pattern you really need.
Third, TIF on the Mobius cools down bridge powers at a glorious speed, faster than Zemok can possibly do.
Do you even know what we're talking about? And "part gen power" WHAT, if he's not using particle generator abilities?!
Reread what you wrote RUN 2 ZEMOKS 3 IF U DONT HAVE TIF AND GET RID OF APD therefore zemok will do sweet TRIBBLE all kid go to school and reply sensibly or dont insult pwople as for the beam overload in his build it WAS NOT the tif one, i said I WOULD RUN 4 DHC never mentioned tif kid, also the console gives more shield cap than a purple mk xii field gen and is cheaper regardless of part gens, so basically ur a ****
I've been contemplating buying a Mobius - 600M EC sat in the bank and it's a nice looking ship - but where did those stats come from? Are those a flat bonus with the T5U upgrade or the results of ship mastery?
lol see? we got an kid up here!
You don't need three Zemoks or a third APD, when APO3 alone is going to stay on global between Tac Initiative and TIF cycling.
His build USES a BO, and for such he needs to run one attack pattern to keep 2 cannon abilities and the BO shot. Not using the Temporal set, something I really suggest he does, the Mobius is just another escort. When it is not cycling global cooldown on APO, you should carefully time it. Mobius requires brainpower both to build and pilot, something you don't have.
This said from a Mobius WITH complete Temporal set owner. You're welcome to return to your PvE subforum. Really, don't come here pretending to be right if your knowledge is near zero about the topic.
Running 4 DHC is still a viable thing, but due to the creepy shield regens there are in game, you need a reliable way to punch through shields, unless you get to have 5 fore DHC.
That being said, the Temporal set is a must on the Mobius. Otherwise it is just another escort, with low turn rate, quite pricey, shield tanky. Easily outclassed by the Contortrix. Now if you put TIF in the equation, you get a beast. Thus, considering he's going to get the DBB, and in any case his proposed build runs on a BO, there's no room for second attack pattern. 3 Zemoks + MACO set go for 15+15+15+5=50% CD reduction on APO -> global.
With TIF, you don't need the third Zemok, and when DR hits, one is all you need.
http://puu.sh/bzXI9/763e2b727f.jpg
2x zemok
2x dce eptx cd reduction variant
1x wce cleanse variant
1x matter antimatter a2d variant
Nearly identical to what I've got running now - just swap out the CRF2 for BO3. Otherwise, absolutely the same, right down to the Doff selection.
In fact, it's very similar to my Hunter - except that I can only easily slot 1x A2D1 on the Mobius (my Hunter runs 2x). On the plus side, I can slot APD1, which my Hunter can't since one of the Uni slots is an Ensign.
So, very similar...which means I really didn't need another ship like this! Seriously, it's basically a slower, fatter Hunter with a slightly higher shield mod and a tweaked Boff layout (which, frankly, I don't like all that much).
I think Riccardo is right: This ship only really shines with the TWS installed.
And before I lose sight of my original quandary, this ship was NEVER meant for my Fed Tac toon. He has plenty of good ships already, and all the end game gear I could ask for (completely F2P, too - 2.5 years of grinding EC/Dil). It was supposed to be the Lockbox solution to my Reman Sci's lack of a decent ship. Now I'm going to have to buy him something (maybe even the same friggin' ship) and waste another $50.
After all, I've already bought the Zen. Cryptic's got my money, and they don't seem to care about my dilemma, so...
RCK
You're welcome, Deo. Though I have to accept most of the blame - I was stupid and stepped into a tragedy of my own design. However, it would have been a nice gesture if Cryptie/PWE had offered to fix my mistake - especially after dropping hard cash on their game.
RCK
I set it up with both a tractor for cloakers and FBP, nothing seemed to work as well as doffed A2D.
The seating is kind of limited, but it's a solid ship... at least for Ker'rat.
Poor soul didnt have time to log out.
RCK
With as much cheese loaded on her as Cheeserena, probably just fine.
If it works, I may use it over my contortrix...we'll see...
My PvE/PvP hybrid skill tree
O.o! Do share!
And FWIW, I'm finding the Mobius to be a bit tankier than my Hunter, which is strange since it has less hull and only a slightly higher (1.05 vs. 1.0) shield mod. Also, I'm only running 1x A2D (doff'd). Yet I swear I was surviving in some Ker'rat battles last night where my Hunter would have popped for sure.
Weird how ships sometimes defy their specs...
RCK
Imagine it with TIF. You moving faster than your hunter, have EVERY captain ability cooled down at 200% rate, and your foes moving slow and have CDs comparable to when you're subnuked.
#cheese
Ric, are you in love with the TIF? No, just asking... :P
TT1/BO2/APO1/APO3
TT1/CRF1
Assuming you run AtD doff, x3 damage control (must have, with 2 there's a really high change that it won't proc and leave you naked) that's already 4 doffs out of 6. Add the Emergency Conn Hologram (really, it's super duper epic on escorts) we're at 5. Doh, no room for Zemok... not much of an issue. That sixth slot can be filled with a cannon doff that has 50% chance to reduce CD by 10 seconds on use of CRF in our case. Your pick if accepting the deal or not.
You can go RSP1... and drop AtD doff. But really, single 2 min oh TRIBBLE button or nearly-endless rapid maneuvering, plus additional res, plus immunity to pull/repel effects? You know how nasty they can be right now.
Of course you can go for APD in there, and get CRF2. But with just one Zemok... mh you're better with full speed in that ship with double copy of APO. Of course you can run two removing both the Conn doff and the the cannon doff, but, you wouldn't be able to do 17s->8s evasive->17s->8s evasive activations. With 15 turn, you're a tad slow.
TT1/CRF1/APO1/APO3
BO1/CRF1
same story. Instead of taking changes on CRF cooling down, you use TWO purple tac team conns. They will bring TT1 down to global, and add +20 to attack patterns as well. Double CRF, double APO, probably the most reliable combination.
Doffs are going to be x3 damage control, AtD doff, two Tac Team doffs. Six! Missing the ECH. You can try dropping one of the Tac Team ones, if you can work your way with TT at 22s CD. Still, for 1.20 min every 3min, it's on global.
TT1/CRF1/CRF2/APO3
TT1/BO2
Single Attack pattern... Zemok here is a must.
2 Zemoks, x3 damage control, AtD doff. You still can't fit the ECH. However, APO3 is not going to coodown anytime soon. Get MACO set in this case, and lower it to 15+15+5=35%. Even if you're going to have it on global for some time, every other time you're going to be as good as dead without any way to escape from snares like Tractor Beam, or buff your movement even further. The upcoming Gel Pack will add -7%, and a Xindi boff will add -5%. So 15+15+5+7+5=47% CD- That's acceptable, but still can't be realized as build, and it's going to be eeeeeeeeeeeeeeeextremely expensive.