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Mindscape Bugs

aikuchiiaikuchii Member Posts: 11 Arc User
edited September 2014 in Tribble - Bug Reports
Just played Mindscape and am reporting a few bugs:

First, when you are trying to find astrometrics and run in to the Borg zombies half of them after you kill them they disappear but some of the armors stays so you have a bunch of floating shoulder pads all over the hall way.

Second, after you have finish astrometrics and have left the mind meld there was two Tuvoks, one that was part of the story, and one that had a rifle in his hand and was following me around.

Third, After the battle with Cooper on the bio-dreadnought, during the cutscene with Copper being enclosed in a containment field, there were two Coopers.

Fourth, after the mission was done and it said all objectives were completed during the warp to sector space animation the game crashed back to windows.
Post edited by aikuchii on

Comments

  • casper32433casper32433 Member Posts: 97 Arc User
    edited September 2014
    Also just played Mindscape mission and encountered all of the same bugs as reported above.
  • crazyphil487crazyphil487 Member Posts: 19 Arc User
    edited September 2014
    The "leaving behind armour" bug, applies to any humanoid enemy in the mission. An example is the combat medic on meld-Voyagers bridge.

    I, too, have encountered the dual Tuvok bug, in the same place.

    On beam in to the Undine command ship, only half of my chosen away team came with, but I had the option to "Request Reinforcements". I'm not sure if this is a bug or not, though.

    Dual Cooper bug, check. And as described.

    No CTD leaving the mission, though.
  • birkepbirkep Member Posts: 73 Arc User
    edited September 2014
    The ending cutscene with cooper getting contained and destroyed or whatever did not play correctly for me. I had to escape out of it. I did get knocked unconscious right before the scene triggered, maybe that had something to do with it.
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited September 2014
    The last couple of times I played Mindscape, after I came out of the meld (for real), there were two Tuvoks: one following the normal NPC path, and one carrying a rifle and following me around the way he was in the meld. This happened on a KDF and Fed-Rom, but not on my Fed.
  • arkangel11004arkangel11004 Member Posts: 50 Arc User
    edited September 2014
    birkep wrote: »
    The ending cut-scene with cooper getting contained and destroyed or whatever did not play correctly for me. I had to escape out of it. I did get knocked unconscious right before the scene triggered, maybe that had something to do with it.

    This Is not just you, and it has nothing to do with unconsciousness. This happens every time I play the mission. Undine Ship says quarientine (misspelled like that) activated, and then cut-scene stops. With two coopers, one in the field and the one i was just fighting. Esc is necessary to get out of it.



    And on another note, my client keeps crashing all over the place. In random moments.
  • deathscythe19deathscythe19 Member Posts: 2 Arc User
    edited September 2014
    just got done with mindscape also same bugs as listed before
  • deathscythe19deathscythe19 Member Posts: 2 Arc User
    edited September 2014
    just got done with mindscape also same bugs as listed before

    yep game crashed to windows after beating cooper
  • tazurensavulentazurensavulen Member Posts: 1,204 Arc User
    edited September 2014
    I found this odd bug in Mindscape:
    When talking to Harry in Main Engineering, if you walk away from him during your initial conversation and move back to him, your chat options disappear.
    signature_for_kerbal_space_program_by_lord_inu_hanyou-dbhp8de.png
    [06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
    AHAHAHA! Eat it Borg!
    [09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
    Death is OP, please nerf. I BLAME KURLAND FOR THIS!
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited September 2014
    Same things as the first two pionts in the OP. Armour bits floating around.

    -- On a side note, I do hope that you are going to add some sort of "arm" next to the Astrometrics door, as currently your toon is "charging" ... nothing.

    -- After one of the silly little interactions you have to perform, you character does an Emote, I think it the 'toast" one, which seems a little out of place, TRIBBLE if you are congratulating your self on "pumping" nothing.

    I also have the two Tuvok's bug, after leaving Astrometrics, and the mission will not progress any further.

    Using a KDF Aligned Romulan @lvl 52.
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • qordaqqordaq Member Posts: 129 Arc User
    edited September 2014
    I also have the Double Tuvok bug along with not being able to complete the mission. The Mission log does not complete and still say's I need to locate Cooper using Astrometrics. There are absolutely no interacts on the Bridge, in the Ready Room, or the Turbolift.

    The armed Tuvok just follows me around.

    maj!
    Previously: QorDaq
    Operations Team, 12th Fleet
  • captwcaptw Member Posts: 492 Arc User
    edited September 2014
    I've had the double Tuvok, Partial Away Teams (either one or two, only once did I have a full team), no CTD, and final cut scene freezes (have to ESC to get out of it).
    lHut1H2.jpg
    "I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited September 2014
    Mission wont complete... same as qordaq
  • otisnobleotisnoble Member Posts: 1,290 Arc User
    edited September 2014
    When I entered the bridge with Seven, Nelix was also there. See Atch

    http://otisnoble.deviantart.com/art/Bug-Bug-Bug-484198598?q=gallery%3AOtisnoble&qo=0
    Fleet Admiral Stephen
  • otisnobleotisnoble Member Posts: 1,290 Arc User
    edited September 2014
    Also, when Tuvok and I began fighting the crew on the bridge, my toon died but when I responed and returned to the bridge, no Tuvok, no fighting, everything hunkydory so I sat in the Captains chair of the Voyager. See Atch

    http://otisnoble.deviantart.com/art/Sitting-in-the-Capt-s-Chair-of-the-Voyager-484200770
    Fleet Admiral Stephen
  • otisnobleotisnoble Member Posts: 1,290 Arc User
    edited September 2014
    Fleet Admiral Stephen
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2014
    The balance is gone from the final mission. I think the latest patch changed it, since I'd played it on a different toon before with average trouble.

    Tried it again and was getting reamed. It was constantly putting me into a state where I couldn't react and killing me because I couldn't heal myself or attack back. Cooper has the lunge which knocks you back. Meanwhile as you animate the "get up off the ground" animation and your power tray is all greyed out he hits you with a psionic attack, again you're greyed out and can't do anything. Then he lunges again, and you're on your back and dead. You respawn but he's on you instantly again. You can't even fire back before he disables your power tray once again. Then as you're getting up off the floor he fires the crawling lava gun, which kills you as he locks you in a psionic attack again.


    His special abilities' frequency of use needs to be SERIOUSLY cut back. He's just a freaking annoying hassle. It's not hard, it's not challenging, it's just "you have no recourse, no counter action, nothing, you sit there and watch while I kill you" for 80% of the fight.

    All of this starts about the second phase of the cooper battle. You fight him initially, get him to go hide in his bubble, and he beams in other undine. It's at about this point that he REALLY ramps up his special attacks and if felt like a really poorly made mission with no balance.

    I died about 3x in a row because he constantly was placating me and I literally couldn't even fight back.
  • djmarr1964djmarr1964 Member Posts: 232 Arc User
    edited September 2014
    I have on several occassions since the last patch tried to run the mission to get one of the new rewards but when i complete the mission instead of having the option to turn the mission in all i have is the button to move to the mission start location is this fault happening to anyone else
    The True King In The North
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