Lets put this way if you got both use both. Put the Gravimetric Photon in forward weapon slot and put the Enhanced Bio-Molecular Photon in the aft weapon slot. Try this first if you don't like these positions you can reverse them.
Since one is for Voth and the other is for Undine space battles I find using both comes in handy. Make sure if your FED, ROM, KDF, Tac Captain have one of your BOF trained in high yield 3 for torpedo's and torpedo spread 2. The high yield of both these photon are deadly enough when they hit the target. Also the battle might get black when both are used in heavy combat space battles. Don't worry at lease you'll know something got blown-up!
Me personally, I like them both, but seeing how I have some points invested in Gravimetrics, and if I limited to only carrying one, I make heavy use of the 2-3pcs. from the Dyson Weapon set.
The added +3% CRTH is always nice, and the extra photon dmg helps as well, and if you use all 3 pcs., well that extra + 10% CRTH/CRTD for the Gravimetric torpedo is shear awesome sauce.
But still, I like the Bio-torpedo for the incubation effect, and the fact it does high damage + quick firing rate, plus the CC weapon set is good as well!
Gravimetric's mini-grav-wells are great for crowd control. That, I think, makes them better than bio torps. The bio torps have MASSIVE damage listed, but I don't know why... It feels like they're no bette than standard torps. I'm not sure how something listed as having 4000 damage PER HIT when fired on TS3 (7 torps per target) barely seems to dent a target any more than a normal torp on TS1. It just doesn't feel like it's doing nearly as much damage as it should.
On the other hand, I can readily see when gravimetric GWs open up and hold targets in place. To me, I KNOW that's working.
I use both on my Avenger, bio up front and grav aft. But both have their advantages.
Use the bio torp on HY as it cannot be shot down and you can get some mega-crits that will easily one-shot a borg cube if you've built your ship right.
Plus the HY does quite a bit of splash damage so the chances are you'll still be able to fire it off into grouped up smaller npcs and kill or severely damage them with one hit.
Even on TS they are fairly lethal and will mess up smaller targets quite well. As a bonus you have the DOT effect that they put onto the targets as well, excellent in itself if combined with the kinetic shearing trait from the Omega rep.
With the grav torp it is always best used with the highest TS you have access to. When combined with any sort of grav well it is pretty much guaranteed to kill every smaller target caught in the well (probes in KSE or BoP's in CSE). Plus the resulting warp core breaches will set of a massive chain reaction.
It is easily possible to wipe out entire waves with one grav well and a single volley in NWS with this tactic.
On the subject of photon torps in general, at the moment there are some seriously big bonuses to be had from various space set combos that can really boost you damage. The dyson weapon's set give bonuses to crtD and crtH for both all weapons and specifically photons, definitely worth a look if you have the space in your load-out.
Me personally, I like them both, but seeing how I have some points invested in Gravimetrics, and if I limited to only carrying one, I make heavy use of the 2-3pcs. from the Dyson Weapon set.
The added +3% CRTH is always nice, and the extra photon dmg helps as well, and if you use all 3 pcs., well that extra + 10% CRTH/CRTD for the Gravimetric torpedo is shear awesome sauce.
But still, I like the Bio-torpedo for the incubation effect, and the fact it does high damage + quick firing rate, plus the CC weapon set is good as well!
Correction: that 10% CRTH from dyson set isn't just for the grav photon, but *all* photons. Grav, bio, vanilla, all benefit from it. This makes photons really awesome.
Do we know exactly what the stats are on the mini-GWs for the gravitorp? They clearly aren't full-power grav wells, but they do have some pull (which is nice). Do we know how much one of these does vs a normal sci-skill GW?
Do we know exactly what the stats are on the mini-GWs for the gravitorp? They clearly aren't full-power grav wells, but they do have some pull (which is nice). Do we know how much one of these does vs a normal sci-skill GW?
I yield between 1-4k worth of damage per mini well, not sure 100% if this is per sec., or not, but like I mentioned I do have some invested into particle gens + graviton gens when doing the 4k+ range, so it does play some part!
Correction: that 10% CRTH from dyson set isn't just for the grav photon, but *all* photons. Grav, bio, vanilla, all benefit from it. This makes photons really awesome.
Yes, you are correct, I just forgot to mention it effects all photon torpedo types!
In fact I am going to put all 4 rep torpedoes on a single ship since I plan on converting the Ha'nom Warbird into a torpedo ship test bed so I that I will not have to deal with the low power issue that all Romulan starships have. They divert 40 power points for the singularity abilities.
Do we know exactly what the stats are on the mini-GWs for the gravitorp? They clearly aren't full-power grav wells, but they do have some pull (which is nice). Do we know how much one of these does vs a normal sci-skill GW?
I've seem some nice builds in PvP that max grav gens and spam GWs.
All variations of the Gravimetric Torpedo (but HY is destructible) do well against shielded targets and HY Enhanced Bio-Molecular Torpedo works best against a ship's bare hull.
I prefer the Gravimetric torp, and I'm not a fan of the Enhanced Bio-Molecular torp (except for it's HY3 version), but determining "better" will depend on what you want to do.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Bio is like the god-king of torps. It goes in the front.
Gravimetric goes in the back for spamming mini wells.
Well for me it is the other way around, as I lob spreads for the grav wells, than TRIBBLE some bio-torps out the back, to slow them down + incubation radiation damage.
I can go on with great lengths on the differences between the Dyson Grav Torp and Enhanced BM Torp. They're both great weapons and they rely on the same Photon-centric enhancements. I had a reply on a similar subject a while back and here's a link. Personally, on certain Photon-specced ships I've used, I've had both torps outfitted.
One thing that needs to be emphasized with the Dyson Grav Torp use is that it's very dependent on Particle Generator & Graviton Generator Skills for effectiveness. Science-inclined builds are crucial. A well done build that relies on the Dyson Grav Torp and its rifts cares nothing about the torp damage. It's all about the rifts.
I can go on with great lengths on the differences between the Dyson Grav Torp and Enhanced BM Torp. They're both great weapons and they rely on the same Photon-centric enhancements. I had a reply on a similar subject a while back and here's a link. Personally, on certain Photon-specced ships I've used, I've had both torps outfitted.
One thing that needs to be emphasized with the Dyson Grav Torp use is that it's very dependent on Particle Generator & Graviton Generator Skills for effectiveness. Science-inclined builds are crucial. A well done build that relies on the Dyson Grav Torp and its rifts cares nothing about the torp damage. It's all about the rifts.
Yep, but it does look funny, when a grav well is spammed, than a spread of grav torps proc.
The swirling toilet effect, makes for some funny laughs.
I tried THY2 with gravitorp recently. It has an interesting side-effect of causing 100% chance for grav well.
The only problem is it's SOOOOO SLOOOOOOOOOOOOOW!
My god, I think I've had TCDs fly faster. It is a respectable boom, no doubt. I'm just not sure it's feasible in combat. Any target will be dead before this impacts.
I actually tried that a few times. Was dive bombing tholians in CCE and the CE with it. Wasn't all that useful. The point of trapping them in the grav well is to keep them still and busy while you pound on them. The point of a THY is to hit the hull heavy when you down the shields... You can't pound them if you're dive bombing, and if you dive bomb with shields up? Does little to nothing. If you lower the shields then fire it? Well, it takes too long to arrive and the target dies before it impacts. On top of that by the time you reposition to take up a nose-on attack and pound them again, either you've lost the moment or the grav wells is already expiring.
So, perhaps in some cases it works well, but in this case it's horrifically slow. I find the 3x PWO doffs plus the RomPlas to be a far better "slow" warhead because of sheer volume and plasma burn.
That makes sense. From my point of view, I use Spiral Waves and the phaser proc activates often enough for me to 'dive bomb', less as a finisher and more as a getting-it-done-faster. Only recently did I switch out THY for Spread 1 because ... lot's of Torp is more fun to watch
So I got both torps and I have to say that I cant really decide which one is better but I lean maybe a bit towards the Gravimetric since its awesome with TS so u get AoE and those mini gravity wells are awesome but the Bio torp is great when it crits and I love it with THY but it doesnt really have the same punch as the Gravimetric
It's awesome enough with TS3 to make a grown man giggle (yes, I giggled a few times) when seeing how much firepower you throw at the enemy. Maybe not the most effective, but it's a sight to see and it can make you giddy.
If you have a ship with LtCDR tac, try it some time. Even if you're not seriously going to use it much.
I tried THY2 with gravitorp recently. It has an interesting side-effect of causing 100% chance for grav well.
The only problem is it's SOOOOO SLOOOOOOOOOOOOOW!
My god, I think I've had TCDs fly faster. It is a respectable boom, no doubt. I'm just not sure it's feasible in combat. Any target will be dead before this impacts.
I love the Dyson Grav Torp but I almost never fire it in HYT unless I'm just messing around. The Dyson Grav Torp practically guarantees a large rift but I have issues with the weapon in HYT fire.
- Projectile is slow
- Projectile is destructible
- The firer can suffer from splash damage if one is not careful. For a light ship like a T'Varo, B'Rel, that has terrible consequences if caught in your own splash damage.
Compare that to the Enhanced BM Torp in HYT fire:
- Projectile is faster but not as fast like normal firing torps
- Projectile is indestructible
- What I noticed in HYT3 is that the blast radius is ridiculously large. You'll be surprised how stuff dies in distances away from the blast center.
- If the target dies before the projectile arrives, the projectile continues to the target's last point and still detonates.
Damage of both weapons in HYT fire is comparable.
Personally, I lean more towards the Enhanced BM Torps. The HYT fire is epic, and it becomes a huge joke if you Crit with it in HYT3. What it relies on is raw, huge damage.
The Dyson Grav Torp with a proper science inclined build, in conjunction with GW and TS2 or TS3 of the torp, has been reliable in clearing masses of ships since it was implemented. With the focus on the rifts' performance instead of raw damage, this has been my go to weapon for my science-heavy builds that have Particle & Graviton Gen Skill focus, to a point where I can ignore Photon / Torpedo damage boosts. It's nice when a very low TAC count ship like an Intrepid can hold an area down by itself with no assistance while the rest of the team focuses on other things. I'm at a point where I can't imagine my science ships without the Dyson Grav Torp and with at least TS2 to go with hit.
Comments
Lets put this way if you got both use both. Put the Gravimetric Photon in forward weapon slot and put the Enhanced Bio-Molecular Photon in the aft weapon slot. Try this first if you don't like these positions you can reverse them.
Since one is for Voth and the other is for Undine space battles I find using both comes in handy. Make sure if your FED, ROM, KDF, Tac Captain have one of your BOF trained in high yield 3 for torpedo's and torpedo spread 2. The high yield of both these photon are deadly enough when they hit the target. Also the battle might get black when both are used in heavy combat space battles. Don't worry at lease you'll know something got blown-up!
Time will only tell!
It was the stronger torp. But was nerfed
My PvE/PvP hybrid skill tree
The added +3% CRTH is always nice, and the extra photon dmg helps as well, and if you use all 3 pcs., well that extra + 10% CRTH/CRTD for the Gravimetric torpedo is shear awesome sauce.
But still, I like the Bio-torpedo for the incubation effect, and the fact it does high damage + quick firing rate, plus the CC weapon set is good as well!
Praetor of the -RTS- Romulan Tal Shiar fleet!
On the other hand, I can readily see when gravimetric GWs open up and hold targets in place. To me, I KNOW that's working.
Use the bio torp on HY as it cannot be shot down and you can get some mega-crits that will easily one-shot a borg cube if you've built your ship right.
Plus the HY does quite a bit of splash damage so the chances are you'll still be able to fire it off into grouped up smaller npcs and kill or severely damage them with one hit.
Even on TS they are fairly lethal and will mess up smaller targets quite well. As a bonus you have the DOT effect that they put onto the targets as well, excellent in itself if combined with the kinetic shearing trait from the Omega rep.
With the grav torp it is always best used with the highest TS you have access to. When combined with any sort of grav well it is pretty much guaranteed to kill every smaller target caught in the well (probes in KSE or BoP's in CSE). Plus the resulting warp core breaches will set of a massive chain reaction.
It is easily possible to wipe out entire waves with one grav well and a single volley in NWS with this tactic.
On the subject of photon torps in general, at the moment there are some seriously big bonuses to be had from various space set combos that can really boost you damage. The dyson weapon's set give bonuses to crtD and crtH for both all weapons and specifically photons, definitely worth a look if you have the space in your load-out.
Dyson torp for Torp Spread, cant be shot and causes many grav rips that do more damage.
Correction: that 10% CRTH from dyson set isn't just for the grav photon, but *all* photons. Grav, bio, vanilla, all benefit from it. This makes photons really awesome.
Get both and swap out due to situation or target type.
I yield between 1-4k worth of damage per mini well, not sure 100% if this is per sec., or not, but like I mentioned I do have some invested into particle gens + graviton gens when doing the 4k+ range, so it does play some part!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Yes, you are correct, I just forgot to mention it effects all photon torpedo types!
Praetor of the -RTS- Romulan Tal Shiar fleet!
In fact I am going to put all 4 rep torpedoes on a single ship since I plan on converting the Ha'nom Warbird into a torpedo ship test bed so I that I will not have to deal with the low power issue that all Romulan starships have. They divert 40 power points for the singularity abilities.
I've seem some nice builds in PvP that max grav gens and spam GWs.
Speaking of grav wells, do you have, or have seen the doff for engine offline when using GW?
I can confirm it does work, if you need some confirmation on this!
It is a, 1sec. disable at 20% chance per 1sec., every sec. they are stuck in the well.
Works pretty often if they are stuck, not that they need their engines offline really, but it does keep them located at the epicenter more often!
Praetor of the -RTS- Romulan Tal Shiar fleet!
I prefer the Gravimetric torp, and I'm not a fan of the Enhanced Bio-Molecular torp (except for it's HY3 version), but determining "better" will depend on what you want to do.
Gravimetric goes in the back for spamming mini wells.
Joined January 2009
Well for me it is the other way around, as I lob spreads for the grav wells, than TRIBBLE some bio-torps out the back, to slow them down + incubation radiation damage.
Rinse/repeat.
Praetor of the -RTS- Romulan Tal Shiar fleet!
One thing that needs to be emphasized with the Dyson Grav Torp use is that it's very dependent on Particle Generator & Graviton Generator Skills for effectiveness. Science-inclined builds are crucial. A well done build that relies on the Dyson Grav Torp and its rifts cares nothing about the torp damage. It's all about the rifts.
Yep, but it does look funny, when a grav well is spammed, than a spread of grav torps proc.
The swirling toilet effect, makes for some funny laughs.
:eek::P:D
Praetor of the -RTS- Romulan Tal Shiar fleet!
The only problem is it's SOOOOO SLOOOOOOOOOOOOOW!
My god, I think I've had TCDs fly faster. It is a respectable boom, no doubt. I'm just not sure it's feasible in combat. Any target will be dead before this impacts.
So, perhaps in some cases it works well, but in this case it's horrifically slow. I find the 3x PWO doffs plus the RomPlas to be a far better "slow" warhead because of sheer volume and plasma burn.
If you have a ship with LtCDR tac, try it some time. Even if you're not seriously going to use it much.
I love the Dyson Grav Torp but I almost never fire it in HYT unless I'm just messing around. The Dyson Grav Torp practically guarantees a large rift but I have issues with the weapon in HYT fire.
- Projectile is slow
- Projectile is destructible
- The firer can suffer from splash damage if one is not careful. For a light ship like a T'Varo, B'Rel, that has terrible consequences if caught in your own splash damage.
Compare that to the Enhanced BM Torp in HYT fire:
- Projectile is faster but not as fast like normal firing torps
- Projectile is indestructible
- What I noticed in HYT3 is that the blast radius is ridiculously large. You'll be surprised how stuff dies in distances away from the blast center.
- If the target dies before the projectile arrives, the projectile continues to the target's last point and still detonates.
Damage of both weapons in HYT fire is comparable.
Personally, I lean more towards the Enhanced BM Torps. The HYT fire is epic, and it becomes a huge joke if you Crit with it in HYT3. What it relies on is raw, huge damage.
The Dyson Grav Torp with a proper science inclined build, in conjunction with GW and TS2 or TS3 of the torp, has been reliable in clearing masses of ships since it was implemented. With the focus on the rifts' performance instead of raw damage, this has been my go to weapon for my science-heavy builds that have Particle & Graviton Gen Skill focus, to a point where I can ignore Photon / Torpedo damage boosts. It's nice when a very low TAC count ship like an Intrepid can hold an area down by itself with no assistance while the rest of the team focuses on other things. I'm at a point where I can't imagine my science ships without the Dyson Grav Torp and with at least TS2 to go with hit.
There's also a DOFF that gives GW a chance to kill engine power momentarily.
Just because.
Haven't tried it yet but thinking of it for the sake of hilarity.