http://s18.postimg.org/6n0ow6z09/dsfsdfsdf.jpg
My evasive maneuvers have an 8 second cooldown when activated - then a 45 second cooldown to recharge. With this doff my EPtE resets the cooldown of evasive maneuvers to 4 seconds. So this way you can use evasive maneuvers twice then a 45 second cooldown and repeat.
I have helmsman so my cooldown is 35 seconds instead of 45.
You also have the speed boost from EPtE for 30 seconds.
Comments
Maybe?
With this Doff and the helmsman and few more things I intend to fly my battlecruiser like a raptor. ::D :cool:
I'm planning to put it in my dhc bortasqu...epte, a2d and this doff and no mob shall escape the mighty fist of the kdf! (even if it flies so fast I have to half impulse it to hit things (yet still have maximum defence))
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To use this doff you need to slot EPTE. That means either breaking the chain, or waiting for the chain to clear (15 seconds). In emergencies, that's not so helpful. Otherwise, you're chaining EPTE with either shields or weapons, so that you have full up-time on engines and little bursts of increased turn power, where you really don't need the evasive maneuvers doff very much.
Overall it's a very interesting doff in that it sparks the imagination. You definitely trade off tankability or damage output in exchange for this evasive maneuvers boost. I like doffs which do that. They make you think about how you want to build your ship. They modify powers in specific ways, rather than just a chance. Like, say, -6 seconds on eng team cooldown, or turn TBR into TB-Pull, etc. These are the doffs that let you customize your ship how you like.
What *is* good about this DOff is that it encourages situational use of EPTE, rather than the "always on" approach of DCEs and technicians.
That is going away 10/14/14.
What do you mean? Why?
Ah, ok. That previous reply read to me as they're removing the ICC from the game.