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Enemy damage resistances

xaramanxaraman Member Posts: 291 Arc User
edited September 2014 in The Academy
Hi Guys,

Ok, I've searched the wiki, sto academy and even trawled the forums and google for the last couple of days to see if I could find the answer to this, but I've come up blank. So the veterans here are my last resort :).

Anyway, does each different enemy faction use different damage resistances? For example, I know what weapons they use (from the wiki. Thank you, wiki) and therefore the armour and shield types that are best against them, but what about weapons? Do different weapons have more effectiveness against different enemies or should you just pick the weapons that suit your playstyle and max out the DPS and procs as much as you can?

Cheers!
Post edited by xaraman on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    Only npc that has damage resist(as far as I know) is the Crystalline Entity....extreme for energy a decent for kinetic.

    So ya. Go nuts with what you want.

    Cheers right back at ya
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited September 2014
    dahminus wrote: »
    Only npc that has damage resist(as far as I know) is the Crystalline Entity....extreme for energy a decent for kinetic.

    So ya. Go nuts with what you want.

    Cheers right back at ya

    Which one?

    Borg
    Voth
    Undine

    There are many more, but in what do you have now equip? Crystalline use AP and Bio Weapons along with high yield with spread of torpedoes. Also watch out some torpedoes with high kinectic can be shot down so you should be aware of those. I don't use anything that can be shot down.

    Also the Power Transfer Rate most are at 100% you want to go has high as you can.. Train your BOF to many system power flow when using AUX batteries. Use a the LaW Projectile Weapons BOF for our Torpedoes he should be purple (very rare) those are better than the standard blue if your a FED.

    Make sure Space Traits you pick for your ship is what you need to get the weapons on target and etc.

    Damage Resistance from attackers various. This Crystaline Event I've completed as of 9.4.14. You'll need 15 instead of 14
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • xxxhellspawnyxxxxxxhellspawnyxxx Member Posts: 195 Arc User
    edited September 2014
    coolheadal wrote: »
    Which one?

    Borg
    Voth
    Undine

    There are many more, but in what do you have now equip? Crystalline use AP and Bio Weapons along with high yield with spread of torpedoes. Also watch out some torpedoes with high kinectic can be shot down so you should be aware of those. I don't use anything that can be shot down.

    Also the Power Transfer Rate most are at 100% you want to go has high as you can.. Train your BOF to many system power flow when using AUX batteries. Use a the LaW Projectile Weapons BOF for our Torpedoes he should be purple (very rare) those are better than the standard blue if your a FED.

    Make sure Space Traits you pick for your ship is what you need to get the weapons on target and etc.

    Damage Resistance from attackers various. This Crystaline Event I've completed as of 9.4.14. You'll need 15 instead of 14

    And what's your point exactly?
  • xaramanxaraman Member Posts: 291 Arc User
    edited September 2014
    Hi,

    Thanks for the info.

    At the moment, I'm running a rom tac on a Haf'eh standard warbird. My normal weapons layout is AP. 2xFluidic dual heavy cannons, 1xDual Beam bank, 1xFuidic array and quantum torps. I also have a tri-cobalt fitted aft for fun. I usually drop it when I'm turning for a run away and I'm close, so the target doesn't have much time to shoot at it. Works well for me, but I am open to suggestions ;).

    I switch out the fore torps for the adaptive transphasic [Borg] torps you get from a mission when I'm doing Borg stfs. Don't know if they're actually any better against the borg. Anyone know?

    I have been playing around with a full plasma set up as I've noticed a lot of high dps guys in CE were using plasma weapons (Thank you ACT!), but wasn't sure if it makes any difference. Those high dps guys are probably doing a load of AoE dps with arrays anyway. But for the most part the AP set up works well.

    Finally starting to get to grips with this game :). Now, I need to figure out what the typical builds are.

    Cheers!
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    xaraman wrote: »
    Hi Guys,

    Ok, I've searched the wiki, sto academy and even trawled the forums and google for the last couple of days to see if I could find the answer to this, but I've come up blank. So the veterans here are my last resort :).

    Anyway, does each different enemy faction use different damage resistances? For example, I know what weapons they use (from the wiki. Thank you, wiki) and therefore the armour and shield types that are best against them, but what about weapons? Do different weapons have more effectiveness against different enemies or should you just pick the weapons that suit your playstyle and max out the DPS and procs as much as you can?

    Cheers!

    i really wish i did.....would make my life easier. This is kinda hard to figure out though
  • misslissblissmisslissbliss Member Posts: 1 Arc User
    edited September 2014
    I've noticed a few times that weapons with lower DPS are more effective, especially on the ground. It might just be a feeling, but switching from a tertion focused rifle to a plasma stun pistol which had lower on paper dps definitely increased my damage on the romulan dudes I've been shooting at recently. Would love to know if this is just me or if there actually is some reason for this.
  • xaramanxaraman Member Posts: 291 Arc User
    edited September 2014
    I've noticed a few times that weapons with lower DPS are more effective, especially on the ground. It might just be a feeling, but switching from a tertion focused rifle to a plasma stun pistol which had lower on paper dps definitely increased my damage on the romulan dudes I've been shooting at recently. Would love to know if this is just me or if there actually is some reason for this.

    I have noticed this too, which is why I got ACT so I could see what was going on during combat. And here's the thing (and it may have been 2 flukes); when I switched to my plasma set up for CE elite yesterday (2xdual cannons (not heavy), 1xbeam bank, 1x Array, Quant/Tri-cobalt torp), I got 3rd place DPS twice! It didn't seem like it was a slacker group (the CE went down at the normal rate for an elite). However in ACT, I wasn't 3rd place dps overall, which makes me think a lot of those really high dps guys are making big AoE DPS (Arrays with overload/fire at will/torp spread and probably hangar pets and device pets).

    Anyway, here's to more research (I enjoy getting to grips with game mechanics) ;)

    Cheers!
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    Just to be clear, there is a damage distance drop off...this is probably what your experiencing
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • somebobsomebob Member Posts: 556 Arc User
    edited September 2014
    xaraman wrote: »
    Anyway, does each different enemy faction use different damage resistances? For example, I know what weapons they use (from the wiki. Thank you, wiki) and therefore the armour and shield types that are best against them, but what about weapons? Do different weapons have more effectiveness against different enemies or should you just pick the weapons that suit your playstyle and max out the DPS and procs as much as you can?

    AFAIK, no, mobs do not have more resistances against one energy type verses another.

    Some mobs have more overall resistance than others (like the aforementioned CE), but as far as energy types (phasers verses disruptors verses anti-proton, etc etc), go with whatever you want to use.
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  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited September 2014
    On ground or space energy weapons do more dmg the closer u get. But Roms have access to plasma weapons specialist ground trait thats why i use rom rep weapons.
    gs9kwcxytstg.jpg
  • xaramanxaraman Member Posts: 291 Arc User
    edited September 2014
    dahminus wrote: »
    Just to be clear, there is a damage distance drop off...this is probably what your experiencing

    Yeah, I know about the dmg distance drop off. I usually wait till about 6-7Km from the CE to start my energy weps. But that's the thing with CE elite, the absorption cycle is really quick, so you have to balance dmg drop off with an escape maneuver. Though it's manageable with practise (power level set and that speed/turn rate buff you get with the rom warbird).

    Cheers!
  • kozar2kozar2 Member Posts: 602 Arc User
    edited September 2014
    xaraman wrote: »
    Yeah, I know about the dmg distance drop off. I usually wait till about 6-7Km from the CE to start my energy weps. But that's the thing with CE elite, the absorption cycle is really quick, so you have to balance dmg drop off with an escape maneuver. Though it's manageable with practise (power level set and that speed/turn rate buff you get with the rom warbird).

    Cheers!

    Don't run away. Run to it. Everything with 1.5 k survives the burst.
  • trevormacewantrevormacewan Member Posts: 7 Arc User
    edited September 2014
    I tend to stay within 5.5 km to 6km during space battles just outside the range of tractor beams... Aug just hate when the D'deridex spams heavy plasma torpedos at you when your trapped in the tractor beam.

    As for damage resistances I'd say they're about the same with maybe minor insignificant differences. That's why no weapon type is better than the other. Each type has it's own pro's and con's.

    The only enemy that has decent resistance to everything is the Crystalline Entity. (As Far as I know and have seen.)
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