test content
What is the Arc Client?
Install Arc
Options

Make the new elite setting no respawn

2

Comments

  • Options
    dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    Try playing without ultra-rare fleet gear in every slot if you want more challenge.

    Slotting turn rate consoles that, gasp, horror, only give turn rate and not three other things as well.

    This is just TRIBBLE logic. There is a novelty to hamstring myself and teammates. But that's all it is, a novelty.

    I'd rather use the gear that I've put the time and effort into earning, then fly stuff I was giving at the beginning of the game.

    What I want is content that challenges the pilot, not the gear.

    Gear always plays a factor but I want it that if you can't get the mechanics down, your going to die regardless
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • Options
    thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited September 2014
    dahminus wrote: »
    What I want is content that challenges the pilot, not the gear.

    Flying with 50%+ kinetic and energy resist without spending a single engineering slot on an armor console seems to contradict wanting a challenge to the pilot.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • Options
    havokreignhavokreign Member Posts: 0 Arc User
    edited September 2014
    2 sides of the same coin. 'God mode' gear is pandering just the same as poor/easy level design.

    Neither of which is the players fault.
  • Options
    thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited September 2014
    Using the gear is the same choice as typing in IDDQD.

    Poor design is not a player choice.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • Options
    havokreignhavokreign Member Posts: 0 Arc User
    edited September 2014
    You don't give a person a cookie with the expectation they're not going to eat it.
  • Options
    vesterengvestereng Member Posts: 2,252 Arc User
    edited September 2014
    You are a funny guy OP, that's why I am going to kill you last
  • Options
    havokreignhavokreign Member Posts: 0 Arc User
    edited September 2014
    valoreah wrote: »
    You're playing the wrong game by the wrong developer then. Cryptic games simply don't have the AI to be a challenging enough encounter.

    AI is overstated and overused as an excuse imo.

    To expect a pre-programmed "and or if" set of instructions to outsmart a sentient player is ridiculous. The AI is only 1 piece of the puzzle that creates overall difficulty.

    Portal/Portal 2 are great examples. There is no 'AI' that you ever go up against, but there's still a very adequate difficulty in each new challenge you approach as you progress through levels.

    And the level progression takes into account what you should have learned in the earlier levels.

    Don't equate making a quick dollar to making a great game. It's obvious where priorities lie.
  • Options
    dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    valoreah wrote: »
    You're playing the wrong game by the wrong developer then. Cryptic games simply don't have the AI to be a challenging enough encounter. "Challenge" in Crpytic terms = More HP + More Spike Damage + 1 Shot Gimmicks + Ha Ha I'm immune to you abilities. You're not going to find an intelligent AI that can analyze what you're doing and counter it in any Cryptic game.

    Even the stuff they're adding now is just a rehash of what they had in CoH.


    Multilayered scripts...predictable? Yes. Apparently hard to the majority of all mmo players? Your damn right.

    I have leaving issues. I hate leaving an mmo to go to another one because I invest so much time to learning so much. Cutting the cord is a pain to do....actually it isn't the cutting of the cord but reattaching to another game.

    I can always hope more crystalline catastrophe events/engagements are coming with progressively more difficult mechanics...at least I have thay
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • Options
    originalshakkaroriginalshakkar Member Posts: 86 Arc User
    edited September 2014
    Of course, if you were to follow logic, we would never get to respawn at all. Our ship didn't just get damaged, it blew up with a full warp core breach. I've always said that Cryptic should have given us a version of Q laughing at us about having to save our pathetic butts once again when we die; at least that would explain how we came back from a full on explosion of the whole ship. But this is a game and we have no reason to make things that aren't fun. We have quite enough in the game that is designed to be more like work than play; adding a "you're dead and just get to watch people play for the next half hour" mechanic is the opposite of good gameplay.

    I played Guild Wars 1 for about 5 years. In that game, you can resurrect, but if the whole party wipes you're done and have to start over. But even that lighter version of no respawn was not really fun. Especially if you were in a pug, failing the mission led to lots of finger pointing and recriminations. Of course it also meant you wasted up to an hour of your time, to do the exact thing over again before you can progress in the storyline.

    Fortunately, I think it's really unlikely that such a mechanic would be put in place. I wouldn't play it if it were. Cryptic isn't in the business of making changes that only will be seen by a smaller percentage of players. Examples to prove this point include pvp and the Klingons. It makes sense; your resources are not infinite and are better put toward things to improve the game for a large percentage of players rather than a small one.

    In the end, I think a lot of this arguing for super-hard content is more about measuring e-peens and putting oneself above and looking down on others than on just having harder stuff to do.

    PWE will always be willing to give us more powerful stuff if we are willing to pay cash for them. PvP in their games always devolves to the people who spend the most cash being able to wipe the floor with those who don't so only the richest players actually pvp. That power creep is part of the business model. So no matter how hard you make content, eventually you will be able to buy stuff that makes that content trivial.

    So, in short, not fun, not worth the effort to code it since few would play it, and wouldn't work for long even if done.
    I used to be Shakkar with thousands of posts. My very identity was stolen from me so now I am originalshakkar, the original.
  • Options
    havokreignhavokreign Member Posts: 0 Arc User
    edited September 2014
    If players had no choice but to 'stay dead' and look at their own smoldering wreckage, waiting for another player to swoop around and 'revive' them with engineering teams, I would completely approve of that.

    Like Hive Ground STF, if you die, you can either be revived by someone else, or sit in the penalty box until someone unlocks the transporter or everyone is dead. If everyone is dead, the mission starts all over again. This makes sense, it has appropriate checks and balances.

    But instead, we pander to the individuals for which that is too complicated an idea or just plain takes too long.
  • Options
    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2014
    With all the various surprise one shots out there no respawn is just asking for un-completable content, it's bad enough that HSE can take hours and a great many respawns, even with a team of good players (not necessarily a good team) at least that team has a chance to complete it.
    ZiOfChe.png?1
  • Options
    erei1erei1 Member Posts: 4,081 Arc User
    edited September 2014
    havokreign wrote: »
    Portal/Portal 2 are great examples. There is no 'AI' that you ever go up against, but there's still a very adequate difficulty in each new challenge you approach as you progress through levels.
    The game is not based around player vs AI interaction. My hair is short, your argument is invalid.

    STO combat is based on interaction against the AI (pve, obviously). The limited AI we have, which is artificially hidden with the use of OP abilities (borg OSK torp, Tholian weapons disabling, Undines snot bubbles and various extremely annoying CCs, Voth decoy and CCs....) doesn't offer any challenges. Frustration ? Yes, plenty of it. Difficulty ? Not so much.

    For example, the Malon we have on tribble use reverse shield polarity as soon as they start fighting. Before you even start shooting.
    Usually that's the way opponents fight in STO, they throw everything they have as soon as they can. Meaning a EPTE opponent will use this ability right away to escape, while the fight is barely started and they doesn't need to escape (yet). Then, they'll stand somewhere, and wait for the player to destroy them, since they doesn't have the ability anymore (which makes them incredibly annoying). A player (that is not dumb as a rock) will use this ability to escape a fight he is loosing for example, so he can heal and come back later (or just survive a little longer), and not escape right away.

    I would love a better AI instead of OP skill that will frustrate the player. Being killed by an invisible torp is frustration. Being stuck in a 10km wide AOE is frustrating, especially when your anti CC skills are already in CD thanks to heavy spam from the enemy. It's not difficult, I don't think I've ever been killed by tholians or undines, it's just frustrating. There is an excellent extra credits video about difficulty vs frustration, I'm just too lazy to link it.
    [SIGPIC][/SIGPIC]
  • Options
    equinox976equinox976 Member Posts: 2,277 Arc User
    edited September 2014
    I feel the same way about this idea as a I feel about those who want a perma death system.

    It is entirely in your own hands, if you die and want perma death, delete the avatar.


    If you want no respawn, simply leave and (perhaps) delete the ship that just got blown up.


    You may be letting your team mates down, but at least you will be happy in your self.
  • Options
    havokreignhavokreign Member Posts: 0 Arc User
    edited September 2014
    Saying the AI is poorly constructed vs saying the AI is the epitome of difficulty are different things.

    An AI protocol can be poorly structured and still be effective depending on how it is utilized in a given situation.

    Bullet Bill's are extremely predictable and easy to create, but they can still kill me if I'm not attentive.

    My example was only to reiterate that level design and objectives have more to do with difficulty than a patrolling turret that can only fire in one direction.

    I agree that frustration =/= difficulty.
  • Options
    haldan1968haldan1968 Member Posts: 80 Arc User
    edited September 2014
    This is one of those things that everyone says they want, until their ship goes boom. This is one of those things that players think they can handle, until your entire team fails because one player went boom.

    Then the TRIBBLE storm comes down on that player. Or perhaps it was not that player's fault, but another team member did not do what he should have done and caused the destruction of his teammate. Everyone gets upset. Everyone gets mad. Every gets frustrated. :eek:

    So... while this idea might be kind of fun, it certainly seems to be a disaster in the making. I have yet to meet a group of players perfectly fine with failure. The occasional player, yes. But in groups (even in premade ones), I simply do not think most of you have the maturity required to fail and still have fun.
  • Options
    daka86daka86 Member Posts: 302 Arc User
    edited September 2014
    I agree to have no Respand but make that the ship is Disable and a team member needs to repair you ship to join the fight.
  • Options
    havokreignhavokreign Member Posts: 0 Arc User
    edited September 2014
    daka86 wrote: »
    I agree to have no Respond but make that the ship is Disable and a team member needs to repair you ship to join the fight.

    ^^ This 1000%.

    Ground works this way, so why isn't Space is exactly the same as ground gameplay wise, when they're identical engine wise.

    Why is this not the case all over the place?
  • Options
    caylenrcaylenr Member Posts: 126 Arc User
    edited September 2014
    Worst idea I've heard in a long time.

    And I spend a lot of time on the internet, so that's saying something.
  • Options
    dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    caylenr wrote: »
    Worst idea I've heard in a long time.

    And I spend a lot of time on the internet, so that's saying something.

    Everything is a bad idea when compared to TRIBBLE...Cmon bra
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • Options
    havokreignhavokreign Member Posts: 0 Arc User
    edited September 2014
    The whole practicality of STO PvE makes me think of Ken...

    http://youtu.be/QTmImiEXRNo?t=1m16s
  • Options
    xblazex#7666 xblazex Member Posts: 130 Arc User
    edited September 2014
    completely disagree with op.

    i perfer the "easy" missions but I am already forced to do elites because of the better loot .

    Make the loot exactly the same on all skill modes then sure increase the difficulty by a factor of 10 and no repawn becase i will never have to deal with them again.
  • Options
    lianthelialianthelia Member Posts: 7,825 Arc User
    edited September 2014
    Yeah because nothing says elite like some idiot who just hit 60 and thinks because they can queue for it they should queue for it and gets blown up in the first few minutes and leaves the team down 1 will work so great! :rolleyes:
  • Options
    cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited September 2014
    Yeah, no.

    Now, do what EVE Online does with ships and gear, and "elite" will truly be for those with the right stuff.
  • Options
    dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    Yeah, no.

    Now, do what EVE Online does with ships and gear, and "elite" will truly be for those with the right stuff.

    That is just overkill.

    Enough of a penalty to make people not want to die...15 second respawn isn't enough...locked out until everyone is out of combat, that's just enough.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • Options
    tucana66tucana66 Member Posts: 710 Arc User
    edited September 2014
    How about Nightmare mode instead?

    CaptainGeko hinted at it almost a year ago. Would love to hear a follow-up to this from Cryptic.
  • Options
    venkouvenkou Member Posts: 0 Arc User
    edited September 2014
    again I WANT NO RESPAWN in the new elite mission...
    Dumb.

    Cryptic is trying to fill mission queues. Why introduce something in which only a handful of people will play? Cryptic removed the daily events, for some of them were being ignored. We already have empty missions queues.
  • Options
    johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited September 2014
    venkou wrote: »
    Dumb.

    Cryptic is trying to fill mission queues. Why introduce something in which only a handful of people will play? Cryptic removed the daily events, for some of them were being ignored. We already have empty missions queues.

    Again, dumb.

    you can ofc think whatever you please, but i for one am sick an tired of smashing through elite stfs and all that with no problem whatsoever at all and since its most likely the last time for a long while where they add another difficulty setting it should compensate in advance for all the power creep coming..

    not everyone enjoys playing stuff without challange

    since there are 3 settings there is no reason whatsoever to make the last one easily accessable
    it should be hard and maybe even almost unbeatable at least for the near future and at some point it will be as easy as elite now but hopefully thats very far away

    no respawn is just a very good way to make ppl build more towards survival and less about all dps

    if you cant hack it dont play it i'd say
  • Options
    caylenrcaylenr Member Posts: 126 Arc User
    edited September 2014
    /snip/...not everyone enjoys playing stuff without challange

    since there are 3 settings there is no reason whatsoever to make the last one easily accessable
    it should be hard and maybe even almost unbeatable at least for the near future and at some point it will be as easy as elite now but hopefully thats very far away

    no respawn is just a very good way to make ppl build more towards survival and less about all dps

    if you cant hack it dont play it i'd say

    What you've just done is equivocate a rejection of your solution with a rejection of challenge.

    I'm sure there are plenty of the respondents in this thread would wish a great challenge in STO---I'm one of them!

    You've identified a legitimate complaint, but your solution is not appropriate to the problem, and it is a bad solution.

    I reject your solution, but I share your concern about challenges in the game.
  • Options
    dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    caylenr wrote: »
    What you've just done is equivocate a rejection of your solution with a rejection of challenge.

    I'm sure there are plenty of the respondents in this thread would wish a great challenge in STO---I'm one of them!

    You've identified a legitimate complaint, but your solution is not appropriate to the problem, and it is a bad solution.

    I reject your solution, but I share your concern about challenges in the game.

    Now that's the right attitude.


    I salute you, random forum poster
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
Sign In or Register to comment.