Geko and Salami specifically said no story missions would go onto Tribble to they would not spoil the story and save it for release.
However, they would release all the systems stuff to test.
As an active Forum reader it is hard to avoid comments on the missions on Tribble.
What you doing Cryptic!?
Comments
Making sure the missions aren't borked before launch?
Yeah, but as I said Geko and Salami specifically said no story content would be on Tribble.
And the rewards!
I got a Feline Supplement from the first mission that made my character pretty much invincible.
You forgot to check where they said it...
STLV14 Convention - Specifically when they announced Delta Rising for the 1st time: http://priorityonepodcast.com/po184/
Is this the first time I've heard a player complain that something gets tested with reasonable lead time to get fixed?
No. But still. Complaining that stuff gets tested? If you don't want to know what happens, just don't read any of the spoilery forum posts.
^This ... There is currently no "story" content on Tribble ... so you can calm down now ...
There are individual queued events being tested on Tribble, but they are pretty disjointed and separate, much like Foundry Maps would be (or the current STF's for that matter) There are some new characters and locations but ... They do not yet have voice overs for most of the dialogues, so the "immersion" is lacking (planned that way I think)
My guess would be that they might use Red Shirt (closer to the launch date) to test the actual "links" between these missions, but, maybe they will trust in their code and keep us all waiting until it hits Holodeck.
not exactly true on that there is a video of someone doing a delta rising story content on youtube. Here is the video on youtube of a story content mission called mindscape from tribble for delta rising someone did and posted https://www.youtube.com/watch?v=mlo-Td6j4r0
Actually there are three stories in tribble that acts as intro and links to the old storyline; played the cross-over and first story mission already and two more to go.
Some people just love to misquote. Just like how everyone thinks he said they don't listen to our feedback.
Internet Counterattack: Attempted, but failed.
An interview with Al Rivera on STOked Radio had him mention that he can't just use "It sucks. I don't like it." as feedback towards the recently updated DOFF UI, that "Change it back" really isn't an option as the change was made for a possible future usage of the Gateway webpage and that it's actually quite hard to tell what is ranting and what is actual feedback from the TRIBBLE test forums. This had lead to some of the player base to, instead, believe that Rivera refuses to listen to any feedback and what goes goes, causing a few "high-profile" players to leave in protest.
It then goes on to mock the forums for believing that.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Yep got that on my first one too.... and got my first piece of Mk XIII (blue) gear from the second one. Have to say though the specs on the gear I got was still less that what I could get from a comparable piece of Mk XII fleet gear. So I'm not sure this Mk XIII and XIV stuff will be all that game breaking. At best it looks like Mk XIV may be about on par (but still inferior) to Mk XII fleet gear.
I'm sorry to people who I, in the past, insulted, annoyed, etc.
It would follow that Fleet XII = Purple XIII = Blue XIV at least in numbers alone (additional modifiers tilt it in favor of the Ultra-Rare). I'm sure we'll have some new reps and holdings to grind so we can solve this dilemma! :9
Historically with MMOs, when raising the level cap, you try to inflate past existing high end gear relatively quickly.
Level cap increases are generally designed to rebalance MMOs.
You push players well beyond existing content and gear very quickly.
But you scale classes and enemies differently.
If you do it correctly, you get what feels like a tidal wave of power creep when, in fact, players have less relative power against enemies at the end and may find that class/faction balance has shifted when the dust settles.
But if you balance through nerfs, people get upset. So the point here is to increase everyone's power dramatically enough to render everything existing obsolete while actually adjusting relative scaling in a way that is a net nerf. And it's the kind of magic trick that, ideally, even works when people intellectually are aware that you are doing it.
As they say in WoW, green is the new purple.
X to XII was handled exactly the same way. Yes, power creep has continued through fleshing out the ultra-rare grade and ever-more creative bonus powers on rep sets, etc. But the base level/rarity numbers are pretty much intact.
This game doesn't just keep packing more stat mods on you through raiding like WoW does, so there's no need to suddenly leapfrog multiple tiers of raid gear with the 'new greens' in the same way.
In fact, given all of their promises that they'll keep gameplay viable for the F2P crowd in their un-upgraded T5s, I can't see them going that route.
But as with everything, all speculation.