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Art Of The Intelligence Ships

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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited September 2014
    "NuTrek" is not Star Trek.

    Instead of coming up with totally new boats that bear only a passing familiarity with the ships of Star Trek I'd rather you stick with the classic designs and simply improve the internals like weapon slots and consoles.

    I don't want to fly some heretofore unknown ship which just happens to come with the registry "NCC;" if I'm playing "Star Trek Online" and in the Delta Quadrant to boot there is only one ship I am interested in: Voyager.

    I'm not trying to rain on the dev's parade but I hope most people would agree with me: If it ain't broke don't fix it.

    Looking at these new intel ships I find myself thinking "why not a T.I.E. Fighter?"

    "The first vessel that I served on as captain was called Stargazer. It was an overworked, underpowered vessel, always on the verge of flying apart at the seams. In every measurable sense, my Enterprise is far superior. But there are times when I would give almost anything... to command the Stargazer again." -- Jean-Luc Picard, Captain, U.S.S. Enterprise.

    By your logic TNG, and anything after is not Real trek

    Glad the people who made the Defiant did not have that dumb logic in mind.
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  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited September 2014
    On the contrary, "NuTrek" A.K.A. "JJTrek" IS Star Trek - why on Earth would Paramount call it anything but? I appreciate that some of you are stuck in the past about what is Trek and what isn't, but if the franchise was to survive then changes in design had to be made in order to attract a new audience (hence the newly designed Enterprise, which is STILL the Enterprise and NOT JJprise). I now bring you to the designs for the Intel ships, which look nothing like JJprise although the Scryer looks similar to Vengeance.

    *RANT OVER*
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  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited September 2014
    I didn't realize they still used "Radar" in the 25th century! The angled and pointed meeting lines in today's stealth fighters/bombers is a method of making the planes invisible to Radar. A concept which is no longer viable in the 25th century due to advanced sensor arrays etc.

    So, to me, and in my personal opinion, this design concept is 4 centuries back in the wrong direction.

    I like the Klingon and Romulan designs but still really dislike the Fed designs. Sorry. Just my opinion.

    says the person who has a stealth looking fighter for a starship, no it does not have the hard lines that the ships coming in DR do but make ya wonder if the 29th century engineers were thinking along the same lines as they are for DR. I like the looks of these ships and knowing that they will not be the look of future ships like the change this time and look forward to seeing what any new T6 ship looks like after all this is done, One thing I would like to see come in this pack but won't hold my breath is sci ships for the KDF/Romulans but again i won't hold my breath.
  • eclipse4geclipse4g Member Posts: 4 Arc User
    edited September 2014
    How much money do I need to throw at you, Cryptic, to make those first concept ships into in-game ships? I do want.
  • tucana66tucana66 Member Posts: 710 Arc User
    edited September 2014
    hypl wrote: »
    As always, the concept art tends to be better than the final product. At least in my opinion.

    Please tell me you have plans for some of those concept designs. The two resembling a sleeker Vesta class look gorgeous.

    You're NOT alone on that, hypl. Fully agreed 100%.
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited September 2014
    This may have already been covered, but I notice in the last pic/screenshot that the sci ship has no empty space between the outer ring and I guess what would be the command section. All other pics show it as empty space. Has it been changed? It's good if it has. that empty space looks all wrong.
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    They are also so wrong at the fundamental level that I would still rather fly my 9 console mirror ship (against the 11 console T6’s) than these disgusting monsters.

    who is to say what new tech is in place in these ships, you see an image and then assume
    to understand all that is in there, to the point of declaring them wrong at a fundamental
    level. this is science fiction, its all about possibilities driven by the imagination. the only thing
    that is fundamentaly wrong, is to assume that something must stay the same, must always
    follow the same path and cant be imagined differently.

    if we can accept, imagine, or at the very least pretend, that they have been designed from
    an engineering perspective, rather than an artists, then the real fun is in imagining what and
    why they have been built the way the have. why live in a box full of difinitives, when we
    have been served up an opportunity to create and explore some new ideas.
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  • antzudanantzudan Member Posts: 231 Arc User
    edited September 2014
    "Visual language – define a unique aesthetic language to visually communicate the theme of Intelligence"

    I don't want to be a negative nancy but surely this first principle should be answered by the "unique aesthetic language" of intelligence ships most logically being that of not giving away their purpose by looking different to other ships?
  • jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited September 2014
    Well, if the ships looked like these - I would buy them.

    Untitled.jpg

    Please promote your concept artist to lead designer and fire the other guy. thanks.
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  • drazziidrazzii Member Posts: 104 Arc User
    edited September 2014
    hypl wrote: »
    As always, the concept art tends to be better than the final product. At least in my opinion.

    Please tell me you have plans for some of those concept designs.

    I have to agree. Some of those concept ships (second and third down, or the middle two ships) are really awesome looking, and I would buy those ships if they came out for purchase. As is, I think I'll wait for the next BOFF specialization and what ships they bring.
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  • overlapooverlapo Member Posts: 0 Arc User
    edited September 2014
    Well, if the ships looked like these - I would buy them.

    Untitled.jpg

    Please promote your concept artist to lead designer and fire the other guy. thanks.

    If the cruiser was the one in the middle I would buy it in a second.
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited September 2014
    I do like the Intel ships, but can we eventually have a ship that has more of a Sovereign fell to it??
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  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    Well, if the ships looked like these - I would buy them.

    Untitled.jpg

    Please promote your concept artist to lead designer and fire the other guy. thanks.

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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2014
    qziqza wrote: »
    i find it a more than a little funny that the term 'tron visuals' is being thrown around in such a derogative manner. is it really that strange a concept to use these glowing colours to highlight and accentuate the lines of these ships, and in the faction colours too.. totally crazy eh? oh hang on a minute.. aegis set anyone?

    To clarify, the primary issues I was asking about are:
    1) The potential for customization for KDF/Rom ships, since no alternate hull materials and/or alternate components were shown for either faction even in the concept art included in the Dev Blog
    ...and...
    2) The possibility of balancing out the ship offerings before the factions have crept so far apart that is becomes impractical to do so, as is the case with the current T5 endgame offerings.

    The "Tron" visuals reference was merely in response to that issue being addressed with the alternate hull materials and/or alternate components shown in the Dev Blog, as a means to promote sales to Federation-main (or Federation-only) players... that already have a greater incentive to purchase the Ops Pack. I was merely hoping for further clarification about whether the balance between faction offerings would be addressed at a later time, or not, as the case may be. ;)
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  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited September 2014
    A really interesting read and nice to get an insight into the design process. Although I think its failed in its goal of meshing Federation design values. That said, the original wire frame sketch ships (first set of images) were really good. How I wish you'd followed these through rather than the awful ones we ended up with.

    I'll be interested to see the config options. Maybe they can salvage the designs.
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited September 2014
    Well, if the ships looked like these - I would buy them.

    Untitled.jpg

    Please promote your concept artist to lead designer and fire the other guy. thanks.

    Yes, that cruiser one in particular is awesome and precisely the direction their designs should be going in.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    Well, if the ships looked like these - I would buy them.

    Untitled.jpg

    Please promote your concept artist to lead designer and fire the other guy. thanks.

    No kidding. I'd pick up all of those ships, they look great.
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  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014

    The "Tron" visuals reference was merely in response to that issue being addressed with the alternate hull materials and/or alternate components shown in the Dev Blog, as a means to promote sales to Federation-main (or Federation-only) players... that already have a greater incentive to purchase the Ops Pack. I was merely hoping for further clarification about whether the balance between faction offerings would be addressed at a later time, or not, as the case may be. ;)

    Sorry Bread, that wasn't meant as a dig at you personally, I had intended it to be more of an
    observation than anything else, your post just happened to have the last "Tron" statement
    I had read before making my comment. In hindsight maybe I should have posted it as a plain
    comment rather than a reply.
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  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited September 2014
    The more I look at these pics, the more it bugs me. The Phantom and Scryer both have plenty of curves and soft edges; why is it only the Eclipse that is taken to such extremes?

    If the cruiser had a saucer and nacelles that had the same kind of curves as the ones on the Phantom, I'd buy it in a heartbeat.

    *sigh* Really need info on the other T6 ships soon; these intel ships are driving me nuts.
  • mikeflmikefl Member Posts: 861 Arc User
    edited September 2014
    I think the ships look awesome and the design concepts make sense. I think you guys accomplished what you set out to do. I think most people will feel the same way about the designs especially people who would like to see the design of starships move beyond the 23rd century. I like the idea of STO making some new custom designs to move us forward.

    After testing the new stuff with a fleet T5 ship (not upgraded) I can see where you would benefit from T6. I can definitely also tell you wouldn't need to upgrade to T6 for those who are worried about that.

    A great blog and great designs, can't wait to get my hands on one or eight ;)
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  • umaekoumaeko Member Posts: 748 Arc User
    edited September 2014
    This was a great blog, and I had a great deal of fun reading it. Thanks for sharing.

    It's my belief that this website's media section is really lacking in all the tons of cool concept artwork you guys are hiding behind the scenes. I wish you'd shared more. :)

    As for the Intel ship, I'm pleased with where they went design-wise (I had no special bias against them from the get-go, and already felt they were a credible step 'into the future' for Starfleet anyways). And...

    Well, there's nothing else to say. I'm just really happy that a blog like this was released. Kudos to you guys, and mid-October can't come fast enough for me.
  • ereiidereiid Member Posts: 103 Arc User
    edited September 2014
    A fascinating read behind the scenes, thanks.

    The end-product is still fugly as hell, precluding my interest in picking up pretty much any of the T6 ships - Fed-side, at least.

    But I suppose it's reassuring to know they're ugly for a reason.
  • jake477jake477 Member Posts: 527 Arc User
    edited September 2014
    If you are reading this, I love the design of the Light Romulan Battlecrusier, it harkens back to when I was a kid always rooting for the Romulans (part of the reason I am in the Republic) and having the DD look but a 25th century DD.

    I can imagine myself in one which in my humble opinion is the greatest test for any car or for that matter any vessel we fly in game, if you don't like it then don't get it.

    Besides my 24th Century Unis would look silly in a Stealth Warbird, I prefer the in your face Tomalok style of conducting warfare hence you need a DD.

    Can't wait to try her out in October.
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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited September 2014
    I have to say I liked the cruiser in the first bit of the blog best of all.

    I agree with the sentiment that the Intel ships seem to stray a bit far from traditional Starfleet aesthetics and design philosophy, but I see the logic in utilizing modern stealth aircraft design as a visual cue and starting point.

    I think maybe having an innate Mask Energy Field would drive it home. It looks like that anyway, having the ships be harder to detect even when not cloaked makes sense.

    Anyway, I don't feel that the Eclipse, which I think is beautiful by the way (though only in a native intel skin) is at all related to the Sovereign, it feels more like a Stargazer class truthfully. But we haven't seen the underside. As long as it's sleek I'll be happy. I'm a growing fan of the saucer section.

    I want to thank you for the ship customization which has been a little lacking lately, specifically the ability to close the gap in the Scryer's saucer section.

    The Romulan and Klingon Intel ships are perfect, well done.

    Always a pleasure to see the development process so thank you very much. :D
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  • carcharodon1975carcharodon1975 Member Posts: 0 Arc User
    edited September 2014
    Really? Intelligent design?

    Come to think of it...Cryptic taken over by Creationists would explain all the TRIBBLE,illogical decisions of late...:D
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  • odstparker#7820 odstparker Member Posts: 466 Arc User
    edited September 2014
    Thank God there's a different saucer for that Federation science vessel. That doughnut was not sitting well with me.
  • odstparker#7820 odstparker Member Posts: 466 Arc User
    edited September 2014
    Really? Intelligent design?

    Come to think of it...Cryptic taken over by Creationists would explain all the TRIBBLE,illogical decisions of late...:D

    Is that really the kind of intelligent design you think they're talking about? They mean to say that they've put logical and practical thought into the design. They're saying that that were designed intelligently. Idiot...
  • carcharodon1975carcharodon1975 Member Posts: 0 Arc User
    edited September 2014
    enoemg wrote: »
    Thank God there's a different saucer for that Federation science vessel. That doughnut was not sitting well with me.

    Odin is very wise indeed.
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  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited September 2014
    hypl wrote: »
    As always, the concept art tends to be better than the final product. At least in my opinion.

    Please tell me you have plans for some of those concept designs. The two resembling a sleeker Vesta class look gorgeous.

    They look way better then the current T6 selection. I hope thoose are not the ones you rejected in your design process.

    They look way better.
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  • carcharodon1975carcharodon1975 Member Posts: 0 Arc User
    edited September 2014
    enoemg wrote: »
    Is that really the kind of intelligent design you think they're talking about? They mean to say that they've put logical and practical thought into the design. They're saying that that were designed intelligently. Idiot...

    "Designed intelligently"...that's what they all say.

    And name calling,really?
    The PWE/Cryptic sweatshop...not where the game is made,but where the game is played!

    Take back your home,end the grind!


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